Kor wrote:But I have my own headcanon and I don't want it messed with.
But that's a huge problem. If I have 'headcanon' about something, and you have your own 'headcanon', then how can we even discuss a topic on equal footing in game? If your character's backstory is that he's from a small town in Indonesia on planet Earth, and my character's backstory is that he fled Earth after it was entirely blown up by aliens, and we start to talk about our backstories in game then we just met a stumbling block.
I mean, fuck, I played a
Dremora from The Elder Scrolls on Basil for a while just to see if anyone would bat an eyelash.
It's not possible to write an in-depth fluff backstory that fits with literally everyone's headcanon. Which is a shame. But you can come up with something people can generally be content with.
The way that people have gotten around the difficulty of reconciling one character's backstory with all the others seems to be, um, not having one.
Anyway if there was going to be more lore I'd rather it be pieced together from item descriptions in the code or easter eggs in the map than some fan fiction on the wiki.
As a coder; literally retarded.
There is nothing that makes a mapper or a coder adding fluff more valid than someone on a wiki writing fluff, unless you think that the barrier to entry will make the entries of a higher quality (disputable).
Shaps wrote:As for it's purpose, for a plasma research facility there's really no plasma research actually taking place.
This is a piece of ludonarrative dissonance that came about from the fact that the original devs never got around to updating atmos/toxins and the code system was too obtuse for anyone to really update afterwards. Plasma (originally just called Biotoxin, it seems the original devs had just as much of an issue coming up with interesting fluff as we do) was originally intended to have lots of unique features beyond "it burns good".