User:Lich4441/Lore

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DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


Wrench.png This page is currently under construction!

The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved.
The reason for this is: "Recompiling our lore based from pinned comments in TGMC discord's lore channel."



This is an attempt to reformat and rewrite some discrepancies within our god forsaken void of a lore in a game with no roleplay

Setting

Gavel.png TGMC and TG Link

Although there has been subtle hints between TGMC and TG sharing the same universe. Over the years, TGMC has drifted away from TG's backstory and now has a separate universe.


In the 25th century, the TerraGov Navy and Marine Corps are racing to secure colonies from both ICC insurgents and the evolving xenomorph threat. Most of the TerraGov Fleet is spread out across space, with ships such as the Pillar of Spring and the Sulaco dispatched to remote colonial areas to quell the disturbances. In the beginning, these xenomorph encounters were reported as distress signals and dealt with by complete eradication by the marines. However, as the war continues, the xenomorphs have grown in size and have integrated another species of insectoids, significantly boosting their population and growth rate.

In response to this escalating threat, the Navy and the Marines has been given full authorization to utilize total nuclear warfare and destroy planets if necessary to eliminate the xenomorph menace. The TerraGov now finds itself fighting on multiple fronts against both human and alien adversaries, and they are relying on their ever-evolving weapons and armor to prevail against the constantly adapting xenos and the newly rediscovered technologies of the Sons of Mars.

The year is 2439, The question now is whether TerraGov can succeed in this struggle for survival. With the odds stacked against them and facing an enemy that is continuously evolving and becoming more formidable, TerraGov must remain vigilant and adaptable if they hope to achieve a safe and secure, humanity.

Sentients

Type Description
Humans.png
Humans
From fleshbags, to roughskins, to natural born predators, Humanity serves as the founding core of the entirety of Terra and the whole galaxy. They have long since expanded to frontiers of space beyond, but not without strife and various worldwide/galaxywide conflicts against each other through each passing decade, that continues to this very day. Despite all of the various shortcomings compared to other known species and wars that scarred humanity's outlook, they continue to thrive and explore various wonders in the unknown.
TGMC squad marine 2022.png
Vat-Born
Sometimes known as "scratch clones", the Vatgrown or Vatborn is the fruitful result of countless days of NT experimentation through biogenetic algae, humans, monkeys, and other various cloning procedures done on other animals. Essentially a clone of a human being, but their bodies are not refined to the point that their skin color is essentially pale and are fragile to the core. They also suffer from short-term memory loss during their early weeks, but with advancements of technology allows them to make it a non-issue - if they survive their first trial of fire, their combat drop within minutes of waking up. Minutes after their growth, they'll gradually learn the essence of life and death through the heart of combat, their gun, and the will to survive where an average human would take months or years to perfect it.

Living in a normal life is a secondary for Vatgrowns. However, should they survive their rite in combat, they essentially serve as the hand-in-hand fighting arm with humanity, sharing the same bonds, interests and even relationships to a normal human. In current times, if a Vatgrown mates with another human or Vatgrown and eventually gives birth to another, they are known as "Vatborns", which are essentially perfected versions of Vatgrowns with slightly fleshier skintone, increased muscle mass and more.

Vatgrowns are never known by their name, but rather number, and an indication of "CS" to indicate clone soldiers for military combat applications. Should they survive, they are given their humble human name and identifying number, an identification that would be shared with Vatborns later within the years.

Both Vatgrowns do not suffer from aging during their early decades, especially since they are born with a combat-ready body. Vatborns on the other hand, sharing some of the elements of the human, age normally as a human would.

TGMC combat robot.gif
Robots
In the vast recorded history, the Automatons or Robots stand as a testament to humanity's technological prowess. Delegating a significant portion of labor across colonized space, these autonomous and sentient beings were created to ease the burden of an ever-expanding race throughout the stars. Their crude predecessors played a pivotal role in the widespread colonization of space. However, now outfitted with robust and calculating AI cores, some even forming human-like personalities, they stand shoulder to shoulder with their creators in their battles against the unknown and hostile alien forces.

While robots primarily serve in labor and combat, they are also granted basic rights. However, outdated, decrepit, or malfunctioning robots are often sold to companies such as Nanotrasen by their technicians for quick and easy credits. There are even rumors of such robots being placed in high corporate and military positions.

