Considering working on some new audio/ambience
Posted: Mon Aug 14, 2023 3:19 pm
Heya, first of all I don't know if I should have posted this in coding/ideas/or here. I chose here because it applies to the map as I believe the ambience is triggered by the location of the player on the map.
If you don't know, a while back (when I frequented Yogs around 2017) I worked on a lot of the ambient sounds that exist today. Mainly departmental such as brig, chapel, medbay, space etc... At the time only a handful of departments had their own themes/lite-motifs - I was initially inspired by the funky bass sounds in the Detective office and the weird howling sounds in the morgue and subsequently wrote a lot of original stuff that has now been implemented into the game. I tried to give each area their own sounds.
A guy called Floyd helped me to merge these into the code on Yogs and the sounds were subsequently forked/spread into /tg and other servers that use this code.
Sadly, I lost the original music tracks when my old computer went kaput and I think Floyd left the scene for his own personal reasons and thus, I don't have access to the original tracks without delving into the code. I did upload them to cancer killing /tg/, but I think time had its wicked way with them and they're none-accessible.
I've been considering doing a rewrite of such ambience and was hoping to get some feedback.
I've had numerous compliments and the odd complaint about my sounds/music over the years, with a few people reaching out to me on discord to say how much they enjoy or dislike the sounds.
For a long while I was a sole contributer to that side of the audio (departmental ambience) aside from the very original ambience and iconic theme music that was implemented by I-don't-know-who. But since then a fair amount of other stuff has been added.
So, getting to the point - Are you folks happy with the current sounds? Would you like extra stuff?
Are there any particular ambient sounds/lite-motifs that stand out? Any you want to get rid of?
Personally, I think the medbay ambience is a little too trippy for my liking, despite (as I've been told) it being kind of iconic. And I think the chapel sounds too erm... birdlike?
If anyone is interested in a re-work and someone would help me develop a PR - then here's your time to shine. I'm open to feedback.
NOTE: This isn't found sound effects like lazers, gun shots etc, this is more for the departmental themes that you hear when you wander into medbay/brig/lavaland etc.
https://www.youtube.com/watch?v=EatJdpsfRiw&t=1084s
(Some of my stuff can be found here - ambience cave / atmos/ major antag victory / silicon / nice ambience + medbay) - Not a complete list, Floyd did have a youtube video with the full list of my sounds, but it went private when he left. But it gives you an idea.
If you don't know, a while back (when I frequented Yogs around 2017) I worked on a lot of the ambient sounds that exist today. Mainly departmental such as brig, chapel, medbay, space etc... At the time only a handful of departments had their own themes/lite-motifs - I was initially inspired by the funky bass sounds in the Detective office and the weird howling sounds in the morgue and subsequently wrote a lot of original stuff that has now been implemented into the game. I tried to give each area their own sounds.
A guy called Floyd helped me to merge these into the code on Yogs and the sounds were subsequently forked/spread into /tg and other servers that use this code.
Sadly, I lost the original music tracks when my old computer went kaput and I think Floyd left the scene for his own personal reasons and thus, I don't have access to the original tracks without delving into the code. I did upload them to cancer killing /tg/, but I think time had its wicked way with them and they're none-accessible.
I've been considering doing a rewrite of such ambience and was hoping to get some feedback.
I've had numerous compliments and the odd complaint about my sounds/music over the years, with a few people reaching out to me on discord to say how much they enjoy or dislike the sounds.
For a long while I was a sole contributer to that side of the audio (departmental ambience) aside from the very original ambience and iconic theme music that was implemented by I-don't-know-who. But since then a fair amount of other stuff has been added.
So, getting to the point - Are you folks happy with the current sounds? Would you like extra stuff?
Are there any particular ambient sounds/lite-motifs that stand out? Any you want to get rid of?
Personally, I think the medbay ambience is a little too trippy for my liking, despite (as I've been told) it being kind of iconic. And I think the chapel sounds too erm... birdlike?
If anyone is interested in a re-work and someone would help me develop a PR - then here's your time to shine. I'm open to feedback.
NOTE: This isn't found sound effects like lazers, gun shots etc, this is more for the departmental themes that you hear when you wander into medbay/brig/lavaland etc.
https://www.youtube.com/watch?v=EatJdpsfRiw&t=1084s
(Some of my stuff can be found here - ambience cave / atmos/ major antag victory / silicon / nice ambience + medbay) - Not a complete list, Floyd did have a youtube video with the full list of my sounds, but it went private when he left. But it gives you an idea.