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SINGULARITY REPLACEMENT

Posted: Tue Apr 28, 2015 5:11 am
by Scones
SO MANY ROUNDS HAVE I SEEN CONSUMED BY THE ETERNALLY HUNGERING MAW OF 5-MINUTE SINGULOTH

seriously can we just get supermatter
or
SOMETHING

this is dumb

Re: SINGULARITY REPLACEMENT

Posted: Tue Apr 28, 2015 5:14 am
by Bombadil
Oh yeah Supermatter is so fun. It needs constant maintenance and a competent crew member to setup atmos. Wonderful idea really.

Also singuloth isn't that hard to stop from releasing if AI actually keeps a fucking eye on it

Re: SINGULARITY REPLACEMENT

Posted: Tue Apr 28, 2015 5:20 am
by Scones
intitial setup error seems to be the biggest issue with it, one small and somewhat innocent fuckup = round irreparably destroyed for everyone else unless you get extreme rng and it wanders empty space Z's forever

Re: SINGULARITY REPLACEMENT

Posted: Tue Apr 28, 2015 6:16 am
by MisterPerson
Scones wrote:intitial setup error seems to be the biggest issue with it, one small and somewhat innocent fuckup = round irreparably destroyed for everyone else unless you get extreme rng and it wanders empty space Z's forever
Have it start already set up, then.

Re: SINGULARITY REPLACEMENT

Posted: Tue Apr 28, 2015 6:47 am
by Balut
>Not wanting to bask in the gravitational, radioactive glory of lord singulo

Re: SINGULARITY REPLACEMENT

Posted: Tue Apr 28, 2015 6:58 am
by Ikarrus
I think I figured out why it keeps getting released. As an admin scones you should be able to tell why singularities get released.

https://github.com/tgstation/-tg-station/pull/9168

Re: SINGULARITY REPLACEMENT

Posted: Tue Apr 28, 2015 7:07 am
by Scones
Ikarrus wrote:I think I figured out why it keeps getting released. As an admin scones you should be able to tell why singularities get released.

https://github.com/tgstation/-tg-station/pull/9168
I already expressed my support and understanding of that but

Man I see so many sing releases just because of minor mistakes, like accidentally forgetting a gen or something

Re: SINGULARITY REPLACEMENT

Posted: Tue Apr 28, 2015 7:24 am
by Erbbu
A free Singulo is one of the most fun things in SS13. I am against replacing it.

Re: SINGULARITY REPLACEMENT

Posted: Tue Apr 28, 2015 8:44 am
by oranges
Wow you guys are disgustingly unrobust

Re: SINGULARITY REPLACEMENT

Posted: Tue Apr 28, 2015 8:58 am
by Bluespace
Where that tesla engine at

Re: SINGULARITY REPLACEMENT

Posted: Tue Apr 28, 2015 9:02 am
by oranges
>engineers not monitoring power
>engineers not doing their job
>engineers not using pacman to supplement power
>engineers not using solars

Re: SINGULARITY REPLACEMENT

Posted: Tue Apr 28, 2015 9:10 am
by Saegrimr
Next up, chef starts with a kitchen full of completed food in case they suck at cooking.

Re: SINGULARITY REPLACEMENT

Posted: Tue Apr 28, 2015 11:57 am
by RG4
Reason why Lord Singu would get released because you have either engineers who are just bad at their jobs or a traitor doing it for a shuttle call. If you want it to stop getting released onto the station then give it's own SMES off the main grid to prevent it from getting shut down if the main SMES are fucked or power sink.
IMO Supermatter is worse than lord Singu due the facts:
1. Needs to have constant watch on it, otherwise it explodes
2. Seriously it explodes any time I've ever seen it set up.
3. Disturbingly robust traitor weapon, sure the sing can be beaconed to an area but it can kill you too. SM can be dragged around and do MASSIVE aoe stuns to people.
4. Needlessly complicated if you're a new engineer or someone who never works with atmos at all.
SM can be a great alternative if someone knows how to work with it, sometimes being better than the sing, but has a high maintenance level that would turn most players off to it, where as with the sing you fill plasma tanks,bolt,wire, and set up the field and be done with it after that.

