nanites
- Sniffs-The-Glue
- Joined: Fri Feb 05, 2021 4:39 pm
- Byond Username: Cuttlefish
Re: nanites
Start with making a basic kit of healing nanites. Grab a disk and add pretty much anything that's the basic healing from:
https://tgstation13.org/wiki/Nanites#Healing_Programs
*several of these are locked behind techs, so get researching too
Don't bother with the toxin build up ones till you are comfortable adding the basic stuff. You just want something that heals crew members 'for free' for now.
Once you get the hang of adding nanite programs, try adding in a dermal button program that copies your ID's access to your nanites so you don't have to wear it. (Subdermal ID + Dermal Button). When making this you'll need to use the nanite programmer to edit the program to change the trigger code (button and ID programs matching in this cade). You can ignore the nanite programmer for 90% of nanites
You'll know you got it right when you can open the door you needed your ID for. After that, try experimenting and making a set of buttons that turns on a toxins purge then off.
Also make sure you build a public nanite chamber, since it implants automatically to the default cloud #1 (so don't change that number unless you're doing something weird).
https://tgstation13.org/wiki/Nanites#Healing_Programs
*several of these are locked behind techs, so get researching too
Don't bother with the toxin build up ones till you are comfortable adding the basic stuff. You just want something that heals crew members 'for free' for now.
Once you get the hang of adding nanite programs, try adding in a dermal button program that copies your ID's access to your nanites so you don't have to wear it. (Subdermal ID + Dermal Button). When making this you'll need to use the nanite programmer to edit the program to change the trigger code (button and ID programs matching in this cade). You can ignore the nanite programmer for 90% of nanites
You'll know you got it right when you can open the door you needed your ID for. After that, try experimenting and making a set of buttons that turns on a toxins purge then off.
Also make sure you build a public nanite chamber, since it implants automatically to the default cloud #1 (so don't change that number unless you're doing something weird).
I'll be black
- Agux909
- Joined: Mon Oct 07, 2019 11:26 pm
- Byond Username: Agux909
- Location: My own head
Re: nanites
So I can't experiment with the default nanite chamber? Is it required to always build the public one?
-
- Joined: Thu Aug 20, 2020 8:49 am
- Byond Username: OmegaShoots
Re: nanites
You can, it just requires a second person to use the computer while you're in the chamber. The regular nanite chamber gives you basically a private nanite set that can't be modified without using the chamber again to update your nanites. Meanwhile the public chamber is able to be sabotaged by someone accessing the console.Agux909 wrote:So I can't experiment with the default nanite chamber?
Usually if you're a traitor and want to get someone to help you for a few minutes give you a nanite set to help you do your traitoring stuff you usually want them to give you private nanites so you can give everyone else on the station the bad nanites and not have to worry about contaminating yourself and accidentally exploding yourself with your voice activated bomb prank.
You could also just place a well hidden cloud ID console somewhere in maint but someone could always stumble upon it somehow and tinker with it, but this also lets you change your nanites by yourself to fit the situation.
- XDTM
- Github User
- Joined: Fri Mar 04, 2016 8:38 pm
- Byond Username: XDTM
- Github Username: XDTM
- Location: XDTM
Re: nanites
That information about the chamber is outdated, the non-public nanite chamber still implants cloud-synced nanites, which is necessary to get the programs. It can also edit the cloud ID of the nanites afterwards, potentially setting it to 0 and disabling cloud sync, but that's unwise since unsynced nanites "decay" over time and receive software errors. The other thing it has over public chambers is that it can delete nanites at a click of a button if needed.
Public Nanite Chambers can use other clouds, by editing the circuitboard's cloud id with a multitool before building it. (If that doesn't work, it's a bug)
I'm the coder that made nanites, if you have any questions i'd be happy to help here or on discord.
Public Nanite Chambers can use other clouds, by editing the circuitboard's cloud id with a multitool before building it. (If that doesn't work, it's a bug)
I'm the coder that made nanites, if you have any questions i'd be happy to help here or on discord.
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
- Agux909
- Joined: Mon Oct 07, 2019 11:26 pm
- Byond Username: Agux909
- Location: My own head
Re: nanites
Thanks for all the info. My mistake was more stupid than it seemed. I was simply not changing the default chamber's cloud to the number of backup I was using (1 in this case), and in some cases I was also mistaking the trigger code for the activation code.
