Bridge Assistant

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This is a Trait Job! This means that it can only be selected if the station got a trait for spawning it. It is not available in most rounds.


TRAIT JOBS & COMMAND STAFF
Bridge Assistant.png Bridge Assistant Action.png
Bridge Assistant
Access: Bridge, EVA, Gateway, Maintenance, Teleporter, Weapon Permission
Additional Access: N/A
Difficulty: Easy
Supervisors: Captain, otherwise other Heads
Duties: Help Captain and Heads in their jobs, fetch coffee, protect the Bridge
Guides: Chain of Command, Guide to construction, Guide to Combat
Quote: Are you sure you want to do this Captain?

You are the Coffee Bridge warrior, master of consoles and protector of the fire axe. Basically your job is to assist the Captain and sometimes the other Heads on whatever they need help with, while also defending the Bridge. You don't have any real authority.

Bare minimum requirements: Follow the Captain's orders and don't leave the Bridge for too long.

The Bridge Officer

As a Bridge Assistant you should spend most of your time at the Bridge.

The Bridge is one of the most secure areas of the station, mostly used by the Heads and Captain to communicate or hide from angry mobs. The Bridge also houses an array of useful tools and consoles, which makes it a prime targets for intruders.

Protecting the Bridge

You must make sure that the Bridge is secure and no unauthorized crew gets in.

You spawn with a mini-energy gun and a flash, and you also can always find handcuffs at the Bridge. Using these weapons, make sure to kick out anyone breaking in or who already broke in. In case the situation is dire you can always lockdown the Bridge. And don't try to use the fire axe against intruders, your wimpy coffee-intern hands are too weak to use any items that require 2 hands to handle them.

Please note that you're not a Security Officer, and you should not care about pursuing people outside of the Bridge!

Maintaining the Bridge

The Bridge, being one of the central areas of the station as well a target for many criminals, makes it common for it to fall into disrepair.

As such, you spawn with a full toolbelt to repair anything broken. Usually the prime things you will fix are windows, airlocks, and consoles.

Your toolbelt also spawns with a inducer, it's really useful to charge up the APC when the Captain needs to use the Communication Consoles during a power blackout.

Manning the Bridge

You will spend more time on the Bridge then even the Captain, so you should make use of that!

The Bridge has a ton of consoles that you can use to support the Command staff. For example:

  • Update the Security records of criminals talked about between the HoS and the Captain
  • Watch Suit Sensors and notify if any of the Heads start mysteriously dying
  • Send Announcements via the Requests Console (on the wall) regarding important information to the crew
  • Buy Goodies and other stuff from Cargo to upgrade the Bridge

An Adjutant

Assisting the Captain is the job of all of the Heads of Staff, primarily the Head of Personnel, but most of the times all of the Heads are too busy with their own Department affairs or something else.

Due to this, you're the Right-Hand-Man of the Captain, assisting them with anything they need help with.

Remember to keep up good communication and relations with the Captain, or else you find yourself being more of a nuisance than an assistant to their already stressful job.

Jobs on /tg/station

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Command Captain, Head of Personnel, Head of Security, Chief Engineer, Research Director, Chief Medical Officer, Quartermaster, Bridge Assistant
Security Head of Security, Security Officer, Warden, Detective, Veteran Security Advisor, Prisoner
Engineering Chief Engineer, Station Engineer, Atmospheric Technician
Science Research Director, Geneticist, Scientist, Roboticist
Medical Chief Medical Officer, Medical Doctor, Paramedic, Chemist, Coroner
Supply Quartermaster, Cargo Technician, Shaft Miner, Bitrunner, Cargorilla
Service Head of Personnel, Janitor, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator, Assistant, Lawyer, Psychologist
Non-human AI, Human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Imaginary Friend, Split Personality, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Nuclear Operative, Blood Cultist, Heretic, Spy, Revolutionary, Wizard, Family, Blob, Abductor, Holoparasite, Xenomorph, Spider, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Obsessed, Fugitives, Hunters, Space Dragon, Elite Mobs, Sentient Slime, Regal Rat, Paradox Clone
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian, Lavaland or Space Role, CentCom Intern