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New coding direction/vision

Posted: Sat Dec 29, 2018 10:47 pm
by Zarniwoop
Can we get a break-down on what exactly this new direction the coders want to take the server in is? I keep seeing it being referred to but I haven't seen any details on what it actually is, as a whole.

Re: New coding direction/vision

Posted: Sat Dec 29, 2018 10:58 pm
by PKPenguin321
me oranges me merge pr me close other pr unh unh ooga booga *beats chest*

Re: New coding direction/vision

Posted: Sat Dec 29, 2018 11:44 pm
by JStheguy
PKPenguin321 wrote:me oranges me merge pr me close other pr unh unh ooga booga *beats chest*
BASED ORANGES totaly WRECKS his detractors!

Re: New coding direction/vision

Posted: Tue Jan 01, 2019 1:52 am
by oranges
PKPenguin321 wrote:me oranges me merge pr me close other pr unh unh ooga booga *beats chest*

Re: New coding direction/vision

Posted: Tue Jan 01, 2019 4:41 am
by Incomptinence
Why would a meteor bother telling pea brained dinosaurs it's going to hit?

Players are dead.

Re: New coding direction/vision

Posted: Tue Jan 01, 2019 5:47 pm
by Lumbermancer
Incomptinence wrote:Why would a meteor bother telling pea brained dinosaurs it's going to hit?

Players are dead.
ABSOLUTE

Re: New coding direction/vision

Posted: Tue Jan 01, 2019 6:16 pm
by Cobby
We’re going east

Re: New coding direction/vision

Posted: Wed Jan 02, 2019 1:36 am
by oranges
Incomptinence wrote:Why would a meteor bother telling pea brained dinosaurs it's going to hit?

Players are dead.

Re: New coding direction/vision

Posted: Wed Jan 02, 2019 2:29 am
by MisterPerson
Tip to OP: If you ask a more specific question, you might get a more specific answer.

Re: New coding direction/vision

Posted: Wed Jan 02, 2019 2:31 am
by BeeSting12
We're all children in the back of the van with oranges at the wheel going wherever he wants to go.

Re: New coding direction/vision

Posted: Wed Jan 02, 2019 4:23 am
by oranges
BeeSting12 wrote:We're all children in the back of the van with oranges at the wheel going wherever he wants to go.

Re: New coding direction/vision

Posted: Wed Jan 02, 2019 4:49 am
by DrunkenMatey
BeeSting12 wrote:We're all children in the back of the van with oranges at the wheel going wherever he wants to go.
Uncy Oranges, where are you taking us? Are we going to Wendy's? Do we get ice cream?

Re: New coding direction/vision

Posted: Wed Jan 02, 2019 5:00 am
by Shadowflame909
DrunkenMatey wrote:
BeeSting12 wrote:We're all children in the back of the van with oranges at the wheel going wherever he wants to go.
Uncy Oranges, where are you taking us? Are we going to Wendy's? Do we get ice cream?
I don't have a good feeling about this, Matey.

Re: New coding direction/vision

Posted: Wed Jan 02, 2019 12:17 pm
by Grazyn
BeeSting12 wrote:We're all children in the back of the van with oranges at the wheel going wherever he wants to go.
McDonald's?

Re: New coding direction/vision

Posted: Wed Jan 02, 2019 3:47 pm
by Zarniwoop
MisterPerson wrote:Tip to OP: If you ask a more specific question, you might get a more specific answer.
We all know there will be no straight answer. Just making him make it as clear as possible. Not only does he think the players should shove it, he's above even describing his plans (or lack thereof) to the community in general. Sad if true.

Re: New coding direction/vision

Posted: Wed Jan 02, 2019 4:22 pm
by kevinz000
sometimes the status quo is just something that should be kept

Re: New coding direction/vision

Posted: Wed Jan 02, 2019 4:42 pm
by Farquaar
From the thread on prescanning/autocloning
oranges wrote: Point: Death should be a meaningful experience

Death has to be a serious event for players, because it leads to an increased sense of tension and criticality in decision making, which makes you feel more involved in the game and should hopefully make you feel more tense in dangerous situations.

Yes, I recognise that there are issues with people dying and having to leave the round for very long periods of time, so we do want to temper this point with options to get back in the round. However, I am of the strong belief that's it better to do this with ghost roles or significant gameplay changes like borging/becoming a pod person. These have significant ongoing gameplay impacts for you that make the death still meaningful, while allowing you to engage in the round again. I'm not convinced that simply losing gear, or your equipment on you is enough of a change to make death a meaningful experience, which was why I was unhappy with the prescanner and autoclone system in it's current form.

