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Making the peacekeeper cyborg not useless

Posted: Sun Nov 13, 2016 3:47 am
by kevinz000
Peacekeeper cyborgs were a module meant to /break up/ fights by separating or otherwise physically IMPEDING a fight. They are not meant to be used to arrest or chase after people, but rather to prevent an assailant from chasing a human to harm them. But people are saying they're useless.
In any case, I'd love it if I could remove the ability for a PKborg to drag beepskies.
I can think of a few ways to make them useful.
1. Give them energy bolas again. This time they will not be rapid fire, self-remove after a second to a few seconds PROPERLY, take more energy to fire, and be more useful to break up a chase and less useful at chasing criminals. Somehow doing that is possible. Somehow.
2. Buff their existing tools to be good enough to break up fights. This is probably bad as it would be too powerful.
3. Give them a welding torch, so they can actually soak a bit of damage
4. Give them a "shield module". It won't completely block damage, just mitigate some. It will be more effective against projectile weapons as it already has tools to break up melee fights. Would have a high energy cost.
5. Five, but either projects something that lessens the damage of projectiles passing over, or projects a shield onto a human bean. Would have a high energy cost to maintain and protect.
6. Take away some of its single-target weapons and make them emag functions, and instead, give it more weaker but AOE weapons, like the harm alarm, so it can you know, actually break up a fight instead of being able to concentrate on one person to weaken and harass them.
7. Accept that it's a useless service borg 2.0 and give it more joke modules like the cookie dispenser.

Re: Making the peacekeeper cyborg not useless

Posted: Sun Nov 13, 2016 5:55 am
by PKPenguin321
leave it as is
wew wew human harm wew wew

Re: Making the peacekeeper cyborg not useless

Posted: Mon Nov 14, 2016 5:18 pm
by TheNightingale
Give it a stunbaton, disabler and a ziptie module.

Re: Making the peacekeeper cyborg not useless

Posted: Mon Nov 14, 2016 5:20 pm
by calzilla1
TheNightingale wrote:Give it a stunbaton, disabler and a ziptie module.

Re: Making the peacekeeper cyborg not useless

Posted: Mon Nov 14, 2016 5:21 pm
by lzimann
Do that and then add a config option so we can disable them aswell.

Re: Making the peacekeeper cyborg not useless

Posted: Mon Nov 14, 2016 5:23 pm
by Shaps-cloud
I, as well as I'm pretty sure many other people as well, were under the impression when they got merged that they were mostly a joke where their effectiveness at actually stopping harm basically stopped at running into people to push them apart and spamming *warn and cookies. Do we really want borgs getting back into actually breaking up conflict again?

Re: Making the peacekeeper cyborg not useless

Posted: Mon Nov 14, 2016 5:25 pm
by Wyzack
I mean some people certainly do, secborg removal was pretty controversial when it was happening. Anecdotally i feel like the game is a bit better off without them, although i would like to see tator AI winrates since they have been nixed

Re: Making the peacekeeper cyborg not useless

Posted: Mon Nov 14, 2016 5:42 pm
by Atlanta-Ned
Shap wrote:I, as well as I'm pretty sure many other people as well, were under the impression when they got merged that they were mostly a joke where their effectiveness at actually stopping harm basically stopped at running into people to push them apart and spamming *warn and cookies. Do we really want borgs getting back into actually breaking up conflict again?
EDIT:
Sec borg removal was the result of the usual anti-silicon bridage whining for 12 pages. I say keep peacekeeper borgs the way they are, purely out of spite.

Here's where they were first proposed, just for the sake of discussion.

Re: Making the peacekeeper cyborg not useless

Posted: Mon Nov 14, 2016 5:50 pm
by ShadowDimentio
Shap wrote:Do we really want borgs getting back into actually breaking up conflict again?
Yes. People got mad because they got outplayed and were bad, bring back secborgs as offense and peacekeepers as defense.

Re: Making the peacekeeper cyborg not useless

Posted: Mon Nov 14, 2016 6:14 pm
by Lumbermancer
Peaceborg needs to be able to break up conflict in a passive fashion. Make it unable to be pushed and moved, like a mech. Give it ability to lock down and project a shield around itself with a push off the button. It would render the borg immobile, but could be used not only to block a corridor, but also protect a person on the ground from harm, by rolling on it and shielding up (maybe even inject epi if person is in crit). Then give it ability to extend shields again in the line to the sides, so it can block a larger hallway and divide the warring sides.

Re: Making the peacekeeper cyborg not useless

Posted: Mon Nov 14, 2016 6:14 pm
by Armhulen
calzilla1 wrote:
TheNightingale wrote:Give it a stunbaton, disabler and a ziptie module.

