Page 2 of 3

Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Tue Feb 20, 2024 9:49 am
by 8bot

Bottom post of the previous page:

viewtopic.php?f=23&t=35811
no u don't get it my event is that u do what i say and i kill you

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Wed Feb 21, 2024 1:50 am
by iansdoor
Indie-ana Jones wrote: Wed Feb 21, 2024 1:44 am
Timberpoes wrote: Tue Feb 20, 2024 8:37 pm viewtopic.php?p=687164#p687164

Different scenario, was an appeal with poor ticket conduct.
Not the one I was thinking of: viewtopic.php?p=672539
Oh. Ah. What!

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Wed Feb 21, 2024 3:57 am
by TheLoLSwat
wow that was fast, and we also even got our first of many dendypost. W headmins

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Wed Feb 21, 2024 4:17 am
by PapaMichael
Offtopic, but the "no admin complaints for events" rule should just be stricken at this point, since it's blatantly clear that
  • Admin banning conduct and admin button pushing are plausibly the only two major source of potential complaints, and "admin banning conduct" gets eyes on it from headmin review ban appeals anyway
  • There is no clear line when "admin button pushing" becomes an "admin event"
  • If a complaint is justified, everyone seems fine with ignoring the fact that the complaint came from an event and will give it reasonable consideration anyway
  • The rule is from 2015 (!!!), jeez
  • I'm not convinced it even reduces the amount of closed complaints

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Wed Feb 21, 2024 4:19 am
by Sightld2
Constellado wrote: Tue Feb 20, 2024 10:28 pm
Blacklist897 wrote: Tue Feb 20, 2024 9:53 pm
Timberpoes wrote: Tue Feb 20, 2024 9:43 pm We can't even take random rolls we were tangentially involved in the spawning of. If you go in asay and say like "man, this is boring, we should spice this up" and another admin then slams spawn blob - you'd almost certainly get a slap and a warning from a headmin if you signed up for and got that blob roll even though it was spawned by another admin.
bmon and his wizard rolls....... :evil:
I don't think bmons wizard rolls was spawned in by another admin though.

I wasn't in this round but I will say it looked like some people involved did have fun, but I assume it was the people that did not get merked by the ERT. Which... Yeah, friendships aside... it does look bad not gonna lie. TG is, as what timber says, a place for player first, and discourages admins acting in this way. It can be fun for some players having the occasional admin fun but I think it should be more curated story type events or really funny silly things that doesn't look like admin statics throwing their power.

I will be sad if Drag gets deadminned, but I don't think it's unfair, per se. The server culture is different to the other ones Drag has adminned in.

Manuel needs more events that are not just send official or inspector down.

You can have your admin fun by changing the sprite of an object and giving it anomalous or funny effects like what they do in Sybil. I miss seeing funny things like that.

Mind you I think I missed a recent round where SpongeBob showed up.
Yeah I feel like an inspector is scarcely even an event to begin with. I don't think it's entirely fair to defend this with the events shield, and the argument "No one else complained" is kinda moot given no one else would have reason to be upset.

I think this case wouldn't be so bad if there were an actual, good reason to send an ERT. In this case, it's like Timonk said, if I saw someone RR an Ai over something like this I'd be PMing them asking how they got to that point and discuss if that was entirely fair escalation. If the Ai was doing something actually egregious and fair enough to be struck down I really think it'd be fine.

Heck I'll go ahead and self report on a similar situation with me a week or two ago (Free admin complaint/batcave on me for anyone reading):
I was planning an event that involved finding the "most intelligent crewmember" on the station to solve a "top secret CC problem"
I hopped on down to find candidates, pit them against one another with Trivia, Math, Riddles, etc.
I was on the bridge meeting with command to get candidates when a Rat King most disturbingly licked me. So what do I do's? I shoot the Rat. Ded on the spot.
Later on I revive him anyways, but either way, some time passes and my beloved Jeffery D. Gaimen :heart: arrests me for the murder of the Rat King and leaves me in the holding cell for a bit where IIRC Tiders strip my gear and welp It's deathsquad time.
It was funny when like 10 minutes later Jeff pops in on me having beaten one of the squad and asks me, "Why'd you kill the Rat anyways?"
"He licked me a ton"
"Huh, well that's actually pretty fair-"
then we're both gunned down by pulse rifle fire

I guess that's effectively the same thing, calling an ERT to handle my own IC issue. But at the same time like, I don't think anyone was upset or surprised by what happened? I don't think my response was nearly as disproportionate. Everything made sense to all involved.