In general I believe that the formalisation of cloning from random bug to full game mechanic many eons ago started a bit of a trend towards a trivilisation of death that I would like to reverse in order to increase engagement with your character and their general health and wellbeing.

I'm not sure we're at the stage where a full removal of cloning would be acceptable so in the meantime I'm acting to mollify the worst of the issues by removing it's safety net factor by making it apply only after you're dead and only if your body is available.

Re: New coding direction/vision

Posted: Wed Jan 02, 2019 7:41 pm
by Incomptinence
Do you really think oranges will say what he wants honestly? Man likes his japes.

Re: New coding direction/vision

Posted: Wed Jan 02, 2019 8:26 pm
by oranges
Incomp you dumb as fuck, even if you got what you wanted you'd still complain about it cause I guess it detracts from whatever sad pathetic existence you're living right now.

Re: New coding direction/vision

Posted: Wed Jan 02, 2019 9:09 pm
by oranges
Also to answer your question OP, I intend to pretty much keep going on the course that we are going on, a large sandbox, with lots of interaction between systems to allow for lots of player flexibility, I only intend to trim around the edges some of the fat, and as mentioned, I have a personal issue with how meaningless death is at the moment.

My personal view is that the game is at it's best when you're forced to make meaningful tradeoffs, so I will always push for limiting peoples options when they make a choice (so it's a meaningful one).

The other issue I see right now is that some departments are effectively redundant due to lack of need (cargo and medbay) so we need to work on those areas to make them more meaningful.

I can't be specific about things because I have no power to actually implement anything short of developing it myself and I'm busy enough with reviewing other peoples PRs to the point where it's laughable to assume I'll manage any significant changes. So when people ask me what I intend to do I don't really understand how to answer that question.

As has always, always been the case, the people who decide the design direction for the game are actually the people who bring ideas to life, and I can't answer on behalf of other random people about what they might choose or choose not to do. I can only give guidance on how I might interpret someone’s change.

Re: New coding direction/vision

Posted: Thu Jan 03, 2019 1:02 am
by Mark9013100
haha can't guarantee he'll finish his goal despite starting with a heavily contested(and still contested) change

Re: New coding direction/vision

Posted: Thu Jan 03, 2019 1:39 am
by MrStonedOne
It's almost like he's not some kind of dictator who tells people what to do, but a volunteer lead/head/manager/etc of an open source community where at the end of the day, action comes from the people who actually code, not the queens up top dictating shit.

Re: New coding direction/vision

Posted: Thu Jan 03, 2019 2:19 am
by bman
oranges wrote:Incomp you dumb as fuck, even if you got what you wanted you'd still complain about it cause I guess it detracts from whatever sad pathetic existence you're living right now.
bruh we're all memeing here dial it back

Re: New coding direction/vision

Posted: Thu Jan 03, 2019 2:38 am
by oranges
bman wrote:
oranges wrote:Incomp you dumb as fuck, even if you got what you wanted you'd still complain about it cause I guess it detracts from whatever sad pathetic existence you're living right now.
bruh we're all memeing here dial it back
chat shit, get banged

Re: New coding direction/vision

Posted: Thu Jan 03, 2019 4:35 am
by somerandomguy
>I can't code big things, the game is still most shaped by the people who actually code it
"doesn't code": the new version of the "doesn't play" meme

Re: New coding direction/vision

Posted: Thu Jan 03, 2019 6:09 am
by DrunkenMatey
oranges wrote:Also to answer your question OP, I intend to pretty much keep going on the course that we are going on, a large sandbox, with lots of interaction between systems to allow for lots of player flexibility, I only intend to trim around the edges some of the fat, and as mentioned, I have a personal issue with how meaningless death is at the moment.

My personal view is that the game is at it's best when you're forced to make meaningful tradeoffs, so I will always push for limiting peoples options when they make a choice (so it's a meaningful one).

The other issue I see right now is that some departments are effectively redundant due to lack of need (cargo and medbay) so we need to work on those areas to make them more meaningful.

I can't be specific about things because I have no power to actually implement anything short of developing it myself and I'm busy enough with reviewing other peoples PRs to the point where it's laughable to assume I'll manage any significant changes. So when people ask me what I intend to do I don't really understand how to answer that question.

As has always, always been the case, the people who decide the design direction for the game are actually the people who bring ideas to life, and I can't answer on behalf of other random people about what they might choose or choose not to do. I can only give guidance on how I might interpret someone’s change.

OK but, are you taking us for ice cream at wendys or not?