Re: Making the peacekeeper cyborg not useless

Posted: Mon Nov 14, 2016 6:30 pm
by kevinz000
Armhulen wrote:
calzilla1 wrote:
TheNightingale wrote:Give it a stunbaton, disabler and a ziptie module.
No.

Re: Making the peacekeeper cyborg not useless

Posted: Mon Nov 14, 2016 6:31 pm
by kevinz000
Shap wrote:I, as well as I'm pretty sure many other people as well, were under the impression when they got merged that they were mostly a joke where their effectiveness at actually stopping harm basically stopped at running into people to push them apart and spamming *warn and cookies. Do we really want borgs getting back into actually breaking up conflict again?
I blame myself for not doing this earlier but I definitely didn't implement it correctly. They aren't meant to be useless except for hunting valids, which they are not meant to do.

Re: Making the peacekeeper cyborg not useless

Posted: Tue Nov 15, 2016 8:21 am
by Incomptinence
Give them a recharging pushing foam that pushes people apart and slips them if the keep wriggling like the worms they are.

Give them a built in projective interceptor that shoots down a certain number of shots with cooldown between intercepts to reduce killy killy.

If PKP's infectious abject weakness can't stand ranged bolas let them slap them onto people with a melee interaction.

Let them shoot a temporary balloon suit onto people without something in the suit slot that ablates some damage but will pop after a while or if it takes too much to prevent bubble boy tide.

Image
A SAFE ENOUGH SPACE FOR PKP?

Re: Making the peacekeeper cyborg not useless

Posted: Tue Nov 15, 2016 9:51 am
by Reece
That bubble actually sounds pretty cool,give them a zero G effect for thirty seconds, but make hitting them bounch them away.

Re: Making the peacekeeper cyborg not useless

Posted: Tue Nov 15, 2016 12:26 pm
by calzilla1
kevinz000 wrote:
Armhulen wrote:
calzilla1 wrote:
TheNightingale wrote:Give it a stunbaton, disabler and a ziptie module.
Yes.

Re: Making the peacekeeper cyborg not useless

Posted: Tue Nov 15, 2016 1:04 pm
by Gun Hog
Petition to re-enable Secborg, Peacekeeper has its own function (they are a middle-finger to the Secborg players) in crowd control and protection. If Secborg were a police officer, then Peacekeeper would be an overweight but adorable mall cop. Making the module's current features effective is the way to make PK borgs better, but they are NOT Secborgs, and should not function like one.

PK borgs will probably still be taken even if Secborgs are brought back. This is only a pipe dream, though. The community cannot handle Secborgs anymore, and the people in power will never return them.

Re: Making the peacekeeper cyborg not useless

Posted: Wed Nov 16, 2016 11:04 am
by kevinz000
Gun Hog wrote:Petition to re-enable Secborg, Peacekeeper has its own function (they are a middle-finger to the Secborg players) in crowd control and protection. If Secborg were a police officer, then Peacekeeper would be an overweight but adorable mall cop. Making the module's current features effective is the way to make PK borgs better, but they are NOT Secborgs, and should not function like one.

PK borgs will probably still be taken even if Secborgs are brought back. This is only a pipe dream, though. The community cannot handle Secborgs anymore, and the people in power will never return them.
bring it up with the headmins and ban everyone who think ignoring asimov as secborg is acceptable because they brought it on us R I P

Re: Making the peacekeeper cyborg not useless

Posted: Wed Nov 16, 2016 11:35 am
by Screemonster
Reece wrote:That bubble actually sounds pretty cool,give them a zero G effect for thirty seconds, but make hitting them bounch them away.
but if a lizard hits them they turn into a banana

Image

Re: Making the peacekeeper cyborg not useless

Posted: Wed Nov 16, 2016 11:36 am
by Incomptinence
Reece wrote:That bubble actually sounds pretty cool,give them a zero G effect for thirty seconds, but make hitting them bounch them away.
Perfect and I just thought up a name for it:
H.U.G.S.
Harm
Upending
Gel
Sphere

If the peacekeeper borg misses when firing the gel it makes a green radium like sludge mark because it being a load of slime also explains how it is shot and enveloping people.

Re: Making the peacekeeper cyborg not useless

Posted: Wed Nov 16, 2016 10:04 pm
by Reece
When emaged the bubble gets made a bright yellow and applies polyacid

Re: Making the peacekeeper cyborg not useless

Posted: Wed Nov 16, 2016 10:31 pm
by PKPenguin321
peacekeeper still needs a chainsaw emag module tbh

Re: Making the peacekeeper cyborg not useless

Posted: Thu Nov 17, 2016 3:51 am
by Jacough
PKPenguin321 wrote:peacekeeper still needs a chainsaw emag module tbh
A chainsaw module would have been a lot more fitting if we'd gone with the original sprite set someone made for it where it looked more like some kind of stuffed animal with a goofy smile rather than an actual borg. Looking back at that previous thread I still think it'd be hilarious if it could get an emag module that drugged you and made you drool and giggle.