Each robot is typically tied to a chain code that indicates its manufacturer and purpose. If a robot survives long enough in service and develops a personality, they may choose to adopt a name for themselves. As technology advances, newer robot models and upgrades provide them with self-repair capabilities.

DMCA Synthetic.png
Synths
The Synths of TerraGov were initially designed as support automatons for long-distance space travel. The early models were made of metal and had a robotic appearance. However, after a collaboration between TerraGov's Research Department, Nanotrasen's Genetic and Robotics Departments, and other minor companies, the modern Synth was created. These newer models had a human-like appearance, with a yellowish to orange tint. They possessed extraordinary skills, including engineering and medical expertise. This generation of Synths was later known as the "Early Synth," marking a significant milestone in the development of these advanced artificial beings.

Currently, the newest generations of Synths have made significant advancements in their medical capabilities and overall design. These Synths have become even more lifelike and precise than their predecessors, with advanced upgrades to their synthetic anatomy and programming.

Factions

Gavel.png Hold on!

This is a work of fiction. Names, characters, places and incidents either are products of the communities' imagination or are used fictitiously. Any resemblance to actual events or locales or persons, living or dead, is entirely coincidental.


TerraGov

Flag of the Terran Government. A White Eagle in the middle light blue field, with golden laurels at the flanks, and three silver stars at the top.

Terran Government, or TerraGov, the dominant authoritarian power over humanity, has become the de facto global power by the 25th century. Established from the empowered Intercelestial Space Authority and headquartered in Sevastopol, Ukraine, TerraGov exercises control over virtually everything within and around the Sol System, as well as its neighboring systems. With the advent of Bluespace technology, they've shifted their focus to expansive colonization and resource exploitation policies. Despite their rapid expansion, however, gaps in manpower have prompted the creation of robots and clones to sustain their colonies throughout space. TerraGov has also granted colonial charters and research stations to some notable corporations, such as Nanotrasen.

TerraGov's origins begin in 2057, a near-miss asteroid incident caused public concern and pressure for an international organization to control space-based activities. The truth behind the incident, caused by a US vessel, was leaked and led to the formation of the Intercelestial Space Authority as an advisory body to the United Nations. This brought an end to the Chinese-American trade war and established the Authority as a neutral force to enforce space law, with funding for space weapons to defend Earth's orbit.

In 2109, an orbital habitat malfunctioned due to maintenance negligence and caused a mass disaster that killed 50,000 people and damaged over half of the remaining habitats. The ISA intervened and removed debris while confiscating plasma drive assemblies to move habitats. This event led to increased funding for the ISA to expand to Mars and establish the Colonial Marshals.

In 2272, the ISA expanded its influence on Earth and rebranded itself as the "Terran Government". They shifted their focus back to space and reformed the navy and army into TerraGov Navy (TGN) and TerraGov Marine Corps (TGMC) for colonial escorts and patrols. To ensure unity, they implemented the Humanity First Charter, which labeled any dissenters as race traitors.

However, not all colonies under TerraGov's control are content with the authoritarian nature of the government. In some distant colonies, rebellions have arisen, with groups of colonists banding together to form the Independent Colonial Confederation. These rebels seek to overthrow TerraGov's rule and establish a more democratic system, free from the strict control and censorship imposed by the government. Despite facing significant challenges and opposition, the Confederation remains a thorn in TerraGov's side, and their struggle for independence continues to this day.

In 2400, TerraGov, in reference to the Humanity First Charter, declares the ICC enemies of Humanity. Mobilizing the largest war fleet ever seen, special warships and warship classes are designed with the intention of invasion, such as the Jericho-Class Auxiliary ship designed by NT to better employ their combat doctrine of FOB landings. The fleet is sent out to engage the ICC, who prepare for the worst.

In 2414, during the interstellar war against the Independent Colonial Confederation, a mysterious colony ship from the early 2200s appears and is redirected towards Terra. A TGN maintenance ship decides to intercept the vessel and diverts it off course to prevent any potential threat to Earth. However, the colony ship crash-lands on Mimus, one of Saturn's moons, unleashing parasitic insectoid creatures known as xenomorphs. This marks the first encounter between TerraGov and these genetically-modifying beings, which become a major threat to humanity's survival.