Since at the time of testing noone pointed at these simple errors I assumed there was something more complicated to it.
Since at the time of testing noone pointed at these simple errors I assumed there was something more complicated to it.
- Agux909
- Joined: Mon Oct 07, 2019 11:26 pm
- Byond Username: Agux909
- Location: My own head
Re: nanites
Been doing basic nanite stuff these past days and gotten better at it.
Now some questions. Can active & synced nanites decay in your bloodstream and kill you by toxin damage?
Can there be a round in which some nanites are always bugged or corrupt? Even if you re-upload them to the cloud (been doing the sub-dermal ID + button and it worked every time, but yesterday it didn't work no matter how many times I re-uploaded. After pressing the button it simply didn't grant any access)
Is there a limit or a drawback on having a lot of programs in one cloud? Also, how can I increase the amount of nanites injected into a person? Yesterday the count would always be low no matter how many times I entered my public chamber (around 50/500)
Now some questions. Can active & synced nanites decay in your bloodstream and kill you by toxin damage?
Can there be a round in which some nanites are always bugged or corrupt? Even if you re-upload them to the cloud (been doing the sub-dermal ID + button and it worked every time, but yesterday it didn't work no matter how many times I re-uploaded. After pressing the button it simply didn't grant any access)
Is there a limit or a drawback on having a lot of programs in one cloud? Also, how can I increase the amount of nanites injected into a person? Yesterday the count would always be low no matter how many times I entered my public chamber (around 50/500)
- BONERMASTER
- Joined: Sun Oct 21, 2018 2:28 pm
- Byond Username: BONERMASTER
Re: nanites
Nanites never caused me or my test subjects any issues, so pump yourself up as much as you please, you'll be fine.
If you mess too much with dermal buttons, they start bugging out, and that is certainly not a feature. Only put a small number of these in your cloud, and avoid touching them in any way afterwards. Sub dermal ID specifically is a finnicky piece of shit, it only works when it wants to.
Nanites stay low because the programs are consuming nanites faster than it can replicate them, until it hits the safety treshhold (default 50) where it'll stop the programs consuming nanites. But other than consumption, you can stuff the cloud to the limit, doesn't have any negative effect. Pro tip here is that you set all the programs that eat nanites to "deactivated" before you upload them, and couple them with sensors to toggle them on and off, makes the nanites smart about using their ressources. There isn't any way to increase the initial injection amount, but you can increase the reproduction rate with certain programs, if you really want to.
If you mess too much with dermal buttons, they start bugging out, and that is certainly not a feature. Only put a small number of these in your cloud, and avoid touching them in any way afterwards. Sub dermal ID specifically is a finnicky piece of shit, it only works when it wants to.
Nanites stay low because the programs are consuming nanites faster than it can replicate them, until it hits the safety treshhold (default 50) where it'll stop the programs consuming nanites. But other than consumption, you can stuff the cloud to the limit, doesn't have any negative effect. Pro tip here is that you set all the programs that eat nanites to "deactivated" before you upload them, and couple them with sensors to toggle them on and off, makes the nanites smart about using their ressources. There isn't any way to increase the initial injection amount, but you can increase the reproduction rate with certain programs, if you really want to.
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- Agux909
- Joined: Mon Oct 07, 2019 11:26 pm
- Byond Username: Agux909
- Location: My own head
Re: nanites
Only button I've been using for now is the subdermal but yeah, it bugged anyway. And I asked about the decaying because last night I died some time after injecting the nanites by toxin damage, and a lizard that was with me deduced they might've been the cause. I guess something else must've hit me and I didn't notice.BONERMASTER wrote:Nanites never caused me or my test subjects any issues, so pump yourself up as much as you please, you'll be fine.
If you mess too much with dermal buttons, they start bugging out, and that is certainly not a feature. Only put a small number of these in your cloud, and avoid touching them in any way afterwards. Sub dermal ID specifically is a finnicky piece of shit, it only works when it wants to.
