Honestly the organ market should be rebalanced. They're expensive as fuck, so it's always worth your trouble harvesting... but that doesn't make a lot of sense.
The worth of human organs is higher than it should, when you consider how little effort it takes to grab someone and harvesting them, and for some reason, instead of decaying in hours flat, they behave like non organic material (just don't left them unroofed)
Sure, hearts should only be available in live victims, but the rest, as long as they remained undamaged should be ok as long as the corpse is still warm.
Also, I decided to make a psycho redneck community for kicks, cannibal, psychopaths and two of them brother and sister and married, I expect both long pork and all kinds of drug to flow like spice.
I disagree. The mood debuff is enough to make your colony fall apart if you don't manage it extremely carefully. Organs themselves in the real world are valuable as fuck, so the high cost in-game makes sense.
Point is, organ harvesting in Rimworld comes at the cost of your colonists having mental breakdowns and killing each other. Plus, the more organs you try to harvest from someone the greater the chance of failure.
Made a tribal colony and it's much easier than the crash land.
Although I had some problems with storage and cooking. How can I make my chef grab food from my freezer and not the freshly harvested stuff?
Spoiler:
[20:26:02]ADMIN: PM: [censored admin]->[censored]: Welp. It was just a prank bro isn't a very good excuse when it comes to unprovoked nonantag murder, but since this is your first time doing it and you seem to understand the problem instead of a bannu I'm just going to leave you with a warning. Please PLEASE don't do this again in the future, as funny as crackhead broken bottle memes can be. Alrighty? Do you have any input on this?
[20:26:39]ADMIN: PM: [censored]->[censored admin]: Alright, no problem. I have some input. Fuck my boy pussy.
[20:27:06]ADMIN: PM: [censored admin]->[censored]: Okay then. Have fun.
[20:31:29]ADMIN: PM: [censored admin]->[censored]: Excuse me?
J_Madison wrote:
that's a stupid fucking stat
you don't play, you've never played
lying little shit with your bullshit stat
fuck you
ColonicAcid wrote:and with enough practise i too could blow my own dick so well that only the gods know how it feels.
[20:26:02]ADMIN: PM: [censored admin]->[censored]: Welp. It was just a prank bro isn't a very good excuse when it comes to unprovoked nonantag murder, but since this is your first time doing it and you seem to understand the problem instead of a bannu I'm just going to leave you with a warning. Please PLEASE don't do this again in the future, as funny as crackhead broken bottle memes can be. Alrighty? Do you have any input on this?
[20:26:39]ADMIN: PM: [censored]->[censored admin]: Alright, no problem. I have some input. Fuck my boy pussy.
[20:27:06]ADMIN: PM: [censored admin]->[censored]: Okay then. Have fun.
[20:31:29]ADMIN: PM: [censored admin]->[censored]: Excuse me?
J_Madison wrote:
that's a stupid fucking stat
you don't play, you've never played
lying little shit with your bullshit stat
fuck you
ColonicAcid wrote:and with enough practise i too could blow my own dick so well that only the gods know how it feels.
So I had this testament to unrobustness called Eita, who wouldn't firefight while being a pyromaniac, who would always tantrum and pig on food or go on a burning spree.
The last straw was seeing him being taken out by a SQUIRREL. The squirrel was breakfast, he was dinner.
>Item stash with doomsday launcher, Sniper Rifle and all that good shit
>Send my best two shooters
>They had a mortar launcher, 7 turrets, one shotgun armed peep and one with shield belt and normal steel longsword
>Make my two shooters dodge mortar launcher while they seek cover
>shitshitshitshit
>Suddenly
>Solar Flare event kicks in
>Laugh as I shoot the mortar to death and it explodes taking out the shotgun fella
>Make one of the shooters run away while the other one loots the sniper rifle
>After their shield is popped his head gets blown off
!!FUN!!
Spoiler:
[20:26:02]ADMIN: PM: [censored admin]->[censored]: Welp. It was just a prank bro isn't a very good excuse when it comes to unprovoked nonantag murder, but since this is your first time doing it and you seem to understand the problem instead of a bannu I'm just going to leave you with a warning. Please PLEASE don't do this again in the future, as funny as crackhead broken bottle memes can be. Alrighty? Do you have any input on this?
[20:26:39]ADMIN: PM: [censored]->[censored admin]: Alright, no problem. I have some input. Fuck my boy pussy.
[20:27:06]ADMIN: PM: [censored admin]->[censored]: Okay then. Have fun.
[20:31:29]ADMIN: PM: [censored admin]->[censored]: Excuse me?
J_Madison wrote:
that's a stupid fucking stat
you don't play, you've never played
lying little shit with your bullshit stat
fuck you
ColonicAcid wrote:and with enough practise i too could blow my own dick so well that only the gods know how it feels.
Someone made a Lizardman mod, you can now kill the dirty tribal lizards, eat their corpses and make their skins into your hats. Or be a filthy lizard and raid hoomuns.
Capture a lizardman and make them join you, turn their skins into masterful and expensive hats after you've finished using them as a bullet sponge, they have low intelligence so you can probably dazzle them easily.
