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Re: Double Energy Swords

Posted: Mon Sep 05, 2016 4:29 am
by Jacough

Bottom post of the previous page:

Sligneris wrote:I say keep them, it allows the captain to get a pretty cool weapon once the esworded gets inevitably dunked.
Make it so the captain's rapier and the dual esword have a chance of parrying eachother so they can have climatic sword fights

Re: Double Energy Swords

Posted: Mon Sep 05, 2016 11:23 am
by Not-Dorsidarf
Cheridan wrote:
Not-Dorsidarf wrote:Why the titfuck should a 16TC investment (+2tc for noslips so the clown isn't a hard counter against you) be something that people should be able to instantly counter with no preparation?
It doesn't matter what the hard counters are, the fact that it's an item that requires a hard counter means it has no place in SS13.

For the record, batons are not a counter. They simply put you on equal footing where the person who gets the first click wins.
I mean you can totally run at a dual esworder with disarm intent and try to disarm him, you'll just probbably get your legs cut off.
And saying "This item requires a hard counter" when the hard counter is "Any melee stun, slip (if no noslips), lube spray, or projectile weapon" is kinda disingenuous. "X class of weapons does not work against someone carrying this weapon" is hardly the same as "You must be wearing a hardsuit to not be instakilled by the tesla"[1] or "Breaking electric grilles without gloves results in instant death".

In fact, you might even be able to just throw another assistant at the dual esworder to instantly knock them down, although I've not tried that because I've not seen a dual esworder who wasn't doing a jedu gimmick in about six months.


[1] Never fear, PKP and the Bullshit Wand have made it fair and balanced! Now you get instakilled by the explodsla anyway

Re: Double Energy Swords

Posted: Mon Sep 05, 2016 6:14 pm
by Saegrimr
This was actually a thread.

Re: Double Energy Swords

Posted: Wed Sep 07, 2016 3:11 am
by Cobby
Can't you THROW your baton at them to ignore every perk the double-donger has?

Re: Double Energy Swords

Posted: Wed Sep 07, 2016 3:31 am
by ShadowDimentio
Batonnarang is a thing you can do. Unreliable though, and if you fuck up they get a baton. But, that's the trick! They'd have to put up their sword to nab it, and that's when you shoot them! Genius mindgames my dude.

Re: Double Energy Swords

Posted: Wed Sep 07, 2016 8:14 am
by Davidchan
Saegrimr wrote:This was actually a thread.

Re: Double Energy Swords

Posted: Wed Sep 07, 2016 11:34 am
by calzilla1
I have a fond memory of being an MD seeing someone getting chopped up by a double sword and promptly tounding the corner, pressing disarm, clicking him and GG no re.

Re: Double Energy Swords

Posted: Wed Sep 07, 2016 2:01 pm
by Incomptinence
Maybe if coders weren't weak and nerfing/removing shit that kills them all the time we wouldn't be snowballing into ever more ridiculous threads like this.

Make it look like any sort of pants pissing can get through and people will roll that dice every few months until they get it done.

Re: Double Energy Swords

Posted: Sun Sep 18, 2016 7:29 am
by callanrockslol
How to counter dual esword every single weapon in the game every time without fail in 5 minutes:

Step 1, go to botany with mutagen
Step 2, grab melons and nettles
Step 3, mutate some deathnettles
Step 4, put acid in melons with mememachine, maybe other shit like frost oil or capsicum if you have time
Step 5, mutagen that shit to max potency
Step 6, win literally every fight ever because you can instantly destroy anything in their hands with one melon and everything they are wearing with three melons.


Can someone tell me why dual eswords have a massive melee block chance? It takes it a bit from beat their shit in with a toolbox the lasers do nothing to > slip or die

Re: Double Energy Swords

Posted: Sun Sep 18, 2016 3:13 pm
by 420goslingboy69
Cheridan wrote: The fact that people are resorting to pies to counter traitors because they have a murdersword that blocks everything else is ridiculous.
Why the fuck do you even care about this game, you stupid faggot? Posts ending in sentiments like that really make me feel like you and your coder ilk are braindead retards who literally don't know how to actually enjoy something.

Re: Double Energy Swords

Posted: Sun Sep 18, 2016 4:29 pm
by iamgoofball
420goslingboy69 wrote:
Cheridan wrote: The fact that people are resorting to pies to counter traitors because they have a murdersword that blocks everything else is ridiculous.
Why the fuck do you even care about this game, you stupid faggot? Posts ending in sentiments like that really make me feel like you and your coder ilk are braindead retards who literally don't know how to actually enjoy something.
so coders aren't allowed to have opinions on stuff in the game now?

Re: Double Energy Swords

Posted: Sun Sep 18, 2016 4:30 pm
by ShadowDimentio
Cheridan it's almost like the hard counters to eswords, kinetic guns, are kept under lock and key in the armory, so the crew has to improvise.

That's a good thing.

Re: Double Energy Swords

Posted: Sun Sep 18, 2016 5:54 pm
by cocothegogo
make it so if you add a double energy sword to a double energy sword you get a double double energy sword that you can hold in one had and you hold it like a ninja dagger

Re: Double Energy Swords

Posted: Sun Sep 18, 2016 7:24 pm
by Anonmare
I think that's April Fool's/adminbus only, like the bluespace emag. At least, I hope it is.