Re: SINGULARITY REPLACEMENT

Posted: Tue Apr 28, 2015 12:47 pm
by hanshansenhansson
RG4 wrote: 1. Needs to have constant watch on it, otherwise it explodes
Huh? I set up a SM engine in the HoS office with a space-cooling loop not long ago, did take no maintenance afterwards except dragging radiated Security Officers out of the equipment room. (Was a traitor Clown, pls no ban)

Still if that would be the case, it only explodes and fucks engineering. Not the entire station. Singularity is too powerful. You want a shuttle call? Cut two cables in engineering, everyone dies.

Re: SINGULARITY REPLACEMENT

Posted: Tue Apr 28, 2015 5:36 pm
by Loonikus
It takes literally no maintenance if you know how to set up a proper cooling loop. The only thing that stops us from really using the SM engine is that we still need a dedicated room in engineering for it.

And even if it did require maintenance, so what? If anything thats a good thing, since all engineers have to do now is set up the singularity in 5 minuted before they go greyyellowtide.

Re: SINGULARITY REPLACEMENT

Posted: Tue Apr 28, 2015 8:46 pm
by Ezel
Must be a Diamond powered engine

Re: SINGULARITY REPLACEMENT

Posted: Tue Apr 28, 2015 10:34 pm
by lumipharon
Ezel wrote:Must be a Diamond powered engine
The Superpacman or whatever the fuck it's called IS a diamond eating power source - make it via R&D.

SM engine is 100% stable if you've make a proper cooling/atmos setup (which, if it was a default engine, it would start with). It's only an issue because most of the time when people make one from scratch that make some dodgy crap that overheats and explodes after a while.

The upside of the SM engine is that while it can still explode (and cause mass hallucinations, incinerate anone that touches it etc), it won't completely and utterly destroy the entire station and end the round.

Re: SINGULARITY REPLACEMENT

Posted: Tue Apr 28, 2015 11:11 pm
by Bombadil
lumipharon wrote:
Ezel wrote:Must be a Diamond powered engine
The Superpacman or whatever the fuck it's called IS a diamond eating power source - make it via R&D.

SM engine is 100% stable if you've make a proper cooling/atmos setup (which, if it was a default engine, it would start with). It's only an issue because most of the time when people make one from scratch that make some dodgy crap that overheats and explodes after a while.

The upside of the SM engine is that while it can still explode (and cause mass hallucinations, incinerate anone that touches it etc), it won't completely and utterly destroy the entire station and end the round.
Frankly this thing is more likely to get taken into the bar and cause mass mayhem

Re: SINGULARITY REPLACEMENT

Posted: Wed Apr 29, 2015 7:26 am
by Not-Dorsidarf
Oh, if only we had the tesla engine to throw lightning bolts everywhere and electrify everything when you let it go

Re: SINGULARITY REPLACEMENT

Posted: Wed Apr 29, 2015 6:39 pm
by MisterPerson
Not-Dorsidarf wrote:Oh, if only we had the tesla engine to throw lightning bolts everywhere and electrify everything when you let it go
Move on. For your own sanity, please just move on.

Re: SINGULARITY REPLACEMENT

Posted: Wed Apr 29, 2015 6:50 pm
by onleavedontatme
The singularity eating the station is one of the most iconic and exciting round ends though.

Re: SINGULARITY REPLACEMENT

Posted: Wed Apr 29, 2015 7:52 pm
by Man_Shroom
The singularity should require some kind of upkeep, so that engineers will stay and tend to it and thus spot people releasing it/stop it from releasing itself. Also a way to shut it down fast.