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Wed Feb 21, 2024 4:28 am
by kinnebian
i dont recall ever seeing a headmin council of four, thats a first!
im glad thatd drag didnt get deadminned theyre a good person and i believe in them to own their fuckup and move on with it

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Wed Feb 21, 2024 4:30 am
by datorangebottle
We need more admin events like this:
EXTREMELY LOW QUALITY METAL GEAR.png

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Wed Feb 21, 2024 4:32 am
by kinnebian
i once held a stupid cook off to settle a feud two people had escalated to CC and played a faux gordon ramsay that was fun

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Wed Feb 21, 2024 4:34 am
by oranges
PapaMichael wrote: Wed Feb 21, 2024 4:17 am Offtopic, but the "no admin complaints for events" rule should just be stricken at this point, since it's blatantly clear that
it's modern headadmin teams are too much of cowards to just point at it an dclose all event complaints no matter what.

a recipe for ensuring the admin team is full of the most no fun bastards ever, which is already happening.

People complaining about admins who run events are the same ones who complain when the no fun police squad ban them for their "epic RP" they did, but they dont realise they are creating the very environment that will kill them.

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Wed Feb 21, 2024 6:39 am
by Archie700
oranges wrote: Wed Feb 21, 2024 4:34 am
PapaMichael wrote: Wed Feb 21, 2024 4:17 am Offtopic, but the "no admin complaints for events" rule should just be stricken at this point, since it's blatantly clear that
it's modern headadmin teams are too much of cowards to just point at it an dclose all event complaints no matter what.

a recipe for ensuring the admin team is full of the most no fun bastards ever, which is already happening.

People complaining about admins who run events are the same ones who complain when the no fun police squad ban them for their "epic RP" they did, but they dont realise they are creating the very environment that will kill them.
This is completely offbase and rubbish.

I know people love admin events but they should not be an excuse to directly interfere with the round as an adminned player, nor should it be seen as an obligation by admins.

I do events sometimes, but those are more of the "power up a single player and crew gets warning" or "give them a task and see what they do, then react accordingly". Neither of those involve me literally going down into the round and interacting with players directly. If fact, if I do want to interact directly, I would want another admin managing my own event because that way that other admin can act based on what happened and what he thinks is fair.

At the point you're using admin powers or admin-spawned equipment in reaction to something that happened to your player character in the round, it potentially crosses the threshold into admin cheating. Potentially because it depends on the context and how you go about it.

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Wed Feb 21, 2024 9:16 am
by chocolate_bickie
kinnebian wrote: Wed Feb 21, 2024 4:28 am i dont recall ever seeing a headmin council of four, thats a first!
im glad thatd drag didnt get deadminned theyre a good person and i believe in them to own their fuckup and move on with it
How would a council of 4 handle deadlocks?

Do they ignore Dendy or does Dendy's vote break the deadlock?

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Wed Feb 21, 2024 10:03 am
by Timonk
chocolate_bickie wrote: Wed Feb 21, 2024 9:16 am
kinnebian wrote: Wed Feb 21, 2024 4:28 am i dont recall ever seeing a headmin council of four, thats a first!
im glad thatd drag didnt get deadminned theyre a good person and i believe in them to own their fuckup and move on with it
How would a council of 4 handle deadlocks?

Do they ignore Dendy or does Dendy's vote break the deadlock?
they do a deathmatch irl and the first one to die gets disregarded

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Wed Feb 21, 2024 10:31 am
by Timberpoes
Probably best overall outcome.

I hope any admins that observed Drag's event also think carefully if they didn't report it to the headmins too, since this could have been picked up by internal processes as well.

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Wed Feb 21, 2024 10:51 am
by NoxVS
datorangebottle wrote: Wed Feb 21, 2024 4:30 am We need more admin events like this:
EXTREMELY LOW QUALITY METAL GEAR.png
I once did an event where I pressed the same button 20 times and it was praised as a unique and interesting event and I’ve felt dead inside ever since. How am I supposed to put effort into an event if it won’t be as successful as spawning 100 of the same annoying mob and then shitposting over CC announcements about it

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Wed Feb 21, 2024 11:20 am
by DrAmazing343
NoxVS wrote: Wed Feb 21, 2024 10:51 am
datorangebottle wrote: Wed Feb 21, 2024 4:30 am We need more admin events like this:
EXTREMELY LOW QUALITY METAL GEAR.png
I once did an event where I pressed the same button 20 times and it was praised as a unique and interesting event and I’ve felt dead inside ever since. How am I supposed to put effort into an event if it won’t be as successful as spawning 100 of the same annoying mob and then shitposting over CC announcements about it
Curse of the artist. Sometimes, the greatest events have commentary kept within one's own heart; only when their fellows speak out about it, would they, as well. So, too, here, it could be a situation where it was praised because others praised it, or perhaps just because it had a higher coverage than smaller, but better events.

