Difference between revisions of "Guide to robotics"

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Are you a [[Roboticist]]? This guide will explain the creation and maintenance of [[Cyborg]]s, bots, and mechs.
+
Are you a [[Roboticist]]? This guide will explain the creation and maintenance of [[Cyborg]]s, bots, [[MODsuits]], and stocky [[Exosuits]].
  
[[File:Robotics.png|thumb|400px|alt=Robotics|[[Robotics and Mech Bay]]]]<br>
+
[[File:Robotics.png|thumb|400px|alt=Robotics|[[Robotics and Mech Bay]]]]
  
 
==[[Exosuit Fabricator]]s==
 
==[[Exosuit Fabricator]]s==
These are the main machines used in [[Robotics]], with them you can create various mech and cyborg parts and their upgrade modules.
+
These are the main machines used in [[Robotics]], with them you can create various exosuit and cyborg parts and their upgrade modules.
 
Remember to sync these with the R&D servers frequently for new equipment designs and increased production speeds.
 
Remember to sync these with the R&D servers frequently for new equipment designs and increased production speeds.
  
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Remove any metal/glass sheets and then put all the components back into the machine frame, use a screwdriver at the end to reassemble the Exosuit Fabricator.
 
Remove any metal/glass sheets and then put all the components back into the machine frame, use a screwdriver at the end to reassemble the Exosuit Fabricator.
  
====[[File:Generic_borg.png|50px]] [[Cyborg]]s====
+
====[[File:Generic_borg.png|64px]] [[Cyborg]]s====
 +
 
 +
Total Part Cost: 100 [[File:Metal.png|Metal]]
 +
 
 
{| style="background-color:#EEEEEE" width="300"
 
{| style="background-color:#EEEEEE" width="300"
 
!Requires
 
!Requires
 
|-
 
|-
 
|1 x each Cyborg part (made with the [[Exosuit Fabricator]])<br>
 
|1 x each Cyborg part (made with the [[Exosuit Fabricator]])<br>
2 x [[File:Flash.gif|Flash]]<br>
+
2 x [[File:Flash.gif|Flash]] ([[Exosuit Fabricator]])<br>
 
1 x [[File:CableCoils.png|Cable Coil]]<br>
 
1 x [[File:CableCoils.png|Cable Coil]]<br>
 
1 x [[File:Power_cell.png|Power Cell]] (preferably at least High-Capacity)<br>
 
1 x [[File:Power_cell.png|Power Cell]] (preferably at least High-Capacity)<br>
1 x [[File:Brain.png|Brain]]→ [[File:MMI.png|MMI]]
+
1 x [[File:Brain.png|Brain]]→ [[File:MMI.png|MMI]] OR positronic brain OR B.O.R.I.S. module
  
 
|}
 
|}
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# [[File:Flash.gif|Flash]] Insert two flashes in the cyborg's head (one for each eye socket)
 
# [[File:Flash.gif|Flash]] Insert two flashes in the cyborg's head (one for each eye socket)
 
# For final assembly, take each component and apply it to the cyborg endoskeleton
 
# For final assembly, take each component and apply it to the cyborg endoskeleton
# [[File:Multitool.png|Multitool]] Multitools can be used to give cyborgs names. Simply apply the multitool before the brain is installed. Note that calling a borg 'PenisShitter 5000' will not net you any new friends, however, if your borg leaves the name up to you, be sure to name it 'PenisShitter 5000'. For some hilarity and general confusion, try giving the borg the same name as the AI.
+
# [[File:Multitool.png|Multitool]] Multitools can be used to give cyborgs names. Simply apply the multitool before the brain is installed. Note that calling a borg 'PenisShitter 5000' will not net you any new friends, however.  
# [[File:Brain.png|Brain]] Once it's complete, it's time for the brain. [[Surgery#Brain_Removal|See here how to remove your volunteer's brain.]]
+
# [[File:Brain.png|Brain]] Once it's complete, it's time for the brain. [[Surgery#Brain_Removal|See here how to remove your volunteer's brain.]] (If the brain has been removed from the head without surgery, you will need to pour [[Guide_to_chemistry#Mannitol|mannitol]] on it to fix it)
 
# [[File:MMI.png|MMI]] Now put the brain into your [[MMI]], and then the MMI into the cyborg suit. Congratulations, your cyborg is complete. Put the brainless corpse into a body bag and deliver it to the [[Morgue]] (or throw it down the disposals because ROBOTICS!). If when you insert the MMI into the cyborg it says "This MMI does not seem to fit." it means the user is job banned from cyborg.
 
# [[File:MMI.png|MMI]] Now put the brain into your [[MMI]], and then the MMI into the cyborg suit. Congratulations, your cyborg is complete. Put the brainless corpse into a body bag and deliver it to the [[Morgue]] (or throw it down the disposals because ROBOTICS!). If when you insert the MMI into the cyborg it says "This MMI does not seem to fit." it means the user is job banned from cyborg.
 +
# Instead of a brain, you can insert a positronic brain (controlled by a ghost) or B.O.R.I.S. module (controlled by the AI) into the cyborg as well.
  
 
==Cyborg Maintenance==
 
==Cyborg Maintenance==
Dented cyborgs can be repaired with a welding tool. Heat damage to cyborgs (from fires or lasers) can be repaired by using a screwdriver to open the cyborg's wiring panel (concealed inside the power cell cavity) and then re-wiring the damaged circuits.
 
Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.
 
 
 
In the beginning of a maintenance process, you need to open the Cyborg's maintenance cover. To open it:
 
In the beginning of a maintenance process, you need to open the Cyborg's maintenance cover. To open it:
#[[File:Id_regular.png]] Use your ID Card to unlock the Cyborg.
+
#[[File:Id_regular.png]] Use an ID Card, [[File:Emag.png]] [[Emag]] it or just ask the Cyborg to unlock its panel
 
#[[File:Crowbar.png]] Use a Crowbar to open the cover.
 
#[[File:Crowbar.png]] Use a Crowbar to open the cover.
 
After the maintenance process use the same tools in reverse order so the Cyborg doesn't run around with its cover open, like so:
 
After the maintenance process use the same tools in reverse order so the Cyborg doesn't run around with its cover open, like so:
 
#[[File:Crowbar.png]] Use a Crowbar to close the cover.
 
#[[File:Crowbar.png]] Use a Crowbar to close the cover.
#[[File:Id_regular.png]] Use your ID Card to lock the Cyborg.
+
#[[File:Id_regular.png]] Use your ID Card to lock the Cyborg. Borgs can't lock their panel.
 +
 
 +
===Cyborg Repairs===
 +
Cyborgs will often come to you for repairs if damaged.
 +
 
 +
For brute damage:
 +
# [[File:Welder.png]][[Welding Tool|Weld]] them to fix the dents.
 +
For burn damage:
 +
# Unlock and open the Cyborg's cover.
 +
# [[File:Hud-hands.gif]] Use an Empty Hand to remove the battery.
 +
# [[File:Screwdriver_tool.png]] Screwdriver to expose wiring.
 +
# [[File:CableCoils.png|Cable Coil]] Rewire the damaged circuits. You may have to do this step more than once.
 +
# [[File:Screwdriver_tool.png]] Screwdriver to hide wiring.
 +
# Re-insert the old battery or insert a new one.
 +
# Close the cover and lock the Cyborg.
 +
Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.
  
 
===Cyborg Batteries===
 
===Cyborg Batteries===
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# [[File:Hud-hands.gif]] With an Empty Hand, remove the old battery.
 
# [[File:Hud-hands.gif]] With an Empty Hand, remove the old battery.
 
# [[File:Power_cell.png]] Insert a New Battery.
 
# [[File:Power_cell.png]] Insert a New Battery.
# Close the cover and lock the Cyborg.
+
# Close the cover and lock the Cyborg.  
  
 
===Cyborg Radios===
 
===Cyborg Radios===
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# [[File:Circuitboard.png]] Insert the Upgrade Module (or emag to subvert).
 
# [[File:Circuitboard.png]] Insert the Upgrade Module (or emag to subvert).
 
# Close the cover and lock the Cyborg.
 
# Close the cover and lock the Cyborg.
 +
 +
===Resetting Cyborg models===
 +
For info on how to reset a cyborg's model, check out the [[Hacking#Cyborgs|Guide to Hacking]].
  
 
===Deconstructing Cyborgs===
 
===Deconstructing Cyborgs===
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(Alternatively, for steps 4 and 5, you can use a Robotics console)
 
(Alternatively, for steps 4 and 5, you can use a Robotics console)
  
===Removing Brains===
+
=== Upgrades ===
# [[File:MMI.png]]Have a MMI in hand.
+
[[Roboticist]]s can construct upgrade modules for cyborgs, such as one that increases your movement speed. Should you wish to change models, ask the roboticist to cut and mend your reset wire.
# [[File:Id_regular.png]] Use your ID on it.
 
# Click to remove the brain.
 
  
==== Upgrades ====
+
{| class="wikitable sortable"
[[Roboticist]]s can construct upgrade modules for cyborgs, such as one that increases your movement speed. Should you wish to change models, request a module reset board be used on you.
 
