Food
- Highway Routine
- Joined: Sun Oct 03, 2021 4:19 pm
- Byond Username: Holes in the light
Food
We need more food. We should have more food. like scrambled eggs, we all want them. What other food would be good?
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- Joined: Mon Dec 16, 2019 10:25 am
- Byond Username: Googles_Hands
Re: Food
I'd like for the crafting menu to get a search bar like the uplink before we make it's lists even longer.
- Farquaar
- Joined: Sat Apr 07, 2018 7:20 am
- Byond Username: Farquaar
- Location: Delta Quadrant
Re: Food
This is a very good idea.Googles_Hands wrote: ↑Tue Nov 30, 2021 6:58 am I'd like for the crafting menu to get a search bar like the uplink before we make it's lists even longer.
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- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
- Byond Username: FantasticFwoosh
Re: Food
The overal status of craftbloat has been a issue for a long time with food being a casualty on every single /tg/ downstream, as well as how the player has to open and search makes cooking anything bordering on agonizingly slow.
I miss the old tablecrafting, but it'd be nicer if the chef role was unique in having a pre-defined knowledge of food, and other advanced cooking required opening cooking books, which just opens the related category onto crafting, rather than passing on the knowledge to bloat the user's personal craftscreen. A instruction manual short and succinct, and a reason to use library services if they can departmentally order the books in.
I miss the old tablecrafting, but it'd be nicer if the chef role was unique in having a pre-defined knowledge of food, and other advanced cooking required opening cooking books, which just opens the related category onto crafting, rather than passing on the knowledge to bloat the user's personal craftscreen. A instruction manual short and succinct, and a reason to use library services if they can departmentally order the books in.
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- Jonathan Gupta
- Joined: Sun Feb 21, 2021 10:16 pm
- Byond Username: BallastMonsterGnarGnar
- Location: The Corner
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