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Re: MSO DCMA F13 Claim?

Posted: Fri May 12, 2017 1:57 pm
by TheColdTurtle

Bottom post of the previous page:

Local man with a shit name doesn't understand sarcasm

Re: MSO DCMA F13 Claim?

Posted: Fri May 12, 2017 2:11 pm
by 420weedscopes
thread soundtrack
[youtube]cLoytewvn0g[/youtube]

Re: MSO DCMA F13 Claim?

Posted: Fri May 12, 2017 2:13 pm
by Armhulen
Nilons wrote:
Sligneris wrote:Image

He's got undeniable proof in the form of a confession that we're the ones behind the attack.
He's got some random dickhead saying it. If it was mso, an admin, or a maintainer it would have weight. Tgstation is not responsible for what random dickheads say
Nilons doesn't understand comedy 2: Electric Boogaloo

Re: MSO DCMA F13 Claim?

Posted: Fri May 12, 2017 2:14 pm
by Armhulen
Also shit turtle beat me to it

Re: MSO DCMA F13 Claim?

Posted: Fri May 12, 2017 2:26 pm
by Nilons
God fucking dammit I take posts in the hut seriously it was just hut bait take posts outside seriously it was just an epic joke dude.

Re: MSO DCMA F13 Claim?

Posted: Fri May 12, 2017 2:27 pm
by Armhulen
Nilons wrote:God fucking dammit I take posts in the hut seriously it was just hut bait take posts outside seriously it was just an epic joke dude.
Is this English?

Re: MSO DCMA F13 Claim?

Posted: Fri May 12, 2017 2:28 pm
by Nilons
Armhulen wrote:
Nilons wrote:God fucking dammit I take posts in the hut seriously it was just hut bait take posts outside seriously it was just an epic joke dude.
Is this English?
I'm so mad

Re: MSO DCMA F13 Claim?

Posted: Fri May 12, 2017 3:09 pm
by Grazyn
Armhulen wrote:
Nilons wrote:
Sligneris wrote:Image

He's got undeniable proof in the form of a confession that we're the ones behind the attack.
He's got some random dickhead saying it. If it was mso, an admin, or a maintainer it would have weight. Tgstation is not responsible for what random dickheads say
Nilons doesn't understand comedy 2: Electric Boogaloo of Nanotrasen

Re: MSO DCMA F13 Claim?

Posted: Fri May 12, 2017 3:58 pm
by Rockdtben
Could you guys move to a different thread. This is dumb.

Re: MSO DCMA F13 Claim?

Posted: Fri May 12, 2017 3:59 pm
by Nilons
Rockdtben wrote:Could you guys move to a different thread. This is dumb.
Exactly what Im saying

Re: MSO DCMA F13 Claim?

Posted: Fri May 12, 2017 4:47 pm
by bandit

Re: MSO DCMA F13 Claim?

Posted: Fri May 12, 2017 5:34 pm
by ohnopigeons
bandit wrote:someone has linked this right http://www.lexology.com/library/detail. ... 1c84a2aa46
Relying on Jacobsen v. Katzer, the District Court concluded that royalty-free licensing under open source conditions does not preclude a claim for damages.
Holy
SHIT
Breach of contract claims may also be able to address reputational harm and other indirect non-economic benefits that a plaintiff might derive from enforcing open source license conditions.

Re: MSO DCMA F13 Claim?

Posted: Fri May 12, 2017 6:23 pm
by Remie Richards
What's also noteworthy is:
Generally, copyright claims may afford plaintiffs more damages and stronger remedies than contract claims. However, contract claims may help a plaintiff pursue a violator’s worldwide conduct in a way that jurisdictional limits on copyright claims might not allow.
Essentially, treating (A)GPL as a contract for purposes of law allows it to avoid local "copyright" jurisdictions, and become worldwide, we can all see how that would be useful, surely.

Re: MSO DCMA F13 Claim?

Posted: Fri May 12, 2017 7:19 pm
by bman
420weedscopes wrote:thread soundtrack
[youtube]cLoytewvn0g[/youtube]

good song

Re: MSO DCMA F13 Claim?

Posted: Sat May 13, 2017 7:15 pm
by TheColdTurtle
Well apparently godsring fired some guys and now they are making a separate server?