Nanites stay low because the programs are consuming nanites faster than it can replicate them, until it hits the safety treshhold (default 50) where it'll stop the programs consuming nanites. But other than consumption, you can stuff the cloud to the limit, doesn't have any negative effect. Pro tip here is that you set all the programs that eat nanites to "deactivated" before you upload them, and couple them with sensors to toggle them on and off, makes the nanites smart about using their ressources. There isn't any way to increase the initial injection amount, but you can increase the reproduction rate with certain programs, if you really want to.
Will try to start doing this automatic micromanagement to switch them on only when needed. Nice info man, thank you!
- BONERMASTER
- Joined: Sun Oct 21, 2018 2:28 pm
- Byond Username: BONERMASTER
Re: nanites
Good-good!
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-
- Joined: Sun Mar 10, 2019 11:09 am
- Byond Username: Kopoba
Re: nanites
There is cool tricks about nanites that i get from pro player.
Lets take for example of Blood Purification.
you upload it to cloud but problem is that its consuming 1 nanit per second so you will be always low on nanites.
to fix this problem you get Damage Sensor on disc insert it in to Nanite Programmer choose Above(its by default), choose toxins from damage type and set >1.
Pull disc out insert to cloud controller choose Blood Purification program and click Add rule from disc.
So from now on Blood Purification will be active only when user got 1 or more toxins.
Same thing will be working with all other sensors programs. Also rules in cloud dont need to be uploaded separately from program they applied to to work so example above can have only one uploaded program and sensor rule applied to it to work like a charm.
Also you dont need to deactivate programs to stop them consuming nanites just slap rules on them and it will work like in example above.
Pro tip you can inject persons with nanite sting program and make it spreading automaticly just slap restart timer and it will trigger each N seconds now you got some sort of Infective Exo-Locomotion program even you didnt research it.
Accelerated regeneration dont consume nanites even without rules or deactivation until you get damage as far as i know.
Brain fixing programs require manual trigger button or something to activate nowdays and deactiavation to stop. At first they was working like accelerate regeneration consuming nanites only during brain damage or traumas and stop consuming when you healed now its not how they works.
Also EMP will kill your nanites so youl need to inject them again i think. Or you can use Electromagnetic Resonance to destroy own nanites without using chamber.
Some programs and rules i use
Advance setups include multiply rules and very usefull is nanite sensor rule. Defibrillation is cool for doctors and even users but you need to have some nanites to trigger it. Most of the time i use all nanites to stay alive as much as possible so nothing left for defib.
Nanites cloud have programs count limit its big but its there something like 25 or 30 programs.
Dont forget to eat metabolic synthesis will x2 your nanite production!
And watch for nanites level you will have sens of godmode until your nanites storage goes to 50 and you become just a meat bag with bones that will die from slaping table with your foot toe. Good luck with expriments. All text is from my experience with nanites and can be not true today.
Lets take for example of Blood Purification.
you upload it to cloud but problem is that its consuming 1 nanit per second so you will be always low on nanites.
to fix this problem you get Damage Sensor on disc insert it in to Nanite Programmer choose Above(its by default), choose toxins from damage type and set >1.
Pull disc out insert to cloud controller choose Blood Purification program and click Add rule from disc.
So from now on Blood Purification will be active only when user got 1 or more toxins.
Same thing will be working with all other sensors programs. Also rules in cloud dont need to be uploaded separately from program they applied to to work so example above can have only one uploaded program and sensor rule applied to it to work like a charm.
Also you dont need to deactivate programs to stop them consuming nanites just slap rules on them and it will work like in example above.
Yep. You can make hell of nanites by combining Mitosis + Infective Exo-Locomotion. Mitosis cause programs to become corrupted and Infective Exo-Locomotion spread nanites around user and infect all things humans simple animals etc and i dont think you can fix this shit easy its like virus without cure or immunity(some race got imunity thou). Dont do this when you are not antag i almost got in trouble with this but luckily admin was chill and mistake was due my poor knowledge about nanites.Can there be a round in which some nanites are always bugged or corrupt?
Pro tip you can inject persons with nanite sting program and make it spreading automaticly just slap restart timer and it will trigger each N seconds now you got some sort of Infective Exo-Locomotion program even you didnt research it.
Accelerated regeneration dont consume nanites even without rules or deactivation until you get damage as far as i know.
Brain fixing programs require manual trigger button or something to activate nowdays and deactiavation to stop. At first they was working like accelerate regeneration consuming nanites only during brain damage or traumas and stop consuming when you healed now its not how they works.