Re: SINGULARITY REPLACEMENT

Posted: Wed Apr 29, 2015 8:39 pm
by onleavedontatme
Man_Shroom wrote:The singularity should require some kind of upkeep, so that engineers will stay and tend to it and thus spot people releasing it/stop it from releasing itself. Also a way to shut it down fast.
Being required to stay in one room for two hours, lest the station be destroyed/you banned, sounds riveting

Re: SINGULARITY REPLACEMENT

Posted: Wed Apr 29, 2015 9:27 pm
by oranges
It does need maintenance because the rad collectors can run out of plasma, the round is just never long enough anyway

Re: SINGULARITY REPLACEMENT

Posted: Fri May 01, 2015 12:24 pm
by Lumbermancer
Man_Shroom wrote:so that engineers will stay and tend to it and thus spot people releasing it/stop it from releasing itself.
Move security checkpoint to opposite of pacc, where hardsuits are in storage. Sec rarely stays within confines of his post, but still.

Make it easier to deal with singulo, if containment is sabotaged, it is very large, but not out yet.

https://en.wikipedia.org/wiki/Scram

Push an emergency button, to make auxilary ray gun shoot negative bluespace particles into singulo, reducing it's size and preventing from expanding, disappearing eventually. It could potentially work even when it's out already, but still in range of magical ray gun.

Re: SINGULARITY REPLACEMENT

Posted: Fri May 01, 2015 2:02 pm
by ohnopigeons
I have never had a 5-minute singulo in the shifts where I was an engineer/CE. Yes sometimes engineers make mistakes but these are easily resolved by engineers double-checking each others' work, just like in real life. Not to mention the giant time window the PA has before it actually spawns the singulo for any last-minute mistakes. In fact, generally speaking (for me), the only times the singulo gets released at all is if the shift has dragged on for so long or the station is in such disarray that the engineers and the AI don't pay attention to the engine. And AI's tend to be very good at catching singulo sabotage. Though at that point, the shuttle should have been called anyways.

Singulo is fine as is and a vital piece to the SS13 experience.

The problem isn't the singulos or the engineers, the problem is that you aren't playing engineer.
oranges wrote:Wow you guys are disgustingly unrobust

Re: SINGULARITY REPLACEMENT

Posted: Fri May 01, 2015 2:27 pm
by Jacough
Kor wrote:The singularity eating the station is one of the most iconic and exciting round ends though.
I'm inclined to agree with you since I've had some hilarious moments like the singularity eating the escape shuttle and everyone on it but that tends to be overshadowed when you have a couple of rounds in a row ruined because some incompetent faggots released the singularity round start

Re: SINGULARITY REPLACEMENT

Posted: Fri May 01, 2015 3:24 pm
by Steelpoint
Supermatter Generator is not only safer than a Singularity but can usually produce the same, if not more, power.

I think a SM Generator is a good goal for a good Engineering team/person in setting up a reliable, and safer, power source.

As other's have noted, the singularity is not only a very iconic power source. But far more destructive if let loose, and with the code/server changes to the game having reduced the lag a loose sing produces from 'killing the server' to 'its like I'm wearing nothing at all', this simply makes the sing even more attractive as a "fun!" power source.

Re: SINGULARITY REPLACEMENT

Posted: Fri May 01, 2015 3:29 pm
by Saegrimr
The problem with the Supermatter is nobody wants to set up an area to use it, and theres no sizable room to set one up in. Nobody has to pull the emitters and field gens into place, wrench/weld them down, build containment walls, pull the PA parts out of a box and Chips Challenge them into place and then lay the cable to the SMES. Singularity is a couple steps away from just being automatically on and running by itself at roundstart.

Honestly I kinda liked the old SMES placement, and the construction room off to the left would be a great framework for setting up a supermatter. Plus it was a pretty good cult base.

Re: SINGULARITY REPLACEMENT

Posted: Fri May 01, 2015 6:33 pm
by hanshansenhansson
This is all it took to set up the SM: (ran stable for 1h until AI went malf). The most difficult task is to get the shard from cargo.

Image

Why not give the CE a button to either choose sing or shard at the beginning of the shift? (Defaults to sing if no CE).

Re: SINGULARITY REPLACEMENT

Posted: Fri May 01, 2015 11:07 pm
by Not-Dorsidarf
Because fun is not allooooowed

Re: SINGULARITY REPLACEMENT

Posted: Sat May 02, 2015 12:36 am
by MeatShake
I never got why everything was conveniently set up for engineering sans like 4 steps which just serve to make the round start a monotonous ritual. Either put all the parts up in secure storage and give us multiple options or have it already started. I know how to set it up by heart but still fuck it up because its boring and I just wanna get it over with and yes one single misstep and 10 minutes later "SINGLO LOOSE!"

