Are non-crew player controlled mobs valid?
- WarbossLincoln
- Joined: Wed Feb 10, 2016 11:14 pm
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Are non-crew player controlled mobs valid?
Title says it. I've heard different things from different people. My example is a player that turns himself into a monkey in genetics. Are they immediately valid. I do this a fair bit on slow rounds for the fun of it. But every time an npc is obviously player controlled some asshole assumes they are valid and tries to kill them. We don't do this with golems, why do we do it with other player mobs? I don't remember who it was but a long time ago an admin told me all player controlled non-crew were valid to be murdred FNR at all, and that seems to have stuck. It gets annoying when you're screwing around and some random crewman is like "OH MONKY ARE VALID, I CAN RUIN SOMEONE'S ROUND"
- Wyzack
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Re: Are non-crew player controlled mobs valid?
Does it bother anyone else that most people simply gauge every interaction with another player/being by whether or not they will be banned if they kill them? Would you all just murder everybody if you thought it was "Valid"? I am really starting to hate that word. This is a game you faggots, have fun in ways other than murder once in a god damn while
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- iamgoofball
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Re: Are non-crew player controlled mobs valid?
The way I see it:
Player in hostile mob, haha no you gonna die
Player in neutral mob, start shit get hit, otherwise we chill bro
Player in friendly mob, same as above
Player in hostile mob, haha no you gonna die
Player in neutral mob, start shit get hit, otherwise we chill bro
Player in friendly mob, same as above
- Saegrimr
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Re: Are non-crew player controlled mobs valid?
MUH "LOW" """"RP""""Wyzack wrote:Does it bother anyone else that most people simply gauge every interaction with another player/being by whether or not they will be banned if they kill them?
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- WarbossLincoln
- Joined: Wed Feb 10, 2016 11:14 pm
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Re: Are non-crew player controlled mobs valid?
This is how I approach things, but apparently not everyone does. The other day as a monkey I deconstructed the detective's window to get his camera and I stole his locked cabinet. A non-antag chemist who made a spray bottle of thermite at round start started spraying it at me and trying to light me on fire. I eventually weldered him to death after washing off the thermite but still. I could see smacking the monkey around for that, but dousing him in thermite when he hasn't actually hurt anyone is a little rude.iamgoofball wrote:The way I see it:
Player in hostile mob, haha no you gonna die
Player in neutral mob, start shit get hit, otherwise we chill bro
Player in friendly mob, same as above
Apparently not. I have a goal, I've never reached it yet though. I want to be a monkey and get photos of myself with each head of staff. I keep getting murderboned by random doctors/clowns/anyone bored. The closest I got was one round I had the Captain, HOP, CMO, and HOS. Couldn't get to the RD before some assistant beat me to death with an extinguisher cause I was a monkey.Wyzack wrote:Does it bother anyone else that most people simply gauge every interaction with another player/being by whether or not they will be banned if they kill them? Would you all just murder everybody if you thought it was "Valid"? I am really starting to hate that word. This is a game you faggots, have fun in ways other than murder once in a god damn while
- Xhagi
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Re: Are non-crew player controlled mobs valid?
Part of me wants to bwoink people who do that just to inquire 'why'd you kill the player controlled Ian/monkey/crate/etc.' More out of curiousity than an attempt to ban them, see why this sort of mentality happens.
But it's not really bwoinkable and give how surprising an admin message can be it'd probably be frowned upon.
But it's not really bwoinkable and give how surprising an admin message can be it'd probably be frowned upon.
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- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
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- Location: >using suit sensors
Re: Are non-crew player controlled mobs valid?
Any monkey in an area remotely considered off limits to an assistant should expect to be killed, as your ventcrawling abilities don't include people having to let you use it unchallenged in their departments.
My suggestion is, if you want to monkey yourself, tell the station or a coworker beforehand so they know not to kill you/tell everyone else on the radio that it's you when someone reports seeing a sentient monkey. You know, common sense procedures one would do when turning themselves into an animal.
My suggestion is, if you want to monkey yourself, tell the station or a coworker beforehand so they know not to kill you/tell everyone else on the radio that it's you when someone reports seeing a sentient monkey. You know, common sense procedures one would do when turning themselves into an animal.
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- WarbossLincoln
- Joined: Wed Feb 10, 2016 11:14 pm
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Re: Are non-crew player controlled mobs valid?
I don't think telling the crew would mean anything. Like a week ago the HOP killed a traitor who left his PDA unlocked with enough points left to buy a holoparasite. He told command and common multiple times that he took it from a traitor and was going to give himself a holoparasite. They still lynched him when someone saw him with the holo.
I'm not talking about breaking into sec(that one example with the detectives camera I did), but what about just walking around the halls? Also, you can't vent crawl with items so you can't really rob people. I agree if you're fucking with dangerous stuff that's one thing, but if you pop out of a vent in medbay and wave to people it's extremely dickish for an assistant to spear you to death.