Certain mods at a lot of early, cheap defenses that are good against ungas.
Beyond that depends on your base layout, get lots of fall traps and a long corridor with sandbags or some other shield you can shoot over and have your marksman pick them off. Otherwise the old wood floor maze + molotov does wonders.
Layout is everything. Earlygame, you'll want chokepoints and a dark room to shoot out of. A target in darkness has reduced accuracy to hit them.
Like, build a pillbox room and take out the walls (make sure to leave the corners standing) facing towards the chokepoints and put sandbags in their place if you're playing vanilla or whatever. Add deadfall traps around the outside of the sandbag perimeter as well to screw over meleefags
iksyp wrote:does anyone even still play this other than me
also defensive tips for the earlygame where i can't build a walk in holocaust oven plz
i like to go for a mountainous area by the river. i find a place where the mountain meets the river and then use that mountain as a big fuckin wall. i wall up all the holes in it and have raiders push in through the river. the water slows em down and you can take shots at them.
alternatively try this mod: https://steamcommunity.com/sharedfiles/ ... =722085442
it gives embrasures (walls that cant be passed through but can be shot through, from both sides). these are really good against melee units like animals or tribals, but i still like them since they give a viable alternative to killboxes and since pirates/mechanoids can still shoot through them from the other side there's still risk involved in using them.
Great game when using a bunch of mods (not that it's bad vanilla though). Some of them are kinda OP, like tilled soil (free 200% fertility), but then you can drag the balance down again by adding mods that add more dangerous raids/events.
I consider myself a /tg/station historian. If you're interested in the server history at all, feel free to ask me and I'll try and get you an answer!#ConcurForever
I have been playing with so many mods for so long i actually have nothing of value to suggest for a vanilla player other than reevaluate why you are holding yourself back from the limitless potential of this game.
Particularily like anything that adds more aesthetic fortifications like trenches and embrasures, as well as manned turrets. Recently played with the Warhammer 40k overhaul as an outpost of imperial guardsmen, ended up running a tau labor camp in order to source minerals to create our wargear. Got bored and made a run for the landed ship since it was in a desert relatively close rather than polar ice caps a billion years away. Got stuck in, fought off waves of eldar and tau with the odd mechanoid wave in there until the ship was ready to launch and then escaped. Good fun. Probably going to try a Medieval times mod run with no outlanders pirates or mechanoids
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
EngamerAzari's real number one fangirl <3
certified good poster
I'm giving the dust another few weeks to settle before I hop back in and see which mods are still functional and which ones are dead (such as our very own SS13 mod that hasn't been updated since B16), last I played I was having a blast with the dinosaur mod + animal prosthetics + saddle up mod that let my primary combat squad of my merc faction run around on raptors and trikes like it was some Ark:SE RTS. Then got wiped out by a 50~ man Orion raid full of power armor, mortars and so many damn explosions.
I might be imagining things but I think I saw the SS13 mod in the list of junk updated to 1.0 while i was perusing the workshop. There is at least 200 new updated 1.0 mods every time I check. I can't really consider the game complete until Combat Extended gets updated which probably wont be for half a fucking year, but once it is we can finally rejoice that we will never have to wait a year for that shit ever again.
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
EngamerAzari's real number one fangirl <3
certified good poster
Wyzack wrote:I have been playing with so many mods for so long i actually have nothing of value to suggest for a vanilla player other than reevaluate why you are holding yourself back from the limitless potential of this game.
Particularily like anything that adds more aesthetic fortifications like trenches and embrasures, as well as manned turrets. Recently played with the Warhammer 40k overhaul as an outpost of imperial guardsmen, ended up running a tau labor camp in order to source minerals to create our wargear. Got bored and made a run for the landed ship since it was in a desert relatively close rather than polar ice caps a billion years away. Got stuck in, fought off waves of eldar and tau with the odd mechanoid wave in there until the ship was ready to launch and then escaped. Good fun. Probably going to try a Medieval times mod run with no outlanders pirates or mechanoids
wesoda25 wrote: ↑Wed Mar 03, 2021 5:02 am
Qbmax32 is quite literally one of the dumbest individuals I have ever had the misfortune of coming into contact with. He has zero redeemable traits, and honestly I have to suppress my gag reflex every time he shows up in a conversation.
Malkraz wrote:YES
DRINK THE PISS QB
angelstarri wrote:qbmax is a retard
imsxz wrote:mythic please stop you’ve hit rock bottom and you KEEP DIGGING
deedubya wrote:I'll defend to the death your right to scream "NIGGER NIGGER NIGGER" on a constant basis, but I'll also equally defend the right of people to call you a fuckin' pillock for doing it.
datorangebottle wrote:what, not having to act like customer service in a volunteer customer service position?
Here's a rebuttal: you're literally in a customer service slash celebrity position. Volunteer or not.
