this thread is regarding manuel and basil. this is to address player and admin concerns i've witnessed here, on discord, and ingame.
basil hasn't had the pop swing back for a while, and it seems like the sybil regulars who would typically facilitate that migration are instead moving onto manuel to play instead. this has lead to some issues cropping up;
[*]overpopulation of manuel during peak hours, with some players being unable to play at all.
[*]when they do, they are not experiencing the level of RP that they would like due to higher population leading to a natural decline of the social aspects of the game in favor of the mechanical gameplay aspects.
i have a proposal to address the two points above while allowing more choice to players of what kind of vibe they're looking to play out in their gametime.
put your pitchforks down you feculent forumites, i'm not proposing the addition of any more rules onto the ruleset that manuel already has. i believe that the rules we have already established, if allowed to be enforced to their intended spirit, is the highest level of RP that /tg/station should have. what i'd like to do and see is for basil, in becoming the MRP server, is to adopt only a few of the core rules that manuel has. these rules being;
4. Non-security may only actively hunt global or round-ending threats.
You should not act like a vigilante if a security force is present unless you have a good in-character roleplay reason to believe a global or round-ending threat exists. Restricted antags that are not automatically global or round ending threats may still become so through their actions in the shift, the stronger your reasoning the more action you can take against them.
You can always defend yourself and others from violent antagonists.
Players that choose to act as security will be held to the same standards as security.
5. Antagonism and roleplaying as an antagonist.
The goal of antagonists on MRP is to create stories and make rounds interesting, for both antagonist players and crew-sided players alike. Antagonists are expected to put in at least some effort towards playing their designated role, though may break with it given sufficient in character reason. Some antagonists are restricted in the ways and quantities they may lend themselves to visiting death and destruction upon the crew.
basil has had a low population for some time, and as a result have already been observing these rules for the most part due to that alone - the culture shock would be minimal in what the dedicated playerbase has already grown accustomed to, and we would be able to provide a space for people who enjoy the less murderboney sides of the game, both from antagonists and security, to play without feeling intimidated by the heaps of other roleplay rules that are present on manuel.6. Deal with the bad guys in proportion to their crime(s).
Restricted antagonists (or crewmembers) should be handled in proportion to their committed crimes. The decision to execute an antagonist should have good in-character reasoning based on their crimes and the state of the shift. Punishments against antagonists that repeatedly commit minor crimes may be escalated. Only antagonists that have committed the most severe crimes may be met with immediate execution.
Security members are expected to consider the full range of punishment options available when dealing with antags. This includes (but is not always limited to) pacification, implants, timed brig sentences, gulag sentences, permabrig, forced borging and execution. Forced borging is considered equivalent to execution in punishment severity.
Explicitly friendly antagonists do not have this protection and may be treated as the crew or admin team see fit.
as far as the changes to manuel go, aside from the tag changing, it would be more of a culture shift for the administration to feel like they can more confidently attempt to enforce the higher standard of roleplay that the server is intended to allow. players who have already been on board with the roleplay ruleset won't have to learn anything new, and can ideally play with more likeminded people who play on that server because of the added ruleset, and not in spite of them.
i believe this will alleviate the overpopulation issue that manuel has been experiencing, and allow people who enjoy a medium between the sybil/terry mindset, and the mindset that the manuel server was intended to foster.
thank you for reading.