To me, it just screams of someone getting a boner by taking someone out of the round just because they won't get banned for it. Once in awhile it's just a little annoying, but when it happens 2-3 times less than 5 minutes of being a monkey, while just walking through the hall, it starts being infuriating.
I'm not talking about breaking into sec(that one example with the detectives camera I did), but what about just walking around the halls? Also, you can't vent crawl with items so you can't really rob people. I agree if you're fucking with dangerous stuff that's one thing, but if you pop out of a vent in medbay and wave to people it's extremely dickish for an assistant to spear you to death.
To me, it just screams of someone getting a boner by taking someone out of the round just because they won't get banned for it. Once in awhile it's just a little annoying, but when it happens 2-3 times less than 5 minutes of being a monkey, while just walking through the hall, it starts being infuriating.
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- Joined: Sun Apr 24, 2016 6:04 am
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Re: Are non-crew player controlled mobs valid?
Do you mean the mob type or the mob's player behavoir? Because if it's the latter enjoy getting chucked out an airlock by an angry xenobiologist.iamgoofball wrote:The way I see it:
Player in hostile mob, haha no you gonna die
Player in neutral mob, start shit get hit, otherwise we chill bro
Player in friendly mob, same as above
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- Confined to the shed
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Re: Are non-crew player controlled mobs valid?
The "valid" behavior is why so many of our players left to Lifeweb. People shouldn't ask if it's valid but if there's any point to killing something.
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Re: Are non-crew player controlled mobs valid?
>so many of our players left to lifeweb
>we have more players than ever
shut your cakehole, the people who went to lifeweb went because it was new and exciting
>we have more players than ever
shut your cakehole, the people who went to lifeweb went because it was new and exciting
- PKPenguin321
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Re: Are non-crew player controlled mobs valid?
yeah p much only guys that permanently left to lifeweb were already permabanned here
kinda says a lot about that place
kinda says a lot about that place
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i have three other top secret characters as well.
tell the best admin how good he is
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Re: Are non-crew player controlled mobs valid?
What I was saying was that people who only look at things in shades of valid are shitty people who have been removed. No offense to the OP of course since this is a genuine question, but yeah.
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Re: Are non-crew player controlled mobs valid?
Yeah, this actually happens. Some people just kill everything as long as its not a crew member.Wyzack wrote:Does it bother anyone else that most people simply gauge every interaction with another player/being by whether or not they will be banned if they kill them? Would you all just murder everybody if you thought it was "Valid"? I am really starting to hate that word. This is a game you faggots, have fun in ways other than murder once in a god damn while
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- Joined: Fri Mar 20, 2015 5:07 pm
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Re: Are non-crew player controlled mobs valid?
Truth. I've even been killed as a Central Command Official once or twice by non-antags, just because 'hurr durr they're not crew they must be valid'.Scott wrote:Yeah, this actually happens. Some people just kill everything as long as its not a crew member.Wyzack wrote:Does it bother anyone else that most people simply gauge every interaction with another player/being by whether or not they will be banned if they kill them? Would you all just murder everybody if you thought it was "Valid"? I am really starting to hate that word. This is a game you faggots, have fun in ways other than murder once in a god damn while
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- Joined: Mon Jan 25, 2016 2:03 am
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Re: Are non-crew player controlled mobs valid?
The only person I`ve lynched was a lizard captain that centcom has sent over to us. Everyone knew that centcom doesn`t have lizard heads so the entire crew joined in. He `Reeeee``d so hard. Or had a valid reasoning for lynching, like a golem killing their master.TheNightingale wrote:Truth. I've even been killed as a Central Command Official once or twice by non-antags, just because 'hurr durr they're not crew they must be valid'.Scott wrote:Yeah, this actually happens. Some people just kill everything as long as its not a crew member.Wyzack wrote:Does it bother anyone else that most people simply gauge every interaction with another player/being by whether or not they will be banned if they kill them? Would you all just murder everybody if you thought it was "Valid"? I am really starting to hate that word. This is a game you faggots, have fun in ways other than murder once in a god damn while
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Re: Are non-crew player controlled mobs valid?
Seems like that should be a bannable offense in my opinion if the person doing the killing is a nonantag. ERTs and COs are generally supposed to be high level members of command and sent to either fix shit up or do some harmless gimmick. Pretty much the opposite of a death squad. The only reason I can see people going out of their way to kill them as nonantags is to be a total dick.TheNightingale wrote:Truth. I've even been killed as a Central Command Official once or twice by non-antags, just because 'hurr durr they're not crew they must be valid'.Scott wrote:Yeah, this actually happens. Some people just kill everything as long as its not a crew member.Wyzack wrote:Does it bother anyone else that most people simply gauge every interaction with another player/being by whether or not they will be banned if they kill them? Would you all just murder everybody if you thought it was "Valid"? I am really starting to hate that word. This is a game you faggots, have fun in ways other than murder once in a god damn while
- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
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Re: Are non-crew player controlled mobs valid?
If the CC member isn't an antag or acting like an antag, then... why is randomly lynching them okay?
