Goof Gunsmithing
- John_Oxford
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Goof Gunsmithing
He test merged it, and as the gunsmithing nigger, here's my opinion
*Deconning the console on box and putting it back together creates a core RD console, this needs to be fixed.
*Lasers, Disablers, and Projectiles do piss poor damage of their respective types, and there is no way to change this
*There is a very limited amount of parts and types, and sometimes duplicate parts in the machines list, the spites, all thought modular, aren't really that great
*The placement of the items in the armory is a bit meh
goof im going to go do some work on this
im going to zip it and send it to you in a message, i want you to merge it for me since i dont know how, trust me it'll be great. ill post the changelog here
*Deconning the console on box and putting it back together creates a core RD console, this needs to be fixed.
*Lasers, Disablers, and Projectiles do piss poor damage of their respective types, and there is no way to change this
*There is a very limited amount of parts and types, and sometimes duplicate parts in the machines list, the spites, all thought modular, aren't really that great
*The placement of the items in the armory is a bit meh
goof im going to go do some work on this
im going to zip it and send it to you in a message, i want you to merge it for me since i dont know how, trust me it'll be great. ill post the changelog here
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- Armhulen
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- Deitus
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Re: Goof Gunsmithing
I personally think this has always been a bad idea and would see it removed. This is just goodchem with guns, ads tedium for no reason when something was perfectly fine and needed no changes
- oranges
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Re: Goof Gunsmithing
Why did you put this in spriting and mapping?
Can move it to code feedback if you want
Can move it to code feedback if you want
- Atlanta-Ned
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Re: Goof Gunsmithing
I'm not sure why this replaces EVERY GUN in the armory(game?). It could nicely compliment our existing weapon options. I think there's a happy medium to be struck there. The sprites also don't reflect the charge level or the mode (stun/disable/lethal), which makes it difficult to keep track of things. I do, overall, like it though.
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- ShadowDimentio
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Re: Goof Gunsmithing
Does anything mess with the charge rate or capacity of the guns? 'Cause I swear it takes longer.
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- imblyings
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Re: Goof Gunsmithing
new sprites have charge/mode indicators, goof just has to readd functionality for it
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- iamgoofball
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Re: Goof Gunsmithing
Working on it now, yeah
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Re: Goof Gunsmithing
The tasers Security starts with:
- Can't have seclites attached
- Have no indication of mode (stun/disable; previously yellow/blue)
- Have no indication of charge (i.e. you can't tell how many shots they have left)
Is this a hidden Sec nerf?
I love the concept, and the implementation isn't bad, but it's a little rough around the edges.
- Can't have seclites attached
- Have no indication of mode (stun/disable; previously yellow/blue)
- Have no indication of charge (i.e. you can't tell how many shots they have left)
Is this a hidden Sec nerf?
I love the concept, and the implementation isn't bad, but it's a little rough around the edges.
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Re: Goof Gunsmithing
it can be fixed, once goof gunsmithing is merged all the other coders can rush in to fix it
(DURING A CODE FREEZE, TOO!)
(DURING A CODE FREEZE, TOO!)
- Arianya
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Re: Goof Gunsmithing
Its really not wise to implement code with fundamental issues on the basis of "eh, someone else will probably fix it", that just leads to poor player experience and reverts.Armhulen wrote:it can be fixed, once goof gunsmithing is merged all the other coders can rush in to fix it
(DURING A CODE FREEZE, TOO!)
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Re: Goof Gunsmithing
goofcode either gets merged or dies on the spot, not that it justifies anything, you have a good point.
- calzilla1
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Re: Goof Gunsmithing
Post some of the new sprites
Life is too short for anything meaningful and too long for anything memeingful
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Re: Goof Gunsmithing
You have nailed goof's entire MO.Arianya wrote:Its really not wise to implement code with fundamental issues on the basis of "eh, someone else will probably fix it", that just leads to poor player experience and reverts.Armhulen wrote:it can be fixed, once goof gunsmithing is merged all the other coders can rush in to fix it
(DURING A CODE FREEZE, TOO!)
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Re: Goof Gunsmithing
You're right in theory but Armhulen has a point, since goofcrafting will be merged anyway, it's much better to merge it during a codefreeze so bugs will be fixed fasterArianya wrote:Its really not wise to implement code with fundamental issues on the basis of "eh, someone else will probably fix it", that just leads to poor player experience and reverts.Armhulen wrote:it can be fixed, once goof gunsmithing is merged all the other coders can rush in to fix it
(DURING A CODE FREEZE, TOO!)
- Arianya
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Re: Goof Gunsmithing
Or you know, coders will fix some of the 700 something other issues and ignore goofguns until they're reverted because people will be reluctant to be seen to be the person responsible for fixing goofguns while the creator himself tends not to do bugfixes and leaves it in favour of whatever new project.Grazyn wrote:You're right in theory but Armhulen has a point, since goofcrafting will be merged anyway, it's much better to merge it during a codefreeze so bugs will be fixed fasterArianya wrote:Its really not wise to implement code with fundamental issues on the basis of "eh, someone else will probably fix it", that just leads to poor player experience and reverts.Armhulen wrote:it can be fixed, once goof gunsmithing is merged all the other coders can rush in to fix it
(DURING A CODE FREEZE, TOO!)