Following the attack on the Mimus colony, Terragov's fringe colonies started to go dark, causing panic and confusion. To locate the source of the disappearances, the Office of Naval Intelligence searched for ships harboring the colonies but found nothing on record. In response to the crisis, Terragov dispersed their war fleet mid transition to ICC space and sent ships to every planet that they could cover. As a precautionary measure, the TGN further broke down the patrol groups and stretched the fleet out, delaying the anticipated inter-Human war. These events marked the beginning of the war against the xenomorphs.

The TerraGov Navy and TerraGov Marine Corps comprise their armed forces, with the latter becoming the primary fighting force in interstellar combat after the integration of the armies of the terran nations and its nearby colonies. The TerraGov Marine Corps, or TGMC, stands as humanity's largest fighting force to date.

Organizations within TerraGov

Nanotrasen

TGMC combat robot.gif  Ad-Bot, Nanotrasen Autonomous Corporate Liaison Robot says:
"-At the forefront of technology"
Nanotrasen Logo

Nanotrasen, headquartered in China, is the dominant megacorporation in known space, with a reputation for both power and controversy. Their extensive wealth and business strategies have earned them the distinction of being the largest private employer in the region. Through inter-corporate agreements and weighty reasoning, their corporate policies have become the industry standard. Their core areas of expertise revolve around research and development, along with mining, exploration, and colonization. Nanotrasen's unrivaled monopoly on the rare element Phoron has enabled them to amass vast riches and wield considerable influence. With these resources, they have expanded into other fields, including robotics, hydroponics, and xenobiology.

In the midst of the political turmoil of the 2160s, the ISA's Colonial Marshals found themselves in conflict with the Martian population. Recognizing the need for ground forces, the ISA turned to Nanotrasen, SolCyber Industries, and ExoDyne Pharmaceutics to develop a new type of soldier. The first generation of these Clone Soldiers were genetically engineered for growth acceleration and combat proficiency, but they suffered from accelerated aging. In response, the cheaper and faster growing Second Generation clones were developed, but their physical abilities were weaker. Finally, Nanotrasen perfected the process with the creation of the Third Generation clones, which age at a normal rate and are grown in VATs.

Out of all the clones developed by different companies, it appears that Nanotrasen's Riflemen clones have yielded the most favorable outcomes. This was observed during the Martian Rebellion and subsequent minor corporate colonial conflicts.

In the aftermath of the Mimus Colony infestation and the scattering of the TerraGov war fleet in 2415, NanoTrasen took advantage of its corporate influence to assume control of xenomorph research. Their officials apprehended survivors and seized evacuation shuttles to collect eyewitness accounts, which sparked controversy and backlash among the general public.

In order to provide additional protection in high-risk areas and frontier colonies, Nanotrasen employs Private Military Contractors alongside their standard security forces, which include clones and robots. Despite not having a formal military, this strategy allows them to ensure the safety and security of their personnel and assets.

Terran Armories

32  Kuro Jaeger, creator of Jaeger says:
"Plasma guns will prove my genius"
TG Marine wielding the SG-29. Armored in the Jaeger power armor. The pride of Terran Armories.

Terran Armories is a behemoth of a corporation, consisting of the largest and most powerful weapons manufacturing companies in the world, all merged under one banner. Based in Germany, they have access to some of the most advanced technologies in the world, making them a leading supplier of advanced weaponry to TerraGov and other factions throughout known space. In the beginning, Terran Armories was simply a collection of smaller, specialized weapons manufacturers, each working in their own niche markets. But as humanity expanded into the stars, the demand for advanced weapons and military technology grew, and the companies realized that by working together, they could create a more powerful and versatile product line.

Terran Armories' Kurocorp is a major and leading developer in the field of advanced combat technology. They are credited with creating some of the most advanced and effective machinery in the industry, including the famous Jaeger power armor, war mechs, and combat robots. Their expertise in these areas has made them a go-to for various military and security organizations in need of reliable and effective technology. Kurocorp's dedication to research and development has allowed them to continually improve their designs, leading to the creation of some of the most advanced combat technology available today.

