Page 1 of 2

Role-Specific Traitor Items

Posted: Sat Feb 04, 2017 4:42 am
by Xhuis
A PR that adds framework for these has been recently merged. Which items would you like to see for what roles, and why?

Re: Role-Specific Traitor Items

Posted: Sat Feb 04, 2017 4:43 am
by Gun Hog
His Grace, the toolbox from Goon, for the Chaplain! (Nerfed a little, though)

Re: Role-Specific Traitor Items

Posted: Sat Feb 04, 2017 4:49 am
by InsaneHyena
Bike horn of death for clown. Basically the same as edagger, but way more flavourful.

Re: Role-Specific Traitor Items

Posted: Sat Feb 04, 2017 5:51 am
by Armhulen
InsaneHyena wrote:Bike horn of death for clown. Basically the same as edagger, but way more flavourful.
what does it look like?

Re: Role-Specific Traitor Items

Posted: Sat Feb 04, 2017 5:54 am
by Screemonster
Armhulen wrote:
InsaneHyena wrote:Bike horn of death for clown. Basically the same as edagger, but way more flavourful.
what does it look like?
Make it look exactly the same as the normal horn in every way. Same messages when you honk someone with it. They may not even realise they're being honked to death until they see their health bar go down. Onlookers seeing the clown slip someone and honk them won't know what's happening until they see blood.

Re: Role-Specific Traitor Items

Posted: Sat Feb 04, 2017 5:55 am
by Armhulen
me like.

botanist needs a chainsaw, a real MAN'S CHAINSAW

Re: Role-Specific Traitor Items

Posted: Sat Feb 04, 2017 7:58 am
by Jacough
Acid pies for the clown. Look like ordinary cream pies but when they hit someone they get a message in big red letters sayingYOUR FACE IS FUCKING MELTING and causes their character to scream and drop whatever they're holding to clutch their face. Causes blindness and deals continuous damage to their head unless its washed off. Overpowered but totally worth it to see some rounds where a psychotic clown goes on a rampage with deadly pies with people screaming and running around trying to find some source of water to get that shit off.

Explosive drone for roboticist. Looks like an ordinary drone but can't actually be in inhabited. When used it will cause it to beep three times. On the third beep it'll arm itself and charge at anyone nearby exploding violently once it reaches them, including you if you were stupid enough not to run while it was arming.

Re: Role-Specific Traitor Items

Posted: Sat Feb 04, 2017 10:31 am
by cedarbridge
Screemonster wrote:
Armhulen wrote:
InsaneHyena wrote:Bike horn of death for clown. Basically the same as edagger, but way more flavourful.
what does it look like?
Make it look exactly the same as the normal horn in every way. Same messages when you honk someone with it. They may not even realise they're being honked to death until they see their health bar go down. Onlookers seeing the clown slip someone and honk them won't know what's happening until they see blood.
I see there are some who have not yet experienced the var-edited bike horn.

Re: Role-Specific Traitor Items

Posted: Sat Feb 04, 2017 10:49 am
by Super Aggro Crag
I'm against role specific traitor items because if one gets found or seen the traitors cover is immediately blown regardless of attempts at subterfuge and sec will round up their whole department and beat em up.

Re: Role-Specific Traitor Items

Posted: Sat Feb 04, 2017 3:37 pm
by Xhuis
Super Aggro Crag wrote:I'm against role specific traitor items because if one gets found or seen the traitors cover is immediately blown regardless of attempts at subterfuge and sec will round up their whole department and beat em up.
For this reason, when I originally made the PR, people could access the items by changing their ID to match the role they wanted it from. This was to prevent hard-tells like those you mentioned and give people who didn't start as the job they wanted a chance to use items they liked. Unfortunately, Kor and some other maintainers didn't like that, and in the end I had to push it as-is. That being said, I'm hoping that the instant outing won't be a huge problem, especially because we have very few jobs now that are one person only.

Re: Role-Specific Traitor Items

Posted: Sat Feb 04, 2017 3:54 pm
by Steelpoint
I can say that unless there's a way for any traitor to get access to a job specific item then the moment Security gets wind of a department specific item existing then I can assure you the entire department is going to get raided and placed under arrest.

Re: Role-Specific Traitor Items

Posted: Sat Feb 04, 2017 4:01 pm
by ShadowDimentio
If you buy a crate of random gear there's a very good chance you get some specific antag items, so the whole "SEC WILL META YOU" falls at the first hurdle Crag fam.

Anyways, specific antag items.