Keep at it! I will always approve and be grateful for any event, big or small. (Unless it's a blueball CC announcement with nothing attached to it, i HATE that shit...)

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Wed Feb 21, 2024 12:42 pm
by EmpressMaia
Admin events on manuel have been trashy for a while . It's really rare I see a event that's not an admins CC static shit talking over announcements

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Wed Feb 21, 2024 3:06 pm
by ekaterina
EmpressMaia wrote: Tue Feb 20, 2024 7:51 pm Samson deals with friends much differently as sec
Should this be actionable? Should sec be forced to be fair to metafrens and give them actual sentences? I try to be, at least.
Timberpoes wrote: Tue Feb 20, 2024 8:18 pm It's all conversation you were reading alongside me. Non-zero amount of trash talking on complaint maker from misc admins, non-zero amount for deflection of responsibility from misc admins. That sort of stuff. It has a number of matching vibes, just in a different location than asay this time.
Timberpoes' ability to be impartial and critical of fellow admins made him a great headmin. Maybe he and Kieth will get to team up again, along with dendy, after this election season.

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Wed Feb 21, 2024 5:15 pm
by 8bot
EmpressMaia wrote: Wed Feb 21, 2024 12:42 pm Admin events on manuel have been trashy for a while . It's really rare I see a event that's not an admins CC static shit talking over announcements
the masculine urge to shovestun, humiliate, and grief the admin's quirky and epic and cool centcom static

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Wed Feb 21, 2024 6:06 pm
by Higgin
ekaterina wrote: Wed Feb 21, 2024 3:06 pm
EmpressMaia wrote: Tue Feb 20, 2024 7:51 pm Samson deals with friends much differently as sec
Should this be actionable? Should sec be forced to be fair to metafrens and give them actual sentences? I try to be, at least.
Rule 2 Precedents wrote: 2. Similar to how characters are allowed to know everything about in-game mechanics or antagonists under rule 2, characters are allowed to have persistent knowledge/relationships/friendships with the caveat that knowledge of a character being an antagonist from a previous round is not used maliciously.

3. Character friendships should not be exploitative in nature or be used to gain an unfair advantage. Having an IC friendship with another player does not, for example, justify giving them all-access each round.
It is. It's harder to prove off a single incident, and there's often a colorable area of doubt where people might make up or think they had good reasons to treat their friends differently.

Messing up others' rounds for no other reason than that your and another person's character are friends is against the rules.

Punishing or pardoning in your friends' favor in powerful metaprotected roles is especially serious.

A good rule of thumb to apply might be: if you wouldn't do this for anyone you don't already know and like, don't do it.

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Wed Feb 21, 2024 6:36 pm
by TheLoLSwat
People on Manuel can’t just beat up cc officers? I make it a tradition to kidnap and hold them for ransom after declaring them to be syndicate infiltrators

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Wed Feb 21, 2024 7:06 pm
by 8bot
this especially if they're non-human
centcom doesn't hire non-humans to positions of authority after all

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Wed Feb 21, 2024 7:20 pm
by Blacklist897
TheLoLSwat wrote: Wed Feb 21, 2024 6:36 pm People on Manuel can’t just beat up cc officers? I make it a tradition to kidnap and hold them for ransom after declaring them to be syndicate infiltrators

on my second round playing captain I had centcom disk inspectors show up and after a firefight it turned out they were real disk inspectors who had discovered our nuke disk was just a copy of doom 2, so after getting bullied for going to centcom I resolved that this would never happen again.
so when "disk inspectors" showed up the next time a few months later I handed it over no questions asked. that time it was real nukies. (they forgot to bolt down the nuke and some random dude pushed it into space)

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Wed Feb 21, 2024 7:39 pm
by dendydoom
Blacklist897 wrote: Wed Feb 21, 2024 7:20 pm
TheLoLSwat wrote: Wed Feb 21, 2024 6:36 pm People on Manuel can’t just beat up cc officers? I make it a tradition to kidnap and hold them for ransom after declaring them to be syndicate infiltrators

on my second round playing captain I had centcom disk inspectors show up and after a firefight it turned out they were real disk inspectors who had discovered our nuke disk was just a copy of doom 2, so after getting bullied for going to centcom I resolved that this would never happen again.
so when "disk inspectors" showed up the next time a few months later I handed it over no questions asked. that time it was real nukies. (they forgot to bolt down the nuke and some random dude pushed it into space)
holy shit this was me and ...... roger bradburton i think? playing the doom 2 inspectors!!!! we took it back to centcom to install it on spook's work computer and she shot me.

