TGMC:ERT

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TGMC is a project based on the CM-SS13 codebase.


ERT

So everything's fucked, the xenos are on their way to the ship, everyone's screaming 11 different things on comms, and more than half the marine force is either dead or dying. Who ya gonna call? Why, the Emergency Response Teams, of course! ERTs can be called by launching a distress beacon from the Communications Console in the CIC(can only be done after Alamo hijack and if the marine to xeno ratio is below a certain threshold). 1 minute after the button is pressed, the beacon will be launched, and a notification will be sent to all ghosts in the round allowing them to rejoin the game as an ERT member! But don't be too hasty in pressing the button! The responders might not always be friendly...

The Teams

There are currently four alignments of ERT: TGMC aligned, ICC aligned, Xenomorphs, and Hostile Unknowns. NT PMC, Spec-Ops, and the Freelancers are all aligned with TerraGov and will assist them through any means possible. The Sons of Mars, Independent Colonial Confederation Armed Forces, and Colonial Liberation Force are all aligned with eachother in a shaky alliance against TerraGov. The Sectoids are an unknown hostile enemy who will attack Xenomorphs or Humans of any faction on sight.

PLAYERS IN OPPOSING FACTIONS SHOULD NOT BE WORKING WITH EACHOTHER NO MATTER WHAT! Taking a break from shooting at eachother to deal with a xenomorph mauling you both is fine, reviving someone from the other team or making friendly conversation is not!.

ERT weaponry

For a list containing the statistics of every ERT primary weapon by faction, consult the ERT section of the marine equipment page.

TGMC Aligned ERT

These factions are responding to the emergency beacon launched from the ships in hopes of coming to the aid of the panicked marines. Marines and these ERT members should NOT engage in hostilities. What kind of help these ERT provide is up to the leader of the squad. As these ERT are all TGMC aligned, they should not engage with hostilities with eachother, however should be hostile to ICC aligned ERT.

NanoTrasen Private Military Contractors

NT Private Military Contractors
PMCGang.png Alignment: TGMC
Marine Rules of Engagement: Do not fire upon

Mercenaries under Nanotrasen's payroll, the PMCs have one primary objective: Get the CL to safety! Of course, they can still stick behind and try to save the ship from the mutual threat that is the xeno menace, but that's a secondary concern. The PMCs, being very well funded, are armed with elite PR-412E pulse rifles loaded with armor piercing ammunition. They have dedicated snipers wielding the powerful SR-42 antitank sniper rifle, a weapon so powerful non-snipers are knocked off their feet by its recoil! They also bring along smartgunners wielding a variant of the SG-29 smartmachinegun. Xenos beware!


Quote: "Here to kick ass and chew energy bars!"

Job Description Role Primary Weapon
PMCSL.png

PMC Leader

Solo the entire hive with your amazing gun, end up dying to a combat drone. Leader

AP PR-412E Battle Rifle + UGL

PMCGunner2.png

PMC Gunner


Provide covering fire for your fellow PMCs with your deadly SG-29 smart machinegun and heavy armour. Make the xenos learn to fear you. Smart Gunner

SG-29 Smart Machine Gun

PMCSniper.png

PMC Sniper


"Aim small miss small." Blows the CMO's brains out Sniper

SR-42 Anti-Tank Sniper Rifle

PMCStandard.png

PMC Standard


With a SMG-25B2 and a dream, PMC standards rain hell on the xeno menace for the best cause of them all... money. Infantry

AP SMG-25B2 Submachinegun

Freelancer Mercenaries

Freelancer Mercenaries
Freelancersgang2.png Alignment: TGMC
Marine Rules of Engagement: Do not fire upon

Smelling of sake, noodles, and strawberry strudels, These arms-for-hire will do anything to make a quick buck and satisfy their alcohol addiction. With the starting capital of a large warehouse full of equipment belonging to the now defunct United Nations Peacekeepers, They built up an informal mercenary enterprise that will do just about anything for you... for a price.

This now includes saving your ass from an attack by the xenomorph threat and whatever other hostile ERT's may be on board because somehow an overfunded military platoon got hijacked by a bunch of bugs. Make sure to guarantee them a payment or work out some kind of deal with them in order to get them to fight harder


Quote: "And on this little tablet here you can give us our tip."

Job Description Role Primary Weapon
Freelancer-Leader.png

Freelancer Leader


The leader of a ragtag group of mercenaries, clear out the ship with your superior firepower and unorthodox tactics, make sure to keep the captain safe in order to secure your squads payment. Leader

M16A4 Assault Rifle + Masterkey
AR-11 Combat Rifle
AR-55 OICW Assault Rifle

Freelancer-Veteran2.png

Freelancer Veteran


The grenadier of the group, make sure to remove all xenomorph other hostile threats on the ship while also trying not to blow your fingers off or catch your team on fire. Grenadier

ALF-51B Kauser Machinecarbine
PR-412L1 Heavy Pulse Rifle
AR-55 OICW Assault Rifle

Freelancer-Medic.png

Freelancer Medic


The medic of your squad, your job is to reattach the grenadiers fingers along with keeping both your squad, and the rest of the onboard crew alive. Corpsman FAMAS assault rifle
Freelancer-Standard.png