I'll moderate my statement by saying that I dislike goofguns and it might be tinging my opinion of its viability if merged, it may be that as you say if goofguns are implemented now that they'll get bugfixes and be functional.
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Re: Goof Gunsmithing
I mean I agree it's a shitty move but if you're going to pull that you might as well do it during a freeze
- ShadowDimentio
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Re: Goof Gunsmithing
Gunsmithing is cool and I approve of having a job to do as warden besides keeping antags off my cock armory and occasionally processing prisoners that I can't just execute.
Also official petition to rename the thread to Goofcrafting
Also official petition to rename the thread to Goofcrafting
Spoiler:
- calzilla1
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Re: Goof Gunsmithing
NoShadowDimentio wrote: Also official petition to rename the thread to Goofcrafting
Life is too short for anything meaningful and too long for anything memeingful
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Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy
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Re: Goof Gunsmithing
Energy consumption is not balanced to upgraded cells or even basic cells at all. Roundstart tech you can increase laser ammo capacity 15 times. The super frame seems to take this even further
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- kevinz000
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Re: Goof Gunsmithing
As the self claimed bug-balance tester of this, I'm just going to repost my github comment.
Oh yeah, and John Oxford, if you think this isn't overpowered, kindly exit.For anyone who thinks this thing is a good, well balanced idea
1. https://gyazo.com/5877bb07076a2fcdbd5f666788cdfadd
2. You can spam a bluespace energy frame with lasers for about 2.5 minutes
3. If you add energy collapsers to it it doesn't change enregy cost so it just became a full auto laser cannon
4. KAs are completely redundent just get one of those and you're golden
5. roundstart explosive/meteorshot/hemorrage/incendiary assaultrifles/shotguns
6. A whole fucking host of other shit that I've observed that I'm not going to bother listing as it'll take a whole page.
7. 50 tile 2x speed tasers that stun for full amount
This is in a word, dumb. Good idea, bad implementation. It would take a metric shitload of balancing before this is anywhere ready to be merged unless you really want whoever has a gunlathe to own the server.
Can you tell me honestly if you even looked at the costs you put into the gunlathe, at all?
Bugtested even a little bit?
Even considered the balance implications?
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- calzilla1
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Re: Goof Gunsmithing
>Makes blob pretty much useless
There is absolutely no problem
There is absolutely no problem
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy
do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
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Re: Goof Gunsmithing
A shitload of this needs to be behind some sort of progression wall so it gets progressively enabled through the round. Or maybe make the gunlathe only operable by Mindshielded individuals or some shit. But it sure needs something because its fucking insane.
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- ShadowDimentio
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Re: Goof Gunsmithing
Balancing and fixes are needed but this is a cool, whole new system for the game.
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Re: Goof Gunsmithing
ShadowDimentio wrote:Balancing and fixes are needed but this is a cool, whole new system for the game.
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander
Deitus wrote:If your signature is scrollable it's too long and fucking obnoxious and you should feel bad
Link to my feedback thread. Go there.
PKPenguin321 wrote:I've been had by yet another tg boondoggle
- Luke Cox
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Re: Goof Gunsmithing
All of the different modules need to be locked behind R&D levels. The short and long barrels, semi-auto handle, and stun modules are the only things shat should be roundstart.
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Re: Goof Gunsmithing
this and/or no metal and glass roundstartLuke Cox wrote:All of the different modules need to be locked behind R&D levels. The short and long barrels, semi-auto handle, and stun modules are the only things shat should be roundstart.
- iamgoofball
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Re: Goof Gunsmithing
i think you all forget that R&D is completed within 5 minutes and materials are gathered within 5 minutes
and that any and all progression in this game doesn't matter because it will be QoL'd out of existance
and that any and all progression in this game doesn't matter because it will be QoL'd out of existance
This is still OP because it's a one hit kill gun.Luke Cox wrote:The short and long barrels, semi-auto handle, and stun modules are the only things shat should be roundstart.
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Re: Goof Gunsmithing
also damage numbers don't matter when tasers exist just saying
i'll totally remove bigger capacity frames though that was a balance test
i'll totally remove bigger capacity frames though that was a balance test
- iamgoofball
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Re: Goof Gunsmithing
you can't balance ss13 btw
i'd rather cater to the /k/ nuts who enjoy their time just doing the memes than people arguing balance
i'd rather cater to the /k/ nuts who enjoy their time just doing the memes than people arguing balance
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Re: Goof Gunsmithing
i'm cool with that but at least make assault rifles a bit better
- ShadowDimentio
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Re: Goof Gunsmithing
Here's a repost of my suggested gun parts from the old thread. Warning: Long and robust, like my cock vocabulary.
