Embedding tweaks

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TheNightingale
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Embedding tweaks

Post by TheNightingale » #132174

With regards to embedded objects (i.e. when you throw something at someone and it sticks in them):

* A verb ("Remove embedded objects"?) to remove an embedded object from yourself.
* The ability to pull out an embedded object from someone else without using surgery, causing damage and bleeding. (Surgery is still better, especially for multiple embeds.)
* Currently, embedded objects can embed in someone through thick materials (such as hardsuits). I'm not entirely sure how this is physically possible (a Security hardsuit can absorb the impact from a bullet, but not a shard?), but perhaps only allow this if the object is above a certain throw_force?
* Also, what if... bullets embedded. One step closer to Baymed.
Zilenan91
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Re: Embedding tweaks

Post by Zilenan91 » #132175

Hippie has it where bullets embed and they deal with it just fine. The players there also bleed like sieves from basically all forms of damage and that's also good because it cuts down on mass murderboning due to bloodloss.
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onleavedontatme
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Re: Embedding tweaks

Post by onleavedontatme » #132178

How do rounds like nuke work if you have to go to surgery after getting shot once as the captain?
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DrPillzRedux
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Re: Embedding tweaks

Post by DrPillzRedux » #132179

Not all bullets should embed. Bigger ones go through, smaller ones stay in and just cause bleeding. Removing bullets should just be a simple procedure.
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a correct post by pillz
TheNightingale
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Re: Embedding tweaks

Post by TheNightingale » #132180

Kor wrote:How do rounds like nuke work if you have to go to surgery after getting shot once as the captain?
Dig it out, take a ton of brute damage, apply gauze and bruise packs and be on your merry way. (We don't have internal bleeding yet...)
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Re: Embedding tweaks

Post by Zilenan91 » #132181

Nukies on Hippie used to start with C20-Rs before they updated their codebase to be up to date with us, so they used to be quite robust gentlemen.
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Oldman Robustin
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Re: Embedding tweaks

Post by Oldman Robustin » #132198

Bulldogs are more OP than C-20r's

Resist should remove embedded shit
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Cheimon
Joined: Tue May 20, 2014 6:53 pm
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Re: Embedding tweaks

Post by Cheimon » #132213

Simple, make armour ensure embedding's less likely, just like it does in real life.
Amelius
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Re: Embedding tweaks

Post by Amelius » #132253

Why does it need to change in the first place, from a gameplay perspective?

Ballistics probably don't need a buff anyway, except *maybe* the stetchkin in terms of pricing.
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Remie Richards
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Re: Embedding tweaks

Post by Remie Richards » #132261

TheNightingale wrote: * A verb ("Remove embedded objects"?) to remove an embedded object from yourself.
Nope.
No verbs.

You could probably have the embedded item alert itself do it though (like the buckled one unbuckles)
But no verbs.
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invisty
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Re: Embedding tweaks

Post by invisty » #132276

Remie Richards wrote:Nope.
No verbs.

You could probably have the embedded item alert itself do it though (like the buckled one unbuckles)
But no verbs.
Given that removing embedded objects currently requires clicking on a link on the screen, and that BYOND has issues dealing with links causing it to crash, a verb, or at least a better interface, seems ideal.
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Remie Richards
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Re: Embedding tweaks

Post by Remie Richards » #132277

invisty wrote:
Remie Richards wrote:Nope.
No verbs.

You could probably have the embedded item alert itself do it though (like the buckled one unbuckles)
But no verbs.
Given that removing embedded objects currently requires clicking on a link on the screen, and that BYOND has issues dealing with links causing it to crash, a verb, or at least a better interface, seems ideal.
Well we can't exactly move away from these links.
they're href links, all the popup windows use hrefs to pass around clicks on the buttons (like the open/close buttons on suit storages)
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Re: Embedding tweaks

Post by PKPenguin321 » #132338

remie, i think he's referring to the problem some people have where href links in the text box (not popup windows) cause client crashes
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invisty
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Re: Embedding tweaks

Post by invisty » #132433

Remie Richards wrote:
invisty wrote:
Remie Richards wrote:Nope.
No verbs.

You could probably have the embedded item alert itself do it though (like the buckled one unbuckles)
But no verbs.
Given that removing embedded objects currently requires clicking on a link on the screen, and that BYOND has issues dealing with links causing it to crash, a verb, or at least a better interface, seems ideal.
Well we can't exactly move away from these links.
they're href links, all the popup windows use hrefs to pass around clicks on the buttons (like the open/close buttons on suit storages)
Button hrefs are fine. Anchors (text links) are what cause the crashing.
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Remie Richards
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Re: Embedding tweaks

Post by Remie Richards » #132435

PKPenguin321 wrote:remie, i think he's referring to the problem some people have where href links in the text box (not popup windows) cause client crashes
Logically, there's no difference.
They're both hrefs
They both go to Topic()

The only difference is that the chat ones use byond's output box, because they're text.
It's been stated before that this isn't something we can fix, only avoid.
But it might be worth telling Lummox/Byond that it's only links in the output box.
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