It would even be interesting if sometimes certain power sources were restricted to force innovation, I'm sure admins could do that themselves for fun during some rounds.

Re: SINGULARITY REPLACEMENT

Posted: Sat May 02, 2015 1:10 am
by Jacough
I had an idea a while back for a new power source of the station. Basically it'd be like some kind of weird nuclear power thing. I forget all the details about how it'd work but if you fucked up while setting it up or if it was tampered with it'd become unstable and periodically release huge waves of radioactive emissions throughout the station, dealing severe radiation damage to any poor fuck not fortunate enough to be in a safe place (ideally maintenance) during an emission. Emissions would also randomly cause normally harmless pets around the station to mutate into blood thirsty abominations and have a chance to do it to common items as well, giving them unique properties ranging from very dangerous (setting anyone who comes near them on fire) to beneficial (regenerating the health of anyone holding them). The same could happen to crew members albeit at a VERY low chance (talking like 5%). Emissions would continue unless some brave soul made the trip to stabilize the engine, which would more than likely be a one way ticket as the radiation surrounding the core would be EXTREMELY lethal and anomalies (including vortex, gravitation, atmospheric, and flux anomalies) would be present around it. So basically it could still be a potentially round ending thing if left alone BUT it could also be a source of interesting new loot and fun if someone's brave enough to try to stabilize the engine.



Yes, I totally stole a good portion of that from STALKER.

Re: SINGULARITY REPLACEMENT

Posted: Mon May 04, 2015 4:37 am
by Reimoo
^^
Not gonna lie. Zonestation 13? That sounds kinda fun.

Good luck getting someone to code it though.

Re: SINGULARITY REPLACEMENT

Posted: Mon May 04, 2015 7:45 am
by DemonFiren
Vortex anomalies, no thanks. Those would shut down the engine right quick.

Re: SINGULARITY REPLACEMENT

Posted: Tue May 05, 2015 1:22 am
by callanrockslol
Bluespace wrote:Where that tesla engine at
You need to kidnap a coder for that.
Kor wrote:The singularity eating the station is one of the most iconic and exciting round ends though.

Re: SINGULARITY REPLACEMENT

Posted: Wed May 06, 2015 3:51 am
by iyaerP
Jacough wrote:I had an idea a while back for a new power source of the station. Basically it'd be like some kind of weird nuclear power thing. I forget all the details about how it'd work but if you fucked up while setting it up or if it was tampered with it'd become unstable and periodically release huge waves of radioactive emissions throughout the station, dealing severe radiation damage to any poor fuck not fortunate enough to be in a safe place (ideally maintenance) during an emission. Emissions would also randomly cause normally harmless pets around the station to mutate into blood thirsty abominations and have a chance to do it to common items as well, giving them unique properties ranging from very dangerous (setting anyone who comes near them on fire) to beneficial (regenerating the health of anyone holding them). The same could happen to crew members albeit at a VERY low chance (talking like 5%). Emissions would continue unless some brave soul made the trip to stabilize the engine, which would more than likely be a one way ticket as the radiation surrounding the core would be EXTREMELY lethal and anomalies (including vortex, gravitation, atmospheric, and flux anomalies) would be present around it. So basically it could still be a potentially round ending thing if left alone BUT it could also be a source of interesting new loot and fun if someone's brave enough to try to stabilize the engine.



Yes, I totally stole a good portion of that from STALKER.

Fucking right. Fund it.

Re: SINGULARITY REPLACEMENT

Posted: Thu May 07, 2015 6:31 am
by RocKeD
oranges wrote:>engineers not monitoring power
>engineers not doing their job
>engineers not using pacman to supplement power
>engineers not using solars
I don't mean to intrude on this discussion but I think I might have come up with a solution to these problems: https://tgstation13.org/phpBB/viewtopic.php?f=9&t=3564.
Please let me know if I should not link my topics in someone else's topic.