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Make Felinids Have A Harder Time Escaping Neckgrabs

Posted: Thu Mar 07, 2024 10:58 pm
by Higgin
Image

most felinid traits are nothing or actually work to your advantage

let's change it up a bit, fuck it, even make it like pushover or something idk

Re: Make Felinids Have A Harder Time Escaping Neckgrabs

Posted: Thu Mar 07, 2024 11:58 pm
by Blacklist897
If this is added i will make a felinid static

Re: Make Felinids Have A Harder Time Escaping Neckgrabs

Posted: Fri Mar 15, 2024 11:49 am
by DrAmazing343
Special text or mechanics for neckgrabs would be fucking hilarious. Pushover overall, though? I think I might have to retire my Felinid hunter. That would be a really difficult thing to deal with.

Re: Make Felinids Have A Harder Time Escaping Neckgrabs

Posted: Mon Mar 18, 2024 7:46 am
by oranges
i agree

Re: Make Felinids Have A Harder Time Escaping Neckgrabs

Posted: Mon Mar 18, 2024 5:05 pm
by Super Aggro Crag
Do felinids land on their feet after falling a z level

Re: Make Felinids Have A Harder Time Escaping Neckgrabs

Posted: Mon Mar 18, 2024 6:11 pm
by Jacquerel
Super Aggro Crag wrote: Mon Mar 18, 2024 5:05 pm Do felinids land on their feet after falling a z level
Yes, as do regular cats

Re: Make Felinids Have A Harder Time Escaping Neckgrabs

Posted: Mon Mar 18, 2024 9:18 pm
by feaster
Super Aggro Crag wrote: Mon Mar 18, 2024 5:05 pm Do felinids land on their feet after falling a z level
If you take freerunning quirk they fall flat