Also EMP will kill your nanites so youl need to inject them again i think. Or you can use Electromagnetic Resonance to destroy own nanites without using chamber.
Some programs and rules i use
Spoiler:
Nanites cloud have programs count limit its big but its there something like 25 or 30 programs.
Dont forget to eat metabolic synthesis will x2 your nanite production!
And watch for nanites level you will have sens of godmode until your nanites storage goes to 50 and you become just a meat bag with bones that will die from slaping table with your foot toe. Good luck with expriments. All text is from my experience with nanites and can be not true today.
- Agux909
- Joined: Mon Oct 07, 2019 11:26 pm
- Byond Username: Agux909
- Location: My own head
Re: nanites
All very interesting. Yeah I wasn't paying attention to those "rules" at all. I did try a couple of health sensor (now realize how pointless they were, cause I used them on acc-regen which youre telling me doesnt need any auto-management lol), but the rule thing seems interesting and helpful enough so I'll give it a go next time.kopoba wrote:There is cool tricks about nanites that i get from pro player.
Lets take for example of Blood Purification.
you upload it to cloud but problem is that its consuming 1 nanit per second so you will be always low on nanites.
to fix this problem you get Damage Sensor on disc insert it in to Nanite Programmer choose Above(its by default), choose toxins from damage type and set >1.
Pull disc out insert to cloud controller choose Blood Purification program and click Add rule from disc.
So from now on Blood Purification will be active only when user got 1 or more toxins.
Same thing will be working with all other sensors programs. Also rules in cloud dont need to be uploaded separately from program they applied to to work so example above can have only one uploaded program and sensor rule applied to it to work like a charm.
Also you dont need to deactivate programs to stop them consuming nanites just slap rules on them and it will work like in example above.
Yep. You can make hell of nanites by combining Mitosis + Infective Exo-Locomotion. Mitosis cause programs to become corrupted and Infective Exo-Locomotion spread nanites around user and infect all things humans simple animals etc and i dont think you can fix this shit easy its like virus without cure or immunity(some race got imunity thou). Dont do this when you are not antag i almost got in trouble with this but luckily admin was chill and mistake was due my poor knowledge about nanites.Can there be a round in which some nanites are always bugged or corrupt?
Pro tip you can inject persons with nanite sting program and make it spreading automaticly just slap restart timer and it will trigger each N seconds now you got some sort of Infective Exo-Locomotion program even you didnt research it.
Accelerated regeneration dont consume nanites even without rules or deactivation until you get damage as far as i know.
Brain fixing programs require manual trigger button or something to activate nowdays and deactiavation to stop. At first they was working like accelerate regeneration consuming nanites only during brain damage or traumas and stop consuming when you healed now its not how they works.
Also EMP will kill your nanites so youl need to inject them again i think. Or you can use Electromagnetic Resonance to destroy own nanites without using chamber.
Some programs and rules i useAdvance setups include multiply rules and very usefull is nanite sensor rule. Defibrillation is cool for doctors and even users but you need to have some nanites to trigger it. Most of the time i use all nanites to stay alive as much as possible so nothing left for defib.Spoiler:
Nanites cloud have programs count limit its big but its there something like 25 or 30 programs.
Dont forget to eat metabolic synthesis will x2 your nanite production!
And watch for nanites level you will have sens of godmode until your nanites storage goes to 50 and you become just a meat bag with bones that will die from slaping table with your foot toe. Good luck with expriments. All text is from my experience with nanites and can be not true today.
Thanks again for all the info. If I ever forget any of this when I start getting the hang of another aspect of the game (which I probably will), at least I can come back to this thread to refresh my memory. Cheers.
