I don't believe the argument that people don't like these maps because they haven't tried them or that there hasn't been enough feedback for them to iron out the issues holds any water. That's because it's been months (a year!!!) since Birdshot and Northstar have been added and they are still unpopular and generally disliked (as you can tell, because nobody is voting for them).
If 69% love 2 maps combined and 31% combined love the 3 other maps, than shouldn't that mean the two most popular maps get played 100% of the time, but instead that they get played 69% of the time.
This doesn't seem to work out in-game, in the past 2-3 days I've seen rotations of Icebox, Icebox, Tram or Northstar, Northstar and such. Considering that a very low percentage of players are voting for these maps, it doesn't make sense that there would be multiple back to back rounds featuring them.
The round I just showed you came after a Northstar, Northstar, Delta rotation, and then back to Northstar (during the height of Terry's pop).
I personally have tried these maps and I've decided I don't like them, so I simply log off. This wasn't a problem with the previous voting system where you'd get one of these maps served up so the people who like it can enjoy it but now you'll see the entirety of a server's peak pop hour be absorbed by these generally disliked maps, meaning when you're finally interested in playing, either the pop has dropped to 20 or you're busy.
Why should 93.3% of players have to play maps they don't like and aren't interested multiple times in a row because 6.7% want to play it, seems unfair. It's ok for there to be a Northstar or Icebox shift every 2-3 rounds since a minority of players do like those maps, and should be allowed to enjoy them, but this new system is just forcing down these maps down the throats of the playerbase (especially since rock the vote has been disabled).
If y’all don’t like the maps, make new ones. Don’t just play in delta or meta, because they are both cringe. Map making is not that hard, and you can make it a team effort.
Basically saying "If you don't like the maps I like, go make new ones, but don't play the maps you like, because I don't like them.", seems extremely bad faith.
Is also assuming that these players who are complaining because they don't have the time to sit around waiting for the map they like will spend that time making a new map because you won't let them play the already existing and well received maps.
i don't agree with the finite time argument though. we all have finite time. no one person's round is more important than anyone else's. we have 4 (technically 5 but we would have to unchain the basement to get to campbell) servers all running different maps.
Hey EU LRP player, don't like Northstar? Go play MRP, deadpop or TGMC if you're so stubborn.