Spider

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INVADING STAFF
Guard.png
Giant Spider
Access: None
Additional Access: Wherever you can smash your way into
Difficulty: Easy to Medium
Supervisors: The Broodmother, or xenobiologist that made your Broodmother sentient.
Duties: Hunt down those carbons and make massive nests of webbing.
Guides: This is the guide
Quote: Good luck, I'm behind 7000 webs.


Giant Spiders are the worst thing a traitor xenobiologist can release, their sheer numbers and strength alone are enough to overwhelm an entire station. They can also be spawned into maintenance by a mid-round event.

Spiders

Common Spiders

Name Damage Health Abilities Notes
Nurse.png
Nurse Spider
5-10 Brute Damage 40
  • Spider Healing
  • Sealed Web Production
The backbone of the colony with the purpose of nursing all damaged spiders and expanding the nest, they are often found working inside the colony or healing other spiders in the front lines.
Tangle spider.png
Tangle Spider
1 Brute Damage, 5 Toxin Damage 40
  • Self Healing
  • Sealed, Solid, Passage, spikes, Sticky Web Production
The builders of the colony with the shared purpose of expanding the nest they have the ability to fortify it and set traps for intruders, they are often found at the edge of the colony

either expanding or fortifying the nest .

Hunter.png
Hunter Spider
15-20 Brute Damage, 5u of Toxin 50
  • Poison Injection
The main infantry of the colony with the shared purpose of hunting prey to feed the broodmother, they are often found outside or in the edges of the colony hunting prey and intruders.
Scout spider.png

Scout Spider

5-10 Brute Damage 40
  • Vent Crawling
  • Thermal Vision
  • Spider Report
The informant of the colony with the purpose of alerting intruders and finding prey to hunt and feed to the broodmother, they are often found outside of the nest or in the vents.
Guard.png
Guard Spider
20-25 Brute Damage 125
  • None
The most basic defender of the colony with the shared purpose of protecting the nest and the spiders within, they are often found deep within the colony protecting other spiders or hunting intruders near the edge of the colony.
Ambush spider.png

Ambush Spider

25-30 Brute Damage 100
  • Web Sneak
  • Hard Grapple
The sneakiest spider of the colony with the purpose of capturing prey near the nest and protecting the nest of intruders, they are often found in the outskirts of the colony waiting for prey to come near.

Uncommon Spiders

Name Damage Health Abilities Notes
Midwife.png
Broodmother
5-10 Brute Damage, 3u of Toxin 40
  • Common, Uncommon Egg production
  • Sealed, Solid, Passage, spikes, Sticky Web Production
  • Spider Command and Directive
First one can set directive for other spiders, besdies that, can lay normal eggs, empowered eggs (after cocooning something) and speak to all spooders
Viper.png
Viper
1 Brute Damage, 15u of Venom 40
  • Poison Injection
It has nurse-level health, and laughable melee damage, but a hilariously deadly venom. Four bites and they'll be dead on the spot, 3 and they'll need almost immediate medical attention or they'll die. Inject enough and it'll be turning into histamine in their system, which turns venom's great damage into something unreal.
Tarantula.png
Tarantula
35-40 Brute Damage 300
  • Charge
Very slow but fast on webs, has an extreme amount of health and damage. Stay near the webs, dammit! Can charge if they right-click on a tile. Otherwise, they work like guards. No poison.


Special Spiders

Name Damage Health Notes
Flesh Spider.png
Flesh Spider
10-20 Brute Damage, 5u of Toxin 50 A specialized hunter spider variant produced from the Changeling spread infestation ability. Unlike other spiders, it is self sufficient and can heal by attacking itself. Flesh spiders are hostile to all other lifeforms and can attack discriminately.
Icespider.png
Ice Spiders
Varying Brute Damage, Injects Frost Oil Varies Giant spiders immune to temperature damage, allowing them to survive in hazardous places. These spiders cannot be seen in-game outside of divine intervention.