Scientist: Portal gun. Is a gun that can connect to tele beacons and teleports targets to them, or has an alternate fire mode that creates portals. Slowly recharges over time.

Assistant: Greytide Mask. A gasmask that, when put on someone else's face, enslaves them to you until it's taken off.

Roboticist/Medbay: Autoimplanter. A machine that, when strapped onto your back and loaded with implants, will instantly implant them into you at a mild brute damage cost.
Roboticist: Borg Morgue. A camouflaged morgue that will automatically borg any corpses loaded into it. They have to be emagged, however!

Virologist: Virus bottles. Roll on the virus table, get a random virus (exluding flu, cold, and fake GBS). Maybe you'll get GBS, maybe you'll get a monkey fever.

Botanist: Weaponized Plant Bundle. Get a bunch of seeds for death nettles, gatfruit and kudzu. Have to be grown and cultivated into robust yields and potencies.

Librarian: Cult tome/Cult slab. Choose between the two and you gain a cult book of your choosing and cult objectives. You have no allies, however. Good luck!

Chaplain: Random spell book. You get a random spell book.
Chaplain: Construct shell and shard. You get a construct shell and shard. Make a construct army!

Re: Role-Specific Traitor Items

Posted: Sat Feb 04, 2017 5:47 pm
by Xhuis
Thanks for your suggestions. And yeah - I'm going to give every job item a not-so-small chance to be found in surplus crates and add some bundles, too. Even His Grace can be obtained from surplus crates.
Wait, did I say that out loud?

Re: Role-Specific Traitor Items

Posted: Sat Feb 04, 2017 7:27 pm
by Anonmare
Spoiler:
>Roboticist
Autoborger - Behaves very similar to a malf AI autoborger except borgs made with it are de-synced and have Syndi-OS laws (sans definition regarding who is and isn't a Syndicate Agent).

>Janitor
Acid grenades -Grenades containing a powerful acid smoke, disguised as cleaning grenades, can reduce a target's equipment to mush.

>Mime
Silenced Pistol - A small pistol with an integrated silencer. Has no inhand sprite, examine text,and gives no external firing message to anyone observing them. Can only hold 6 bullets at a time and must be manually re-cocked after every shot, fires .38 rounds.

>Clown
Psychotic Prankster's kit - Contains acid cream pies that knockdown targets and melt masks/headgear. Caltrops disguised as banana peels. An airhorn that deafens targets and paralyzes them for a second or two. An Agent ID. And finally, an armoured clown suit + No-slip clown shoes and voice-changing clown mask

>Engineer
Electrified gloves - Resembles and function as insulated gloves but can be toggled to have special interactions with APCs, SMES, powered wires and power cells and drain their power. Can discharge this power to electrify targets while punching them. Loses charge over time, if not already discharged into someone.

>Geneticist
Disguised DNA injector - A DNA injector disguised as a screwdriver, and functions as one too. Can be loaded with an SE/UE/UI/etc and will instantly inject the target with the injector. Can only hold one injector at a time and replacing injectors is somewhat timely.

>Chef
Donk Co. brand Limited Edition Donk Pockets - A box containing a flavour of donk pockets that are banned in Nanotrasen space for health violations. Contains very strong, catch-all healing chemicals and grant the eater a greatly increased stun recovery time, function best when cooked. HEALTH WARNING: Eating too many at once may be hazardous to your health.


>Assistant
Decoy - A small, handheld device that fits into your pocket. On use, will create a holographic duplicate of you, with the same equipment, and turn you fully invisible for 5 seconds. Decoys preserve momentum, so if you sue them while on the move - they will continue running in the last direction you sent them down. Holographic duplicates will disappear a few seconds after being deployed.

>Medical Doctor
Tranquillizer gun - A modified stetchkin designed to fire syringes, comes pre-loaded with chloral hydrate+mute toxin syringes. Must be re-cocked after every shot, silencer sold separately.

>Chemist
Very portable chemical dispenser - A light-weight and portable chem dispenser that can be set-up anywhere. All you need to do is deploy it inhand and bolt it down with a wrench. Must be placed in a room with power. When you're finished with it, simply unwrench, drag the sprite to you and put it in your bag. Only has a small energy reservoir however.
That's all I can think of sadly

Re: Role-Specific Traitor Items

Posted: Sat Feb 04, 2017 7:42 pm
by InsaneHyena
Roboticists should have a high-tech autoimplanter that immediately turns all your limbs mechanical and gives you some of the implants from RnD.