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Wed Feb 21, 2024 7:47 pm
by Scriptis
TheLoLSwat wrote: Wed Feb 21, 2024 6:36 pm People on Manuel can’t just beat up cc officers? I make it a tradition to kidnap and hold them for ransom after declaring them to be syndicate infiltrators
i can attest to this because i had macrobomb implant even my interns and of course you blew up your own station in the process

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Wed Feb 21, 2024 7:51 pm
by Scriptis
to elaborate: if someone messes with your ""event"" just give them a decent length of appropriately in-character rope, remember the golden rule, and smile :)

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Wed Feb 21, 2024 7:57 pm
by Not-Dorsidarf
Seems like a pretty good outcome. Would have been a shame to see dragmeme go over this, theyre good stuff.

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Wed Feb 21, 2024 8:08 pm
by conrad
Not-Dorsidarf wrote: Wed Feb 21, 2024 7:57 pm Seems like a pretty good outcome. Would have been a shame to see dragmeme go over this, theyre good stuff.
I agree. Pretty good outcome all things considered.

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Wed Feb 21, 2024 8:15 pm
by Bmon
Timberpoes wrote: Wed Feb 21, 2024 10:31 am I hope any admins that observed Drag's event also think carefully if they didn't report it to the headmins too, since this could have been picked up by internal processes as well.
it turns out i was online for this but had no idea an event was even being run until i saw the complaint and looked at the logs

would have been very critical of this considering very similar adminbus happened to me personally but was far too busy spreading MANAGED DEMOCRACY FOR SUPER EARTH to notice (and by that i mean playing helldivers while admining)

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Wed Feb 21, 2024 8:28 pm
by oranges
Archie700 wrote: Wed Feb 21, 2024 6:39 am
oranges wrote: Wed Feb 21, 2024 4:34 am
PapaMichael wrote: Wed Feb 21, 2024 4:17 am Offtopic, but the "no admin complaints for events" rule should just be stricken at this point, since it's blatantly clear that
it's modern headadmin teams are too much of cowards to just point at it an dclose all event complaints no matter what.

a recipe for ensuring the admin team is full of the most no fun bastards ever, which is already happening.

People complaining about admins who run events are the same ones who complain when the no fun police squad ban them for their "epic RP" they did, but they dont realise they are creating the very environment that will kill them.
This is completely offbase and rubbish.

I know people love admin events but they should not be an excuse to directly interfere with the round as an adminned player, nor should it be seen as an obligation by admins.

I do events sometimes, but those are more of the "power up a single player and crew gets warning" or "give them a task and see what they do, then react accordingly". Neither of those involve me literally going down into the round and interacting with players directly. If fact, if I do want to interact directly, I would want another admin managing my own event because that way that other admin can act based on what happened and what he thinks is fair.

At the point you're using admin powers or admin-spawned equipment in reaction to something that happened to your player character in the round, it potentially crosses the threshold into admin cheating. Potentially because it depends on the context and how you go about it.
as the leader of the no fun allowed squad you would of course say that.

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Wed Feb 21, 2024 9:28 pm
by dendydoom
dendydoom wrote: Wed Feb 21, 2024 7:39 pm
Blacklist897 wrote: Wed Feb 21, 2024 7:20 pm
on my second round playing captain I had centcom disk inspectors show up and after a firefight it turned out they were real disk inspectors who had discovered our nuke disk was just a copy of doom 2, so after getting bullied for going to centcom I resolved that this would never happen again.
so when "disk inspectors" showed up the next time a few months later I handed it over no questions asked. that time it was real nukies. (they forgot to bolt down the nuke and some random dude pushed it into space)
holy shit this was me and ...... roger bradburton i think? playing the doom 2 inspectors!!!! we took it back to centcom to install it on spook's work computer and she shot me.
i found a pic of it
NSFW:
Image

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Wed Feb 21, 2024 9:28 pm
by conrad
oranges wrote: Wed Feb 21, 2024 8:28 pm as the leader of the no fun allowed squad you would of course say that.
When were you ousted Mr "Let's remove buckshot from the game" Esq.?