 
 
{| class="wikitable"
 
 
|-
 
|-
 
!Name
 
!Name
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!Materials to produce<br>(unupgraded fabricator)
 
!Materials to produce<br>(unupgraded fabricator)
 
|-
 
|-
!Reset Board
+
!Cyborg Reclassification Board
|Used to reset a borg's module. Destroys any other upgrades applied to the borg.
+
|Allows you to rename the borg. Use it in hand to set the name, then apply it to the cyborg.
|15000 Metal
+
|5 Iron
 +
|-
 +
!Cyborg Emergency Reboot Module
 +
|Used to force a restart of a disabled-but-repaired borg, bringing it back online.<br>
 +
An important module! This will allow you to bring a dead, but not blown, Cyborg back to life.
 +
|20 Iron, 5 Glass
 +
|-
 +
!Borg Expander
 +
|A cyborg resizer, it makes a cyborg huge.
 +
|200 Iron, 5 titanium
 +
|-
 +
!Ion Thruster Upgrade
 +
|An ion-powered thruster system that works like a jetpack for movement in no gravity.
 +
|10 Iron, 6 Glass, 5 Plasma, 6 Uranium
 +
|-
 +
!Cyborg Self-Repair Module
 +
|Allows the cyborg to slowly repair iteself over time, increasing power consumption.
 +
|15 Iron, 15 Glass
 +
|-
 +
!Illegal Equipment Module
 +
|Enables illegal modules, the same that are enabled when cyborgs are emagged.<br>
 +
Only obtainable through admin shenanigans or through researching illegal tech. (deconstruct [[Syndicate Items]]!!)
 +
|15 Iron, 15 Glass, 10 Diamond
 +
|-
 +
!Circuit Manipulation Apparatus
 +
|An engineering cyborg upgrade allowing for manipulation of circuit boards.
 +
|2 Iron, 0.5 Titanium
 +
|-
 +
!Engineering Cyborg RPED
 +
|A rapid part exchange device for the engineering cyborg.
 +
|10 Iron, 5 Glass
 +
|-
 +
!Mining Cyborg Diamond Drill
 +
|Upgrades a mining cyborg's drill to be faster.
 +
|10 Iron, 6 Glass, 2 Diamond
 +
|-
 +
!Mining Cyborg Satchel of Holding
 +
|Upgrades a mining cyborg's satchel to hold infinite minerals.
 +
|10 Iron, 2 Gold, 1 Uranium
 +
|-
 +
!Mining Cyborg Lavaproof Chassis
 +
|Allows a mining cyborg to walk over lava undamaged.
 +
|10 Iron, 4 Plasma, 5 Titanium
 +
|-
 +
!Medical Cyborg Crew Pinpointer
 +
|A crew pinpointer module for the medical cyborg. Also permits remote access to the crew monitor.
 +
|1 Iron, 0.5 Glass
 +
|-
 +
!Cyborg Piercing Hypospray
 +
|Allows cyborg hyposprays to pierce through thick clothing and MODsuits.
 +
|15 Iron, 15 Glass, 5 Titanium, 3 Diamond
 +
|-
 +
!Medical Cyborg Defibrillator
 +
|Gives a Medical Cyborg a [[Medical_items#Defibrillator|defibrillator]]. You can also insert an ordinary defibrillator [[File:Defib.png]] instead, for the same upgrade.
 +
|8 Iron, 5 Glass, 4 Silver, 3 Gold
 +
|-
 +
!Beaker Storage Apparatus
 +
|A supplementary beaker storage apparatus for medical cyborgs.
 +
|2 Iron, 2 Glass
 +
|-
 +
!Medical Cyborg Surgical Processor
 +
|Gives a Medical Cyborg a Surgical Processor, which can be used on an operating computer to permanently learn any advanced surgeries that were synced on it. These surgeries can then be performed by the cyborg anywhere.
 +
|5 Iron, 4 Glass, 4 Silver
 +
|-
 +
!Medical Cyborg Expanded Hypospray
 +
|Adds [[Cyborg#Quick_reference_to_mediborg_chems|new chemicals]] to a Medical Cyborg's hypospray.
 +
|15 Iron, 15 Glass, 8 Plasma, 8 Uranium
 +
|-
 +
!Rapid Disabler Cooling Module
 +
|Increases the recharge rate of security cyborg disablers.
 +
|20 Iron, 6 Glass, 2 Gold, 2 Diamond
 +
|-
 +
!Janitor Cyborg Trash Bag of Holding
 +
|Upgrades the janitor cyborg's trash bag to one capable of holding vast quantities of garbage.
 +
|2 Gold, 1 Uranium
 +
|-
 +
!Janitor Cyborg Advanced Mop
 +
|An advanced self-refiling mop replacement for the janiborg's standard mop.
 +
|2 Iron, 2 Glass
 +
|-
 +
!Experimental Push Broom
 +
|An experimental push broom used for efficiently pushing refuse.
 +
|4 Iron, 0.5 Glass
 +
|-
 +
!Plating Repair Tool
 +
|Gives janitor cyborgs a tool that can repair damaged floor tiles.
 +
|2.5 Iron, 0.75Glass
 +
|-
 +
!Clown Module
 +
|The borg module picker (Clown) allows you to to turn a cyborg into a clown. This is how you create a [[Cyborg#Clown|Clown]] cyborg.
 +
|1.5 Iron, 1.5 Glass, 0.1 Bananium
 +
|}
 +
 
 +
Mining Cyborgs can also have their KA upgraded with kinetic accelerator upgrades.
 +
 
 +
==Surgery==
 +
 
 +
To initiate most surgeries, first place [[File:Drapes.png|Drapes]]'''drapes''' over the part of the body you are operating on.  
 +
 
 +
===Removing Brains===
 +
 
 +
{|
 +
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
 +
|-
 +
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)
 +
|-
 +
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
 +
|-
 +
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) [[File:Arm_blade.png|Changeling's Arm Blade]] (75%)
 +
|-
 +
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
 +
|-
 +
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)
 +
|-
 +
|Step 6: [[File:Hemostat.png|Hemostat]] '''Hemostat''': remove the brain.||[[File:Crowbar.png|Crowbar]] (55%)
 +
|-
 +
|Step 7: [[File:MMI.png]]Have an MMI in hand.
 +
|-
 +
|Step 8: Click to remove the brain.
 
|-
 
|-
!Borg Emergency Restart Module
+
|}
|Used to force a restart of a disabled-but-repaired borg, bringing it back online.
+
 
 +
Despite what some old-timer Roboticists may tell you, <b>DO NOT JUST TAKE THE BONESAW AND CUT THEIR HEAD OFF WITHOUT SURGERY.</b> Removing a brain without surgery will damage it and may result in the immediate death of the brain.
 +
 
 +
In case this happens, you will need to ask the [[Chemist]] to make some [[Mannitol]] to fix it. Once you have a beaker of it, just splash it on the brain and it should be good to go. You can always examine the brain to see if it is still damaged.
 +
 
 +
 
 +
If a head is not attached to a body, you can simply use a [[File:Scalpel.png|Scalpel]]scalpel or some other slicing/cutting item on it to cut the brain out. No need for drapes or table.
 +
 
 +
=== Limb Augmentation ===
 +
 
 +
Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.<br> Robot limbs are tougher. They need welding to "heal" brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.
  
An important module! This will allow you to bring a dead, but not blown, Cyborg back to life. Remember this when you find an inactive Cyborg that, when examined, says <i style="color:red;">"It looks completely unsalvageable."</i>  It can still be brought back to life with a Restart Module.
+
[[File:Cyborg_head.png|right|thumb|Cyborg head]][[File:Cyborg_torso.png|right|thumb|Cyborg torso]][[File:Cyborg_left_arm.png|right|thumb|Cyborg arm]]
|90000 Metal, 7500 Glass
+
 
 +
''We can rebuild him. We have the technology.''
 +
 
 +
[[File:Hud-target.gif|Target]] '''Target: Head, chest, legs or arms'''
 +
 
 +
{|
 +
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
 
|-
 
|-
!Borg VTEC Module
+
|colspan="2"|Step 0: '''Create''' the '''cyborg limb(s)''' using an '''Exosuit Fabricator'''.
|Used to kick in a borgs VTEC systems, increasing their speed.
 
|120000 Metal, 9000 Glass, 7500 Gold
 
 
|-
 
|-
!Borg Rapid Taser Cooling Module
+
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)
|Used to cool a mounted taser, increasing the potential current in it and thus its recharge rate.
 
|120000 Metal, 9000 Glass, 3000 Gold, 750 Diamond
 
 
|-
 
|-
!Mining Borg Jetpack
+
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
|A carbon dioxide jetpack suitable for low-gravity mining operations.
 
|15000 Metal, 22500 Plasma, 30000 Uranium
 
 
|-
 
|-
!Robot Reclassification Module
+
|Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
|Allows you to rename the borg.
+
|-
|35000 Metal
+
|colspan="2"|Step 4: '''Cyborg limb''': augment the limb.
 
|}
 
|}
  
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As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really damned easy to create. The current list of robots, and how to make them, is as follows:
 
As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really damned easy to create. The current list of robots, and how to make them, is as follows:
  
====[[File:Medibot.gif|50px]] Medibot====
+
'''Remember:''' All bots can be made through the crafting menu (T-like hammer hud-icon). This can save a lot of time during construction, especially if Robotics is busy!
Heals anyone nearby. Can be equipped with a beaker to stick people with instead of the default medicine, and when [[Syndicate Items#Cryptographic Sequencer|emagged]] it will inject people with toxins, repeatedly.
+
 
 +
====[[File:Medibot.gif|64px]] Medibot====
 +
Performs a baby version of [[Surgery#Tend_Wounds|tend wounds]]. The surgery works through clothes and without the patient having to lie down. Amount healed scales with [[Surgery#Tend_Wounds|tend wounds surgeries]] researched. Each researched upgrade of [[Surgery#Tend_Wounds|tend wounds]] increases health healed. Requires a "refresh" similarly to operating computers to benefit from research.
 +
 
 +
When [[Syndicate Items#Cryptographic Sequencer|emagged]] it will inject 5u [[Guide_to_chemistry#Chloral_Hydrate|chloral hydrate]] and damage you based on what they would have healed (brute if you don't need treatment) per step.<br>
 +
 
 +
What damage types the medibot can heal depends on medkit used. If they can heal multiple types the damage type healed will be random per treatment:
 +
* Advanced first aid kit: All 4 basic damage types.
 +
* Brute kit: 10% extra brute. (other types?)
 +
* Burn kit: ?
 +
* Toxin kit: ?
 +
* Suffocation kit: ?
  
