Tegun - In nineteen ninety...
Posted: Fri Feb 16, 2024 1:41 am
I’ve been told there aren’t enough people running.
The Who
Silicon enthusiast, self-proclaimed boomer and polcon regular. I’ve been an admin since fall of 2020 and a player since spring 2019 with various amounts of activity and effort throughout the years, mainly Terry. I have grown very attached to Terry’s wacky woohoo tider adventures despite not being much of a tider myself and having come to the game from something of an MRP mindset thanks to doing a lot of tabletop gaming. Also I am the rightful heir to the player vote as the oldest living member of the Lepi dynasty, even if some jealous people keep pointing out I’m a pink moth and not a pink cat…
The What
I am very much a status quo choice. I do not have plans for any sweeping changes of my own, but I do have the analytical capabilities to weigh in on anything being suggested and enough theory of mind to see many perspectives on an issue. My advanced age grants me unparalleled wisdom in matters of ethics and politics. Communication and people skills are the bread and butter of my education but I would greatly prefer to be rude instead. Specific ideas and scenarios are better left for debates, so I’ll describe how I feel about certain things which I see popping up more often than not.
SPIRIT OF THE GAME : Even in my tabletop RPG groups, I greatly enjoy when things go unexpected and wrong. I adore the freedom LRP gives for the story to go completely off the rails and to enjoy all the quirks of the mechanics baked into the game. This freedom however comes with a price – people need to take into account there are other human beings playing the game, and sometimes the most fun can be had by losing. The bare minimum, and necessary, constraints of staying IC and trying to have a good time together leave the bar very low.
ADMIN VS PLAYER : We demand quite a bit from our admins and there have been periods where admins burning out and trying to get new ones have been issues. When it comes to players, Pareto’s law comes into mind: 80% of work is caused by 20% of players, experience suggests the numbers are closer to 97-5. A noticeable portion of our players enjoy conflict, and some of those players are very efficient at making conflict happen. It’s a lot of effort to stay civil and professional at all times in these situations. Personally I see this as an issue easiest reached through rules. Recent terms have done a lot of pruning, and if we’re taking this route further, we have to put emphasis on DON’T BE A DICK and IN-GAME RULINGS ARE FINAL. I’ll back up any admin gut feelings unless the ban itself seems a malicious as a 15 minute account maxcapping entire station for no reason. The other route would be to instead add rules until our players comfortably know the exact dance steps needed to start a fight without getting consequences. Adminning relies on volunteers, not having volunteers would make the servers unplayable and I’d rather see them being unplayable due to all players being banned than all admins burning out.
NOTES ARE PUNISHMENT : Yes, they are, but they’re also necessary for admins to communicate regarding a player's behaviour.
SILICONS : JUST FOLLOW YOUR LAWS YOU CAN LITERALLY CLICK A BUTTON TO SEE THEM
The Cons
I don’t actually live like I preach and I let a lot of people go with a slap on the wrist. I do not hold Honda Mothra to any standards because they leave the AI core alone. My in-game activity waxes and wanes. Despite a lot of time spent here I am not too familiar with certain inner workings of the INTERNAL DISCUSSIONS tower. I may have to return to edit this post once I develop some takes with more substance and less train of thought or notice spelling errors.
The REAL What
We need to let oranges back into admin-chatter.
The Who
Silicon enthusiast, self-proclaimed boomer and polcon regular. I’ve been an admin since fall of 2020 and a player since spring 2019 with various amounts of activity and effort throughout the years, mainly Terry. I have grown very attached to Terry’s wacky woohoo tider adventures despite not being much of a tider myself and having come to the game from something of an MRP mindset thanks to doing a lot of tabletop gaming. Also I am the rightful heir to the player vote as the oldest living member of the Lepi dynasty, even if some jealous people keep pointing out I’m a pink moth and not a pink cat…
The What
I am very much a status quo choice. I do not have plans for any sweeping changes of my own, but I do have the analytical capabilities to weigh in on anything being suggested and enough theory of mind to see many perspectives on an issue. My advanced age grants me unparalleled wisdom in matters of ethics and politics. Communication and people skills are the bread and butter of my education but I would greatly prefer to be rude instead. Specific ideas and scenarios are better left for debates, so I’ll describe how I feel about certain things which I see popping up more often than not.
SPIRIT OF THE GAME : Even in my tabletop RPG groups, I greatly enjoy when things go unexpected and wrong. I adore the freedom LRP gives for the story to go completely off the rails and to enjoy all the quirks of the mechanics baked into the game. This freedom however comes with a price – people need to take into account there are other human beings playing the game, and sometimes the most fun can be had by losing. The bare minimum, and necessary, constraints of staying IC and trying to have a good time together leave the bar very low.
ADMIN VS PLAYER : We demand quite a bit from our admins and there have been periods where admins burning out and trying to get new ones have been issues. When it comes to players, Pareto’s law comes into mind: 80% of work is caused by 20% of players, experience suggests the numbers are closer to 97-5. A noticeable portion of our players enjoy conflict, and some of those players are very efficient at making conflict happen. It’s a lot of effort to stay civil and professional at all times in these situations. Personally I see this as an issue easiest reached through rules. Recent terms have done a lot of pruning, and if we’re taking this route further, we have to put emphasis on DON’T BE A DICK and IN-GAME RULINGS ARE FINAL. I’ll back up any admin gut feelings unless the ban itself seems a malicious as a 15 minute account maxcapping entire station for no reason. The other route would be to instead add rules until our players comfortably know the exact dance steps needed to start a fight without getting consequences. Adminning relies on volunteers, not having volunteers would make the servers unplayable and I’d rather see them being unplayable due to all players being banned than all admins burning out.
NOTES ARE PUNISHMENT : Yes, they are, but they’re also necessary for admins to communicate regarding a player's behaviour.
SILICONS : JUST FOLLOW YOUR LAWS YOU CAN LITERALLY CLICK A BUTTON TO SEE THEM
The Cons
I don’t actually live like I preach and I let a lot of people go with a slap on the wrist. I do not hold Honda Mothra to any standards because they leave the AI core alone. My in-game activity waxes and wanes. Despite a lot of time spent here I am not too familiar with certain inner workings of the INTERNAL DISCUSSIONS tower. I may have to return to edit this post once I develop some takes with more substance and less train of thought or notice spelling errors.
The REAL What
We need to let oranges back into admin-chatter.