Dynamic perspective walls
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Dynamic perspective walls
Aight so I wanted perspective walls that didn't hide all the wall gadgets on the back side, so I came up with walls that change depending on which side you're on and which sides you can see.
They aren't finished, and I'm missing a bunch of different combinations and walltypes, but this is only a proof of concept so far.
And yes, those north walls are 2-high. There will be 1-high variants for when you can see the other side.
What do you think?
Coming soon:
Bullet holes and laser scorch marks
Glass walls, grates, etc.
All the direction combinations that I missed
Wall gadgets re-done to fit these
Blood splatters re-done to fit these
More shit I can't remember
They aren't finished, and I'm missing a bunch of different combinations and walltypes, but this is only a proof of concept so far.
And yes, those north walls are 2-high. There will be 1-high variants for when you can see the other side.
What do you think?
Coming soon:
Bullet holes and laser scorch marks
Glass walls, grates, etc.
All the direction combinations that I missed
Wall gadgets re-done to fit these
Blood splatters re-done to fit these
More shit I can't remember
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- TechnoAlchemist
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Re: Dynamic perspective walls
Looks cool
- PKPenguin321
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Re: Dynamic perspective walls
this has been proposed and people have gotten it to work but iirc it's too expensive to be realistically done, at least on byond
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tell the best admin how good he is
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Re: Dynamic perspective walls
well fuck then
okay whatever my next project will probably be able to be handled by any sub-super computer
but also probably nobody's gonna add it
but if someone can use their computer magic to prove that maybe byond actually can handle this then maybe tell us
okay whatever my next project will probably be able to be handled by any sub-super computer
but also probably nobody's gonna add it
but if someone can use their computer magic to prove that maybe byond actually can handle this then maybe tell us
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Re: Dynamic perspective walls
I'm really curious to see this in action.
- Okand37
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Re: Dynamic perspective walls
We could still use better walling sprites, but this is maybe a jump too far if byond can't work it.
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Re: Dynamic perspective walls
I'll make some less-dynamic but better-looking wall sprites then. Coming soon!
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Re: Dynamic perspective walls
This could be doable. At most there would be a 2 frame delay. Using the MC's ticker mode you could make it throttle nicely such that its barely noticeable
- DrPillzRedux
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Re: Dynamic perspective walls
The issue with this is that you then have to re sprite all placeable objects like vending machines, lockers, etc to match the look. Otherwise it looks funny.
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bandit wrote:what is this
a correct post by pillz
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Re: Dynamic perspective walls
Sure, I'll do that. Anything to make this server better than all the others.DrPillzRedux wrote:Change everything
Gimme a general list and I'll start, then tell me anything I missed.
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Re: Dynamic perspective walls
First thing is start with people sprites, floor sprites, airlock sprites and space sprites.Smoopadoop wrote:Sure, I'll do that. Anything to make this server better than all the others.DrPillzRedux wrote:Change everything
Gimme a general list and I'll start, then tell me anything I missed.
At that level of work, if your going to change all of them, you might aswell resprite the entire game in 64x64
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Re: Dynamic perspective walls
First thing is start with people sprites, floor sprites, airlock sprites and space sprites.Smoopadoop wrote:Sure, I'll do that. Anything to make this server better than all the others.DrPillzRedux wrote:Change everything
Gimme a general list and I'll start, then tell me anything I missed.
At that level of work, if your going to change all of them, you might aswell resprite the entire game in 64x64
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Re: Dynamic perspective walls
Hmm, not everything needs to be changed. There are a lot of things I can leave unchanged without looking weird.John_Oxford wrote:change everything
I'll make some mock-ups when I get home, to show you.
Oh also an idea I forgot to say before was:
There are a few sprites we can shift up about half a tile, so they come up in front of the wall and still look 1) good, and 2) like they're still in the tile they belong in.
I'll mock those up too.
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Re: Dynamic perspective walls
Look at the goon sprites as a reference. They did what you're trying to do.
thot_slayer wrote:don't be a degenerate online if you don't want people to treat you like a degenerate morty
bandit wrote:what is this
a correct post by pillz
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Re: Dynamic perspective walls
Mostly, but mine look better >:^)
(and they have more functions)
(and you can see wall gadgets on south walls)
(and they have more functions)
(and you can see wall gadgets on south walls)
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