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Wed Feb 21, 2024 9:48 pm
by DrAmazing343
Mom and dad are fighting

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Thu Feb 22, 2024 4:07 pm
by DATAxPUNGED
Is it like, an expected thing for a deathsquad to be called if you wrong a CC commander?

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Thu Feb 22, 2024 4:09 pm
by kinnebian
DATAxPUNGED wrote: Thu Feb 22, 2024 4:07 pm Is it like, an expected thing for a deathsquad to be called if you wrong a CC commander?
theres no real standard for this
but honestly deathsquads are overkill because theyre deathsquads
a low alert ert or something would probably be more reasonable

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Thu Feb 22, 2024 4:38 pm
by conrad
kinnebian wrote: Thu Feb 22, 2024 4:09 pm
DATAxPUNGED wrote: Thu Feb 22, 2024 4:07 pm Is it like, an expected thing for a deathsquad to be called if you wrong a CC commander?
theres no real standard for this
but honestly deathsquads are overkill because theyre deathsquads
a low alert ert or something would probably be more reasonable
5 interns with no guns would've been funnier

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Thu Feb 22, 2024 5:24 pm
by EmpressMaia
conrad wrote: Thu Feb 22, 2024 4:38 pm
kinnebian wrote: Thu Feb 22, 2024 4:09 pm
DATAxPUNGED wrote: Thu Feb 22, 2024 4:07 pm Is it like, an expected thing for a deathsquad to be called if you wrong a CC commander?
theres no real standard for this
but honestly deathsquads are overkill because theyre deathsquads
a low alert ert or something would probably be more reasonable
5 interns with no guns would've been funnier
Give them brass knuckles and black suits

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Thu Feb 22, 2024 9:51 pm
by Timberpoes
Deathsquads are rarely used because of how overgeared they are. It usually takes some insane IC factors for an admin to send a Deathsquad because they are just about to ruin a whole bunch of players' shifts or try deny some greentext.

I'd usually send Deathsquads with a mission to exterminate all living crew then arm the nuke, usually with a 5 minute warning and no Deathsquad spawn if the shuttle was called in that time. This would be to bait the antags to wrap the shift up if they wanted a chance to greentext.

And if there was a hard-fought battle with stalemate antag taking too long like Blob that prevents shuttle calls, I'd take a different approach. If it was a cool blob (like a blob that drops themselves in the Supermatter chamber) I'd tell the Deathsquad to eliminate all crew, ignore the biohazard and when their job was almost done they'd receive new mission parameters. That would be my countdown for the blob to win, if it was still taking too long and the crew were mostly exterminated the Deathsquad would be told to arm the nuke and scarper.

I disliked sending them against antags unless the antag was being super lame to the point where I basically wanted to right click delete them. It never felt right to deny a greentext just because an antag was doing good. But if an antag was drawing out the shift in a lame way I'd send them some threats to cycle ghosts back into the game and give deadchat a chance to get some vicarious revenge.

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Thu Feb 22, 2024 9:57 pm
by ekaterina
Timberpoes wrote: Thu Feb 22, 2024 9:51 pm I disliked sending them against antags unless the antag was being super lame to the point where I basically wanted to right click delete them
Sending ERTs against powerful antags who murderbone should be encouraged among admins. The antag gets an actual challenge (if you wanted a fight, you got one; if you wanted to kill helpless people, RIP bozo), ghosts get back in the round, and the round moves forward.

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Thu Feb 22, 2024 10:00 pm
by Timberpoes
ekaterina wrote: Thu Feb 22, 2024 9:57 pm
Timberpoes wrote: Thu Feb 22, 2024 9:51 pm I disliked sending them against antags unless the antag was being super lame to the point where I basically wanted to right click delete them
Sending ERTs against powerful antags who murderbone should be encouraged among admins. The antag gets an actual challenge (if you wanted a fight, you got one; if you wanted to kill helpless people, RIP bozo), ghosts get back in the round, and the round moves forward.
It's the solution MSO advocates for whenever admins used to start moaning about antags murderboning and it not being against the rules but being super lame.

Give them a nigh-impossible challenge to overcome AND make killed players happy at having the power fantasy reversed by playing big ERTs and Deathsquads instead of little Bambi crew members? Where do I sign?!

