I'd like to put forward a clear proposal for AI capabilities and policy.
The remarks in question that will guide this (AKA the TL;DR):
Step 1- Make AI's more genuinely neutral toward antagonists.
This would involve:
A key reason many AI's assist Security is that they know who security is and what they need, and for a player, action is fun, and sitting on your hands is boring. The steps to solve this are:
The AI should assist security only under the circumstances of human harm, or a specific, non-countermanded order. In other words, the AI should only help Sec if there's an active murderboner, or security has requested a specific individual be tracked. This is accomplished by:
Around 90% of silicon policy revolves around "person A says A, B says B, who do I obey?" As a result, the trouble with the AI, from an antagonistic perspective, is that it is unpredictable. This is less of an issue for Security, because Security is inherently a reactive entity, and has the outside support and tools to respond to most problems the AI can cause them (though doing that can take a bit).This discourages the antagonist from collaborating with the supposedly-neutral AI, because he generally does not have the support, time, or tools to deal with the AI turning on him- it's safer to go it alone and deal with the AI if he has to. To that end, this simple system should be applied instead of case-by-case calls.
So that's the gist of it. The ideal way this plays out is to encourage more conflict with less killing- both antags and sec can manipulate the AI with ordermancy, but if either becomes a consistent killer, they turn the AI against them. If this works out, it would provide an easy lever for designers to adjust murderbone frequency with- just buff or nerf the AI. It doesn't affect non-murderboner antagonists, because the AI should be simultaneously working for both of them, but it makes murderboning harder/easier.
Also, looking over Silicon Policy, a substantial portion (net loss of words) could be replaced by the three-prong law-conflict test.