This is your office.
This is your gun. What you do:
Spoiler:
You solve all the crimes. Well, as many as you loosely can.
Spoiler:
.38 Special. Stuns on hit.
2 Speedloaders. 6 rounds to a loader, 18 rounds in total to start with. Sneak up to an autolathe and print more if you can. You can reycle these for free ammo.
Scanner - two of them. your bread and butter.
Wooden baton - these don't need to be charged, but you can't stun as many people with them. They just don't make batons like they used to.
White crayon - for marking locations.
Security holotape - for securing crime scenes.
Evidence bags - for securing evidence.
Camera - for taking pictures of crime in progress or a scene.
Pepperspray - for dealing with slow people without facial protection.
2 Speedloaders. 6 rounds to a loader, 18 rounds in total to start with. Sneak up to an autolathe and print more if you can. You can reycle these for free ammo.
Scanner - two of them. your bread and butter.
Wooden baton - these don't need to be charged, but you can't stun as many people with them. They just don't make batons like they used to.
White crayon - for marking locations.
Security holotape - for securing crime scenes.
Evidence bags - for securing evidence.
Camera - for taking pictures of crime in progress or a scene.
Pepperspray - for dealing with slow people without facial protection.
Walk around. Look for crime in progress, search maint shafts, scan things that look off.
Stand by to assist other officers.
Update records.
Solving crimes
Spoiler:
Take note of the crime scene. Mark a body, take a picture.
Scan things that the perp could have possibly touched. This includes entrances, exits, tables, items, the whole lot.
Time is critical; if there's an item that you think is important, put it into your evidence bag.
Longer you leave it, harder to solve.
Cross reference evidence. Who touched what, and how does it connect?
Is it the same case or is this a seperate case?
Match fibres to items, match items to finger prints, match disguises and red herrings to photographs.
If you're here, this means the crime is a little more complex.
Reconstruct the crime scene.
Look at where the blood runs, scan the doors and which way did the suspect go in and out.
Scan which items were touched, which objects were interacted with.
Cross reference these. Find a lead; if you get black gloves it's a dead end.
Scan things that the perp could have possibly touched. This includes entrances, exits, tables, items, the whole lot.
Time is critical; if there's an item that you think is important, put it into your evidence bag.
Longer you leave it, harder to solve.
Cross reference evidence. Who touched what, and how does it connect?
Is it the same case or is this a seperate case?
Match fibres to items, match items to finger prints, match disguises and red herrings to photographs.
If you're here, this means the crime is a little more complex.
Reconstruct the crime scene.
Look at where the blood runs, scan the doors and which way did the suspect go in and out.
Scan which items were touched, which objects were interacted with.
Cross reference these. Find a lead; if you get black gloves it's a dead end.
Spoiler:
Found some fibres? Found some prints? Took a picture? Found blood?
Put these together, print out your evidence.
Match something to all of these. Back this up with evidence.
Tell the security team.
Set the suspect to arrest.
Put these together, print out your evidence.
Match something to all of these. Back this up with evidence.
Tell the security team.
Set the suspect to arrest.
Spoiler:
A cold case is when you have no leads and no suspect.
This is commonly the case with small crimes, multiple suspects, crimes that've taken a long time to solve, adulterated evidence, or professionals.
In most cases, drop these cases. It's too difficult to solve who messed with the captain's door when there's 4 different fibres and 3 different fingerprints.
This is commonly the case with small crimes, multiple suspects, crimes that've taken a long time to solve, adulterated evidence, or professionals.
In most cases, drop these cases. It's too difficult to solve who messed with the captain's door when there's 4 different fibres and 3 different fingerprints.
Spoiler:
Clown was killed in dorms maint (metastation)
Cause of death was beating to death.
Clown was cuffed.
No nearby weapons.
Clown has firesuit and green gloves fibres on him.
Scanned objects;
Dorms maint.
North Engineering maint doors.
East/Starboard hallway maint doors.
Holodeck maint doors.
Crates and lockers
Results;
Killer came in from Starboard Hallway maint doors.
Exitted by Dorms maint doors.
Opened up several crates and lockers before murdering the Clown.
Fingerprints on lockers point to Assistant A.
Fibres; Insulated gloves, firesuit.
Engineering maint has green gloves, grey jumpsuit fibres.
Firesuit is missing.
Conclusion;
Scanning the engineering maint doors and the firesuit locker shows Assistant A's fingerprints.
Scanning the lockers and the crates shows Assistant A's fingerprints.
Likely case;
Assistant A captured the clown, stole a firesuit as a disguise along with green gloves from a crate or a locker.
Search of Assistant A on arrest showed him covered in blood, and having an energy dagger and stunprod.
Cause of death was beating to death.
Clown was cuffed.
No nearby weapons.
Clown has firesuit and green gloves fibres on him.
Scanned objects;
Dorms maint.
North Engineering maint doors.
East/Starboard hallway maint doors.
Holodeck maint doors.
Crates and lockers
Results;
Killer came in from Starboard Hallway maint doors.
Exitted by Dorms maint doors.
Opened up several crates and lockers before murdering the Clown.
Fingerprints on lockers point to Assistant A.
Fibres; Insulated gloves, firesuit.
Engineering maint has green gloves, grey jumpsuit fibres.
Firesuit is missing.