Freelancer Standard


The grunts of the freelancers, your job is to operate as a living meatshield while gunning down the xenomorph threat. Raid the bar for more booze and ask every marine on board for a tip after gunning down the queen. Grunt

M16A4 Assault Rifle + Masterkey
M16A4 Assault Rifle + UGL
AR-11 Combat Rifle

Special Response Force

Local System Special Forces
SpecOpsGang.png Alignment: TGMC
Marine Rules of Engagement: Do not fire upon

Supposedly highly skilled special forces operatives from the local system but are probably just Airsoft LARPers. You're supposed to use your "expert knowledge" to save the marines from impending doom but will probably just kill them and yourselves. You've got Offensive Gear, Defensive Gear, and "Special" Gear. All things considered you're actually really well armed and can save the marines from some pretty bad situations, assuming you don't blow yourselves up.

You're a Mall Cop with SWAT gear, and this is your chance to prove yourself. Good luck soldier.


Quote: "Bravo 6 going dark."

Job Description Role Primary Weapon
SpecOpsSL.png

Spec-Ops Leader


Congratulations, you're the leader of a small group of autistic man children who think they're soldiers. Get the only decent gun in the entire ERT and lose it immediately. Do your best to coordinate your team, and then die to a drone. Leader

M16A4 Assault Rifle + Masterkey

SpecOpsBreacher.png

Spec-Ops Breacher


Never have to breach anything because the Xenos already broke all the doors down. Try to block the horde of Xenos with your riot shield, and get it stolen from you immediately because you forgot to tighten the straps. Breacher

AP SMG-25 Submachinegun
+ TL-172 defensive shield

SpecOpsDrone.png

Spec-Ops Drone Operator


Drive the Iguana directly into a massive horde of Xenos, and watch as it gets ripped to shreds like a Grandma in Walmart on Black Friday. Overdose everyone on drugs because you're technically a corpsman and everyone expects you to heal them. "Corpsman" AP SMG-25 Submachinegun

+ UV-L Iguana

SpecOpsStandard.png

Spec-Ops Standard


Spam "Oorah" in chat until you land. Say "Bravo Six going dark" like a dork and run in front of the marines while they shoot at the Xenos. Get gibbed by some dumbass with a rocket launcher. Infantry

AP SMG-25 Submachinegun

ICC Aligned ERT

These factions are responding to the emergency beacon launched from the ships in hopes of capitalizing on the weakened marines. Marines and these ERT members should engage in hostilities on sight. As these ERT are all TGMC aligned, they should not engage with hostilities with eachother, however should be hostile to TGMC aligned ERT.

Sons of Mars

Sons of Mars
SOMGang2.png Alignment: ICC
Marine Rules of Engagement: Shoot on sight

Colonists that fled from Mars due to lore reasons, the SoM are the TGMC's primary human enemies. They have a knack for engineering, putting together surprisingly sturdy armor from what would otherwise be considered scrap. They primarily wield surplus weapons and older designs taken with them during their exodus of Mars, such as the AK47 and the M16A4 assault rifles. If you see these guys as a marine, expect them to shoot at you, and be ready to shoot back if they do. Though temporary armistices during extraordinary times of mutual duress are not unheard of.


Quote: "Remember, no Martian."

Job Description Role Primary Weapon
SOMSL.png

SOM Leader


The leader of your group of overzealous zealots, make the TGMC pay for something they did to your ancestors or something... wait do you even remember... wait does anyone remember? Leader

V-31 assault rifle
VX-32 Charger
VX-33 Caliver
VX-33 Caliver + Powerpack

SOMSpec.png

SOM Specialist


Even mentioning the Geneva Conventions is grounds for execution on New Cydonia, make the Sons of Mars proud with your cruel irradiating weaponry. War Criminal

VX-42 Culverin + Powerpack
Sawn-off Shotgun
V-71 rocket launcher
V-62 incinerator
V-51B assault shotgun

SOMvet.png

SOM Veteran


Learn that you don't actually know how to attach your powerpack to your gun way too late and set your teammates on fire with your missed shots. Pointman

VX-32 Charger
VX-33 Caliver
VX-33 Caliver + Powerpack
VX-42 Culverin + Powerpack
Sawn-off Shotgun

SOMMedic.png

SOM Medic


Your squad tends to catch themselves on fire more often than anything they're fighting. Mix this in with heavy amounts of huffing nerve agents and you've got yourself a busy mission ahead of you. Corpsman

V-31 Assault Rifle
V-21 Submachinegun
V-51 Combat Shotgun

SOMStandard.png

SOM Standard


Your life for the cause! You're pretty sure its a good cause... maybe? Infantry

V-31 Assault Rifle
V-21 Submachinegun
V-51 Combat Shotgun
VX-32 Charger

Colonial Liberation Front

Colonial Liberation Front
CLFGang.png Alignment: ICC
Marine Rules of Engagement: Shoot on sight

Fighting for freedom across TerraGov colonies (these are the real protagonists)