 
To manufacture:
 
To manufacture:
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!Requires
 
!Requires
 
|-
 
|-
|1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)<br>
+
|1 x [[File:Cyborg_right_arm.png]] Borg Arm (left or right)<br>
 
1 x [[File:SMed.png|Med-kit]] (EMPTY, any color)<br>
 
1 x [[File:SMed.png|Med-kit]] (EMPTY, any color)<br>
1 x [[File:Healthanalyzer.png|Health Analyzer]]<br>
+
1 x [[File:Healthanalyzer.png|Health Analyzer]] or [[:File:First aid analyzer.png|First aid analyzer]]<br>
 
1 x [[File:Prox_Sensor.png|Proximity Sensor]]
 
1 x [[File:Prox_Sensor.png|Proximity Sensor]]
 
|}
 
|}
  
# Attach the Borg Arm (left or right, doesn't matter) to an empty [[Med-kit]]. Color of the Med-kit doesn't matter, although it will affect the colour of the Medbot.
+
# Attach the Borg Arm (left or right, doesn't matter) to an empty [[Med-kit]]. The color of the Med-kit determines what damage it will heal, as well as its future color (white and pink kits are both for brute dmg).
 
# You can pick the assembly up in your hand at this point and name it something clever/funny/stupid by holding your [[Pen]] in the other hand and clicking on it, if you wish.
 
# You can pick the assembly up in your hand at this point and name it something clever/funny/stupid by holding your [[Pen]] in the other hand and clicking on it, if you wish.
 
# Add a [[Medical Analyzer]].
 
# Add a [[Medical Analyzer]].
 
# Insert the [[Proximity Sensor]] and your Medibot is ready!
 
# Insert the [[Proximity Sensor]] and your Medibot is ready!
  
====[[File:Cleanbot.gif|50px]] Cleanbot====
+
====[[File:Cleanbot.gif|64px]] Cleanbot====
Cleanbots are great, as they serve the exact same purpose as the Janitor. What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will drip water and spill gibs wherever it goes.
+
Cleanbots are great, as they serve the exact same purpose as the Janitor. What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid.
  
To make:
+
To manufacture:
  
 
{| style="background-color:#EEEEEE" width="300"
 
{| style="background-color:#EEEEEE" width="300"
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# Attach a Borg Arm and your Cleanbot is ready!
 
# Attach a Borg Arm and your Cleanbot is ready!
  
====[[File:Floorbot.gif|50px]] Floorbot====
+
====[[File:Floorbot.gif|64px]] Floorbot====
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station. They zoom around and repair busted floor tiles. Honestly, they're niche to the point of uselessness. But they make nice pets.
+
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station. They zoom around and repair busted floor tiles. Honestly, they're niche to the point of uselessness. But they make nice pets. Also, if emagged, they will deconstruct the floors into space.
  
 
To manufacture:
 
To manufacture:
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!Requires
 
!Requires
 
|-
 
|-
|1 x [[File:BlueToolbox.png|Mechanical Toolbox]]<br>
+
|1 x [[File:BlueToolbox.png|Mechanical Toolbox]] Any toolbox<br>
1 x [[File:Floor_Tiles.png|Floor Tile]]<br>
+
10 x [[File:Floor_Tiles.png|Floor Tile]]<br>
 
1 x [[File:Prox_Sensor.png|Proximity Sensor]]<br>
 
1 x [[File:Prox_Sensor.png|Proximity Sensor]]<br>
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)
+
1 x [[File:Cyborg_left_arm.png]] Borg Right Arm
 
|}
 
|}
  
 
# Attach a [[Floor tile]] to the [[Storage_items#Mechanical_toolbox|Mechanical Toolbox]].
 
# Attach a [[Floor tile]] to the [[Storage_items#Mechanical_toolbox|Mechanical Toolbox]].
 
# Add the [[Proximity Sensor]].
 
# Add the [[Proximity Sensor]].
# Insert a Borg Arm and your Floorbot is ready!
+
# Insert a Borg Right Arm and your Floorbot is ready!
 +
 
 +
====[[File:Firebot.gif|64px]] Firebot====
 +
This lil' guy will scoot around and try his best to extinguish burning people and gases around him.
 +
If [[Emag|emagged]] he will spray [[Guide to chemistry#Chlorine Trifluoride|Chlorine Trifluoride]] at anyone who isn't on fire. Firebots retain full movement in space, and automatically dispense Firefighting Foam in a small radius around them in low-pressure conditions.
 +
 
 +
To manufacture:
 +
 
 +
{| style="background-color:#EEEEEE" width="300"
 +
!Requires
 +
|-
 +
|1 x [[File:Fire_extinguisher.gif|Fire Extinguisher]]<br>
 +
1 x [[File:Prox_Sensor.png|Proximity Sensor]]<br>
 +
1 x [[File:Fire_Helmet.png|Fire Helmet]]<br>
 +
1 x [[File:Cyborg_right_arm.png]] Borg Arm (left or right)
 +
|}
 +
 
 +
# [[File:Cyborg_right_arm.png]] Attach a Borg Arm (left or right) to the [[File:Fire_extinguisher.gif]][[Fire Extinguisher]]. [[File:Firebot_assembly1.png]]
 +
# [[File:Fire_Helmet.png]] Add a [[Fire Helmet]]. [[File:Firebot_assembly2.png]]
 +
# [[File:Prox_Sensor.png]] Add a [[Proximity Sensor]] and your Firebot is ready.
 +
 
 +
====[[File:Honkbot.png|HONK HONK|64px]] [[Honkbot]]====
 +
Annoying and useless, now with cuffing abilities. The clown might bug you to make one of these in absence of a H.O.N.K. mech. Can be of use to [[Security]] if there's no supplies for a [[Securitron]]. God forbid if a traitor [[Emag|emags]] the thing or if ''anyone'' puts a PAI into one.
 +
 
 +
To manufacture:
  
====[[File:Securitron.gif|I AM THE LAW|50px]] [[Securitron]]====
+
{| style="background-color:#EEEEEE" width="300"
 +
!Requires
 +
|-
 +
|1 x [[File:Clownbox.png|Clown Box]]<br>
 +
1 x [[File:Clownstamp.png|Clown Stamp]]<br>
 +
1 x [[File:Bike horn.png|Bike Horn]]<br>
 +
1 x [[File:Prox_Sensor.png|Proximity Sensor]]<br>
 +
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)<br>
 +
|}
 +
 
 +
# Stamp a piece of cardboard with the clown stamp. (You may need a clown for this step)
 +
# Insert a Borg Arm
 +
# Add a [[Proximity Sensor]].
 +
# Add a Bike Horn
 +
 
 +
====[[File:Vibebot.png|64px]] Vibebot====
 +
It's just out here vibing.
 +
 
 +
To manufacture:
 +
 
 +
{| style="background-color:#EEEEEE" width="300"
 +
!Requires
 +
|-
 +
|2 x [[File:Light_Bulb.png|Light bulb]]<br>
 +
1 x [[File:Cyborg_head.png|Cyborg head]]<br>
 +
1 x [[File:Prox_Sensor.png|Proximity Sensor]]<br>
 +
1 x [[File:Crayon.png|Crayon]]<br>
 +
|}
 +
 
 +
# Gather up the building materials.
 +
# Use the crafting menu to assemble.
 +
 
 +
====[[File:Hygienebot.gif|64px]] Hygienebot====
 +
Flying bot which showers people covered in blood, with force if necessary. Showers people in fire if [[Emag]]<nowiki/>ed
 +
 
 +
To manufacture:
 +
 
 +
{| style="background-color:#EEEEEE" width="300"
 +
!Requires
 +
|-
 +
|2 x [[File:Metal.png|Metal]]<br>
 +
1 x [[File:Welder.png|Welding Tool]]<br>
 +
1 x [[File:Prox_Sensor.png|Proximity Sensor]]<br>
 +
1 x [[File:Nduct_n_w.png|link=#Plumbing#Fluid_Ducts|Fluid Duct]]
 +
|}
 +
 
 +
# [[File:Metal.png|Metal]] Use metal in hand to craft an ''incomplete hygienebot assembly''.
 +
# [[File:Welder.png]] [[Welding Tool|Weld]] a hole in the incomplete hygienebot assembly.
 +
# [[File:Prox_Sensor.png]] Add a [[Proximity Sensor]].
 +
# [[File:Nduct_n_w.png]] Add a [[Plumbing#Fluid_Ducts|Fluid Duct]].
 +
 
 +
====[[File:Securitron.gif|I AM THE LAW|64px]] [[Securitron]]====
 
Basically, Officer Beepsky without the personality. You usually won't need to build any of these, but they can be hilariously helpful for traitors who have invested in a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]], as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.
 
