Bottom post of the previous page:
So I've been thinking a lot about this.Mostly the amount of roleplay is kept fairly in balance with good players, fresh unburnt out players and new interesting code that adjusts the dynamic. But we're now heading backwards again as the new player tide slows down and people become burnt out or get bored.
/tg/ is an MRP (medium roleplay), despite most of Terry thinking its a LRP, our "style" has always been MRP. The balance between goon and bay etc etc.
My real question is this; What can we do to encourage and improve roleplay? I want to hear ideas. Maybe you think its a mechanical one, maybe its pushed by a group of regular players, maybe its a policy change, maybe its more events with structure. I want actual ideas that we can put forward to the headmins and the coders in order to actually get some interesting roleplay back into the game.