Bottom post of the previous page:
The concept of security, as it is commonly understood, is intended to act as a barrier between an antagonist and their objectives. However, my observations on the subject suggest that security can often become an objective in and of itself. Antagonists may attempt to kill Security members to acquire equipment or other resources, and while minor incidents of this nature can be tolerated, more aggressive tactics such as proactively eliminating all members of the security department are unacceptable.While such behaviour is permissible on low roleplay (LRP) servers, where antagonists have the right to engage in "murderbone" behaviour, it is not acceptable on medium roleplay (MRP), where most antagonists, such as traitors or blood brothers, do not have the right to engage in such actions. The rationale for such behaviour is often framed in terms of future risk, with antagonists asserting that they must eliminate security personnel to prevent them from causing problems in the future. However, in most cases, security personnel are not even aware of the antagonist's status, nor trying to stop them (or being very bad at so), and as such, their elimination serves no practical purpose.
When incidents of this nature are reported, administrators often respond by stating that such behaviour is permissible under the rules of the game. However, it is important to remember that security exists as a counterbalance to antagonistic forces, and while they willingly assume risks to confront antagonists, they should not be subject to arbitrary violence when they are not actively interfering with the antagonist's objectives.
In conclusion, while antagonists may target security personnel when they are standing in the way of their objectives or acquiring equipment, indiscriminate elimination of the entire department undermines the counterbalance that security represents and also is just a smaller version of a murderbone. Such behaviour should be discouraged to ensure a fair and balanced gameplay experience.
TL;DR: RESTRICTED Antagonists (which are not allowed to murderbone) on MRP should not be allowed to destroy ALL OF THE SECURITY for almost no reason or as a preemptive measure to make sure "They won't cause trouble in future". They still must be allowed to kill Seccies, but not take ACTIVE/OFFENSIVE measure to kill ENTIRE department as that is just Murderbone Lite.