Basically, Officer Beepsky without the personality. You usually won't need to build any of these, but they can be hilariously helpful for traitors who have invested in a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]], as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.
  
Line 191: Line 419:
 
1 x [[File:Welder.png|Welding Tool]]<br>
 
1 x [[File:Welder.png|Welding Tool]]<br>
 
1 x [[File:Prox_Sensor.png|Proximity Sensor]]<br>
 
1 x [[File:Prox_Sensor.png|Proximity Sensor]]<br>
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)<br>
+
1 x [[File:Cyborg_right_arm.png]] Borg Right Arm<br>
 
1 x [[File:StunBaton.gif|Stun Baton]]
 
1 x [[File:StunBaton.gif|Stun Baton]]
 
|}
 
|}
Line 202: Line 430:
 
Note: Destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.
 
Note: Destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.
  
====[[File:Ed209.png|50px]] [[ED-209]]====
+
====[[File:GeneralBeepsky.png|FOOLISH JEDI|64px]] General Beepsky====
 +
This is General Beepsky (or General Grieffous, your pick). A terrifying 4 esword wielding nightmare-bot created by a mad roboticist with the help of some leftover eswords,  this thing is a [[Traitor|traitor's]] worst nightmare. It takes down criminals by delivering deadly spin attacks, instantly downing a target with it's rapidly rotating eswords. It gets even worse when a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]] gets involved, as General Beepskey will begin to mercilessly track, kill, maim and subsequently disembowel any target he comes across.
 +
 
 +
Unlike normal Securitrons, General Beepsky can deflect projectiles with it's eswords. It's only true weakness is an EMP.
 +
 
 +
Has a toy sword version.
 +
 
 +
To manufacture:
 +
 
 +
{| style="background-color:#EEEEEE" width="300"
 +
!Requires
 +
|-
 +
|1 x [[File:Signaler.png|Remote Signaling Device]]<br>
 +
1 x [[File:Welder.png|Welding Tool]]<br>
 +
1 x [[File:Helmet.png|Helmet]]<br>
 +
1 x [[File:Prox_Sensor.png|Proximity Sensor]]<br>
 +
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)<br>
 +
1 x [[File:Wrench.png|Wrench|link=Wrench]] Wrench
 +
 
 +
4 x [[File:ESword.png|Energy Sword]]
 +
|}
 +
 
 +
# Use a [[Remote Signaling Device]] on a [[Helmet]].
 +
# [[Welding Tool|Weld]] them together
 +
# Add a [[Proximity Sensor]].
 +
# Insert a Borg Arm.
 +
# Use a [[Wrench]] to adjust the arm slots for extra weapons.
 +
# Attach 4 [[Energy Sword|Energy Swords]] and your death machine is ready to maim.
 +
 
 +
====[[File:Ed209.png|64px]] [[ED-209]]====
 
'''PUT DOWN YOUR WEAPON. YOU HAVE 15 SECONDS TO COMPLY.'''
 
'''PUT DOWN YOUR WEAPON. YOU HAVE 15 SECONDS TO COMPLY.'''
  
Line 220: Line 477:
 
1 x [[File:Prox_Sensor.png|Proximity Sensor]]<br>
 
1 x [[File:Prox_Sensor.png|Proximity Sensor]]<br>
 
1 x [[File:CableCoils.png|Cable Coil]]<br>
 
1 x [[File:CableCoils.png|Cable Coil]]<br>
1 x [[File:Taser.png|Taser]]<br>
+
1 x [[File:Disabler.png|Disabler]]<br>
 
1 x [[File:Screwdriver_tool.png|Screwdriver]]<br>
 
1 x [[File:Screwdriver_tool.png|Screwdriver]]<br>
 
1 x [[File:Power_cell.png|Power Cell]]<br>
 
1 x [[File:Power_cell.png|Power Cell]]<br>
Line 233: Line 490:
 
# [[File:Prox_Sensor.png|Proximity Sensor]] Attach a [[Proximity Sensor]] to the assembly
 
# [[File:Prox_Sensor.png|Proximity Sensor]] Attach a [[Proximity Sensor]] to the assembly
 
# [[File:CableCoils.png|Cable Coil]] Insert wires
 
# [[File:CableCoils.png|Cable Coil]] Insert wires
# [[File:Taser.png|Taser]] [[File:Screwdriver_tool.png|Screwdriver]] Add a [[Taser]] and attach it with a [[Screwdriver]]
+
# [[File:Disabler.png|DRAGnet]] [[File:Screwdriver_tool.png|Screwdriver]] Add a [[Disabler]] and attach it with a [[Screwdriver]]
# [[File:Power_cell.png|Power Cell]] Insert a [[Power Cell]]. Your own mecha is complete!
+
# [[File:Power_cell.png|Power Cell]] Insert a [[Power Cell]]. Your own exosuit is complete!
A emagged ED-209 fires deadly lasers AND attacks anyone on sight.
+
An emagged ED-209 fires deadly lasers AND attacks anyone on sight.
 
 
====[[File:Generic drone.png|50px]] [[Drone|Drone]]====
 
  
 +
====[[File:Generic drone.png|64px]] [[Drone|Drone]]====
 
A disposable little drone that runs around and repairs things. Controlled by players, and can't interact with any other beings at all (besides other drones). Usually good to make lots of these to let ghosts get back into the round.
 
A disposable little drone that runs around and repairs things. Controlled by players, and can't interact with any other beings at all (besides other drones). Usually good to make lots of these to let ghosts get back into the round.
  
# [[File:Droneshell.png|Drone Shell]] Build a drone shell from the exosuit fabricator
+
# [[File:Droneshell.png|Drone Shell]] Build a drone shell from the Exosuit Fabricator.
  
That's it! Any ghost can click on the drone shell to take control of it and start repairing the station. Note that to unlock drone shells, R&D needs Programming 2 and Biotechnology 4. The metal and glass costs of building a drone shell are trivial.
+
That's it! Any ghost can click on the drone shell to take control of it and start repairing the station.
  
==Mechs==
 
Construction of mechs are restricted by ID, so they are typically the product of [[roboticist]]s and the [[Research Director]]. These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console.
 
  
With all mechs, [[MMI]]s can be installed as drivers. But remember, mechs are not bound to the AI or its laws, so don't put any [[Traitor|deranged]] [[Clown|maniacs]] inside them.
+
====[[File:Vimbot.png|64px]] Vim====
 +
Minature little mecha for sentient small animals, such as pets, to ride around in. Comes with headlights, and the ability to chime or buzz (in case you can't speak galactic common).
  
===List of Mechs===
+
Non-sentient animals cannot pilot it.
The current list of mechs is as follows.
 
----
 
====[[File:Ripley.png|50px]] Ripley APLU====
 
The Ripley APLU (Autonomous Power Loading Unit) is a slow moving, decently protected mech. Generally, it can take down a Gygax because of the sheer power of the drill, but it does not make a good combat mech because it is slow and has no range. Best used against Spess carp invasions, blobs, Changelings, and for Revs (using it to breach high security areas) ''Expect [[Mining]] to constantly be bugging you to make one for them.''
 
  
To make:
+
To manufacture:
# Build all of the Ripley parts using the Exosuit Fabricator.
 
# Build a Hydraulic Clamp and Exosuit Drill
 
# Attach all of the parts to the Ripley chassis (except the Clamp and Drill)
 
# [[File:Wrench.png|Wrench]] Wrench
 
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
 
# [[File:CableCoils.png|Cable Coil]] Cable Coil
 
# [[File:Wirecutters.png|Wirecutters]] Wirecutters
 
# [[File:Circuitboard.png|Ripley Central Control Module]] Ripley Central Control Module (from [[R&D]] or [[QM]])
 
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
 
# [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module (from [[R&D]] or [[QM]])
 
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
 
# [[File:Metal.png|Metal]] 5 pieces of Metal
 
# [[File:Wrench.png|Wrench]] Wrench
 
# [[File:Welder.png|Welding Tool]] Welding Tool
 
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel
 
# [[File:Wrench.png|Wrench]] Wrench
 
# [[File:Welder.png|Welding Tool]] Welding Tool
 
# [[File:Hydraulic clamp.png|Hydraulic Clamp]] [[File:Exosuit_drill.png|Exosuit Drill]] Add the Hydraulic Clamp and Exosuit Drill to the finished Ripley
 
The Ripley should be complete, to access it use your ID card on it. The codes on the system mean that you have to have access to those places on your ID to use the mech. Click finish, then right-click to enter.
 