Malkraz wrote:can you stop posting this shit
Nalzul wrote:Fuck Blob (can you imagine how hot it would be to be gangbanged by a bunch of blobbernauts, the blob, and spores)
Wyzack wrote:qbmax your pathetic display of abhorrent burgercraft has brought shame onto the omnivores
Plapatin wrote:i AM the senate
BONERMASTER wrote:I am a big thinker, and it would only be logical if my character had a big head as well. And glasses. Because only people that think, wear glasses.
feem wrote:i tried to send canisters of urine to the station but ended up turning all oxygen into urine and breaking lavaland and also breathing
Anonmare wrote:Each post in this thread can't settle on what it wants to be, but yet, each one is more cursed than the last.
Beesting12 wrote:please write an apology to this forums, this community, the host, and the internet as a whole for the data storage space you wasted with this complaint.
Vile Beggar wrote:i don't like this thread
imsxz wrote:nervore
FantasticFwoosh wrote:I will whisper sweet nothings that will confuse and perhaps scare you a little, but enhance the experience no-less.
afelinidisfinetoo wrote:By the way, the person who posted that catgirl porn on the github page was me. If anyone wants my private stash just PM me
Nervere wrote:Anything for a femoid.....
Qbopper wrote:I'm a dumb poopy butthead
CitrusGender wrote:god i love it when people feed me my own fried legs
>new tribe
>modded my game to make it better
>wtf why do all these raiders have guns, why are there 4 of them
>check colony wealth
>25k
well time to look thru my modlist to see which one is skyrocketing my wealth
iksyp wrote:>new tribe
>modded my game to make it better
>wtf why do all these raiders have guns, why are there 4 of them
>check colony wealth
>25k
well time to look thru my modlist to see which one is skyrocketing my wealth
>get the "harvest organs post-mortem" mod
>thinking that it'll just give one or two organs on a successful autopsy
>set up bills so colonists will automatically autopsy raiders
>check the autopsy room
>SO MANY ORGANS THAT THEYRE SPAWNING THROUGH THE WALLS
>COLONY WEALTH UP x20
that was a fun time
iksyp wrote:>new tribe
>modded my game to make it better
>wtf why do all these raiders have guns, why are there 4 of them
>check colony wealth
>25k
well time to look thru my modlist to see which one is skyrocketing my wealth
Glitter tech is also notorious for being a prime example of bad balance.
Spoiler:
Hints:
------
Submitted by: sandstorm
The best way to get a girl/boy friend is to click on them say "hi" then push enter
then say "your cute" then push enter,wait until they say somthing back if they
don't go for another.
Wyzack wrote:I have been playing with so many mods for so long i actually have nothing of value to suggest for a vanilla player other than reevaluate why you are holding yourself back from the limitless potential of this game.
Particularily like anything that adds more aesthetic fortifications like trenches and embrasures, as well as manned turrets. Recently played with the Warhammer 40k overhaul as an outpost of imperial guardsmen, ended up running a tau labor camp in order to source minerals to create our wargear. Got bored and made a run for the landed ship since it was in a desert relatively close rather than polar ice caps a billion years away. Got stuck in, fought off waves of eldar and tau with the odd mechanoid wave in there until the ship was ready to launch and then escaped. Good fun. Probably going to try a Medieval times mod run with no outlanders pirates or mechanoids
hmu with your modlist
aight will post later today when i get home
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
EngamerAzari's real number one fangirl <3
certified good poster
>mods are finally all updated to 1.0
>start up a new save after carefully reenabling everything in meticulous order
>pawns don't sleep, will just work until passing out
>pawns don't do recreation and stress out
>pawn gets stuck in the "Fleeing" state and can't move even when drafted and even when downed/revived with dev mode
>quit and wait for mods to update again
That's the rimworld experience for me at this point
Davidchan wrote:mAI has been super buggy since 1.0 to the best of my knowledge, if you're using that there is a chance your pawn is bugged and flagged as a mAI.
nope, i dont use that one. im guessing my issue is from conflicts rather than any one mod, but honestly i'm not sure
Been playing this again, wish the guy who did the Syndicate Weapons/Classic mods would update to 1.0, I miss being able to hose down tribals with L6s and running in with eswords to finish off the survivors.
Davidchan wrote:Been playing this again, wish the guy who did the Syndicate Weapons/Classic mods would update to 1.0, I miss being able to hose down tribals with L6s and running in with eswords to finish off the survivors.
I consider myself a /tg/station historian. If you're interested in the server history at all, feel free to ask me and I'll try and get you an answer!#ConcurForever
Heard vaguely of this, is there a server browser or do I need friends? Doesn't look like there's one at a glance
There's direct connect and I believe a very basic server list, it uses the framework steam gives for hosting/connecting I believe. It has almost no sync issues with the vanilla game (caravan events/faction calling via comms console are disabled due to sync issues) and supports XML mods fully. Some DLL mods work too as long as the gameplay element they add have no external UI for players to interact with. The guy who made the mod went MIA but it was opensource so people already picked it up again and there's an unofficial API for making your mods multiplayer compatible.
It honestly feels like a vanilla feature with how well its done, I've had 3-4 hour sessions with 3 other friends with zero desync issues and we were able to come back to the save on a later date. Really fuckin' good mod.
Spoiler:
Hints:
------
Submitted by: sandstorm
The best way to get a girl/boy friend is to click on them say "hi" then push enter
then say "your cute" then push enter,wait until they say somthing back if they
don't go for another.