MO19 V2: Electric boogaloo
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- Joined: Wed Apr 30, 2014 3:16 am
- Byond Username: WJohnston
MO19 V2: Electric boogaloo
So this is a remake of moon outpost 19, a map that was sort of boring because there was a lack of much to do, or any loot to get. I have since remade the map completely and have been pretty close to completion, barring a holdup with xeno spawns.
The main differences between this and what it used to be are as follow:
-Actual player xenos (they can't leave on their own, not without human help).
-An absolute ton of xenos (30+, all players).
-Way bigger outpost
-Way more loot
-Required to go through the entire mission to leave (through the outpost AND the xeno nest).
-A shuttle you can use to leave the outpost with right away. For those who come in after the shuttle was taken, too bad! Can be flown to the station and other places.
-Hopefully more lore! (Need help here)
If you don't mind major spoilers, here is the map right now. Note that I have yet to severely damage it by xeno occupation, that will be relatively quick to do.
https://dl.dropboxusercontent.com/u/128 ... utpost.png
There is also an absolutely huge xeno hive above that, but it is not shown in the pic.
MAIN THINGS I NEED HELP WITH:
-LORE: http://pastebin.com/eHw66QUa
I've had some stuff written up beforehand with other people on piratepad on all the loot, but the lore is very lacking right now. You can make suggestions using the characters and lore of the previous MO19, but the main points are:
1. The xenos are deep inside a cave. NT may have injected them in there to let them do their own thing.
2. The xenos cannot dig around the outpost, the rock is too solid.
3. The scientists have locked them in with their outpost, and are occasionally feeding them hosts and performing experiments on xenos in their own testing area.
4. Containment is actually pretty secure, but there was an oversight around the disposals area that let them melt their way in over time.
5. The entire station was overrun, but not all of it is covered in resin and weeds or damaged. Possibility for a spawner for a surviving crewmember somewhere.
The rest can be found in that pastebin.
-SPAWNERS: I need help from kor to create really customizable spawners, his migrant system. This is so I can add player xeno spawners throughout the mission for people to be spawned in as, I'll be talking to him directly on this. If anyone else wants to give this a shot, let me know on IRC.
Besides that, the map is basically ready to go, after a few relatively minor changes.
The main differences between this and what it used to be are as follow:
-Actual player xenos (they can't leave on their own, not without human help).
-An absolute ton of xenos (30+, all players).
-Way bigger outpost
-Way more loot
-Required to go through the entire mission to leave (through the outpost AND the xeno nest).
-A shuttle you can use to leave the outpost with right away. For those who come in after the shuttle was taken, too bad! Can be flown to the station and other places.
-Hopefully more lore! (Need help here)
If you don't mind major spoilers, here is the map right now. Note that I have yet to severely damage it by xeno occupation, that will be relatively quick to do.
https://dl.dropboxusercontent.com/u/128 ... utpost.png
There is also an absolutely huge xeno hive above that, but it is not shown in the pic.
MAIN THINGS I NEED HELP WITH:
-LORE: http://pastebin.com/eHw66QUa
I've had some stuff written up beforehand with other people on piratepad on all the loot, but the lore is very lacking right now. You can make suggestions using the characters and lore of the previous MO19, but the main points are:
1. The xenos are deep inside a cave. NT may have injected them in there to let them do their own thing.
2. The xenos cannot dig around the outpost, the rock is too solid.
3. The scientists have locked them in with their outpost, and are occasionally feeding them hosts and performing experiments on xenos in their own testing area.
4. Containment is actually pretty secure, but there was an oversight around the disposals area that let them melt their way in over time.
5. The entire station was overrun, but not all of it is covered in resin and weeds or damaged. Possibility for a spawner for a surviving crewmember somewhere.
The rest can be found in that pastebin.
-SPAWNERS: I need help from kor to create really customizable spawners, his migrant system. This is so I can add player xeno spawners throughout the mission for people to be spawned in as, I'll be talking to him directly on this. If anyone else wants to give this a shot, let me know on IRC.
Besides that, the map is basically ready to go, after a few relatively minor changes.
Apparently I was an director or something.
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: MO19 V2: Electric boogaloo
>Way more loot
What kind of loot? If it's just e-daggers, syndiballoons, chameleon clothing etc. then that's fine but Wiz stuff is a strict no-no.
*cough*mindswappingshadowlings*cough*
What kind of loot? If it's just e-daggers, syndiballoons, chameleon clothing etc. then that's fine but Wiz stuff is a strict no-no.
*cough*mindswappingshadowlings*cough*
-
- Joined: Wed Apr 30, 2014 3:16 am
- Byond Username: WJohnston
Re: MO19 V2: Electric boogaloo
No no, it's stuff like guns, spacesuits, and a full chem dispenser and a station to yourself and a shuttle you can fly around. Also, xenos, so that might be considered loot to some players (becoming a xeno or harvesting their organs).
Overall it's definitely going to be more dangerous than it's worth it, but if you're a god of robustness and the xenos literally just started playing ss13 you come out pretty wealthy.
Overall it's definitely going to be more dangerous than it's worth it, but if you're a god of robustness and the xenos literally just started playing ss13 you come out pretty wealthy.
Apparently I was an director or something.
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: MO19 V2: Electric boogaloo
Judging by the map, the old moon outpost was a little more open, smaller station. Seemed more desolate and spoopy. CO2 atmosphere was kind of nice.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
- Atlanta-Ned
- In-Game Game Master
- Joined: Fri Apr 18, 2014 2:11 pm
- Byond Username: Atlanta-ned
Re: MO19 V2: Electric boogaloo
Make this a ministation alternative/10
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OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
- kazeespada
- Joined: Wed Jan 21, 2015 4:29 am
- Byond Username: Kaze Espada
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: MO19 V2: Electric boogaloo
Kinda, sorta, yeah.Atlanta-Ned wrote:Make this a ministation alternative/10
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