Re: Role-Specific Traitor Items

Posted: Sat Feb 04, 2017 8:00 pm
by Wyzack
wait are these only purchasable if you are a specific job? Why not just make it so anyone can buy them but they have obvious applications for specific jobs?

Re: Role-Specific Traitor Items

Posted: Sat Feb 04, 2017 8:09 pm
by D&B
Anyone can buy them if they steal IDs or make fake ones with job titles

Re: Role-Specific Traitor Items

Posted: Sat Feb 04, 2017 8:11 pm
by Xhuis
D&B wrote:Anyone can buy them if they steal IDs or make fake ones with job titles
That's unfortunately untrue. That was removed by maintainer request

Re: Role-Specific Traitor Items

Posted: Sat Feb 04, 2017 8:29 pm
by Armhulen
FIRST PR

fucking cool, i'm really onboard with tator specific items

Re: Role-Specific Traitor Items

Posted: Sat Feb 04, 2017 8:45 pm
by InsaneHyena
Clown car. Holy shit, forget about bike horn, we need clown car.

Re: Role-Specific Traitor Items

Posted: Sat Feb 04, 2017 8:48 pm
by Armhulen
aaaand oranges is closing it

Re: Role-Specific Traitor Items

Posted: Sat Feb 04, 2017 9:01 pm
by Xhuis
The fact that she didn't close the PR immediately, which seems to be the case for things they don't like, makes me think that it's a joke.
Also, new PR. https://github.com/tgstation/tgstation/pull/23701

Re: Role-Specific Traitor Items

Posted: Sat Feb 04, 2017 9:03 pm
by Screemonster
HoP access-modifier - disguised as a multitool, click in-hand to bring up an interface similar to airlock electronics. Click any airlock to change its access levels. Now instead of giving out all-access you can roam the halls giving no-access to areas.

Re: Role-Specific Traitor Items

Posted: Sat Feb 04, 2017 9:14 pm
by Armhulen
Screemonster wrote:HoP access-modifier - disguised as a multitool, click in-hand to bring up an interface similar to airlock electronics. Click any airlock to change its access levels. Now instead of giving out all-access you can roam the halls giving no-access to areas.
shouldn't be disguised. if you're essentially reverse emagging doors then it shouldn't be DISGUISED.

and even then a multitool disguise would be obvious because you're the hop, not an assistant or engineer

Re: Role-Specific Traitor Items

Posted: Sat Feb 04, 2017 9:17 pm
by iamgoofball
InsaneHyena wrote:Clown car. Holy shit, forget about bike horn, we need clown car.
THIS

Re: Role-Specific Traitor Items

Posted: Sat Feb 04, 2017 9:18 pm
by Armhulen
optimumtact commented 35 minutes ago
GOON GO HOME, CLOSING PR IN 24 HOURS

sorry guys no clown car today

Re: Role-Specific Traitor Items

Posted: Sat Feb 04, 2017 9:29 pm
by FantasticFwoosh
Janitor

> Janitorial Gaolash Magboots/Boost boots - Can either lock in as magboots for extra grip / with a cooldown can activate for a burst of speed without tripping on slippery surfaces as a alternative to noslips & adrenals

> Lizard eggs/ Mice Dominator - Rears very angry lizards or a beacon that makes mice murderous & increases their health to become dangerous mobs (ideal in a mouse invasion event)

Assistant

> Disguised syndie toolbox, full of syndie tools but can be triggered to be red, blue or yellow.

> Pickpocket magnet - steals objects out of adjacent people's pockets, do so quickly in passing others or in a crowd to avoid raising suspicion. Pocket picked is random and the object will snap to your free hand (quickly stash in your pocket or run)

> Tutorial (3tc) - brings up the wiki traitor page, is a decent melee weapon and has a hollowed out slot inside it.

Chef

> Poison dining packet - Some pre-prepared food with relatively fast poison already applied & additional caches of poison inside condiment packs & bottles, a toxins pack variant. The pre-prepared food could be bought seperately.

> Exploding cake/bread - Explodes on cutting, gibs people when they eat the entire cake by themselves (cake tracks bites taken by ckey) and merely explodes people who part bit it when the cake is fully gone. Can be disguised as any cuttable.

Re: Role-Specific Traitor Items

Posted: Sat Feb 04, 2017 10:26 pm
by John_Oxford
Bartender -

Ruger MK IV MOD - 6 TC - Additional 25% chance to be on the discounted list if the Bartender's name contains "Snake" or "Solid" or "Boss"
Integrally suppressed pistol modified to fire 10mm from 22. LR. Can fire 9+1 10mm rounds or be loaded with tranq rounds one at a time. Firing tranq rounds requires you to cycle the bolt in order to load a new one.