Spiderlings

This is a baby spider, created by egg clusters, hydroponics trays, or strange alien organs. They have a low amount of health and they move around fast, but don't attack and are sometimes player controlled. They will run around for awhile until they grow into a big spider. They can and most certainly will use vents, so they're very good at not getting killed.

So you're a spider

It seems science has gone too far! The spider will, depending on it's type, either go around killing, or laying eggs for the next generation of killers, or both. Some are better at the former, and others are better at the latter.

Objectives

The most important thing for spiders is ensuring that there will be another generation for the spiders. If you're just starting out, getting your first kill is the most important part of ensuring the survival of your species as enriched eggs can grow into new broodmother spiders to produce eggs. If you came from xenobiology, follow your directives, damnit! They are your most important objective, more so than other spiders.

Abilities

Webbing

This ability is used by all spiders, and by god is it great. Placing webbing will have a chance to prevent carbons from moving. Only decent, right? Well, it gets even better; webs can block all projectiles, such as laser shots or shotgun pellets, from passing through them.

Midwife.png Broodmother Spiders

The heart of the spiders. Keep the broodmother safe; if they die there will be no more eggs.

  • Wrap Prey - Activate to wrap a nearby human in a cocoon, sucking out their inner fluids and killing them. Doing this will allow you to lay an enriched egg cluster.
  • Lay Eggs - Causes you to lay a cluster of eggs. These eggs will soon mature, and ghosts can use them to spawn as one of the three common spider types. This is your most important ability, and you should be using it as often as possible to keep your nest secure!
  • Lay Enriched Eggs - Create a cluster of purple eggs. These will grow into one of the three uncommon spider types, which are far stronger. Keep a steady supply of these, as they are nessecary for creating new Broodmothers if the original happens to die.
  • Set Directive - Use to establish a directive for your spider babies to ignore follow.
  • Command - Sends a message in big purple text to all living spiders. Good for coordinating attacks.

Nurse.png Nurse Spiders

A nessecary support role for every spider nest.

  • Lay Web - Nurse Spiders can lay webs four times faster than other spider types.
  • Mending - On top of this, Nurse spiders are capable of healing other spider types by attacking them.

Tarantula.png Tarantulas

Able to soak up enemy fire with its huge health pool, making it a powerful protector role. Stay on the webs and work with the Nurse! They also excel at destroying structures, airlocks, or whatever obstacle may be in its way.

  • Web Movement - Tarantulas move at a normal speed while in webbing, but are extremely slow when they're not.
  • Charge - An ability unique to Tarantulas. Activating it allows you to charge at a target at increased speeds. If you hit your target, you'll knock them to the floor. Otherwise, you'll stun yourself.

Fighting the spiders

Kill the Broodmothers

Remember, only Broodmother spiders can reproduce. If you kill all of them, you've already won. And, on top of that, they're easy to kill if you're careful. With only 40 health, a couple swings with any decent blunt weapon will take them out. They still are venomous so even if you kill them they can really injure you with toxins, so carry some medicines. Avoid other spiders if you can, as they're the ones who can wreck you.

Flood with space

Spiders still breathe, which makes getting a spacesuit and removing the station's air pretty viable. Now, obviously, this will incur the ire of your fellow spacemens, so it's more of a last resort. It does do a stellar job of killing spiders, though, as they can't put on a spacesuit. If you want to kill a lot of spiders without also turning your space station into a spaced station, you could just...

Avoid webbing

Spider's webbing is their bread and butter. If they can't fight you, which hopefully is the case, the smart ones will recede back into their webbing and taunt you. Don't fall for it! Once you enter the webbing, the spider can destroy you, as you cannot move in some of the bigger webs.

Relevant Code Changes

Commit that added Spiders

#2311 - Added spider meat, meals, and butchering

#5050 - Updates spiders to have full player functionality

#7984 - Reworks the pink/light pink slime line to not be nearly worthless to breed

#54451 - Spider Rework

#75204 - Spider Infestation Balance Rebalance Expansion Part 1

Jobs on /tg/station

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