Re: Making the peacekeeper cyborg not useless

Posted: Thu Nov 17, 2016 8:58 am
by Incomptinence
I suggested an egg rolling hacked module when it was originally proposed. Smoothed design turned deadly, be crushed under dem eggy curves as the peacekeeper tumbles across the station.

Re: Making the peacekeeper cyborg not useless

Posted: Thu Nov 17, 2016 10:33 am
by InsaneHyena
> Conversion round
> Or even traitor round
> Captain uploads Valadin/Validcop or even simple valid freeform
> Army of unstoppable secborgs hunts down every shadowling, thrall, cultist, gangster and brutally murders them on the spot
> It happened almost every goddamn round

Sure, let's go back to those times. It was so fucking fun!

Re: Making the peacekeeper cyborg not useless

Posted: Thu Nov 17, 2016 10:58 am
by kevinz000
InsaneHyena wrote:> Conversion round
> Or even traitor round
> Captain uploads Valadin/Validcop or even simple valid freeform
> Army of unstoppable secborgs hunts down every shadowling, thrall, cultist, gangster and brutally murders them on the spot
> It happened almost every goddamn round

Sure, let's go back to those times. It was so fucking fun!
get good and pkborgs are not secborgs
no, i'm not buffing them with the intention of a combat module.
i'm buffing them so they're not fucking completely useless and a joke.

Re: Making the peacekeeper cyborg not useless

Posted: Thu Nov 17, 2016 11:00 am
by Incomptinence
InsaneHyena wrote:> Conversion round
> Or even traitor round
> Captain uploads Valadin/Validcop or even simple valid freeform
> Army of unstoppable secborgs hunts down every shadowling, thrall, cultist, gangster and brutally murders them on the spot
> It happened almost every goddamn round

Sure, let's go back to those times. It was so fucking fun!
Hyperbolic tripe, I remember heaps of group antag rounds where playing AI melted into a chaotic mess because people were wholesale slaughtering each other in the streets while you were asimov. They were generally the worst to play as silicons.

As we get further from that fine normal time the exaggeration mounts among pond scum like you, cowering in your swaddling.

Re: Making the peacekeeper cyborg not useless

Posted: Sat Nov 19, 2016 5:06 am
by Aloraydrel
kevinz000 wrote:
InsaneHyena wrote:> Conversion round
> Or even traitor round
> Captain uploads Valadin/Validcop or even simple valid freeform
> Army of unstoppable secborgs hunts down every shadowling, thrall, cultist, gangster and brutally murders them on the spot
> It happened almost every goddamn round

Sure, let's go back to those times. It was so fucking fun!
get good and pkborgs are not secborgs
no, i'm not buffing them with the intention of a combat module.
i'm buffing them so they're not fucking completely useless and a joke.
quite sure the entire point of the meme egg borg was to be a joke to appeal to the crying sec borg players tbh

Re: Making the peacekeeper cyborg not useless

Posted: Sat Nov 19, 2016 5:17 am
by Limey
pkborg module that shits out emagged beepskies

Re: Making the peacekeeper cyborg not useless

Posted: Sat Nov 19, 2016 5:26 am
by Smoopadoop
aight here's my idea
peace berg gets the ability to project a "jail grid" in a 3x3 around it
anyone in it can't move out of the tile, and can't interact out of the tile. just imagine each tile being trapped in with 4 one-sided windows.
the borg can then choose to open some of the cells to let some people out, or let people navigate between cells by opening only some sides.

also give borg an epinephrine injector to stabilize people

Image

like this

Re: Making the peacekeeper cyborg not useless

Posted: Sat Nov 19, 2016 6:30 am
by Screemonster
Imagine locking down a corridor between the ops and the captain with that

Re: Making the peacekeeper cyborg not useless

Posted: Sat Nov 19, 2016 8:58 am
by Lumbermancer
oi that was my idea. copyright.

Re: Making the peacekeeper cyborg not useless

Posted: Sat Nov 19, 2016 2:50 pm
by firecage
We could always just re-enable Secborgs.

Re: Making the peacekeeper cyborg not useless

Posted: Sat Nov 19, 2016 8:13 pm
by Incomptinence
Aloraydrel wrote: quite sure the entire point of the meme egg borg was to be a joke to appeal to the crying sec borg players tbh
Except joke was too robust for the sentient salt entities who had sec borg removed so they NERFED A JOKE MODULE.

Re: Making the peacekeeper cyborg not useless

Posted: Sat Nov 19, 2016 8:54 pm
by Reece
Flashbang land mines.