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Thu Feb 22, 2024 10:01 pm
by Timberpoes
(Edit: So it is encouraged but not widely practiced.)

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Thu Feb 22, 2024 10:36 pm
by Higgin
Players rightly object to no-win and forced scenarios.

A deathsquad (or any ERT to a lesser degree) is functionally the world saying "time to die" and tipping the scales against what players in the world have affected.

Part of the disjunct is that the deathsquad doesn't appear in any of the following:
-total Syndicate takeover
-nukies
-a reality-destroying cult
-an ascended godhead
-zombies
-rogue supercomputers
-The Blob

The problem with sending them irregularly is that it begs the question and stretches credibility to make people try to answer: why now? Why not any of those other times?

Doing it frequently or even at request begs the question: why not make the whole station out of the ERTs? Why have anyone here to begin with if there's always a set of tongs waiting to pull their fat out of the fire?

In both cases, player agency and suspension of disbelief face serious challenges. It's not consistent, so it becomes easy to instead identify the invisible hand and (maybe good) game reasons to send an ERT. It's in the hands of the world/admins, not the players, so it can then become easy to read into an unfavorable outcome: this wasn't what would have happened, this was the GM playing kingmaker against me with all the power, and there was nothing I could do.

There's a rainbow of greys involved in this. Telegraphing helps - warnings, lower level messages, sending an intern with a clipboard at first instead of the whole damn cavalry sell that the world doesn't have perfect information and gives more opportunities for free player choice. You can't hide from a ghosted admin, but you can hide from, brainwash, or kill a player confederate sent to investigate a distress call.

A deathsquad is a hammer that, bar terrible skill issues, can force an outcome a lot of the time. More lightly-geared and numerous respondents can be mowed down (which feels cool,) sell that Nanotrasen is a great place to work at, and get more people back in the action if you're pulling from a pool of the already-dead.

edit2: crucially, the world has to be able to take an L.

Iamgoofball made a system of basically player-initiated, graduating ERTs for Skyrat called 911 - basically starting off with mooks, barely-geared marshals in old-time cowboy gear, firefighters with basic fire locker equipment, and paramedics, you could (can over there) use credits to buy some reinforcements as the station.

It's a great system conceptually and I used to love routing people towards it in practice. It tied cargo to the fate of the larger station, gave command a meaningful button to press, and got around a lot of the issues with ERTs here being strictly admin-initiated while having the gameplay benefits of a well-calibrated ERT.

I wish we had it here. (edit: not to say it isn't something I'd be glad to do by hand if people asked, but having the system entirely in player hands was a good thing.

Except Doggino's. If you're reading this goof, I hope you know I spent at least ten hours IC and OOC disentangling pizzaboy bullshit over Doggino's. WHY DO THE MANAGERS HAVE BLUE AA CARDS)

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Fri Feb 23, 2024 12:18 am
by DrAmazing343
I do really really enjoy the whole ERT/Dsquad dynamic, but you’ve got a whole lot of good points there on why it’s the “sometimes” treat over an “all the time” buffet.

Another thing to consider in the vein of limited information, as far as I’ve seen, is secluded or cut off players who may be almost or entirely unaware of threats at all. These are the players who type “Bored call?” When a desworder has mowed down command. These are the players who will stare at the face of God after having pushed boxes all shift, more confused than horrified. More than anything, these are the players that get fucked over “FNR” when a dsquad comes. Or an ERT with a variable objective, since I’ve seen that too.

The dynamic is much more interesting when you telegraph the full announcements, and multiple, so all can see. I’ll be mildly more original here and say this 100% should be the option visible to all crew, rather than the classified report sent to comms consoles.

Also, while we’re at it— recently, as nonantag during a shift where shit went wild and off the rails, the crew was mutinying after CC faked a nuke countdown with a bunch of interns. We had no idea at the time that it was fake, and so started a whole lot of scrambling to find and collaborate with a traitor to hack the shuttle, prepping pods and otherwise to get away.

I held up Engineering and fixed three or four separate instances of subtle sabotage, and caught the eye of an admin, who PM’d me asking if it was cool to put a Syndicate death warrant on my head. I was super fucking stoked to fight after dealing with subterfuge, so of course I said yes— and, to make a short point of a lot of words, I think that’s probably not so bad an idea to take further with some antags, barring those who get really immersed.

