So how long...
- calzilla1
- Joined: Wed Jun 01, 2016 5:55 pm
- Byond Username: Calzilla1
So how long...
Before every one starts metaing the fuck out of the map
Life is too short for anything meaningful and too long for anything memeingful
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- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
- danno
- Joined: Wed Apr 16, 2014 5:07 pm
- Byond Username: Dannno
- Location: e-mail me if you want a pizza roll
Re: So how long...
Quality thread by a quality poster
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: So how long...
Map meta will depend entirely on multiple factors.
Currently our maps are about 255 x 255 tiles long, whereas the proposed map size, just for the ground layer, is 1000 x 1000. Being nearly four times the size of our current map, it'll be a lot harder to "meta" the map layout, double so if the map layout is made intentionally complicated and claustrophobic.
- Will the map be one giant pre-made map, fully randomly generated like Lavaland, or semi-randomly generated such as using pre-made chunks in random positions.
- Will item and resource spawns be pre-set or randomly placed
Currently our maps are about 255 x 255 tiles long, whereas the proposed map size, just for the ground layer, is 1000 x 1000. Being nearly four times the size of our current map, it'll be a lot harder to "meta" the map layout, double so if the map layout is made intentionally complicated and claustrophobic.
- Jazaen
- Joined: Mon May 04, 2015 9:16 pm
- Byond Username: Jazaen
Re: So how long...
>Nearly four times
Nearly sixteen times, since it's an area, so k is squared.
Nearly sixteen times, since it's an area, so k is squared.
I play:
SMAI-Reactivation (SybilAI)
SMAI-Revolutions (BagilAI): Endorsed by Poly, the Parrot! https://twitter.com/Poly_the_Parrot/sta ... 7588301825
Shannah Rader (Sybil geneticist)
Janette Hall (Bagil geneticist)
Also, I'm a Game Admin or something right now. You can tell me how I'm doing here
I seriously hope you don't make the same mistakes I have
SMAI-Reactivation (SybilAI)
SMAI-Revolutions (BagilAI): Endorsed by Poly, the Parrot! https://twitter.com/Poly_the_Parrot/sta ... 7588301825
Shannah Rader (Sybil geneticist)
Janette Hall (Bagil geneticist)
Also, I'm a Game Admin or something right now. You can tell me how I'm doing here
I seriously hope you don't make the same mistakes I have
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: So how long...
Me and my very early morning math skills.
Either way, I think the map needs some form of randomisation. I would suggest my chunk idea but I digress.
Either way, I think the map needs some form of randomisation. I would suggest my chunk idea but I digress.
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: So how long...
Yeah we can make a bunch of premade chunks that can fit neatly together in various ways and then get a road generator like how we generate caves to make a few paths. Bam, done.
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