- kazeespada
- Joined: Wed Jan 21, 2015 4:29 am
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Re: Are non-crew player controlled mobs valid?
I gave been lynched as a pet for so many reasons. One of the worst was some asshole who chased me ruthlessly when i was espeon runtime.
Also killing an official centcom officer should be bannable or a traitor one without having good evidence.
Also killing an official centcom officer should be bannable or a traitor one without having good evidence.
- WarbossLincoln
- Joined: Wed Feb 10, 2016 11:14 pm
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Re: Are non-crew player controlled mobs valid?
I turned into a monkey once and was immediately set upon by 3 random scrubs when I walked out of medbay. The bartender saved me and kept me behind the bar. I ahelped their lynching but some admin(it was a long time ago) just said monkeys are always valid.
- starmute
- Joined: Mon Feb 29, 2016 4:48 pm
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Re: Are non-crew player controlled mobs valid?
Random lynching of non crewman antags is perfectly legal. Sorry to ruin your special snowflake round but if you get spawned into a "special role" then its the same as being a PAI. You can be wiped at any time.
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Re: Are non-crew player controlled mobs valid?
Says the animefag.starmute wrote:special snowflake
- ThanatosRa
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Re: Are non-crew player controlled mobs valid?
kazeespada wrote:I gave been lynched as a pet for so many reasons. One of the worst was some asshole who chased me ruthlessly when i was espeon runtime.
Also killing an official centcom officer should be bannable or a traitor one without having good evidence.
Honestly, why aren't the chucklfucks that kill Centcom Officials just BSA'd into oblivion? Honestly it's Justifiable ICly.
my forum gimmick is that no one knows who i am
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u a bish
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- iamgoofball
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Re: Are non-crew player controlled mobs valid?
because it's piss easy to pretend to be a centcom official nowadaysThanatosRa wrote:kazeespada wrote:I gave been lynched as a pet for so many reasons. One of the worst was some asshole who chased me ruthlessly when i was espeon runtime.
Also killing an official centcom officer should be bannable or a traitor one without having good evidence.
Honestly, why aren't the chucklfucks that kill Centcom Officials just BSA'd into oblivion? Honestly it's Justifiable ICly.
- ThanatosRa
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Re: Are non-crew player controlled mobs valid?
Yea, I suppose that's a good point.iamgoofball wrote:because it's piss easy to pretend to be a centcom official nowadaysThanatosRa wrote:kazeespada wrote:I gave been lynched as a pet for so many reasons. One of the worst was some asshole who chased me ruthlessly when i was espeon runtime.
Also killing an official centcom officer should be bannable or a traitor one without having good evidence.
Honestly, why aren't the chucklfucks that kill Centcom Officials just BSA'd into oblivion? Honestly it's Justifiable ICly.
my forum gimmick is that no one knows who i am
gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
- starmute
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Re: Are non-crew player controlled mobs valid?
Ad hominemScott wrote:Says the animefag.starmute wrote:special snowflake
Irrelevant.
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
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Re: Are non-crew player controlled mobs valid?
If you kill a legit Centcomm Official without clearing it with Central first (Unauthorised public lynchings cost them a lot of paperwork), you are not allowed to complain when The Man comes a-knockin'
- Not-Dorsidarf
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Re: Are non-crew player controlled mobs valid?
I gotta admit that if an authority figure kills an official "Because non crew = antag" I'll usually send in a deathsquad or blow them up. If the official was a shitter and sec beat them to death/antag got them killed/whatever I'll usually just send in another official with the mission "Find out what happened to the last one"
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
- Grazyn
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Re: Are non-crew player controlled mobs valid?
I've seen centcomm officials slipped/stunned/tossed around as soon as they set foot on the station before, probably to test if it's a "robust" player playing them or just a random nobody, if the official can't hold his ground then he's eventually harassed to death.
Anyway, this matter was already discussed here some time ago and the general consensus was that xenobio mobs are always valid even if non-hostile and golems too fall under the same category. Monkeys, there's another matter, but I think that a disrupting monkey (as in, a monkey breaking into places and stealing stuff) should be valid as well
Anyway, this matter was already discussed here some time ago and the general consensus was that xenobio mobs are always valid even if non-hostile and golems too fall under the same category. Monkeys, there's another matter, but I think that a disrupting monkey (as in, a monkey breaking into places and stealing stuff) should be valid as well
- starmute
- Joined: Mon Feb 29, 2016 4:48 pm
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Re: Are non-crew player controlled mobs valid?
Considering changeling rounds are back: Monkeys should be valid.Grazyn wrote:I've seen centcomm officials slipped/stunned/tossed around as soon as they set foot on the station before, probably to test if it's a "robust" player playing them or just a random nobody, if the official can't hold his ground then he's eventually harassed to death.
Anyway, this matter was already discussed here some time ago and the general consensus was that xenobio mobs are always valid even if non-hostile and golems too fall under the same category. Monkeys, there's another matter, but I think that a disrupting monkey (as in, a monkey breaking into places and stealing stuff) should be valid as well
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