Re: New coding direction/vision

Posted: Thu Jan 03, 2019 7:36 am
by oranges
DrunkenMatey wrote:OK but, are you taking us for ice cream at wendys or not?
wendy's drive through but I'm ordering a single black coffee for myself
somerandomguy wrote:>I can't code big things, the game is still most shaped by the people who actually code it
"doesn't code": the new version of the "doesn't play" meme
DO you have something concrete to say or did you just want to add your 5cents

Re: New coding direction/vision

Posted: Thu Jan 03, 2019 7:39 am
by iamgoofball
my problems with getting important shit merged disappeared 100% after just pinging oranges in irc and asking him what he thinks of the idea

no news is good news most times

this is literally all you have to do to not "waste time" developing, just ask them if it's okay first

Re: New coding direction/vision

Posted: Thu Jan 03, 2019 3:12 pm
by Zarniwoop
iamgoofball wrote:my problems with getting important shit merged disappeared 100% after just pinging oranges in irc and asking him what he thinks of the idea

no news is good news most times

this is literally all you have to do to not "waste time" developing, just ask them if it's okay first
The fact that so much shitcode from you has been merged doesn't inspire confidence. Wonder if it has more to do with you two constantly suckin each other off than any legitimate merit to the code. Besides, you're banned from contributing so according to oranges you need to fuck off anyway.

Nice that we managed to trigger him into giving a real answer for once. Shame he can't do so without insulting folks, sure can't take it for how much he dishes it out.

Re: New coding direction/vision

Posted: Thu Jan 03, 2019 3:47 pm
by Steelpoint
oranges is fine, at most he is loosely trying to direct the actions of people like a RTS commander, when everyone else is playing a pure solo FPS game.

Re: New coding direction/vision

Posted: Thu Jan 03, 2019 4:43 pm
by iamgoofball
let's break this trashy shitpost down

Zarniwoop wrote:The fact that so much shitcode from you has been merged doesn't inspire confidence.
care to source your criticisms? if you've got code quality suggestions that aren't shitposting about my 4 year old work, I'd love to check it out, if you can point to specific sections of the code.

Zarniwoop wrote:Wonder if it has more to do with you two constantly suckin each other off than any legitimate merit to the code.
im gay but oranges is taken, sorry

Zarniwoop wrote:Besides, you're banned from contributing so according to oranges you need to fuck off anyway.
Where has he said this?
Zarniwoop wrote:Nice that we managed to trigger him into giving a real answer for once.
Are you okay? You seem to have an unhealthy obsession with this.
Zarniwoop wrote:Shame he can't do so without insulting folks, sure can't take it for how much he dishes it out.
Once again, are you okay?

Re: New coding direction/vision

Posted: Thu Jan 03, 2019 9:14 pm
by somerandomguy
oranges wrote:
DrunkenMatey wrote:OK but, are you taking us for ice cream at wendys or not?
wendy's drive through but I'm ordering a single black coffee for myself
somerandomguy wrote:>I can't code big things, the game is still most shaped by the people who actually code it
"doesn't code": the new version of the "doesn't play" meme
DO you have something concrete to say or did you just want to add your 5cents
not the only shitpost itt

Re: New coding direction/vision

Posted: Thu Jan 03, 2019 10:11 pm
by oranges
Zarniwoop wrote:
iamgoofball wrote:my problems with getting important shit merged disappeared 100% after just pinging oranges in irc and asking him what he thinks of the idea

no news is good news most times

this is literally all you have to do to not "waste time" developing, just ask them if it's okay first
The fact that so much shitcode from you has been merged doesn't inspire confidence. Wonder if it has more to do with you two constantly suckin each other off than any legitimate merit to the code. Besides, you're banned from contributing so according to oranges you need to fuck off anyway.

Nice that we managed to trigger him into giving a real answer for once. Shame he can't do so without insulting folks, sure can't take it for how much he dishes it out.
hah like you would know what legitimate merit in code is, you wouldn't know that if it fell off the broadside of a barn and hit you in the face.

Re: New coding direction/vision

Posted: Thu Jan 03, 2019 11:12 pm
by obscolene
somerandomguy wrote:>I can't code big things, the game is still most shaped by the people who actually code it
"doesn't code": the new version of the "doesn't play" meme
"doesn't play" isn't a meme, it's an argument used against people who don't play the game yet think the game should be dictated the way they see fit. The same goes for "doesn't code." It's an open source codebase, if you want to see a change then code it yourself.

Re: New coding direction/vision

Posted: Fri Jan 04, 2019 1:54 am
by lmwevil
PKPenguin321 wrote:me oranges me merge pr me close other pr unh unh ooga booga *beats chest*