----
 
====[[File:Firefighter.png|50px]] Firefighter APLU====
 
# Create a Firefighter APLU chassis using the Exosuit Fabricator. It is listed under exosuit equipment.
 
# Create all parts of the Ripley APLU except for the chassis.
 
# Assemble all of the Ripley parts to the Firefighter chassis.
 
# [[File:Firesuit.png|Firesuit]] Add a Firesuit
 
# [[File:Wrench.png|Wrench]] Wrench
 
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
 
# [[File:CableCoils.png|Cable Coil]] Cable Coil
 
# [[File:Wirecutters.png|Wirecutters]] Wirecutters
 
# [[File:Circuitboard.png|Ripley Central Control Module]] Ripley Central Control Module (from [[R&D]] or [[QM]])
 
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
 
# [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module (from [[R&D]] or [[QM]])
 
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
 
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel
 
# [[File:Wrench.png|Wrench]] Wrench
 
# [[File:Welder.png|Welding Tool]] Welding Tool
 
# [[File:Metal_r.png|Plasteel]] 10 pieces of Plasteel
 
# [[File:Wrench.png|Wrench]] Wrench
 
# [[File:Welder.png|Welding Tool]] Welding Tool
 
----
 
====[[File:Odysseus.png|50px]] Odysseus====
 
A very fast medical exosuit.
 
# Create all of the Odysseus parts using the Exosuit Fabricator.
 
# Assemble all of the Odysseus parts to the chassis (excluding Carapace)
 
# [[File:Wrench.png|Wrench]] Wrench
 
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
 
# [[File:CableCoils.png|Cable Coil]] Cable Coil
 
# [[File:Wirecutters.png|Wirecutters]] Wirecutters
 
# [[File:Circuitboard.png|Odysseus Main Board]] Odysseus Main Board (from [[R&D]] or [[QM]])
 
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
 
# [[File:Circuitboard.png|Odysseus Peripherals Board]] Odysseus Peripherals Board (from [[R&D]] or [[QM]])
 
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
 
# [[File:Metal.png|Metal]] 5 pieces of Metal
 
# [[File:Wrench.png|Wrench]] Wrench
 
# [[File:Welder.png|Welding Tool]] Welding Tool
 
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel
 
# [[File:Wrench.png|Wrench]] Wrench
 
# [[File:Welder.png|Welding Tool]] Welding Tool
 
# [[File:Sleeper.gif|Mounted Sleeper]] Mounted Sleeper
 
# [[File:Sgun.png|Syringe Gun]] Syringe Gun
 
----
 
  
====[[File:Gygax.png|50px]] Gygax====
+
{| style="background-color:#EEEEEE" width="300"
Rather fast security exosuit with good overall protection. Very low battery life, so be sure to watch it. Requires diamond sheets to complete.
+
!Requires
 
 
Leg Actuators Overload Function: Movement speed doubled and small amount of damage dealt with each step. Disables when Gygax integrity drops below 2/3.
 
 
 
Instructions
 
#Create all of the Gygax parts using the Exosuit Fabricator.
 
#Assemble all of the Gygax parts to the chassis (except the Armor plates)
 
# [[File:Wrench.png|Wrench]] Wrench
 
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
 
# [[File:CableCoils.png|Cable Coil]] Cable Coil
 
# [[File:Wirecutters.png|Wirecutters]] Wirecutters
 
# [[File:Circuitboard.png|Gygax Main Circuitboard]] Gygax Central Control module (from R&D)
 
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
 
# [[File:Circuitboard.png|Gygax Peripherals Circuitboard]] Gygax Peripherals Control module(from R&D)
 
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
 
# [[File:Circuitboard.png|Gygax Targeting Circuitboard]] Gygax Weapon Control and Targeting module(from R&D)
 
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
 
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add an Advanced Scanning Module (from R&D)
 
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
 
# [[File:Capacitor.png|Advanced Capacitor]] Add an Advanced Capacitor (from R&D)
 
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
 
# [[File:Metal.png|Metal]] 5 pieces of Metal
 
# [[File:Wrench.png|Wrench]] Wrench
 
# [[File:Welder.png|Welding Tool]] Welding Tool
 
# [[File:Gygax armor plates.png|Gygax Armor Plates]]Add Gygax Armor Plates (Made in the Exosuit Fabricator)
 
# [[File:Wrench.png|Wrench]] Wrench
 
# [[File:Welder.png|Welding Tool]] Welding Tool
 
----
 
 
 
====[[File:honk.png|50px]] H.O.N.K.====
 
A clown's mech. For the love of god and all things holy and sacred, <strike>don't</strike> give the clown a mech. This '''WILL''' be annoying if one is made.
 
 
 
Requires bananium sheets to complete.
 
 
 
Instructions:
 
#Create all of the H.O.N.K. mech parts in the Exosuit Fabricator.
 
#Attach all of the H.O.N.K. mech parts to the H.O.N.K. mech chassis.
 
#HONK at the mech with a bike horn.
 
#Add the main circuit board.
 
#HONK at the mech again.
 
#Add the peripherals circuit board.
 
#HONK at the mech again.
 
#Add the targeting circuit board.
 
#HONK
 
#Add the clown's mask to the mech.
 
#HONK
 
#Add clown shoes to it.
 
#HONK
 
 
 
Mech Complete (why are you building this you monster... you probably think stealing ID's is funny too).
 
----
 
 
 
====[[File:Durand.png|50px]] Durand====
 
A Durand is more powerful than Gygax. It has more health and is better armored, but it is slower. Requires uranium and silver sheets to complete.
 
 
 
Defence Mode Function: Boosts Durand armor with the penalty of not being able to move or turn.
 
 
 
Instructions
 
#Create all of the Durand parts using the exosuit fabricator.
 
#Assemble all of the Durand parts to the chassis (except the Armor plates)
 
# [[File:Wrench.png|Wrench]] Wrench
 
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
 
# [[File:CableCoils.png|Cable Coil]] Cable Coil
 
# [[File:Wirecutters.png|Wirecutters]] Wirecutters
 
# [[File:Circuitboard.png|Durand Main Circuitboard]] Durand Main Circuitboard (from R&D)
 
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
 
# [[File:Circuitboard.png|Durand Peripherals Circuitboard]] Durand Peripherals Circuitboard (from R&D)
 
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
 
# [[File:Circuitboard.png|Durand Targeting Circuitboard]] Durand Targeting Circuitboard (from R&D)
 
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
 
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add an Advanced Scanning Module (from R&D)
 
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
 
# [[File:Capacitor.png|Advanced Capacitor]] Add an Advanced Capacitor (from R&D)
 
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
 
# [[File:Metal.png|Metal]] 5 pieces of Metal
 
# [[File:Wrench.png|Wrench]] Wrench
 
# [[File:Welder.png|Welding Tool]] Welding Tool
 
# [[File:Durand_armor_plates.png|Durand Armor Plates]] Add Durand Armor Plates (Made in the Exosuit Fabricator)
 
# [[File:Wrench.png|Wrench]] Wrench
 
# [[File:Welder.png|Welding Tool]] Welding Tool
 
 
 
 
 
===Handling Mechs===
 
To climb into a Mech, just drag and drop your character onto it.
 
 
 
====Unlocking Mechs====
 
Problem: "Access denied" when trying to enter mechs.
 
 
 
To unlock mechs:
 
* Unlock ID upload panel
 
* Exit mech.
 
* Use ID card/PDA on mech (may need to wrench first).
 
* Delete all key codes.
 
* Now anybody can enter the mech.
 
 
 
====Mech Repairs====
 
Turn Maintenance Mode on (from the menu when you activate it with your ID), and then use a welder on the mech to repair it.
 
 
 
====Mech Battery Replacement====
 
# Make sure the ID upload panel is closed.
 
# [[File:Id_regular.png]] Hit the mech with your ID card or PDA with ID inside.
 
# [[File:Wrench.png|Wrench]] Wrench
 
# [[File:Crowbar.png|Crowbar]] Crowbar
 
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
 
# [[File:Hud-hands.gif]] Empty Hand to remove old battery
 
# [[File:Power_cell.png]] New Battery
 
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
 
# [[File:Crowbar.png|Crowbar]] Crowbar
 
# [[File:Wrench.png|Wrench]] Wrench
 
# [[File:Id_regular.png]] ID Card
 
 
 
====Mech Equipment====
 
Various tools and weapons can be attached to mechs, providng them with ability to perform different tasks. Mech Equipment is built by Mech Fabricator ("Exosuit Equipment" menu). To attach a tool or weapon, simply click with it on mecha. Most mechs can hold no more than two equipment pieces.
 
 
 
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
 
!style="background-color:#EEEEEF;" width=200|Equipment
 
!style="background-color:#EEEEEF;" |Description
 
!style="background-color:#EEEEEF;" width=200|Can be attached to
 
|-
 
![[File:Exosuit drill.png]] Drill
 
|The drill can completely destroy most objects (with the exception of reinforced walls) in a few seconds. Using the drill on someone will gib them in a few seconds. So don't do that unless you're a traitor.
 
When used for mining, targeted and two adjacent mineral deposits will be drilled. If Ripley exosuit is equipped with Hydraulic Clamp and has an Ore Box in cargo, all mined ore will be moved to Ore Box.
 