Re: Double Energy Swords

Posted: Sun Sep 18, 2016 7:39 pm
by 420goslingboy69
iamgoofball wrote:
420goslingboy69 wrote:
Cheridan wrote: The fact that people are resorting to pies to counter traitors because they have a murdersword that blocks everything else is ridiculous.
Why the fuck do you even care about this game, you stupid faggot? Posts ending in sentiments like that really make me feel like you and your coder ilk are braindead retards who literally don't know how to actually enjoy something.
so coders aren't allowed to have opinions on stuff in the game now?
If you think that's an opinion worth keeping, where in a game of paranoia, improvisation and using items as THEIR INTENDED FUNCTION is met with the concept of it being too ridiculous then your reputation procedes you goof.
Like, I don't know why I'm not considered in the right when a head coder would rather see things not be used just because they aren't realistic
like just fuck my fucking server up fam

Re: Double Energy Swords

Posted: Sun Sep 18, 2016 7:50 pm
by ShadowDimentio
Buff improvised weapons. Back prods were a mistake, crew war now.

Re: Double Energy Swords

Posted: Mon Sep 19, 2016 2:35 am
by PKPenguin321
Anonmare wrote:I think that's April Fool's/adminbus only, like the bluespace emag. At least, I hope it is.
it was in for april fools and i made a PR to make it real as well since it was one of the better features from it, but oranges kneejerked it closed :(

Re: Double Energy Swords

Posted: Mon Sep 19, 2016 12:39 pm
by 420goslingboy69
I don't know why we didn't keep the clickdelay removal as that was the best update we've ever had

Re: Double Energy Swords

Posted: Mon Sep 19, 2016 3:50 pm
by Gamarr
It was fine, imo, until we added limb removal to our server.
One or the other is fine, honestly, but together a dual sword is some bullshit limb-removal chances. That's the largest gripe, and probably the cost being raised above 16 tcs.

Re: Double Energy Swords

Posted: Mon Sep 19, 2016 6:43 pm
by ShadowDimentio
If you get hit by a dual esword you're probably dead regardless, the thing has a disgusting KO chance.

Re: Double Energy Swords

Posted: Mon Sep 19, 2016 10:00 pm
by PKPenguin321
34% ko chance to be precise

Re: Double Energy Swords

Posted: Tue Sep 20, 2016 1:41 am
by Super Aggro Crag
Can they block glass shards?

Re: Double Energy Swords

Posted: Tue Sep 20, 2016 3:05 am
by PKPenguin321
no they dont block thrown shit, apparently the meta for fighting them now is to grab a corpse that they've left in their wake and throw it at them to knock them over
im considering removing the weaken(1) on the target when humans are thrown into each other because of this but at the same time i find it really funny so

Re: Double Energy Swords

Posted: Tue Sep 20, 2016 5:59 am
by Luke Cox
I think it's fair. You have to take the time to get a x2 grip on a corpse before you throw it

Re: Double Energy Swords

Posted: Tue Sep 20, 2016 6:58 am
by Reece
Spear stronk then?

Re: Double Energy Swords

Posted: Tue Sep 20, 2016 10:31 am
by MMMiracles
Esword users should be able to activate windmill mode and become a spinning blender of death that shreds anything that runs into/gets thrown at them, mobs included.

Re: Double Energy Swords

Posted: Tue Sep 20, 2016 11:47 am
by Super Aggro Crag
So make two pneumatic cannons, fill them with glass shards, rods, and hatchets, fore the first one at him then wrench the second one to level 3. It'll knock you down but the embeds and damage from the first should cause him serious distress. I've chased off newcops with shield armor and energy shields using this technique, nothing spooks shieldfags like suddenly going from 100 hit points to suddenly not 100 hit points.

Re: Double Energy Swords

Posted: Tue Sep 20, 2016 6:35 pm
by ShadowDimentio
If coders weren't fun fearing faggots you could make a bootleg grenade launcher with plasmaprods and a cannon. Chance they wouldn't do anything because thrown batons aren't an exact science, but at best the enemy would be dusted with one click.

Re: Double Energy Swords

Posted: Tue Sep 20, 2016 7:32 pm
by MMMiracles
ShadowDimentio wrote:If coders weren't fun fearing faggots you could make a bootleg grenade launcher with plasmaprods and a cannon. Chance they wouldn't do anything because thrown batons aren't an exact science, but at best the enemy would be dusted with one click.
That is already 100% possible though, pneumatic cannons can fit at most 2 stunbatons, so just fill their cells with plasma and hope one of them stun on hit.

Re: Double Energy Swords

Posted: Tue Sep 20, 2016 7:42 pm
by Davidchan
Eswords are unbalanced and in desperate need of a rework.

I mean, we can't even seal/unseal airlocks with out super torch of poking! /s

Re: Double Energy Swords

Posted: Tue Sep 20, 2016 9:59 pm
by Anonmare
Can E-Swords cut airlock bolts again? If not that's something I'd like to see, hell, even give the e-dagger the same functionality so you don't have to fork over 8TC for a door unbolting tool (if the toolbox is too mainstream for you I guess).