Outline: A gun consists of several parts, separated into categories, and a gun may hold only one part from each category, completed with a firing pin.
*BASE
*BARREL
*STOCK
MUZZLE
GRIP
SCOPE
ENERGY MODS
BALLISTIC MODS
The three categories marked with a * REQUIRE a part from the category to be present in the weapon, otherwise the gun WILL NOT FIRE.
Outline: A gun consists of several parts, separated into categories, and a gun may hold only one part from each category, completed with a firing pin.
*BASE
*BARREL
*STOCK
MUZZLE
GRIP
SCOPE
ENERGY MODS
BALLISTIC MODS
The three categories marked with a * REQUIRE a part from the category to be present in the weapon, otherwise the gun WILL NOT FIRE.
Spoiler:
Spoiler:
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Re: Goof Gunsmithing
i'll look into it famArmhulen wrote:i'm cool with that but at least make assault rifles a bit better
- Grazyn
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Re: Goof Gunsmithing
At this point I'm cool with anything that leaves at least a whiff of guncrafting to security without gating everything behind RnD
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Re: Goof Gunsmithing
iamgoofball wrote:i'll look into it famArmhulen wrote:i'm cool with that but at least make assault rifles a bit better
- Luke Cox
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Re: Goof Gunsmithing
When people do R&D. Also, you're forgetting that adrenals exist.iamgoofball wrote:i think you all forget that R&D is completed within 5 minutes and materials are gathered within 5 minutes
and that any and all progression in this game doesn't matter because it will be QoL'd out of existance
This is still OP because it's a one hit kill gun.Luke Cox wrote:The short and long barrels, semi-auto handle, and stun modules are the only things shat should be roundstart.
- Grazyn
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Re: Goof Gunsmithing
Quick question because I wasn't present during the latest merge test: I assume security gets his own gunlathe in the armory, is it synched to research? Or do you have to physically go to RnD to get the advanced parts?
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Re: Goof Gunsmithing
1 guncrafting is live on sybil RIGHT NOWGrazyn wrote:Quick question because I wasn't present during the latest merge test: I assume security gets his own gunlathe in the armory, is it synched to research? Or do you have to physically go to RnD to get the advanced parts?
2 you can sync it from the guncrafting console
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Re: Goof Gunsmithing
May be nice to have the completed gun change name to "gun" or something instead of "gun frame" which sounds kinda goofy
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- John_Oxford
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Re: Goof Gunsmithing
>not having prefabs for your charcters last name gun company
death rowe arms already has a full suite of weapons
death rowe arms already has a full suite of weapons
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Re: Goof Gunsmithing
goof if i gave you a long and thought out list of some of the best design concepts, balancing solutions and dynamic parts that tie in deep to other elements of the game that's so good it instantly makes /k/ommandos all over the world cum in their pants
would you actually code it and not just go "yeah cool john im gonna put more meme code in then though so you enjoy that"
would you actually code it and not just go "yeah cool john im gonna put more meme code in then though so you enjoy that"
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- iamgoofball
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Re: Goof Gunsmithing
get ahold of ma44 in #coderbus I put him in charge of fixing balanceJohn_Oxford wrote:goof if i gave you a long and thought out list of some of the best design concepts, balancing solutions and dynamic parts that tie in deep to other elements of the game that's so good it instantly makes /k/ommandos all over the world cum in their pants
would you actually code it and not just go "yeah cool john im gonna put more meme code in then though so you enjoy that"
- firecage
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Re: Goof Gunsmithing
Aka, he is to lazy to do balancing himself, so he is having other people to his job for him.
- ShadowDimentio
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Re: Goof Gunsmithing
Trivia: Writing all the code is much harder than tweaking a few numbers to placate the mindless masses. I'd say Goof got the raw end of the deal on that one.
Spoiler:
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Re: Goof Gunsmithing
I hate that you are correct.iamgoofball wrote: and that any and all progression in this game doesn't matter because it will be QoL'd out of existance
Voted best trap in /tg/ 2014-current
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Re: Goof Gunsmithing
If I have to be honest, at the moment I wouldn't mind if Goofs guncrafting PR is closed, and someone else picks the pieces up in the future and actually makes a working, balanced, and not-fucking-buggy system.
- iamgoofball
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Re: Goof Gunsmithing
Fuck you and die, old buddy old pal Firecage. I
"Wah wah it's unbalanced"
"Balance is shit and I hate it but okay fine I'll offload the balance to someone who knows what they're doing"
"I'm a whiny bitch who doesn't like change or compromise, so I'm going to demand it be closed anyways"
Fuck off to Bay already.
"Wah wah it's unbalanced"
"Balance is shit and I hate it but okay fine I'll offload the balance to someone who knows what they're doing"
"I'm a whiny bitch who doesn't like change or compromise, so I'm going to demand it be closed anyways"
Fuck off to Bay already.
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