!Any mech
 
|-
 
![[File:Mecha diamond drill.png]] Diamond Drill
 
|Essentially an upgraded drill. Isn't any stronger, but it is faster (all you need for mining really). Bug R&D to sync their servers and in no time mining can obliterate the asteroid (provided that they bring you diamonds first).
 
!Any mech
 
|-
 
![[File:Hydraulic clamp.png]] Hydraulic Clamp
 
|Gives it an ability to load objects into cargo compartment, or lets you crush people with it.
 
!Ripley
 
|-
 
![[File:Exosuit extinguisher.png]] Extinguisher
 
|Mecha-mounted extinguisher. Can be refilled by clicking on the Water Tank.
 
!Any mech
 
|-
 
![[File:Mecha teleporter.png]] Teleporter
 
|Mecha-mounted teleporter. Can teleport mecha to any location in view.
 
<font size="1">Must be researched first. (Requires: 'Blue-space' Research 10, Electromagnetic Spectrum Research 5. Currently only adminspawnable due to the high research level - don't bother, really. Or steal it from the CentCom mechs. You know you want to just hijack the deathsquad shuttles after taking their IDs off their burnt corpses, charge out the doors with your stolen weapons in hand, hack your way through the multitudinous doors as more security rushes in with murder in mind and pulse cannons and power armour at hand, until you finally get to your prizes, the mech bay - only to steal the teleporters mounted on them and scarper back to the station to use them in the destructive analyser. You know it's what you want to do. Do it. Do it. Do it.)
 
!Any mech
 
|-
 
![[File:Mecha teleporter.png]] Gravitational Catapult
 
|Can be used to throw objects around (S mode) or move them away from target (P mode).
 
<font size="1">Must be researched first. (Requires: 'Blue-space' Research 2; Electromagnetic Spectrum Research 3; Engineering 3).
 
!Any mech
 
|-
 
![[File:Wormhole generator.gif]] Wormhole Generator
 
|As the name implies, Wormhole Generator creates a wormhole (similar to ones spawned at Space-Time Anomalies event) at target location.
 
<font size="1">Must be researched first. (Requires: 'Blue-space' Research 4).
 
!Any mech
 
|-
 
![[File:Mounted RCD.png]] Mounted RCD
 
|An exosuit-mounted Rapid Construction Device.
 
!Any mech
 
|-
 
![[File:Armor booster module.png]] Armor Booster Module (Close Combat Weaponry)
 
|Boosts exosuit armor against armed melee attacks. Requires energy to operate.
 
!Any mech except H.O.N.K.
 
|-
 
![[File:Armor booster module.png]] Armor Booster Module (Ranged Weaponry)
 
|Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.
 
!Any mech except H.O.N.K.
 
|-
 
![[File:Repair droid.png]] Repair Droid
 
|Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.
 
!Any mech
 
|-
 
![[File:Energy relay.png]] Energy Relay
 
|Wirelessly drains energy from any available power channel in area. The performance index is quite low.
 
!Any mech
 
|-
 
![[File:Energy relay.png]] Plasma Converter
 
|Generates power using solid plasma as fuel. Pollutes the environment.
 
!Any mech
 
|-
 
![[File:Energy relay.png]] ExoNuclear Reactor
 
|Generates power using uranium. Pollutes the environment.
 
!Any mech
 
|-
 
![[File:Cable layer.png]] Cable Layer
 
|Lays cables.
 
!Any mech
 
|-
 
![[File:Sgun.png]] Syringe Gun
 
|Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur.
 
!Odysseus
 
|-
 
![[File:Sleeper.gif]] Mounted Sleeper
 
|Exo-suit mounted sleeper which can be used to kidnap and heal people.
 
!Odysseus
 
 
|-
 
|-
 +
|1 x [[File:Evahelmet.png]]EVA Helmet<br>
 +
2 x [[File:Cyborg_left_leg.png]] Borg Leg (left or right)<br>
 +
1 x [[File:Flashlight.png]]Flashlight<br>
 +
1 x [[File:Screwdriver_tool.png]]Screwdriver<br>
 +
1 x [[File:Voice_Analyzer.png]] Voice Analyzer
 
|}
 
|}
  
====Mech Weapons====
+
# Attach two Borg Legs to your EVA Helmet.
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
+
# Attach a flashlight to the Vim assembly.
!style="background-color:#EEEEEF;" width=200|Weapon
+
# Use a screwdriver to attach the flashlight.
!style="background-color:#EEEEEF;" |Description
+
# Use a [[Pen]] to name it if you wish.
!style="background-color:#EEEEEF;" width=200|Can be attached to
+
# Attach the [[Voice Analyzer]] to the assembly.
|-
 
![[File:CH-LC "Solaris" laser cannon.png]] CH-PS "Immolator" Laser
 
|Fires a Laser bolt, identical to the "laser gun".
 
!Durand, Gygax, Honker and Marauder
 
|-
 
![[File:CH-LC "Solaris" laser cannon.png]] CH-LC "Solaris" Laser Cannon
 
|Fires a Heavy Laser bolt, identical to the "laser cannon".
 
!Durand, Gygax, Honker and Marauder
 
|-
 
![[File:MKIV ion heavy cannon.png]] mkIV Ion Heavy Cannon
 
|Fires a Ion bolt, identical to the "Ion rifle".
 
!Durand, Gygax, Honker and Marauder
 
|-
 
![[File:EZ-13_MK2_heavy_pulse_rifle.png]] eZ-13 mk2 Heavy pulse rifle
 
|Fires a heavy pulse laser.
 
!Durand, Gygax, Honker and Marauder
 
|-
 
![[File:PBT "Pacifier" mounted taser.png]] PBT "Pacifier" Mounted Taser
 
|Fires a taser bolt, identical to the security taser.
 
!Durand, Gygax, Honker and Marauder
 
|-
 
![[File:LBX AC 10 "Scattershot".png]] LBX AC 10 "Scattershot"
 
|Fires a medium sized bullet, similar damage as the Mini-UZI.
 
!Durand, Gygax, Honker and Marauder
 
|-
 
![[File:Ultra AC 2.png]] Ultra AC 2
 
|Fires a weak bullet, similar damage as the Submachine Gun.
 
!Durand, Gygax, Honker and Marauder
 
|-
 
![[File:SRM-8 missile rack.png]] SRM-8 Missile Rack
 
|Fires a missile which will explode on impact.
 
!Durand, Gygax, Honker and Marauder
 
|-
 
![[File:SGL-6 grenade launcher.png]] SGL-6 Grenade Launcher
 
|Shoots out a flashbang at medium range.
 
!Durand, Gygax, Honker and Marauder
 
|-
 
![[File:Banana mortar.png]] Banana Mortar
 
|Shoots out a banana peel. Very annoying, thus, fun.
 
!H.O.N.K.
 
|-
 
![[File:Mousetrap mortar.png]] Mousetrap Mortar
 
|Shoots out a armed mousetrap.
 
!H.O.N.K.
 
|-
 
![[File:HoNkER BlAsT 5000.png]] HoNkER BlAsT 5000
 
|Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around.
 
!H.O.N.K.
 
|}
 
 
 
  
 +
Your mini mech is now ready for Ian to take a joyride in!
  
 +
==MODsuits==
 +
<big>[[MODsuits|Click here for the MODsuits page]]</big>
  
[[Category:Guides]]
+
==Exosuits==
 +
<big>[[Exosuits|Click here for the Exosuits page]]</big>

Latest revision as of 23:25, 9 January 2024

Are you a Roboticist? This guide will explain the creation and maintenance of Cyborgs, bots, MODsuits, and stocky Exosuits.

Exosuit Fabricators

These are the main machines used in Robotics, with them you can create various exosuit and cyborg parts and their upgrade modules. Remember to sync these with the R&D servers frequently for new equipment designs and increased production speeds.

If one (or more) of the Exosuit Fabricators gets stuck at updating from R&D servers, use a screwdriver on it and then crowbar that fucker! Remove any metal/glass sheets and then put all the components back into the machine frame, use a screwdriver at the end to reassemble the Exosuit Fabricator.

Generic borg.png Cyborgs

Total Part Cost: 100 Metal

Requires
1 x each Cyborg part (made with the Exosuit Fabricator)

2 x Flash (Exosuit Fabricator)
1 x Cable Coil
1 x Power Cell (preferably at least High-Capacity)
1 x BrainMMI OR positronic brain OR B.O.R.I.S. module


The Cyborg is the Roboticist's primary creation. They are tasked with helping the station's inhabitants in their daily life and trying to kill everyone when the AI is insane. Each cyborg is required to follow the AI's laws, and may choose one of the AIs in the event that more than one exists.

Assuming you already have the necessary components:

  1. Power Cell Insert a charged power cell into the cyborg's chest
  2. Cable Coil Insert a coil of wire into the cyborg's chest
  3. Flash Insert two flashes in the cyborg's head (one for each eye socket)
  4. For final assembly, take each component and apply it to the cyborg endoskeleton
  5. Multitool Multitools can be used to give cyborgs names. Simply apply the multitool before the brain is installed. Note that calling a borg 'PenisShitter 5000' will not net you any new friends, however.
  6. Brain Once it's complete, it's time for the brain. See here how to remove your volunteer's brain. (If the brain has been removed from the head without surgery, you will need to pour mannitol on it to fix it)
  7. MMI Now put the brain into your MMI, and then the MMI into the cyborg suit. Congratulations, your cyborg is complete. Put the brainless corpse into a body bag and deliver it to the Morgue (or throw it down the disposals because ROBOTICS!). If when you insert the MMI into the cyborg it says "This MMI does not seem to fit." it means the user is job banned from cyborg.
  8. Instead of a brain, you can insert a positronic brain (controlled by a ghost) or B.O.R.I.S. module (controlled by the AI) into the cyborg as well.

