Lowpop murderboner is getting bad.

callanrockslol
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Lowpop murderboner is getting bad.

Post by callanrockslol » #131221

Bottom post of the previous page:

When there's less than 20 people on you can almost guarantee that someone will take out the only head and drag the round on for over an hour as they meticulously kill everything.

Can it just be a rule that before when you are killing absolutely everyone on lowpop you have to call the shuttle? Or have the shuttle forcecall if the only person alive is an antag or something?
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Murazor
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Re: Lowpop murderboner is getting bad.

Post by Murazor » #138576

Simple solution, add an automatic script for when 80% of the station is dead or converted that spawns either an ERT/deathsquad event satisfies the murderbones, and gives the unrobust a chance for some payback. And if all of them die. Then call the shuttle at 0:01 seconds.


All it takes to stop a murderboner is a good taser shot/slip/bomb. If people can't do that then they should get better at the game, rather then demanding the game downgrade itself to suit their needs.
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Re: Lowpop murderboner is getting bad.

Post by srifenbyxp » #138597

To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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Re: Lowpop murderboner is getting bad.

Post by iamgoofball » #138611

What lowpop? We don't have lowpop anymore.
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