Research Director -

Kimber Eclipse Pro II MOD - 6 TC - Factory Integrated Laser, every time a round is fired it creates a laser dot on the target (like if you used a laser pointer on them)
Match Grade pistol firing 8 (7+1) 45 ACP rounds. The chrome plated action that's laser cut down to the micron along with a hand fitted aluminium trigger group decreases the click delay by 60%


-inspired to sprite and provide custom sounds for a section in the traitor menu dedicated to name brand guns that have been modified in their own unique way, will provide sprites and animations in a new thread-

Re: Role-Specific Traitor Items

Posted: Sat Feb 04, 2017 10:36 pm
by onleavedontatme
Wyzack wrote:wait are these only purchasable if you are a specific job? Why not just make it so anyone can buy them but they have obvious applications for specific jobs?
Because it lets us add new items that might not be fun or balanced if they were bought by everyone every round.

Re: Role-Specific Traitor Items

Posted: Sat Feb 04, 2017 10:43 pm
by Armhulen
Kor wrote:
Wyzack wrote:wait are these only purchasable if you are a specific job? Why not just make it so anyone can buy them but they have obvious applications for specific jobs?
Because it lets us add new items that might not be fun or balanced if they were bought by everyone every round.
this is actually a good point that I didn't think of, hmm

Re: Role-Specific Traitor Items

Posted: Sat Feb 04, 2017 10:49 pm
by Durkel
It's good to see that we might actually start getting job specific traitor items, I always liked the idea of having unique items available to spice things up further. That and I found the reason for not allowing them under a pretense of "It makes a traitor too obvious" was really fucking stupid.

Re: Role-Specific Traitor Items

Posted: Sat Feb 04, 2017 10:59 pm
by Luke Cox
Interesting idea. This could be used to balance traitor for roles that start off less powerful (i.e. poor librarians)

Re: Role-Specific Traitor Items

Posted: Sat Feb 04, 2017 11:03 pm
by Armhulen
Luke Cox wrote:Interesting idea. This could be used to balance traitor for roles that start off less powerful (i.e. poor librarians)
ie give them a book that sends people to a pocket dimention


be a space prisoner

Re: Role-Specific Traitor Items

Posted: Sun Feb 05, 2017 3:25 am
by Bombadil
Job Specific Mining Traitor Item: Megafauna Beacon

summons a random megafauna to the station 30 tc

Re: Role-Specific Traitor Items

Posted: Sun Feb 05, 2017 3:27 am
by Armhulen
Bombadil wrote:Job Specific Mining Traitor Item: Megafauna Beacon

summons a random megafauna to the station 30 tc
i thought this would be more like the singulo beacon

Re: Role-Specific Traitor Items

Posted: Sun Feb 05, 2017 3:33 am
by Bombadil
Armhulen wrote:
Bombadil wrote:Job Specific Mining Traitor Item: Megafauna Beacon

summons a random megafauna to the station 30 tc
i thought this would be more like the singulo beacon
I


I guess it would make getting megafauna on the shuttle easier.


If thats the case 20 tc then and its fucking self powered

Re: Role-Specific Traitor Items

Posted: Sun Feb 05, 2017 3:48 am
by Xhuis
Armhulen wrote:
Luke Cox wrote:Interesting idea. This could be used to balance traitor for roles that start off less powerful (i.e. poor librarians)
ie give them a book that sends people to a pocket dimention


be a space prisoner
For librarians I was thinking a Scribblenauts-style item with power reserves that creates what you write with it. i.e. if you write "gun" a stetchkin pops out in front of you.
Costs a huge amount, obviously.

Re: Role-Specific Traitor Items

Posted: Sun Feb 05, 2017 4:04 am
by Armhulen
i still like my idea more because it could have so much potential. if you wanna arrest the librarian, you'll have to go through HIS pocket dimention to reach his pocket castle

Re: Role-Specific Traitor Items

Posted: Sun Feb 05, 2017 4:28 am
by confused rock
Let traitor assistants buy a glorf/ancient jumpsuit from the "for showing you are the boss" category

Re: Role-Specific Traitor Items

Posted: Sun Feb 05, 2017 5:57 am
by Xhuis
I decided to give librarians an abridged arcane tome that they can draw weak runes with.

