Carp Befriending Stick

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Yes
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25%
Yes
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Yes
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No
6
9%
No
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9%
No
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9%
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Total votes: 69

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Drynwyn
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Carp Befriending Stick

Post by Drynwyn » #1034

I coded this while bored. It is a melee weapon that is created in R&D and requires Caroptoxin to create, as it is saturated by carp pheromones. On striking a carp, the carp becomes your friend. At present it uses the classic baton sprite, but if someone creates a good alternate sprite I'll use that.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
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Rockdtben
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Re: Carp Befriending Stick

Post by Rockdtben » #1040

What does it do after it becomes your friend?
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Hornygranny
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Re: Carp Befriending Stick

Post by Hornygranny » #1048

Wouldn't it be better if holding it made you have the same faction as carp, or something like that?
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Drynwyn
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Re: Carp Befriending Stick

Post by Drynwyn » #1066

Rock: It won't attack you, and you can pull it around.

HG: I considered it, but this adds a bit more risk since you have to close to melee range with the carp. At present time, it adds the player to the carp's list of friends.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
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Psyentific
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Re: Carp Befriending Stick

Post by Psyentific » #1082

This sounds like something that can only be hilarious.
I haven't logged into SS13 in at least a year.
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Reimoo
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Re: Carp Befriending Stick

Post by Reimoo » #1379

>pied piper clown leading a troop of carp down the hallway

Yes. We need this immediately.
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Psyentific
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Re: Carp Befriending Stick

Post by Psyentific » #1381

This means that you can have a pet carp, and you can feed assistants to your pet carp.

commit he
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Drynwyn
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Re: Carp Befriending Stick

Post by Drynwyn » #1415

He will be pr'd as soon as He is tested. THis will be done Friday.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
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ExplosiveCrate
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Re: Carp Befriending Stick

Post by ExplosiveCrate » #1453

Only if it has a chance to make the carp explode violently.
i dont even know what the context for my signature was
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Drynwyn
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Re: Carp Befriending Stick

Post by Drynwyn » #2034

Testing is partially done. The actual stick seems to work fine on regular carp.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
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Lovecraft
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Re: Carp Befriending Stick

Post by Lovecraft » #2036

Fund it.
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Re: Carp Befriending Stick

Post by Pandarsenic » #2078

1) Does it work on holocrap
2) If not, why not
3) Do you need a sprite I'll sprite this just tell me what you want it to look like
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Drynwyn
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Re: Carp Befriending Stick

Post by Drynwyn » #2096

1- I believe so. Holocarp are a child of carp AFAIK, and it checks for istype(carp). It might not work on laser-carp though, as I haven't looked at the code for them.

3. It'd be nice. Maybe a stick with a blob of purple stuff on the end?
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
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Drynwyn
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Re: Carp Befriending Stick

Post by Drynwyn » #2481

Last edited by Drynwyn on Wed Apr 30, 2014 1:09 pm, edited 1 time in total.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
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Kelenius
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Re: Carp Befriending Stick

Post by Kelenius » #2576

Drynwyn wrote:PR is up at https://github.com/NTStation/NTstation13/pull/503, with a note that it's untested.
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Drynwyn
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Re: Carp Befriending Stick

Post by Drynwyn » #2591

I'm mirroring the PR to /TG/ when it goes through on NT.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
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Pandarsenic
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Re: Carp Befriending Stick

Post by Pandarsenic » #2840

SPRITE TIME:

Image

Lots of stringy bits.
(2:53:35 AM) scaredofshadows: how about head of robutts
I once wrote a guide to fixing telecomms woohoo
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Drynwyn
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Re: Carp Befriending Stick

Post by Drynwyn » #2906

That looks awesome! Can you do the in-hands while I figure out how to add new sprites?
As a side note, the testing is done and everything works fine.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
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Pandarsenic
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Re: Carp Befriending Stick

Post by Pandarsenic » #3033

I'll have to figure out how 2 in-hands, and I'll probably want to anti-alias the carp stick a bit more, but yeah. I'll try to do that tonight.
(2:53:35 AM) scaredofshadows: how about head of robutts
I once wrote a guide to fixing telecomms woohoo
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peoplearestrange
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Re: Carp Befriending Stick

Post by peoplearestrange » #3069

Drynwyn wrote:I'm mirroring the PR to /TG/ when it goes through on NT.
Is this purely a NT server thing? or is it also a PR on /tg/?

If its not on /tg/ I'll move the topic to the NT subboard. Ta.
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Re: Carp Befriending Stick

Post by AseaHeru » #3077

I think it may be for both.
Indeed, it looks like it is for both.
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Drynwyn
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Re: Carp Befriending Stick

Post by Drynwyn » #3083

peoplearestrange wrote:
Drynwyn wrote:I'm mirroring the PR to /TG/ when it goes through on NT.
Is this purely a NT server thing? or is it also a PR on /tg/?

If its not on /tg/ I'll move the topic to the NT subboard. Ta.
The PR is not yet up on /TG/, as I don't want to have discussion over the same thing in two different places. After the NT pr is merged, a PR will go up on TG.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
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