EDIT: Some neat little images
Image
Image
Image
Image

Re: MSO DCMA F13 Claim?

Posted: Sat May 13, 2017 7:55 pm
by TheColdTurtle
Ok so from my limited understanding on what happened, aran got mad that godsring deadminned their friend for being a control freak, so aran sent a death threat to godsring and his son. When godsring then deadminned aran and didn't explain it, most of the staff left or something.

Re: MSO DCMA F13 Claim?

Posted: Sat May 13, 2017 7:55 pm
by danno
byond games are serious business!

Re: MSO DCMA F13 Claim?

Posted: Sun May 14, 2017 12:41 pm
by 420weedscopes
holy fuck
aranamor apologized

Re: MSO DCMA F13 Claim?

Posted: Sun May 14, 2017 12:49 pm
by ohnopigeons
TheColdSlime wrote:Ok so from my limited understanding on what happened, aran got mad that godsring deadminned their friend for being a control freak, so aran sent a death threat to godsring and his son. When godsring then deadminned aran and didn't explain it, most of the staff left or something.
IIRC the first deadminning happened because the friend admin said someone had no reading comprehension and apparently this was the straw that broke the camel's back. Then there was an argument about admin policy and criticism about how Godsring picks and favors admins based on how emotionally supportive they are to him and not by their admin ability and effort. Godsring didn't exactly refute this. The rest is history I guess.

All of the messages of the first deadmin (and aran's) were removed but here's a screenshot of the leftovers of the immediate aftermath.
Spoiler:
Image

Re: MSO DCMA F13 Claim?

Posted: Sun May 14, 2017 3:17 pm
by Slignerd
Godsring and Aran both appear to be horrible, so I really don't know who should I cheer for here.

Re: MSO DCMA F13 Claim?

Posted: Sun May 14, 2017 6:11 pm
by Jacough
My overall goal was to create a lifeweb private ERP community
Image

Re: MSO DCMA F13 Claim?

Posted: Sun May 14, 2017 6:15 pm
by D&B
Lmao

Re: MSO DCMA F13 Claim?

Posted: Sun May 14, 2017 10:31 pm
by Doctor Pork
Sligneris wrote:Godsring and Aran both appear to be horrible, so I really don't know who should I cheer for here.
Nobody wins.

Re: MSO DCMA F13 Claim?

Posted: Mon May 15, 2017 12:09 am
by DrPillzRedux
so godsring literally said don't talk to me or my wifes son ever again

Re: MSO DCMA F13 Claim?

Posted: Mon May 15, 2017 12:47 am
by oranges
dude aranamor lol they are a drama magnet

Re: MSO DCMA F13 Claim?

Posted: Mon May 15, 2017 1:24 am
by TheColdTurtle
Well when they purposely try to make drama for any kind of attention, I would assume yes.

Re: MSO DCMA F13 Claim?

Posted: Wed May 17, 2017 8:50 pm
by tacolizard
DrPillzRedux wrote:so godsring literally said don't talk to me or my wifes son ever again
U N D E R R A T E D


Also let's reflect on some of Nilons' wisdom:
God fucking dammit I take posts in the hut seriously it was just hut bait take posts outside seriously it was just an epic joke dude.

Re: MSO DCMA F13 Claim?

Posted: Tue May 23, 2017 1:11 pm
by WalterJe
Something something didn't want to go to court, so now something something is open-source:
https://bitbucket.org/Jackerzz/fallout-13
On this day May 23 - 2017, in order to let players continue to enjoy the Fallout 13 project and allow the further hosting of our servers on Byond HUB, Fallout 13 administration has made an uneasy decision to ease monopoly on the source code.
Developers have tried their best to defend the project, by seeking holes in licensing, and other ways not to surrender, but capitulation turned out the only reasonable thing to do, besides a complete termination of a project.
This day shall be remembered as a day of great shame and disappointment, but also a day when each and everyone got the ability to directly contribute to the project, a day when Fallout 13 was saved from a Great War of Communities, and potential extinction by the course of war.

Re: MSO DCMA F13 Claim?

Posted: Tue May 23, 2017 1:31 pm
by J_Madison
Wonderful. If this is the real deal, I'm glad that this is over.

Re: MSO DCMA F13 Claim?