By 2439, Terran Armories is responsible for producing a vast array of weapons and equipment for TerraGov's military forces. From small arms like pistols and rifles to heavy weapons like missile launchers and railguns, they have a product for every situation. They also supply armor and other protective equipment, as well as communication and surveillance gear. But Terran Armories doesn't just focus on military hardware. They also produce equipment for civilians and private security forces, as well as for use in research and exploration. Their research and development division is constantly pushing the boundaries of what is possible in the field of weapons technology, with new innovations in energy weapons, smart munitions, and more.

While many criticize Terran Armories for their close relationship with TerraGov, they argue that the corporation's products are simply the best available, and that their work is necessary for the defense of humanity in a dangerous and unpredictable universe. Regardless of one's opinions on the matter, there is no denying the sheer power and influence of Terran Armories, and their role as one of the most important arms manufacturers in known space.

Independent Colonial Confederation

Independent Colonial Confederation Flag

The Independent Colonial Confederation, or the ICC, is a loose rebel alliance of colonies that have banded together due to their most pressing need for continued political existence in the face of rapid militarization by their much larger and dangerous neighbor, TerraGov. The reason for their rebellion lies in the mistreatment and heavy centralization of power by the authoritarian ISA regime. Former rivals in their sector of space, these colonies have come together to protect their interests and ensure their survival. Though primarily focused on military and economic matters, the ICC is also driven by a desire for greater autonomy and self-determination.

The formation of the Sons of Mars, along with two other fanatical factions inspired by the Mars rebels, led to the swift overthrow of the local Colonial Marshals. The colonies of Jupiter's moon Gilgamesh and Saturn's moon Caelus, among others, also rebelled with varying degrees of success, resulting in significant bloodshed. Most of these rebels were ousted from their home worlds and have since moved their operations to the far frontiers of TerraGov space and its colonies.

The Mars Charter of 2330 united these new groups under the banner of the Independent Colonial Confederation, with the goal of toppling TerraGov's power and taking over as many independent colonies as possible, convincing them that TerraGov cannot support them. Mars serves as the Confederacy's industrialized fighting force, while Gilgamesh and Caelus provide armored and air/fleet support, although at times they may also fight against the TGMC for personal reasons.

At present, despite most of their home worlds being under TerraGov occupation and being ousted from their homes, the ICC has spread throughout the distant frontier colonies and has become a formidable force. Although there are rumors of infighting and division within the ICC, it is believed that these rumors are just part of TerraGov's propaganda, and that the fanatical brotherhood between factions remains strong.

Factions of the ICC

Sons of Mars

Volkite weapons are the pride of Martian weapons manufacturing, their construction being a tightly guarded secret. Infamous for its ability to deflagrate organic targets with its tremendous thermal energy, explosively burning flesh in a fiery blast that can be deadly to anyone unfortunate enough to be nearby.

During the 2100s, Mars was a prosperous colony under the Intercelestial Space Authority with a population of millions and ambitious terraforming plans. However, unrest erupted due to the Authority's poor treatment and appropriation of resources following the crash of '09. The Authority's forces were called in to quell the rioting, but tensions continued to escalate until the revolt was brutally ended with violence and bloodshed. Although survivors remained resentful of Authority rule, they secretly made plans with the assistance of other stations.

Flag of the Sons of Mars

In 2160, almost the entire population of Mars left on a first-generation STL ship, overthrowing the growing ISA hold of Mars in the process. However, this also removed the biggest source of opposition to the ISA from the system.

In the recent years, the Sons of Mars have made significant strides in their technological advancements after discovering lost archives from their departure ships in 2160. Among the recovered technology were prototype designs of weaponized volkite, which they refined and tuned into their unique Volkite weapons. In addition, they managed to snatch a Bluespace Prototype from TerraGov's Research Facilities.

The Sons of Mars are now based in New Cydonia, a small, partially terraformed world located in the fringes of known space. It is ringed by orbital stations and occasional cometary impacts, and serves as a major industrial power due to the large number of initial colonists and their expertise in the field. However, they remain openly hostile to TerraGov and continue to challenge their authority whenever possible.

By 2439, The Sons of Mars have been engaging TGMC tasked in Long Range Patrol missions in various colonies in the fringes of TerraGov Space.