- Jonathan Gupta
- Joined: Sun Feb 21, 2021 10:16 pm
- Byond Username: BallastMonsterGnarGnar
- Location: The Corner
Re: nanites
a good setup for defib nanites that I like to do is shut down after 110 repeat after 50 make sure you have the death sensor setup also toxin purge is some of the best stuff you can do, chloral gets fucked, ling stings gets fucked(Any poison fucked(above 1)) makes sure to inject nanites into monkeys just for research a good tot thing to do is voice sensor(VERY SPECIFIC KEYWORD(I want to do this for some time but haven't gotten then chance)THE CLOWN IN MAINT ANGRY!!!!)flesh consuming nanites poison sends shutdown code to the toxin nanites at the same time also for some pazazz make a bad virus to go along with it, and wear a bio-suit or stay very very very far away from people if it's very infectious.Agux909 wrote:All very interesting. Yeah I wasn't paying attention to those "rules" at all. I did try a couple of health sensor (now realize how pointless they were, cause I used them on acc-regen which youre telling me doesnt need any auto-management lol), but the rule thing seems interesting and helpful enough so I'll give it a go next time.kopoba wrote:There is cool tricks about nanites that i get from pro player.
Lets take for example of Blood Purification.
you upload it to cloud but problem is that its consuming 1 nanit per second so you will be always low on nanites.
to fix this problem you get Damage Sensor on disc insert it in to Nanite Programmer choose Above(its by default), choose toxins from damage type and set >1.
Pull disc out insert to cloud controller choose Blood Purification program and click Add rule from disc.
So from now on Blood Purification will be active only when user got 1 or more toxins.
Same thing will be working with all other sensors programs. Also rules in cloud dont need to be uploaded separately from program they applied to to work so example above can have only one uploaded program and sensor rule applied to it to work like a charm.
Also you dont need to deactivate programs to stop them consuming nanites just slap rules on them and it will work like in example above.
Yep. You can make hell of nanites by combining Mitosis + Infective Exo-Locomotion. Mitosis cause programs to become corrupted and Infective Exo-Locomotion spread nanites around user and infect all things humans simple animals etc and i dont think you can fix this shit easy its like virus without cure or immunity(some race got imunity thou). Dont do this when you are not antag i almost got in trouble with this but luckily admin was chill and mistake was due my poor knowledge about nanites.Can there be a round in which some nanites are always bugged or corrupt?
Pro tip you can inject persons with nanite sting program and make it spreading automaticly just slap restart timer and it will trigger each N seconds now you got some sort of Infective Exo-Locomotion program even you didnt research it.
Accelerated regeneration dont consume nanites even without rules or deactivation until you get damage as far as i know.
Brain fixing programs require manual trigger button or something to activate nowdays and deactiavation to stop. At first they was working like accelerate regeneration consuming nanites only during brain damage or traumas and stop consuming when you healed now its not how they works.
Also EMP will kill your nanites so youl need to inject them again i think. Or you can use Electromagnetic Resonance to destroy own nanites without using chamber.
Some programs and rules i useAdvance setups include multiply rules and very usefull is nanite sensor rule. Defibrillation is cool for doctors and even users but you need to have some nanites to trigger it. Most of the time i use all nanites to stay alive as much as possible so nothing left for defib.Spoiler:
Nanites cloud have programs count limit its big but its there something like 25 or 30 programs.
Dont forget to eat metabolic synthesis will x2 your nanite production!
And watch for nanites level you will have sens of godmode until your nanites storage goes to 50 and you become just a meat bag with bones that will die from slaping table with your foot toe. Good luck with expriments. All text is from my experience with nanites and can be not true today.
Thanks again for all the info. If I ever forget any of this when I start getting the hang of another aspect of the game (which I probably will), at least I can come back to this thread to refresh my memory. Cheers.
With the giddiness of a child
- Jonathan Gupta
- Joined: Sun Feb 21, 2021 10:16 pm
- Byond Username: BallastMonsterGnarGnar
- Location: The Corner
- Omega_DarkPotato
- In-Game Admin Trainer
- Joined: Thu Jun 11, 2020 12:05 am
- Byond Username: Omega_DarkPotato
- Location: Former Hell, Gensokyo
Re: nanites
why would you necro this thread
play opus: echo of starsongSuper Aggro Crag wrote:This is what u get when u let people into your community
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- Farquaar
- Joined: Sat Apr 07, 2018 7:20 am
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- Location: Delta Quadrant
- Jonathan Gupta
- Joined: Sun Feb 21, 2021 10:16 pm
- Byond Username: BallastMonsterGnarGnar
- Location: The Corner
Re: nanites
I miss nanites, and I saw glues online.
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- Forum Soft Banned
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- Byond Username: Cacogen
Re: nanites
if you kill a thread with your post you should be able to necro it without the long arm of holes coming down on you
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