Asking OOC consent to face godawful odds removes a feeling of being robbed, while allowing one to take on a greater challenge for their own satisfaction. Not so bad a thing to make more common, I think.

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Fri Feb 23, 2024 1:43 am
by Constellado
DendyCraft™ needs a software update. It appears DendyCraft™ does not have capital letter capabilities as of right now.

Brought to you by GrammarNinja™.

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Fri Feb 23, 2024 2:55 am
by TheBibleMelts
Constellado wrote: Fri Feb 23, 2024 1:43 am DendyCraft™ needs a software update. It appears DendyCraft™ does not have capital letter capabilities as of right now.

Brought to you by GrammarNinja™.
not while i yet live

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Fri Feb 23, 2024 4:28 am
by conrad
Manuelmins refusing to use full stops and capital letters smh.

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Fri Feb 23, 2024 7:05 am
by NecromancerAnne
Timberpoes wrote: Thu Feb 22, 2024 10:00 pm It's the solution MSO advocates for whenever admins used to start moaning about antags murderboning and it not being against the rules but being super lame.

Give them a nigh-impossible challenge to overcome AND make killed players happy at having the power fantasy reversed by playing big ERTs and Deathsquads instead of little Bambi crew members? Where do I sign?!
So you're saying I should spawn colossal blood crawling spiders to kill lowpop murderboners. I knew I was right.

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Fri Feb 23, 2024 7:09 am
by Donglesplonge
always felt like manuel doesn't ever get events, it gets side stories

sybil and terry get events, large sweeping effects on rounds that anyone can easily jump into and mess around with, my favorite instance of which was i think a scriptis event in which he dropped a mystery crate into the tram station bar and just let it roll after the crew paid alotta cash to use it.

was it elegant? no, it was a bunch of people mashing a box for gamer gear because they knew they could get it.
was it an intelligently designed event? no, you spawned in a box and let people hit it and made a couple of CC announcements about it.

the thing is that neither of these points matter, because it was genuinely an incredibly fun event, everyone was fighting over the box and you could see people filled with pure latent paranoia over what was gonna happen when someone hit that brown cube, a miner pulled a radio and during the animation of it hovering over the box you could see the detective draw his .38 and 3 other people started shuffling over to the miner thinking he won a debug uplink, no it was just a regular radio, and thats waht made it special, it was simple, anyone could participate easily, and it was funny the whole way through.

cue what i would call a manuel event, manuel events always felt way more concise in what they were doing, they always have a general premise and typically tend to follow that plotline exclusively for the most part, i don't ever see anyone actually try and knock the boundaries down which, in all fairness is a player issue over an admin issue, but i feel like you shouldn't ever set up a plotline for events in the first place, might just be me but i view it as coercing people into linearity, its not forced (unless the admin is bad) but it never really sells the event

"but dongle you don't play the game you sit behind a desk the entire time" is the point i've made against myself because its the best anyone could use against me, and its completely 100% true, the problem i have is that any event on any other server would still reach enough for me to notice that goin' down, the effects of summoning the pasta monster created from the chefs dark ritual will reach my front desk when sec is trying their very hardest to contain it by shooting down the hallways like spastics, space lawyers doing their business towards the captain for gross negligence tends to not.

this is about as clear as i can get on "constitution of events" and i love all of you

P.S. i know i never even stated a manuel event in specific to reflect this, and thats because i genuinely can't remember any, if you've got examples for or against any of these points i would love to hear them because i just genuinely can't remember any huge overarching all over the place events on manuel, maybe my old-man-shaking--his-fist-at-the-sky type memory patterns got to me.

also this is not jabs at admins in particular i know all the work you put into events and i hope you all have fun doin' what you're doin', and i love you all except striders because he calls me mean names all the time and won't be friends with me i tried to give him some orange juice and he threw the fuckin whole bottle on the floor like who does that cmon man

P.S.P.S. i forgot this was a peanut uhhhhh i think it was handled appropriately (rude words backhandedly stated that do not reflect the words i just said) i love you all goodnight

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Fri Feb 23, 2024 8:11 am
by Blacklist897
DrAmazing343 wrote: Fri Feb 23, 2024 12:18 am I do really really enjoy the whole ERT/Dsquad dynamic, but you’ve got a whole lot of good points there on why it’s the “sometimes” treat over an “all the time” buffet.

