Lone Syndicate Comms Agent

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SYNDICATE STAFF
SyndiComms.png
Syndicate Comms Agent
Access: Syndicate
Additional Access: Maintenance (but you won't use it)
Difficulty: Easy
Supervisors: The Syndicate
Duties: shitpost over comms from the safety of your base, support Syndicate infiltrators, gather intelligence, and just maybe send the station into a panic.
Guides: Radio channels
Quote: ;One day, Woody got wood...

This is a quite interesting "role", as a Lone Comms Agent, your job is to assist Syndicate infiltrators and gather information on the crew. When you will really only be spamming copypastas over radio or tricking the AI into letting you space explore.

Gavel.png Disclaimer

Do not spam the chat with copypastas, sure it's funny, but you WILL get into admin trouble because of it. Also, don't go anywhere near station Z-level for any reason. Ensure your post is always defended.


Setting up the Relay Network

This, at first glance, may sound complicated, but it really isn't. Your quarters has a telecomms relay you can activate with a multitool (you did pick it up from the toolbox, right?) and you can use it to start up the relay. An angry AI might be able to cut you off though, so don't piss them off.

Fun fact, your gas mask has a GPS marked 'Encrypted Signal' in it. And you can't get rid of said GPS, unless you want to give up your entire form of interacting with the crew.

Now, what does this mean? That your base is not as safe as you thought, and one space explorer may actually find their way into your base, and either decide to kill you or spare you and trade.

What if someone finds your base?

It is unlikely, but still a possibility that wandering space travelers find your base. As you're from the Syndicate, such person may be trying to kill you and loot you, so you must fight if you are cornered. However, treatise may get you a way out if a slightly angrier space explorer arrives.

If they intend on killing you, you must ensure they are downed first. Your best bet is to use your esword whenever they get close and otherwise remain at a distance and fire your makarov at them. If you manage to down them, STEAL THEIR FUCKING SUIT because you might have crew looking for your base. Also, chances are they'll have a retro laser gun, so take that as well since it has (theoretically) infinite ammo by way of rechargers. Also, given the opportunity, taking the Traderoute chameleon kit will allow you to bait crew to a much more dangerous area by placing your own chameleon mask (the one with a GPS) inside a dangerous location i.e the Waystation ruin while preserving your own voice changing ability.

Click here to view a more detailed guide on combat, because things might go to shit.

Conclusion

Lone Syndicate Comms Agent is a very easy role that requires little to no skill to play, thus being a pretty boring ghost role, for most.

If you get too bored and decide to spam the radio with forbidden text, it's one of the roles that can give you one of the quickest temp bans, and you're not even on the station like the other source of radio shitposting.