Cyborg Maintenance

In the beginning of a maintenance process, you need to open the Cyborg's maintenance cover. To open it:

  1. Id regular.png Use an ID Card, Emag.png Emag it or just ask the Cyborg to unlock its panel
  2. Crowbar.png Use a Crowbar to open the cover.

After the maintenance process use the same tools in reverse order so the Cyborg doesn't run around with its cover open, like so:

  1. Crowbar.png Use a Crowbar to close the cover.
  2. Id regular.png Use your ID Card to lock the Cyborg. Borgs can't lock their panel.

Cyborg Repairs

Cyborgs will often come to you for repairs if damaged.

For brute damage:

  1. Welder.pngWeld them to fix the dents.

For burn damage:

  1. Unlock and open the Cyborg's cover.
  2. Hud-hands.gif Use an Empty Hand to remove the battery.
  3. Screwdriver tool.png Screwdriver to expose wiring.
  4. Cable Coil Rewire the damaged circuits. You may have to do this step more than once.
  5. Screwdriver tool.png Screwdriver to hide wiring.
  6. Re-insert the old battery or insert a new one.
  7. Close the cover and lock the Cyborg.

Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.

Cyborg Batteries

You will often see at least one Cyborg come to your assembly line to ask for an upgrade.

  1. Unlock and open the Cyborg's cover.
  2. Hud-hands.gif With an Empty Hand, remove the old battery.
  3. Power cell.png Insert a New Battery.
  4. Close the cover and lock the Cyborg.

Cyborg Radios

Cyborgs can be installed with radio encryption keys, allowing them to communicate on secure department channels.

  1. Unlock and open the Cyborg's cover.
  2. Encryption key.png Insert a New Encryption Key (or Screwdriver to remove the current Key).
  3. Close the cover and lock the Cyborg.

Reviving Cyborgs

A cyborg that has failed but not been turned into scrap can be repaired back to working order.

  1. Create an Emergency Restart Module at the Exosuit Fabricator (under Cyborg Upgrade Modules).
  2. Repair the Cyborg with a welder and/or replace wires.
  3. Unlock and open the Cyborg's cover.
  4. Circuitboard.png Insert the Emergency Restart Module.
  5. Close the cover and lock the Cyborg.

Upgrading Cyborgs

  1. Unlock and open the Cyborg's cover.
  2. Circuitboard.png Insert the Upgrade Module (or emag to subvert).
  3. Close the cover and lock the Cyborg.

Resetting Cyborg models

For info on how to reset a cyborg's model, check out the Guide to Hacking.

Deconstructing Cyborgs

Cyborgs can be deconstructed to remove their MMI and get their parts back.

  1. Unlock and open the Cyborg's cover.
  2. Hud-hands.gif Use an Empty Hand to remove battery.
  3. Screwdriver tool.png Screwdriver to open wiring.
  4. Wirecutters.png Cut every wire until the lockdown light turns on.
  5. Wrench.png Wrench to disassemble.

(Alternatively, for steps 4 and 5, you can use a Robotics console)

Upgrades

Roboticists can construct upgrade modules for cyborgs, such as one that increases your movement speed. Should you wish to change models, ask the roboticist to cut and mend your reset wire.

Name Description Materials to produce
(unupgraded fabricator)
Cyborg Reclassification Board Allows you to rename the borg. Use it in hand to set the name, then apply it to the cyborg. 5 Iron
Cyborg Emergency Reboot Module Used to force a restart of a disabled-but-repaired borg, bringing it back online.

An important module! This will allow you to bring a dead, but not blown, Cyborg back to life.

20 Iron, 5 Glass
Borg Expander A cyborg resizer, it makes a cyborg huge. 200 Iron, 5 titanium
Ion Thruster Upgrade An ion-powered thruster system that works like a jetpack for movement in no gravity. 10 Iron, 6 Glass, 5 Plasma, 6 Uranium
Cyborg Self-Repair Module Allows the cyborg to slowly repair iteself over time, increasing power consumption. 15 Iron, 15 Glass
Illegal Equipment Module Enables illegal modules, the same that are enabled when cyborgs are emagged.

Only obtainable through admin shenanigans or through researching illegal tech. (deconstruct Syndicate Items!!)

15 Iron, 15 Glass, 10 Diamond
Circuit Manipulation Apparatus An engineering cyborg upgrade allowing for manipulation of circuit boards. 2 Iron, 0.5 Titanium
Engineering Cyborg RPED A rapid part exchange device for the engineering cyborg. 10 Iron, 5 Glass
Mining Cyborg Diamond Drill Upgrades a mining cyborg's drill to be faster. 10 Iron, 6 Glass, 2 Diamond
Mining Cyborg Satchel of Holding Upgrades a mining cyborg's satchel to hold infinite minerals. 10 Iron, 2 Gold, 1 Uranium
Mining Cyborg Lavaproof Chassis Allows a mining cyborg to walk over lava undamaged. 10 Iron, 4 Plasma, 5 Titanium
Medical Cyborg Crew Pinpointer A crew pinpointer module for the medical cyborg. Also permits remote access to the crew monitor. 1 Iron, 0.5 Glass
Cyborg Piercing Hypospray Allows cyborg hyposprays to pierce through thick clothing and MODsuits. 15 Iron, 15 Glass, 5 Titanium, 3 Diamond
Medical Cyborg Defibrillator Gives a Medical Cyborg a defibrillator. You can also insert an ordinary defibrillator Defib.png instead, for the same upgrade. 8 Iron, 5 Glass, 4 Silver, 3 Gold
Beaker Storage Apparatus A supplementary beaker storage apparatus for medical cyborgs. 2 Iron, 2 Glass
Medical Cyborg Surgical Processor Gives a Medical Cyborg a Surgical Processor, which can be used on an operating computer to permanently learn any advanced surgeries that were synced on it. These surgeries can then be performed by the cyborg anywhere. 5 Iron, 4 Glass, 4 Silver
Medical Cyborg Expanded Hypospray Adds new chemicals to a Medical Cyborg's hypospray. 15 Iron, 15 Glass, 8 Plasma, 8 Uranium
Rapid Disabler Cooling Module Increases the recharge rate of security cyborg disablers. 20 Iron, 6 Glass, 2 Gold, 2 Diamond
Janitor Cyborg Trash Bag of Holding Upgrades the janitor cyborg's trash bag to one capable of holding vast quantities of garbage. 2 Gold, 1 Uranium
Janitor Cyborg Advanced Mop An advanced self-refiling mop replacement for the janiborg's standard mop. 2 Iron, 2 Glass
Experimental Push Broom An experimental push broom used for efficiently pushing refuse. 4 Iron, 0.5 Glass
Plating Repair Tool Gives janitor cyborgs a tool that can repair damaged floor tiles. 2.5 Iron, 0.75Glass
Clown Module The borg module picker (Clown) allows you to to turn a cyborg into a clown. This is how you create a Clown cyborg. 1.5 Iron, 1.5 Glass, 0.1 Bananium

Mining Cyborgs can also have their KA upgraded with kinetic accelerator upgrades.

Surgery

To initiate most surgeries, first place Drapesdrapes over the part of the body you are operating on.

Removing Brains

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 2: Retractor Retractor: retract the skin. Screwdriver (45%) Wirecutters (35%)
Step 3: Circular Saw Circular Saw: saw through bones. Chainsaw (arm-mounted) (65%) Fire Axe (50%) Chainsaw (unmounted) (50%) Hatchet (35%) Butcher's Knife (25%) Changeling's Arm Blade (75%)
Step 4: Hemostat Hemostat: clamp the bleeders. Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 5: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 6: Hemostat Hemostat: remove the brain. Crowbar (55%)
Step 7: MMI.pngHave an MMI in hand.
Step 8: Click to remove the brain.

Despite what some old-timer Roboticists may tell you, DO NOT JUST TAKE THE BONESAW AND CUT THEIR HEAD OFF WITHOUT SURGERY. Removing a brain without surgery will damage it and may result in the immediate death of the brain.

In case this happens, you will need to ask the Chemist to make some Mannitol to fix it. Once you have a beaker of it, just splash it on the brain and it should be good to go. You can always examine the brain to see if it is still damaged.


If a head is not attached to a body, you can simply use a Scalpelscalpel or some other slicing/cutting item on it to cut the brain out. No need for drapes or table.

Limb Augmentation

Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.
Robot limbs are tougher. They need welding to "heal" brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.

Cyborg head
Cyborg torso
Cyborg arm

We can rebuild him. We have the technology.

Target Target: Head, chest, legs or arms

Procedure Ghetto Analogues
Step 0: Create the cyborg limb(s) using an Exosuit Fabricator.
Step 1: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 2: Retractor Retractor: retract the skin. Screwdriver (45%) Wirecutters (35%)
Step 3: Hemostat Hemostat: clamp bleeders. Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 4: Cyborg limb: augment the limb.