Conclusion;
Scanning the engineering maint doors and the firesuit locker shows Assistant A's fingerprints.
Scanning the lockers and the crates shows Assistant A's fingerprints.
Likely case;
Assistant A captured the clown, stole a firesuit as a disguise along with green gloves from a crate or a locker.
Search of Assistant A on arrest showed him covered in blood, and having an energy dagger and stunprod.
Spoiler:
Scan that door.
Scan doors nearby that the suspect might have touched.
Scan anything in the room the suspect might have touched.
Cross reference these, narrow down suspects.
Scan doors nearby that the suspect might have touched.
Scan anything in the room the suspect might have touched.
Cross reference these, narrow down suspects.
Spoiler:
One of the most difficult cases as a detective. Getting fingerprints or fibres is almost futile.
Husks don't have blood. Find something to identify them with. Fingerprints is key.
Husks; get the fingerprints. Remember these are dead people. Anyone you see as them, kill them.
Cross reference scans of where the changeling might have walked from and to and how they snatched their target.
Take note of possible identities.
Keep coffee with you.
Do not go alone.
Shoot to kill, do the nastiest tricks you can on them.
Immediately after killing them, cuff them, and take it further. Whether this be loading them on sedatives, gibbing/cremating, or even better; N2O.
Husks don't have blood. Find something to identify them with. Fingerprints is key.
Husks; get the fingerprints. Remember these are dead people. Anyone you see as them, kill them.
Cross reference scans of where the changeling might have walked from and to and how they snatched their target.
Take note of possible identities.
Keep coffee with you.
Do not go alone.
Shoot to kill, do the nastiest tricks you can on them.
Immediately after killing them, cuff them, and take it further. Whether this be loading them on sedatives, gibbing/cremating, or even better; N2O.
Spoiler:
Scan for blood on the runes. Easy to match them to a target.
Scan cultist headquarters after they're raided or abandoned. Doors will lead you to new leads.
Light their papers on fire.
Scan cultist headquarters after they're raided or abandoned. Doors will lead you to new leads.
Light their papers on fire.
Spoiler:
Your pistol bypasses their shield. Abuse this.
Spoiler:
Scan meetup locations, spray cans, knives, guns; find out who passed what onto who.
Cross reference this and find out who are the big fish. Proceed to assassinating these big fish if your team is dead.
Cross reference this and find out who are the big fish. Proceed to assassinating these big fish if your team is dead.
Spoiler:
Another difficult to deal with case. This person is the one that works with you.
Ask them for a piece of equipment from them. This innocent request may work. Scan it for someone else's prints that seem unusual.
Keep a lookout when you see repeated fibres of black gloves.
Fingerprints of another officer shows their disguise wasn't perfect when they touched something.
Blood on their body will show they've been beating something.
Talk to someone you trust privately. Keep communications away from suspected rogue officers.
Check employment records.
Check manifest records for job changes.
Keep an eye out for when was they were last seen.
Look for slight variations in their disguises.
Scan their equipment if they leave it lying around.
Check for stolen equipment.
Ask them for a piece of equipment from them. This innocent request may work. Scan it for someone else's prints that seem unusual.
Keep a lookout when you see repeated fibres of black gloves.
Fingerprints of another officer shows their disguise wasn't perfect when they touched something.
Blood on their body will show they've been beating something.
Talk to someone you trust privately. Keep communications away from suspected rogue officers.
Check employment records.
Check manifest records for job changes.
Keep an eye out for when was they were last seen.
Look for slight variations in their disguises.
Scan their equipment if they leave it lying around.
Check for stolen equipment.
Spoiler:
Are you the last man left? Incompetent security team? Dead security team? Security doesn't exist? Are you Manny Pardo?
Your .38 Special can be modified to fire .357.
Your .38 knocks down in one hit and bypasses many protection systems.
If it's a suspect you can't subdue without going lethal, it's your life or his life. Dump your cylinders into him.
Your .38 Special can be modified to fire .357.
Your .38 knocks down in one hit and bypasses many protection systems.
If it's a suspect you can't subdue without going lethal, it's your life or his life. Dump your cylinders into him.
Spoiler:
Lethal injection syringes will kill anyone except lings with a very specific skill.
An evil way to subdue changelings is to drain them of blood whilst continuously beating them.
A pair of cuffs is on the brig counter at the start of boxstation rounds. Take them.
You can put tiny items into your trenchcoat pocket.
Broken grilles and Windows have evidence to brig the window smasher. This is the same for false walls.
You're officially not security. You are able to do shady things as a detective.
Pepperspray works on a delay. If you're getting chased, put on harm intent and run to a wall, spray in front of you. Your suspect will run into you, stop moving because your back is against the wall, and into the pepperspray.
You can open personal lockers and bypass their security system in the dorms or locker room.
An evil way to subdue changelings is to drain them of blood whilst continuously beating them.
A pair of cuffs is on the brig counter at the start of boxstation rounds. Take them.
You can put tiny items into your trenchcoat pocket.
Broken grilles and Windows have evidence to brig the window smasher. This is the same for false walls.
You're officially not security. You are able to do shady things as a detective.
Pepperspray works on a delay. If you're getting chased, put on harm intent and run to a wall, spray in front of you. Your suspect will run into you, stop moving because your back is against the wall, and into the pepperspray.
You can open personal lockers and bypass their security system in the dorms or locker room.