Job Description Role Primary Weapon
CLFSL.png

CLF Leader


Must be hard being a leader in an organizations where the whole idea is bringing horizontal organization to everything Leader

M16A4 Assault Rifle + UGL
MPi-KM Assault Rifle + UGL
V-31 Assault Rifle
Type 71 Pulse Rifle + Flamer
LMG-D Light Machinegun

CLFSpec.png

CLF Specialist


Most your weapons are made to blast through 20 inches of metal of the occupying TerraGov's Armored Personnel Carrier Chassis, but they'll work just fine on anything that is on ship too Heavy Weapons Specialist

Degtyaryov 'RP' machine gun"
PTR-41/1785 Anti-Mech Gun

CLFMedic2.png

CLF Medic


You're pretty lucky that most CLF members die by having their head removed or else you'd probably have a lot of work. Corpsman

SMG-2 Submachinegun
CZ-81 Submachinegun
SH-12 Paladin Pump Shotgun

CLFStandard.gif

CLF Standard


We all know that youre going to activate your suicide vest early and take out your teammates instead of a single enemy. Make anyone who believes in your sorely disappointed! Meat Shields/Suicide Bombers

SMG-2 Submachinegun
Sawn-off Shotgun
CZ-81 Submachinegun
MPi-KM Assault Rifle
V10 Pump Shotgun
CAU C1 Garand Rifle
V-21 Submachinegun
Tactical Explosive Vest

Independent Colonial Confederation Armed Forces

Independent Colonial Confederation Armed Forces
ICCGang.png Alignment: ICC
Marine Rules of Engagement: Shoot on sight

Be a more organized force than the CLF, and get decent gear. Try to roleplay your cause and immediately get ripped to shreds by the Xenos. End up suicide bombing the Captain even though you have no suicide vests.


Quote: "Those space feds are here to give you high-fructose corn syrup, you aren't going to let that happen... are you?."

Job Description Role Primary Weapon
ICCSL.png

ICCAF Leader


Be happy that you have a shotgun. Lose it because a Smartgunner punched you in the throat and knocked you down. Get facehugged and die. Leader

L-4034 Trenchgun
ML-12 Confrontation Rifle

ICCGuard.png

ICCCN Guard


Run around with your rocket launcher and fire it at anything that moves. Cry because you got a Coilgun instead. Cry when you run out of ammo, then use your sidearm and still be a half decent soldier. Be the hero we all deserve. Veteran

ML-120 Coilgun
MP-IRL Rocket Launcher
ML-41 Auto-Shotgun

ICCMedic.png

ICCAF Medic


Try to heal your own and end up poisoning them instead. Try to be an awesome sniper and dome your Squad Leader. Get your head blown off by a marine with a pistol because you don't have a helmet. Corpsman

PL-38 machinepistol
L-11 Sharpshooter Rifle

ICCStandard.png

ICCAF Standard


Be a weaker TGMC marine with shittier weaponry. Wish you were SoM instead. Actually kill a few marines before you get killed by a Drone/Grenade/ICCN Guard. Cry in Dchat when you blow yourself up with a grenade. Infantry

MPi-KM Assault Rifle
L-40 PDW
L-15 Battlecarbine
L-88 Assault Carbine

Hostile Unknown ERT

Sectoids

Sectoids
Sectoidgang.png Alignment: Unknown Hostiles
Marine Rules of Engagement: Shoot on sight
Job Description Role Primary Weapon
SectoidSL.png

Sectoid Leader


⌰⟒⏃⎅ ⊬⍜⎍⍀ ⌇⍾⎍⏃⎅ ⏁⍜ ⎐⟟☊⏁⍜⍀⊬, ⟒⎐⟒⋏ ⟟⎎ ⊬⍜⎍ ⎅⍜⋏'⏁ ⍙⟟⋏ ⊑⟒⍀⟒ ⎅⍜⋏'⏁ ⍙⍜⍀⍀⊬, ⏁⊑⟒⊬ ⎅⍜⋏'⏁ ☍⋏⍜⍙ ⍙⊑⏃⏁⌇ ☊⍜⋔⟟⋏☌ Bligorp

⏃⌰⟟⟒⋏ ⍀⟟⎎⌰⟒

SectoidGrunt.png

Sectoid Grunt


⌇⊑⍜⍜⏁ ⏁⊑⍜⌇⟒ ⎎⍀⟟☊☍⟒⋏ ⋔⏃⍀⟟⋏⟒⌇ ⏃⋏⎅ ⎅⍜⋏⏁ ⎎⍜⍀☌⟒⏁ ⏃⏚⍜⎍⏁ ⏁⊑⟒ ⌖⟒⋏⍜⍀⌇ Snobibber

⏃⌰⟟⟒⋏ ⍀⟟⎎⌰⟒

Admin-spawn only

USL, Elite USL, CLF, Imperial Guard, Death Squad, pizza, skeletons, colonist, xenomorph

TGMC
Roles

TGMC PFC Jim.png
TerraGov Marines

Ranks

Command Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
Vehicle Crew Assault Crewman, Transport Crewman
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Doctor, Researcher
Marines Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon Combat robots, Synthetic, AI
Xenomorphs

Playtime

Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor