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Test proposal thread

Posted: Wed Mar 23, 2016 7:51 am
by Grazyn
Since we're doing all sort of zany tests now, this is the thread where you can propose a test. I'll start

No security
No stuns (may be limited to stun weapons removal, or including slips)
No bombs
Space/fire dealing double damage

Re: Test proposal thread

Posted: Wed Mar 23, 2016 7:53 am
by Bawhoppennn
Space being instant death would be better

Re: Test proposal thread

Posted: Wed Mar 23, 2016 7:54 am
by Zilenan91
How about making a test where security are all given energy guns at round start.

Re: Test proposal thread

Posted: Wed Mar 23, 2016 8:18 am
by ClumsyAlcoholic
No security would be fun

Re: Test proposal thread

Posted: Wed Mar 23, 2016 8:55 am
by TrustyGun
Giving assistants service radio.
Higher extended probability.

Re: Test proposal thread

Posted: Wed Mar 23, 2016 9:34 am
by Grazyn
don't turn this into shitty suggestion or minor ideas thread, this is strictly for test suggestions (i.e. removing features or tweaking values)

Re: Test proposal thread

Posted: Wed Mar 23, 2016 2:50 pm
by confused rock
No lizards on basil

Re: Test proposal thread

Posted: Wed Mar 23, 2016 4:06 pm
by Jeb
removing hg for eternity

Re: Test proposal thread

Posted: Wed Mar 23, 2016 4:19 pm
by Shaps-cloud
We basically had no bombs for a few months when fastmos was first introduced iirc, it was bizarre going from the station getting maxcapped 6 times per shift and then suddenly no one ever bombed anything anymore. Thankfully not many people started bombing again, it's better this way

Re: Test proposal thread

Posted: Wed Mar 23, 2016 4:20 pm
by Zilenan91
Yeah back then there was guides to making the biggest bombs in that atmos sytem, and once it changed people couldn't just step-by-step follow a guide so they didn't do it anymore.

Re: Test proposal thread

Posted: Wed Mar 23, 2016 5:03 pm
by ShadowDimentio
Jeb wrote:removing hg for eternity

Re: Test proposal thread

Posted: Wed Mar 23, 2016 5:05 pm
by Zilenan91
How about a test where everyone is a lizard for a week to see what happens

Re: Test proposal thread

Posted: Wed Mar 23, 2016 5:08 pm
by ShadowDimentio
this is my original character bob franks he's a lizard who thinks hes a human I hope you like him xD

Re: Test proposal thread

Posted: Wed Mar 23, 2016 5:30 pm
by NikNakFlak
I would like to test having shadowDimentio forum banned and permabanned from the server and seeing if the overall happiness of the server increases and the cancer decreases
It's only a test, not permanent.

Re: Test proposal thread

Posted: Wed Mar 23, 2016 5:36 pm
by TechnoAlchemist
NikNakFlak wrote:I would like to test having shadowDimentio forum banned and permabanned from the server and seeing if the overall happiness of the server increases and the cancer decreases
It's only a test, not permanent.
Only if there is no established end time

Re: Test proposal thread

Posted: Wed Mar 23, 2016 6:35 pm
by Zellion
remove all security jobs except HoS, rename his job title to loot pinata, everyone on the station spawns with an energy gun for self defence and to persecute crimes that happen to them personally

Re: Test proposal thread

Posted: Wed Mar 23, 2016 6:37 pm
by Ikarrus
Zellion wrote:remove all security jobs except HoS, rename his job title to loot pinata, everyone on the station spawns with an energy gun for self defence and to persecute crimes that happen to them personally
We already have that it's called the 4th of July

Re: Test proposal thread

Posted: Wed Mar 23, 2016 6:48 pm
by Venticular
Zellion wrote:remove all security jobs except HoS, rename his job title to loot pinata, everyone on the station spawns with an energy gun for self defence and to persecute crimes that happen to them personally
Actually this is an interesting "event" idea, but not a week long test

Re: Test proposal thread

Posted: Wed Mar 23, 2016 7:30 pm
by onleavedontatme
I think the bare minimum effort for idea proposals should at least be an explanation of why you think it's a good idea (what the hell is all lizard crew supposed to achieve?). That or limit these tests to certain days of the week, or space them out or something.

People are going to very quickly get sick of it if some random part of the game is missing or nonfunctional for no reason every time they log in.

EDIT: To be clear though I am a big fan of testing in general and think people completely overreacted to the comms thing, I'm just worried this has the potential to go entirely off the rails

Re: Test proposal thread

Posted: Wed Mar 23, 2016 7:38 pm
by Zilenan91
A completely lizard crew (combined with the AI still being on Asimov) would be an interesting test because it would let us see how the psychology of race wars/other memeticism like that really comes to be. It'll also let us see if people grief others purely because they're lizards, or if they will stop due to being lizards themselves.

Re: Test proposal thread

Posted: Wed Mar 23, 2016 7:47 pm
by Grazyn
About the AI, some test involving lawsets like no asimov/asimov only would be interesting too

Re: Test proposal thread

Posted: Wed Mar 23, 2016 7:55 pm
by Dawgas
god lets just have a test proposal subforum at this point holy shit

Re: Test proposal thread

Posted: Wed Mar 23, 2016 8:45 pm
by DemonFiren
Zilenan91 wrote:A completely lizard crew (combined with the AI still being on Asimov) would be an interesting test because it would let us see how the psychology of race wars/other memeticism like that really comes to be. It'll also let us see if people grief others purely because they're lizards, or if they will stop due to being lizards themselves.
Better achieved by randomising human/lizard race selection on join.

Re: Test proposal thread

Posted: Wed Mar 23, 2016 10:54 pm
by Cheimon
Zilenan91 wrote:A completely lizard crew (combined with the AI still being on Asimov) would be an interesting test because it would let us see how the psychology of race wars/other memeticism like that really comes to be. It'll also let us see if people grief others purely because they're lizards, or if they will stop due to being lizards themselves.
To be honest I think you already have the long-term results in the situation of the game previous to lizards. Before lizards, around the time Trayvon Martin was shot I think, there was a distinct subset of players that would roleplay black characters as their own group and try to start racial conflict. Meanwhile, there was a distinct subset that would roleplay non-black racist characters. It was bizarre, offensive, and not all that fun. Lizards aren't the cause of space racism, they just make it actually fit in the setting.

You probably wouldn't get blueskin/yellowskin divides in the time a test took place, though. This stuff takes time to develop.

Oh, before you jump on the word 'offensive', I wasn't saying it should be banned or anything like that. I can't see what we'd have lost by doing so (except for admins' time) but that wasn't my point.

Re: Test proposal thread

Posted: Wed Mar 23, 2016 10:56 pm
by Zilenan91
I wasn't really thinking that deeply into it I just wanted to see what would happen if everyone was a lizard for a week dude

Re: Test proposal thread

Posted: Wed Mar 23, 2016 11:35 pm
by Zellion
Zilenan91 wrote:I wasn't really thinking that deeply into it I just wanted to see what would happen if everyone was a lizard for a week dude
People who hate lizards would be greytide shitheads, or suicidd roundstart, or not play. People who don't really care would play as normal.

Re: Test proposal thread

Posted: Thu Mar 24, 2016 12:14 am
by Super Aggro Crag
lizards are ok :pigman: :pigman: :pigman: :pigman:

Re: Test proposal thread

Posted: Thu Mar 24, 2016 12:17 am
by Grazyn
If everyone is a lizard, nobody is. Random race as suggested would be better, a nice way for racists to realize how hard life is without human privilege

Re: Test proposal thread

Posted: Thu Mar 24, 2016 1:45 am
by PKPenguin321
Grazyn wrote:If everyone is a lizard, nobody is. Random race as suggested would be better, a nice way for racists to realize how hard life is without human privilege
>not creating a monkey human clone of yourself
>not getting brain transplanted into the monkey human
>2556
>allowing yourself to be the inferior race
pls

Re: Test proposal thread

Posted: Thu Mar 24, 2016 2:48 am
by Reece
What sort of tests are we talking here? Minor changes ala slight tweaks to already existing systems? Or are we talking adding entirely new things?

Re: Test proposal thread

Posted: Thu Mar 24, 2016 5:51 am
by Steelpoint
A complete overhaul test would be something akin to essentially redoing the game, an example being making the entire crew consist of Lizard People, rename them to "The Race" and change all Antagonists to represent one of three Human factions (United States, Soviet Union or Nazi Germany) and pretending your basically in Harry Turtledoves 'Worldwar' universe.

Amusing but the end result being you just made everyone a Lizard and changed sprites, and you get to roleplay as a Nazi.

More subtle and easier tests would be things like...
  • Reducing Security to a single, very powerful, individual (ala Judge Dredd or Robocop), while giving Heads a Taser at round start. (Test how effective a single law enforcement officer is with the proper tools to compensate)
  • Reduce Oxygen on the station to run out within ten minutes of round start. (Test how the crew reacts to running out of breathable air, and how to replace the air or get more air cannisters or even if the crew fights over the few Air cannisters)
  • Remove all Heads of Staff (and their unique room contents) sans the Captain. (Test how each department will operate without a head in charge AND how Captains respond to being the only command figure on station).
  • Station loses all Power within five seconds of round start. (Tests crew's reaction to no power AND the competence of Engineering to establish power from a no-power state)

Re: Test proposal thread

Posted: Thu Mar 24, 2016 6:08 am
by Zilenan91
Actually that sounds really really interesting.