Posted: Tue May 23, 2017 1:39 pm
by D&B
:honk:

Re: MSO DCMA F13 Claim?

Posted: Tue May 23, 2017 1:59 pm
by DemonFiren
WalterJe wrote:Something something didn't want to go to court, so now something something is open-source:
https://bitbucket.org/Jackerzz/fallout-13
On this day May 23 - 2017, in order to let players continue to enjoy the Fallout 13 project and allow the further hosting of our servers on Byond HUB, Fallout 13 administration has made an uneasy decision to ease monopoly on the source code.
Developers have tried their best to defend the project, by seeking holes in licensing, and other ways not to surrender, but capitulation turned out the only reasonable thing to do, besides a complete termination of a project.
This day shall be remembered as a day of great shame and disappointment, but also a day when each and everyone got the ability to directly contribute to the project, a day when Fallout 13 was saved from a Great War of Communities, and potential extinction by the course of war.
Look at all this fucking bathos.

Re: MSO DCMA F13 Claim?

Posted: Tue May 23, 2017 2:02 pm
by Wyzack
We did it digg

Re: MSO DCMA F13 Claim?

Posted: Tue May 23, 2017 2:09 pm
by callanrockslol
Correct me if I'm wrong but since the art assets are cc-by-sa and not AGPL like the code couldn't they have nuked the art, redone it all and then release the code by itself?

Re: MSO DCMA F13 Claim?

Posted: Tue May 23, 2017 2:55 pm
by Alipheese
CosmicScientist wrote:
Jacough wrote:
My overall goal was to create a lifeweb private ERP community
http://extras.mnginteractive.com/live/m ... p1_200.JPG
I'm confused. They have a wife and a son? They clearly know what real life ERP is so why do they need byond ERP?
He cucks himself.

Re: MSO DCMA F13 Claim?

Posted: Tue May 23, 2017 4:47 pm
by TheColdTurtle
CosmicScientist wrote:
Jacough wrote:
My overall goal was to create a lifeweb private ERP community
http://extras.mnginteractive.com/live/m ... p1_200.JPG
I'm confused. They have a wife and a son? They clearly know what real life ERP is so why do they need byond ERP?
Oh he divorced his wife and is in a custody battle with his son!

Re: MSO DCMA F13 Claim?

Posted: Tue May 23, 2017 5:49 pm
by Danowar
Ah well. Would have been funny to see this actually escalate to a legit court case.

Anyway, I stepped down as the spriter for the project since they got a couple more guys to do assets now. Just kind of lost my motivation for most of my hobbies over the last couple of months. I'm still letting them use my art, but I mean, since it's open source I guess you guys can nab whatever now.

Re: MSO DCMA F13 Claim?

Posted: Tue May 23, 2017 7:23 pm
by iamgoofball
Now that they're open source I can port guncrafting.

Re: MSO DCMA F13 Claim?

Posted: Tue May 23, 2017 7:29 pm
by Armhulen
iamgoofball wrote:Now that they're open source I can port guncrafting.
the bomb has been planted

Re: MSO DCMA F13 Claim?

Posted: Tue May 23, 2017 10:34 pm
by ohnopigeons
Image
Image

What did he mean by this?

Re: MSO DCMA F13 Claim?

Posted: Tue May 23, 2017 10:42 pm
by Alipheese
ohnopigeons wrote:Image
Image

What did he mean by this?
I assume the version he released is some shit version and he's keeping the actual version away to be all like "haha I did what you want but not really!"

Re: MSO DCMA F13 Claim?

Posted: Tue May 23, 2017 10:50 pm
by mattroks101
iamgoofball wrote:Now that they're open source I can port guncrafting.
Port guncrafting pls goofsenpai.

Re: MSO DCMA F13 Claim?

Posted: Wed May 24, 2017 12:03 am
by DemonFiren
Image
this should be interesting

Re: MSO DCMA F13 Claim?

Posted: Wed May 24, 2017 12:20 am
by Jacough
ohnopigeons wrote:https://a.safe.moe/frVRp.png
https://a.safe.moe/KLuUU.png

What did he mean by this?
He really needs to stop being a little bitch about the source code. The only thing he's doing is shoveling more shit on to the pile of shit he's already trying to clean up. I don't see how he can think it's worth it.

Re: MSO DCMA F13 Claim?