Another thing to consider in the vein of limited information, as far as I’ve seen, is secluded or cut off players who may be almost or entirely unaware of threats at all. These are the players who type “Bored call?” When a desworder has mowed down command. These are the players who will stare at the face of God after having pushed boxes all shift, more confused than horrified. More than anything, these are the players that get fucked over “FNR” when a dsquad comes. Or an ERT with a variable objective, since I’ve seen that too.

The dynamic is much more interesting when you telegraph the full announcements, and multiple, so all can see. I’ll be mildly more original here and say this 100% should be the option visible to all crew, rather than the classified report sent to comms consoles.

Also, while we’re at it— recently, as nonantag during a shift where shit went wild and off the rails, the crew was mutinying after CC faked a nuke countdown with a bunch of interns. We had no idea at the time that it was fake, and so started a whole lot of scrambling to find and collaborate with a traitor to hack the shuttle, prepping pods and otherwise to get away.

I held up Engineering and fixed three or four separate instances of subtle sabotage, and caught the eye of an admin, who PM’d me asking if it was cool to put a Syndicate death warrant on my head. I was super fucking stoked to fight after dealing with subterfuge, so of course I said yes— and, to make a short point of a lot of words, I think that’s probably not so bad an idea to take further with some antags, barring those who get really immersed.

Asking OOC consent to face godawful odds removes a feeling of being robbed, while allowing one to take on a greater challenge for their own satisfaction. Not so bad a thing to make more common, I think.
the nuke that round was not fake

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Fri Feb 23, 2024 8:15 am
by Blacklist897
Donglesplonge wrote: Fri Feb 23, 2024 7:09 am

P.S. i know i never even stated a manuel event in specific to reflect this, and thats because i genuinely can't remember any, if you've got examples for or against any of these points i would love to hear them because i just genuinely can't remember any huge overarching all over the place events on manuel, maybe my old-man-shaking--his-fist-at-the-sky type memory patterns got to me.

also this is not jabs at admins in particular i know all the work you put into events and i hope you all have fun doin' what you're doin', and i love you all except striders because he calls me mean names all the time and won't be friends with me i tried to give him some orange juice and he threw the fuckin whole bottle on the floor like who does that cmon man

P.S.P.S. i forgot this was a peanut uhhhhh i think it was handled appropriately (rude words backhandedly stated that do not reflect the words i just said) i love you all goodnight
cringe towerpost but the massive scale manny events I have seen are: The Path, Rust station and meat station 1 and 2, the bluespace story arc , the time travel thing chesh did and the best one of all: giving the clown full debug items and watching them go insane with godlike power as the crew and admin statics all attempted to claim the artifacts for themselves.

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Fri Feb 23, 2024 8:59 am
by Donglesplonge
Blacklist897 wrote: Fri Feb 23, 2024 8:15 am
Donglesplonge wrote: Fri Feb 23, 2024 7:09 am

P.S. i know i never even stated a manuel event in specific to reflect this, and thats because i genuinely can't remember any, if you've got examples for or against any of these points i would love to hear them because i just genuinely can't remember any huge overarching all over the place events on manuel, maybe my old-man-shaking--his-fist-at-the-sky type memory patterns got to me.

also this is not jabs at admins in particular i know all the work you put into events and i hope you all have fun doin' what you're doin', and i love you all except striders because he calls me mean names all the time and won't be friends with me i tried to give him some orange juice and he threw the fuckin whole bottle on the floor like who does that cmon man

P.S.P.S. i forgot this was a peanut uhhhhh i think it was handled appropriately (rude words backhandedly stated that do not reflect the words i just said) i love you all goodnight
cringe towerpost but the massive scale manny events I have seen are: The Path, Rust station and meat station 1 and 2, the bluespace story arc , the time travel thing chesh did and the best one of all: giving the clown full debug items and watching them go insane with godlike power as the crew and admin statics all attempted to claim the artifacts for themselves.
its ok i have no idea what towerposting is and i refuse to believe its a thing because someone on this forum will tell me its a real thing and that i've "talked about it somewhere before" (gangster communist police state drivel)

but i am glad that someone has already given me massive scale events because it proves that i'm probably just wrong

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Fri Feb 23, 2024 10:38 am
by Constellado
We tried to break out of the rails with rust station 2 but the powers that be had other plans.

Fuck I need to finish editing that video.

It is an hour long help.

Re: Manuelmin (the)drag(meme)s AI through the mud like a nut

Posted: Fri Feb 23, 2024 5:47 pm
by warbluke
Sometimes on Bagil the Pizza place opens up and we all go to eat pizza. That's a pretty fun event.