- The test where there's one super jacked security officer with tons of guns sounds like it'd be hella fun to play and see how players both roleplay as the officer and towards him, do they fear him, love him, etc.
- Everyone would just die after a while, with the shuttle being called instantly, we wouldn't learn anything
- That's most rounds already anyways, no departments need a Head of Staff to function
- Since power would instantly run out the shuttle would be instantly called due to there being no active comms consoles and every round would be 30 minutes long, so we wouldn't learn anything.

Re: Test proposal thread

Posted: Thu Mar 24, 2016 6:13 am
by Luke Cox
[youtube]2k0SmqbBIpQ[/youtube]

If we must do these, do them on Basil.

Re: Test proposal thread

Posted: Thu Mar 24, 2016 7:14 am
by Steelpoint
Well naturally any tests would disable anything that could prematurely end the round.

Also there's a difference between forcing the crew into a situation from round start versus something that MAY occur later on. More so on Oxygen and Power.

Re: Test proposal thread

Posted: Thu Mar 24, 2016 10:25 am
by Cheimon
If we must do these, do them on Basil.
The point is to test things on a large population, specifically sybil's population. If they're just on basil, what's the point?

Re: Test proposal thread

Posted: Thu Mar 24, 2016 10:29 am
by Reece
Xenio spawns with an actual xeno egg at roundstart?

Re: Test proposal thread

Posted: Thu Mar 24, 2016 10:36 am
by Incomptinence
PLASMA STATION ALL ROOMS FILLED WITH PURE PLASMA FOR PROUD PLASMA MEN CREW!

All is not right though on plasma station 13 as the sinister OXYGENMENS want to destroy their freedom!

Re: Test proposal thread

Posted: Thu Mar 24, 2016 11:48 am
by Gun Hog
Please, no more "Tests". Not one good thing has come of these things. Some of you would disagree of course, but so far, it is HG forcing his worst, most controversial ideas on everyone. All of you are going to be fine with it, until something you absolutely hate becomes permanent.

Re: Test proposal thread

Posted: Thu Mar 24, 2016 3:34 pm
by Saegrimr
Gun Hog wrote:Please, no more "Tests". Not one good thing has come of these things. Some of you would disagree of course, but so far, it is HG forcing his worst, most controversial ideas on everyone. All of you are going to be fine with it, until something you absolutely hate becomes permanent.
Rather have them in and done than argue about it for three months until someone makes a pull request that gets closed and literally nothing comes from it.

If anything we've proven 5 things that are always brought up to be extremely bad ideas in record time. Plus, we never have to entertain them again because we've done it and proven how dumb it is.

Re: Test proposal thread

Posted: Thu Mar 24, 2016 3:54 pm
by Steelpoint
Pretty much.

These tests are the best way to see how bad or good a idea is.

Re: Test proposal thread

Posted: Thu Mar 24, 2016 5:36 pm
by Luke Cox
Can we limit these tests to a day or two instead of a week at least?

Re: Test proposal thread

Posted: Thu Mar 24, 2016 6:15 pm
by Grazyn
I guess 2 days should be the minimum for a test, maybe 1 if there's massive outcry

Re: Test proposal thread

Posted: Thu Mar 24, 2016 8:18 pm
by Cuboos
Mandatory ERP for a week

Re: Test proposal thread

Posted: Thu Mar 24, 2016 8:18 pm
by Zilenan91
yes

Re: Test proposal thread

Posted: Fri Mar 25, 2016 12:04 am
by PKPenguin321
Gun Hog wrote:Please, no more "Tests". Not one good thing has come of these things.
1. learned that removing the AI itself probably wasn't the best course of action towards tweaking it instead of removing it outright
2. proved once and for all how shit the "no common comms" idea was
3. killed off secborgs
>not one good thing
????????????

edit: oh oh and while im here
instead of proposing tests for le randum XD things you want in the game but are too pussyfooted to code (like xeno eggs roundstart, all lizards, other bullshit) we should limit tests to things that have already been proposed and discussed in detail (such as secborg/AI/common comms removal) so we can get final verdicts on said things. to be honest i'm not sure why we're doing the less human health test because i've never as much as seen that concept suggested outside of the actual test.

Re: Test proposal thread

Posted: Fri Mar 25, 2016 12:33 am
by Incomptinence
Eh tests proposed as jokes have more merit than hate grudges on game features.

Re: Test proposal thread

Posted: Fri Mar 25, 2016 12:55 am
by PKPenguin321
Incomptinence wrote:Eh tests proposed as jokes have more merit than hate grudges on game features.
Image

Re: Test proposal thread

Posted: Fri Mar 25, 2016 12:59 am
by Reece
Kek.

Re: Test proposal thread

Posted: Fri Mar 25, 2016 1:41 am
by Wyzack
How about testing giving sec lethals in place of tasers or other non lethal takedown tools

Re: Test proposal thread

Posted: Fri Mar 25, 2016 4:58 am
by Steelpoint
I feel like these tests are more turning into a 'Wacky Change of the Week'.