Posted: Wed May 24, 2017 12:28 am
by Slignerd
I guess keep preparing for the lawsuit then, since Godsring evidently has no intention of legitimately and sincerely complying with the license.

Re: MSO DCMA F13 Claim?

Posted: Wed May 24, 2017 12:34 am
by Limey
its yet another "godsring is not all there" episode

Re: MSO DCMA F13 Claim?

Posted: Wed May 24, 2017 12:47 am
by Danowar
the legacy version is the one based on the original fo13 project, which was based on some really ancient tg code. It's​ what all the fo13 projects used as a starting point. Not really much blood to squeeze from that when the russians have made their project open sourced.

Anyway, I might clean up my assets and throw them in a zip archive if anyone wants to use them. No point in keeping them hidden now.

Re: MSO DCMA F13 Claim?

Posted: Wed May 24, 2017 1:05 am
by oranges
legacy is pre AGPL yeah, means they lose on all our optimizations and improvements since.

Good luck to them if they make it work like CM does, although they'll still be shitters

Re: MSO DCMA F13 Claim?

Posted: Wed May 24, 2017 1:08 am
by Slignerd
Oh, it's only GPL legacy that was withheld?

Re: MSO DCMA F13 Claim?

Posted: Wed May 24, 2017 3:31 am
by godsring
Hello there finally! Perhaps I can now actually defend myself and my intentions in this gigantic dramatic shitstorm. :D

Re: MSO DCMA F13 Claim?

Posted: Wed May 24, 2017 3:34 am
by iamgoofball
welcum 2 tee gee

anyways

thanks for cooperating friend, and don't worry we won't harass you over legacy, you're well within your rights to not release that

feel free to contact me at any time if you've got questions about shit, or want something ported to your OS bitbucket(if I have the time anyways)

best place to get ahold of me is irc.rizon.net #coderbus with your favorite irc client

Re: MSO DCMA F13 Claim?

Posted: Wed May 24, 2017 3:41 am
by godsring
fifty_hz_clock_wave wrote:legacy is pre AGPL yeah, means they lose on all our optimizations and improvements since.

Good luck to them if they make it work like CM does, although they'll still be imperfect people playing an imperfect game
As a note I have already improved the legacy base far beyond what it used to be boot times are kept to around 1~ minute with 3 500x500 maps runtime cpu usage sits around 1~ I did quite a few improvements to both the MC and subsystems associated with the base of /TG/ and no I have no intention of sharing said improvements and optimization with /TG/ due to the massive amounts of drama /TG/ has caused for our development group and community. I feel /TG/ has went out of their way to make an example of the Official Fallout 13 project at the expense of those who worked on the project. I also implemented a nice new donation and whitelist system from scratch which works quite nicely for adding many special features for both donators and whitelist applicants.

The leadership here had no regard to how this would personally effect the project or anyone on the team and had nothing to gain by trying to force our group to release. I have lost much respect for /TG/ although I doubt they care. My intentions are to continue to project and give full support to my community and to whatever they want in the game at this time that does include an 18+ only community and ERP.

I would also like to note before ever hosting our new build I personally came to contact MrStonedOne telling him that we wouldnt be fully open sourcing but offering him all of our core code that he may or may not be able to use. He did not respond and instead directly contacted BYOND with a DMCA. We originally had no problem sharing our code whatsoever our problem was sharing the sprites.

As for being less then sane it is certainly possible I run two communities fallout 13's official English community and have been doing so without an active headmin as well as Dungeon Master not to mention I am the sole and head developer for the English side of the project. I also contribute to PCSX2 and am in the middle of a custody battle with my gf having had to file to ex parte orders against her to protect my son from abuse and neglect. So at this current point im also a single parent. I believe yes it might make me less then sane... maybe?

As a note $1500 retainer so my budget this month has been quite "tight". This also adds to the stress of this whole situation. I went to court on the 22nd and now have to go back on the 6th as my lawyer suggested to the judge an extension to allow my ex to get a lawyer.

As for features in /TG/ I have a far more in-depth dismemberment system in dungeon master which was quite simple to write we will soon have that added as well once I get more time to work on the project. After adding in that, colored & dynamic lighting, 3d sounds, gun impact effects, and a new loadout system we will be back on track. :D