Bottom post of the previous page:
From where you're kneeling it must seem like an 18-carat run of bad luck.NoxVS wrote: And what if comms are down and someone shoves you down disposals? Just die?
Truth is...the game was rigged from the start.
Bottom post of the previous page:
From where you're kneeling it must seem like an 18-carat run of bad luck.NoxVS wrote: And what if comms are down and someone shoves you down disposals? Just die?
sounds like a solid rule 10 situationNoxVS wrote:And then no one responds because they either didn’t notice, didn’t care, or don’t know where disposals is. Last time I got stuck down disposals I was screaming for help for a good couple of minutes before anyone showed up. And what if comms are down and someone shoves you down disposals? Just die?
specifically:The rules wrote:10. Losing is part of the game.
Your character will frequently die, sometimes without even a possibility of avoiding it. Events will often be out of your control. No matter how good or prepared you are, sometimes you just lose.
... sometimes you just lose
Yes. It's hip to act aloof and snarky at valid points that you can't answer.carshalash wrote:Is every complaint people post about this map going to get brushed aside?
based lmaoMMMiracles wrote:if the complaint is from you or nox then yeah
I meant have an admin force the map as donut and have him on to watch how it goes, not implying he had the power to magically force the map to donut with his mapper voodooDetective Google wrote:I honestly think we should have MMmiracles on and observe and forcemap the map to donut for a while and just watch how much everyone fucking *despises* donut
nobody takes this map seriously and it's basically treated as the new birdboat, Lets let goon keep donut and add a new and up to date map in it's place, Kilo, or CAPTTLasky's WIP map come to mind
valid criticism is important but why keep a map everyone fucking hates playing on
you can dislike a map for reasons other than it being actually flawed, departments might be in weird directions, or odd layouts, or in general you might just not enjoy playing it, which I don't.MMMiracles wrote:Dude I fuckin' love these kinds of complaints with nothing to work with past 'i don't like the map', almost as much as I love the complaints where people go on about ALL the issues with the map and when I actually get them to post an issue, it's something like 'well chemistry doesn't have a large beaker at roundstart' and suddenly run out of complaints.
I fully understand if you don't like the map due to the layout or how its structured but when I scroll through the community meeting and complaints are shit like "i hate the map because I don't know the layout" or "well other people consider it the bad map so that means admins can shit on the round so nobody actually learns the map", what the hell am I supposed to do with that? I only saw about 2-3 actual pieces of criticism during that segment of the community meeting with the rest being actually useless to work with. Like, damn man, if you got issues with the map I WANT to know what they are. I want to go through the same process Metacide did of literal years of tweaking to get Meta to where it is now, but I can't with the current shit show.
technokek wrote:Cannot prove this so just belive me if when say this
Honestly, that's more or less spot on. The only change I'd suggest there is to swap the locations of the killroom airlock and freezer to make it look cleaner/more sensical. For a mild nitpick; putting a table or the smart storage in between the two slime consoles would help a tiny bit. Otherwise, that's immediately a crap ton more convenient, and more in line with other xenobio layouts.MMMiracles wrote:-snip-
Something like this suit better?
I know this post is a bit old, but allowing anybody with a crowbar and welder to deconstruct one floor tile for an easy entrance into the would be a major headache for security.MMMiracles wrote:Blowing a hole in chemistry's plumbing room into the security office belowSpoiler:
I think that's just the medbay lobby security kiosk. No biggie.Farquaar wrote:I know this post is a bit old, but allowing anybody with a crowbar and welder to deconstruct one floor tile for an easy entrance into the would be a major headache for security.MMMiracles wrote:Blowing a hole in chemistry's plumbing room into the security office belowSpoiler:
The other screenshots look pretty awesome though.
Exterior sections have a special flooring with higher blast resistance and extra deconstruction steps. Secure areas like Security have a reinforced version of this that's even more annoying to deconstruct. Both variants cannot be RCD'd at the moment. Breaking in through the ceiling is going to be a lot more difficult since it's pretty much one of the sneakiest ways into a room right now but requires some actual prepwork.Farquaar wrote:I know this post is a bit old, but allowing anybody with a crowbar and welder to deconstruct one floor tile for an easy entrance into the would be a major headache for security.MMMiracles wrote:Blowing a hole in chemistry's plumbing room into the security office belowSpoiler:
The other screenshots look pretty awesome though.
Yeah, I hope you can figure it out. If you can't see them coming, then the problem persists no matter how long it takes to deconstruct the floor. The need for some sort of measure of counterplay against bombers, assassins and thieves that come from above will be a constant across all multi-Z maps, and not many people have given it much thought.MMMiracles wrote:Exterior sections have a special flooring with higher blast resistance and extra deconstruction steps. Secure areas like Security have a reinforced version of this that's even more annoying to deconstruct. Both variants cannot be RCD'd at the moment. Breaking in through the ceiling is going to be a lot more difficult since it's pretty much one of the sneakiest ways into a room right now but requires some actual prepwork.
technokek wrote:Cannot prove this so just belive me if when say this
Stickymayhem wrote:Imagine the sheer narcisssim required to genuinely believe you are this intelligent.
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