im not saying all of them because how tf are you gonna make a unique effect for the t-ray, meson, etc huds but there is a ton of potential here for modules to be emagged and turned into rather menacing tools
see the quick carry module, its description states that its combat use has been locked, or the whatever the magnet things are for the loader modsuit, or the hook thingamajig you can research
the only issue i see really is that there's actually not that many modsuit modules
let traitors emag modsuit modules to give them unique effects
- saprasam
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- EmpressMaia
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Re: let traitors emag modsuit modules to give them unique effects
Resin mister - > flame thrower
Quick carry - > let's you lunge at people
Rad protection - > disables Rad protection (good for assassinating engies)
Cloak - > hide you from silicon view completely
Mag boot module - > let's you stomp people
Kinesis module - > let's you use it on people for a large power cost
Zero g module - > let's you disable gravity in a area
Quick carry - > let's you lunge at people
Rad protection - > disables Rad protection (good for assassinating engies)
Cloak - > hide you from silicon view completely
Mag boot module - > let's you stomp people
Kinesis module - > let's you use it on people for a large power cost
Zero g module - > let's you disable gravity in a area
- blackdav123
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Re: let traitors emag modsuit modules to give them unique effects
emag buffing crew equipment always results in antags being beheaded and crew passing around the emag
emag's functionality should be kept to sabotaging station equipment so the crew doesnt want to do that
emag's functionality should be kept to sabotaging station equipment so the crew doesnt want to do that
this one is a good example of how emag should effect modsuitsEmpressMaia wrote: ↑Fri Oct 14, 2022 4:49 pm Rad protection - > disables Rad protection (good for assassinating engies)
Weston Echard on Sybil
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Re: let traitors emag modsuit modules to give them unique effects
emag is a doodoo item
Voted best trap in /tg/ 2014-current
- Shadowflame909
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Re: let traitors emag modsuit modules to give them unique effects
goof was able to successfully nerf it by removing its door opening abilities. Thus a hacking device is all it is now
It needs this
Even if it wasnt for an emag they'd still kill the tator tot for the cool lightsaberblackdav123 wrote: ↑Fri Oct 14, 2022 7:29 pm emag buffing crew equipment always results in antags being beheaded and crew passing around the emag
emag's functionality should be kept to sabotaging station equipment so the crew doesnt want to do that
this one is a good example of how emag should effect modsuitsEmpressMaia wrote: ↑Fri Oct 14, 2022 4:49 pm Rad protection - > disables Rad protection (good for assassinating engies)
Just seeing someone with the cool junk module should be enough for sec to confiscate their cool hacked suit
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Re: let traitors emag modsuit modules to give them unique effects
its still doodoo, the design of the emag is to literally be a crutch for coders to put in neat-but-illicit sidegrades/sabotage methods at the cost of every other antag (including the ones that simply dont purchase the emag) from ever being able to access them.
Voted best trap in /tg/ 2014-current
- Pandarsenic
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Re: let traitors emag modsuit modules to give them unique effects
Now that we have Dynamic they can simply kill a traitor for the emag if they want it so much
(but idk it was probably cooler when anything being emagged meant there were traitors around)
(but idk it was probably cooler when anything being emagged meant there were traitors around)
(2:53:35 AM) scaredofshadows: how about head of robutts
I once wrote a guide to fixing telecomms woohoo
I once wrote a guide to fixing telecomms woohoo
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