It's true cyborgs don't feel like punishment, so what can be done for them to feel like punishment, or if not punishment then at least separate them significantly from the organic crew? I thought of this:oranges wrote:it's funny how borgs went from a punishment role to this
edit: oh dear page 3
- All cyborgs have a lawset inherited from master AI or default (as is currently);
- By silicon law, all cyborgs are forbidden to leave the interior of the AI satellite;
- Humans can request cyborg assistance under a concrete orders system;
- Cyborgs assigned an order can leave the AI satellite if their order so demands;
- After fulfilling their order the cyborgs must return to the AI satellite and remain there until given further orders;
- The Captain and all Heads and the AI can request cyborg assistance (give orders), nobody else has such access at roundstart;
- Cyborgs must obey all orders, no matter who in reality submits them (clown using stolen access is valid), as long as the orders don't conflict with their lawset. Their main silicon laws are primary;
- For the sake of the cyborg players and the objective of keeping them separated from regular, organic crew, orders must be concise and not round lasting. The captain cannot order cyborgs to bodyguard him for the duration of the round, but he can order them to bodyguard him while he investigates the science department. It is important that cyborgs leave their confinement, do thing they are told, and return to confinement as soon as possible;
- Cyborgs must ignore all orders that do not establish a clear objective to be accomplished, dismiss them as unclear and impossible to respond;
- Cyborgs cannot interfere with organic crew activities: if a security cyborg (or any type) sees security unloading lethals on criminal scum they cannot interfere if it is not part of their orders. The silicon laws should only prevent the cyborgs from action, not induce them to action, they cannot be provoked;
- Cyborgs are to be treated as instruments, as a means to an end, disposable but not to be trashed unnecessarily (ambushing a cyborg just for funsies).
The means with which orders are relayed and other details can be discussed.
I think this would accomplish turning cyborgs into a role of punishment and also keep them as a more unique role that isn't all access robot greyshirt. You would never see a cyborg about unless it was doing something it was requested to do, it is passing by you but not roaming aimlessly. When you request the assistance of a cyborg you can be sure you are getting a capable, specialized helping hand, assuming there are cyborgs available, and not scream fruitlessly into the telecomms for several minutes until you give up.