Re: Making the peacekeeper cyborg not useless

Posted: Sat Nov 19, 2016 9:41 pm
by PKPenguin321
Reece wrote:Flashbang land mines.
We basically have these, the portable flasher doohickeys that sec has

Re: Making the peacekeeper cyborg not useless

Posted: Sat Nov 19, 2016 9:58 pm
by Reece
PKPenguin321 wrote:
Reece wrote:Flashbang land mines.
We basically have these, the portable flasher doohickeys that sec has
Hmm. A module that immobilises the PK borg but stuns people that get nearby.

Re: Making the peacekeeper cyborg not useless

Posted: Sun Nov 20, 2016 8:20 am
by Lumbermancer
PKPenguin321 wrote:
Reece wrote:Flashbang land mines.
We basically have these, the portable flasher doohickeys that sec has
There are also bwoink mines, they would probably be easy to code into flash mines.

Re: Making the peacekeeper cyborg not useless

Posted: Sun Nov 20, 2016 11:16 am
by Steelpoint
I always thought the Peacekeeper Cyborg was simply a Trojan Horse for eventually reimplementing the Security Borg in all aspects but name.

Most people, I think, approved of the Peacekeeper due to how useless it was at Peacekeeping, and that it was more of a joke.

Re: Making the peacekeeper cyborg not useless

Posted: Sun Nov 20, 2016 12:08 pm
by kevinz000
Steelpoint wrote:I always thought the Peacekeeper Cyborg was simply a Trojan Horse for eventually reimplementing the Security Borg in all aspects but name.

Most people, I think, approved of the Peacekeeper due to how useless it was at Peacekeeping, and that it was more of a joke.
I STRIVE TO BE A "STEELPOINT" BUT NOT A STEELPOINT.

Re: Making the peacekeeper cyborg not useless

Posted: Sun Nov 20, 2016 8:32 pm
by PKPenguin321
kevinz000 wrote:
Steelpoint wrote:I always thought the Peacekeeper Cyborg was simply a Trojan Horse for eventually reimplementing the Security Borg in all aspects but name.

Most people, I think, approved of the Peacekeeper due to how useless it was at Peacekeeping, and that it was more of a joke.
I STRIVE TO BE A "STEELPOINT" BUT NOT A STEELPOINT.
You've failed

Re: Making the peacekeeper cyborg not useless

Posted: Sun Nov 20, 2016 9:33 pm
by Cobby
have you tried going security instead of borg?

Re: Making the peacekeeper cyborg not useless

Posted: Mon Nov 21, 2016 7:12 am
by DemonFiren
PKPenguin321 wrote:
kevinz000 wrote:
Steelpoint wrote:I always thought the Peacekeeper Cyborg was simply a Trojan Horse for eventually reimplementing the Security Borg in all aspects but name.

Most people, I think, approved of the Peacekeeper due to how useless it was at Peacekeeping, and that it was more of a joke.
I STRIVE TO BE A "STEELPOINT" BUT NOT A STEELPOINT.
You've failed
You mean he's missing the steel-point?

Re: Making the peacekeeper cyborg not useless

Posted: Mon Nov 21, 2016 10:24 pm
by Armhulen
DemonFiren wrote:
PKPenguin321 wrote:
kevinz000 wrote:
Steelpoint wrote:I always thought the Peacekeeper Cyborg was simply a Trojan Horse for eventually reimplementing the Security Borg in all aspects but name.

Most people, I think, approved of the Peacekeeper due to how useless it was at Peacekeeping, and that it was more of a joke.
I STRIVE TO BE A "STEELPOINT" BUT NOT A STEELPOINT.
You've failed
You mean he's missing the steel-point?
usually you save the shitposting for the morning

but i see you're off the hooks

Re: Making the peacekeeper cyborg not useless

Posted: Mon Nov 21, 2016 11:10 pm
by kevinz000
Ugh I couldn't work on my peacekeeper Borg PR for like a week now. Will be done I assure you

Re: Making the peacekeeper cyborg not useless

Posted: Fri Nov 25, 2016 1:08 pm
by Cik
pls

Re: Making the peacekeeper cyborg not useless

Posted: Sat Nov 26, 2016 1:00 am
by kevinz000
I'm SRS I'll do it

Re: Making the peacekeeper cyborg not useless

Posted: Mon Nov 28, 2016 11:20 pm
by Supermichael777
give them a stun baton on long cooldown, longer then the stun

Re: Making the peacekeeper cyborg not useless

Posted: Tue Nov 29, 2016 12:11 am
by kevinz000
Supermichael777 wrote:give them a stun baton on long cooldown, longer then the stun
Oranges says no

Re: Making the peacekeeper cyborg not useless

Posted: Tue Nov 29, 2016 12:13 am
by Wyzack
M A I N T A I N E R A G E N D A