Re: Role-Specific Traitor Items

Posted: Sun Feb 05, 2017 7:47 am
by Armhulen
pleasemergehisgracepleasemergehisgradePLEASEMERGEHISGRACE

Re: Role-Specific Traitor Items

Posted: Sun Feb 05, 2017 12:20 pm
by Reece
Mime - Dart gun inside a cane. Filled with one polonium dart to start off.

Clown - Laughter that cuts off O2

Re: Role-Specific Traitor Items

Posted: Sun Feb 05, 2017 1:27 pm
by Armhulen
Reece wrote:Mime - Dart gun inside a cane. Filled with one polonium dart to start off.

Clown - Laughter that cuts off O2
or a disease that slowly turns you into a clown

Re: Role-Specific Traitor Items

Posted: Sun Feb 05, 2017 1:56 pm
by Reece
Another mime one - dummy holding a revolver. Serves as a voice changer as well, so the dummy speaks and kills for the mime.

Re: Role-Specific Traitor Items

Posted: Sun Feb 05, 2017 6:48 pm
by ShadowDimentio
Clown- Fake Revolver: A revolver that appears to be the same as a regular revolver, however when fired it shoots whoever fired it instead. The clown fires it normally, however.

Mime- Silencer: An item that applies the silenced property to any item it's used on, giving no audio cues. Use it on a esword for maximum hilarity.

Re: Role-Specific Traitor Items

Posted: Sun Feb 05, 2017 9:11 pm
by Armhulen
ShadowDimentio wrote:Clown- Fake Revolver: A revolver that appears to be the same as a regular revolver, however when fired it shoots whoever fired it instead. The clown fires it normally, however.

Mime- Silencer: An item that applies the silenced property to any item it's used on, giving no audio cues. Use it on a esword for maximum hilarity.
turn the fake revolver into honk paste that you can apply to any item to make it backfire when others use it

Re: Role-Specific Traitor Items

Posted: Sun Feb 05, 2017 9:57 pm
by Incomptinence
Super Aggro Crag wrote:I'm against role specific traitor items because if one gets found or seen the traitors cover is immediately blown regardless of attempts at subterfuge and sec will round up their whole department and beat em up.
That's why you make them a bit more lethal or hilarious than normal. It's a trade off.

Re: Role-Specific Traitor Items

Posted: Mon Feb 06, 2017 3:43 am
by ShadowDimentio
Armhulen wrote:
ShadowDimentio wrote:Clown- Fake Revolver: A revolver that appears to be the same as a regular revolver, however when fired it shoots whoever fired it instead. The clown fires it normally, however.

Mime- Silencer: An item that applies the silenced property to any item it's used on, giving no audio cues. Use it on a esword for maximum hilarity.
turn the fake revolver into honk paste that you can apply to any item to make it backfire when others use it
HonkCO Brand Jamming Lubricant, 1TC. An incredible product developed for clowns, by clowns, of clowns that imbues their clumsiness into a weapon. Only real clowns know the secret to not shoot yourself is to aim at your own face.

Re: Role-Specific Traitor Items

Posted: Mon Feb 06, 2017 5:53 am
by Armhulen
ShadowDimentio wrote:
Armhulen wrote:
ShadowDimentio wrote:Clown- Fake Revolver: A revolver that appears to be the same as a regular revolver, however when fired it shoots whoever fired it instead. The clown fires it normally, however.

Mime- Silencer: An item that applies the silenced property to any item it's used on, giving no audio cues. Use it on a esword for maximum hilarity.
turn the fake revolver into honk paste that you can apply to any item to make it backfire when others use it
HonkCO Brand Jamming Lubricant, 1TC. An incredible product developed for clowns, by clowns, of clowns that imbues their clumsiness into a weapon. Only real clowns know the secret to not shoot yourself is to aim at your own face.
i'm sorry the dream is dead, they already got the revolver. no metabreaking here move along

>also

adding honk paste to the captain's gun and sword then fighting him would be fucking hilarious

Re: Role-Specific Traitor Items

Posted: Tue Feb 07, 2017 5:09 pm
by Tokiko2
Cargotech and QM: Micro MULEnavbeacon Injector - 10 TC

Looks like a pen. You can turn it on or off to create a beacon while you are carrying it. You can also stab someone to inject an always active beacon into someone. Once injected, the pen cannot be used as a beacon anymore. Obviously, this is meant to be used to either lure hacked mulebots through narrow maintenance shafts or make them chase your poor target down.