Bots

As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really damned easy to create. The current list of robots, and how to make them, is as follows:

Remember: All bots can be made through the crafting menu (T-like hammer hud-icon). This can save a lot of time during construction, especially if Robotics is busy!

Medibot.gif Medibot

Performs a baby version of tend wounds. The surgery works through clothes and without the patient having to lie down. Amount healed scales with tend wounds surgeries researched. Each researched upgrade of tend wounds increases health healed. Requires a "refresh" similarly to operating computers to benefit from research.

When emagged it will inject 5u chloral hydrate and damage you based on what they would have healed (brute if you don't need treatment) per step.

What damage types the medibot can heal depends on medkit used. If they can heal multiple types the damage type healed will be random per treatment:

  • Advanced first aid kit: All 4 basic damage types.
  • Brute kit: 10% extra brute. (other types?)
  • Burn kit: ?
  • Toxin kit: ?
  • Suffocation kit: ?

To manufacture:

Requires
1 x Cyborg right arm.png Borg Arm (left or right)

1 x Med-kit (EMPTY, any color)
1 x Health Analyzer or First aid analyzer
1 x Proximity Sensor

  1. Attach the Borg Arm (left or right, doesn't matter) to an empty Med-kit. The color of the Med-kit determines what damage it will heal, as well as its future color (white and pink kits are both for brute dmg).
  2. You can pick the assembly up in your hand at this point and name it something clever/funny/stupid by holding your Pen in the other hand and clicking on it, if you wish.
  3. Add a Medical Analyzer.
  4. Insert the Proximity Sensor and your Medibot is ready!

Cleanbot.gif Cleanbot

Cleanbots are great, as they serve the exact same purpose as the Janitor. What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid.

To manufacture:

Requires
1 x Bucket

1 x Proximity Sensor
1 x Cyborg left arm.png Borg Arm (left or right)

  1. Grab a bucket from the Janitor or make with Autolathe and insert the Proximity Sensor to it
  2. Use a Pen to name it if you wish.
  3. Attach a Borg Arm and your Cleanbot is ready!

Floorbot.gif Floorbot

Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station. They zoom around and repair busted floor tiles. Honestly, they're niche to the point of uselessness. But they make nice pets. Also, if emagged, they will deconstruct the floors into space.

To manufacture:

Requires
1 x Mechanical Toolbox Any toolbox

10 x Floor Tile
1 x Proximity Sensor
1 x Cyborg left arm.png Borg Right Arm

  1. Attach a Floor tile to the Mechanical Toolbox.
  2. Add the Proximity Sensor.
  3. Insert a Borg Right Arm and your Floorbot is ready!

Firebot.gif Firebot

This lil' guy will scoot around and try his best to extinguish burning people and gases around him. If emagged he will spray Chlorine Trifluoride at anyone who isn't on fire. Firebots retain full movement in space, and automatically dispense Firefighting Foam in a small radius around them in low-pressure conditions.

To manufacture:

Requires
1 x Fire Extinguisher

1 x Proximity Sensor
1 x Fire Helmet
1 x Cyborg right arm.png Borg Arm (left or right)

  1. Cyborg right arm.png Attach a Borg Arm (left or right) to the Fire extinguisher.gifFire Extinguisher. Firebot assembly1.png
  2. Fire Helmet.png Add a Fire Helmet. Firebot assembly2.png
  3. Prox Sensor.png Add a Proximity Sensor and your Firebot is ready.

HONK HONK Honkbot

Annoying and useless, now with cuffing abilities. The clown might bug you to make one of these in absence of a H.O.N.K. mech. Can be of use to Security if there's no supplies for a Securitron. God forbid if a traitor emags the thing or if anyone puts a PAI into one.

To manufacture:

Requires
1 x Clown Box

1 x Clown Stamp
1 x Bike Horn
1 x Proximity Sensor
1 x Cyborg left arm.png Borg Arm (left or right)

  1. Stamp a piece of cardboard with the clown stamp. (You may need a clown for this step)
  2. Insert a Borg Arm
  3. Add a Proximity Sensor.
  4. Add a Bike Horn

Vibebot.png Vibebot

It's just out here vibing.

To manufacture:

Requires
2 x Light bulb

1 x Cyborg head
1 x Proximity Sensor
1 x Crayon

  1. Gather up the building materials.
  2. Use the crafting menu to assemble.

Hygienebot.gif Hygienebot

Flying bot which showers people covered in blood, with force if necessary. Showers people in fire if Emaged

To manufacture:

Requires
2 x Metal

1 x Welding Tool
1 x Proximity Sensor
1 x Fluid Duct

  1. Metal Use metal in hand to craft an incomplete hygienebot assembly.
  2. Welder.png Weld a hole in the incomplete hygienebot assembly.
  3. Prox Sensor.png Add a Proximity Sensor.
  4. Nduct n w.png Add a Fluid Duct.

I AM THE LAW Securitron

Basically, Officer Beepsky without the personality. You usually won't need to build any of these, but they can be hilariously helpful for traitors who have invested in a Cryptographic Sequencer, as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.

To manufacture:

Requires
1 x Remote Signaling Device

1 x Helmet
1 x Welding Tool
1 x Proximity Sensor
1 x Cyborg right arm.png Borg Right Arm
1 x Stun Baton

  1. Use a Remote Signaling Device on a Helmet.
  2. Weld them together
  3. Add a Proximity Sensor.
  4. Insert a Borg Arm.
  5. Toss in a Stun Baton and your Securitron is ready!

Note: Destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.

FOOLISH JEDI General Beepsky

This is General Beepsky (or General Grieffous, your pick). A terrifying 4 esword wielding nightmare-bot created by a mad roboticist with the help of some leftover eswords, this thing is a traitor's worst nightmare. It takes down criminals by delivering deadly spin attacks, instantly downing a target with it's rapidly rotating eswords. It gets even worse when a Cryptographic Sequencer gets involved, as General Beepskey will begin to mercilessly track, kill, maim and subsequently disembowel any target he comes across.

Unlike normal Securitrons, General Beepsky can deflect projectiles with it's eswords. It's only true weakness is an EMP.

Has a toy sword version.

To manufacture:

Requires
1 x Remote Signaling Device

1 x Welding Tool
1 x Helmet
1 x Proximity Sensor
1 x Cyborg left arm.png Borg Arm (left or right)
1 x Wrench Wrench

4 x Energy Sword

  1. Use a Remote Signaling Device on a Helmet.
  2. Weld them together
  3. Add a Proximity Sensor.
  4. Insert a Borg Arm.
  5. Use a Wrench to adjust the arm slots for extra weapons.
  6. Attach 4 Energy Swords and your death machine is ready to maim.

Ed209.png ED-209

PUT DOWN YOUR WEAPON. YOU HAVE 15 SECONDS TO COMPLY.

Beepsky's bigger brother. Has all of the abilities of a standard Securitron with the addition of a ranged attack.

To manufacture:

Requires
1 x Cyborg Endoskeleton Cyborg Endoskeleton

1 x Metal Sheet
2 x Cyborg Leg Cyborg Leg
1 x Body Armor
1 x Welding Tool
1 x Helmet
1 x Proximity Sensor
1 x Cable Coil
1 x Disabler
1 x Screwdriver
1 x Power Cell

  1. Cyborg Endoskeleton Build a Cyborg Endoskeleton from the Exosuit Fabricator.
  2. Metal Sheet Use a Metal Sheet on a Cyborg Endoskeleton to reinforce it.
  3. Cyborg Leg Add two Robot Legs
  4. Body Armor Add a Body Armor
  5. Welding Tool Weld everything together
  6. Helmet Add in a security Helmet
  7. Proximity Sensor Attach a Proximity Sensor to the assembly
  8. Cable Coil Insert wires
  9. DRAGnet Screwdriver Add a Disabler and attach it with a Screwdriver
  10. Power Cell Insert a Power Cell. Your own exosuit is complete!

An emagged ED-209 fires deadly lasers AND attacks anyone on sight.

Generic drone.png Drone

A disposable little drone that runs around and repairs things. Controlled by players, and can't interact with any other beings at all (besides other drones). Usually good to make lots of these to let ghosts get back into the round.

  1. Drone Shell Build a drone shell from the Exosuit Fabricator.

That's it! Any ghost can click on the drone shell to take control of it and start repairing the station.


Vimbot.png Vim

Minature little mecha for sentient small animals, such as pets, to ride around in. Comes with headlights, and the ability to chime or buzz (in case you can't speak galactic common).

Non-sentient animals cannot pilot it.

To manufacture:

Requires
1 x Evahelmet.pngEVA Helmet

2 x Cyborg left leg.png Borg Leg (left or right)
1 x Flashlight.pngFlashlight
1 x Screwdriver tool.pngScrewdriver
1 x Voice Analyzer.png Voice Analyzer

  1. Attach two Borg Legs to your EVA Helmet.
  2. Attach a flashlight to the Vim assembly.
  3. Use a screwdriver to attach the flashlight.
  4. Use a Pen to name it if you wish.
  5. Attach the Voice Analyzer to the assembly.

Your mini mech is now ready for Ian to take a joyride in!

MODsuits

Click here for the MODsuits page

Exosuits

Click here for the Exosuits page