Large ebows do 20 toxins damage?
- CPTANT
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Large ebows do 20 toxins damage?
So you got an infinite stun weapon that is silent AND does 20 toxins damage to you every time you get hit?
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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- CPTANT
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Re: Large ebows do 20 toxins damage?
You think it is balanced?DemonFiren wrote:Whine.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- DemonFiren
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Re: Large ebows do 20 toxins damage?
I think you need to stop complaining about things that are unbalanced and counter them with your own unbalanced things, accept that sometimes you lose, or change them yourself.CPTANT wrote:You think it is balanced?DemonFiren wrote:Whine.
- CPTANT
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Re: Large ebows do 20 toxins damage?
yes the bolt is identical except for more damage.CosmicScientist wrote:You can't OD on charcoal, right? You need to play every round with 500u on hand and more in your system at any one time.
As tad more of a serious question, there are large e-bows? Do they stun?
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- ShadowDimentio
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Re: Large ebows do 20 toxins damage?
They're also a hilariously rare product from R&D.
Be happy that the guy who killed you didn't just egun you to death, it would have been faster. Git gud.
Be happy that the guy who killed you didn't just egun you to death, it would have been faster. Git gud.
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Re: Large ebows do 20 toxins damage?
They stun you
You're dead without the toxin
You're dead without the toxin
- Grazyn
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Re: Large ebows do 20 toxins damage?
>people unironically saying acquire proficiency against a gun that stuns and does huge damage at the same time
It's not bad to admit that sometimes you just have to accept that you lose, without crying for nerfs or calling others unrobust pubbies
It's not bad to admit that sometimes you just have to accept that you lose, without crying for nerfs or calling others unrobust pubbies
- CPTANT
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Re: Large ebows do 20 toxins damage?
Only in a 1 on 1 situation. In group fights the combined stun and damage is way more lethal than just a stun.Lazengann wrote:They stun you
You're dead without the toxin
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Large ebows do 20 toxins damage?
i actually have code and sprites for autoinjectors that you wearCosmicScientist wrote:You can't OD on charcoal, right? You need to play every round with 500u on hand and more in your system at any one time.
As tad more of a serious question, there are large e-bows? Do they stun?
every 1, 3, or 5 minutes it deposits 100 units of whatever you put in the compression cells
can only hold 5 though
so every five minutes it would dump 100 units of charcoal into you then shoot the empty vial out
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Re: Large ebows do 20 toxins damage?
the warden's fucking tube gun can 2 hit kill a nibba ebows are shit and they aren't SILENT
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Re: Large ebows do 20 toxins damage?
itt the op got wrecked and needs to acquire some proficiency.
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- CPTANT
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Re: Large ebows do 20 toxins damage?
Actually it was very noticable this time because I survived. I was in an extended firefight, hit the other guy several times he hit me 4 times and several other guys also multiple times and got away.kevinz000 wrote:itt the op got wrecked and needs to acquire some proficiency.
I then look at my health and think wtf 80 toxins damage after being hit by a stunning weapon.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- ShadowDimentio
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Re: Large ebows do 20 toxins damage?
It's not a stunning weapon, it's an ebow. Also, FYI ebows are like the worst weapon R&D can make-- they're expensive, bulky, and annoying to use. Advanced eguns are better in every way.
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- kevinz000
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Re: Large ebows do 20 toxins damage?
it stuns but it's a crappy stun as it's rate of fire is shit.ShadowDimentio wrote:It's not a stunning weapon, it's an ebow. Also, FYI ebows are like the worst weapon R&D can make-- they're expensive, bulky, and annoying to use. Advanced eguns are better in every way.
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- Anonmare
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Re: Large ebows do 20 toxins damage?
E-crossbow's advantage is its integral silencer and regenerating ammo. Advanced e-guns are superior in damage output and regenerate ammo.
You also can't seem to make crossbows without a decent levelled traitor item last I checked. X-ray lasers, TYRANT boards and Illegal Modules only have an origin illegal tech level of 1. Not sure if it's because I am missing something but I haven't seen anyway to raise the tech level past 2 without traitor items, maybe you need EXPERIMENTOR fuckery
You also can't seem to make crossbows without a decent levelled traitor item last I checked. X-ray lasers, TYRANT boards and Illegal Modules only have an origin illegal tech level of 1. Not sure if it's because I am missing something but I haven't seen anyway to raise the tech level past 2 without traitor items, maybe you need EXPERIMENTOR fuckery
- Drynwyn
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Re: Large ebows do 20 toxins damage?
You can use Experimentor fuckery, aye. Analyze any of those illegal-tech-level 1 items until the anomaly that sucks blood out of you occurs. This will raise all tech levels present on the contained item by 1.Anonmare wrote:E-crossbow's advantage is its integral silencer and regenerating ammo. Advanced e-guns are superior in damage output and regenerate ammo.
You also can't seem to make crossbows without a decent levelled traitor item last I checked. X-ray lasers, TYRANT boards and Illegal Modules only have an origin illegal tech level of 1. Not sure if it's because I am missing something but I haven't seen anyway to raise the tech level past 2 without traitor items, maybe you need EXPERIMENTOR fuckery
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Re: Large ebows do 20 toxins damage?
That was removed when Science was nerfed, sorry.Drynwyn wrote:You can use Experimentor fuckery, aye. Analyze any of those illegal-tech-level 1 items until the anomaly that sucks blood out of you occurs. This will raise all tech levels present on the contained item by 1.Anonmare wrote:E-crossbow's advantage is its integral silencer and regenerating ammo. Advanced e-guns are superior in damage output and regenerate ammo.
You also can't seem to make crossbows without a decent levelled traitor item last I checked. X-ray lasers, TYRANT boards and Illegal Modules only have an origin illegal tech level of 1. Not sure if it's because I am missing something but I haven't seen anyway to raise the tech level past 2 without traitor items, maybe you need EXPERIMENTOR fuckery
- Wyzack
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Re: Large ebows do 20 toxins damage?
I read this fucking thread title as elbows every single time, i assumed it was a martial arts thing at first
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- CPTANT
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Re: Large ebows do 20 toxins damage?
Anyhow I think it would be fine if it did 15 toxins damage.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Large ebows do 20 toxins damage?
its fucking fine as is if that gun was a shotgun you'd be dead on hit 2
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Re: Large ebows do 20 toxins damage?
Considering that RnD can print off guns like Advance Energy Guns, Xrays, Laser Sniper Rifles and a myriad of shotgun shells, I honestly think the large ebow is fine.
Don't forget that it needs ilegal research to unlock, which requires syndicate items to be researched.
At best you have a edge case where it may be a better TC investment to buy certain syndicate items to research and make a Large Ebow instead of just buying a normal ebow, but that's pretty likely going to be uncommon.
Don't forget that it needs ilegal research to unlock, which requires syndicate items to be researched.
At best you have a edge case where it may be a better TC investment to buy certain syndicate items to research and make a Large Ebow instead of just buying a normal ebow, but that's pretty likely going to be uncommon.
- Screemonster
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Re: Large ebows do 20 toxins damage?
By the time they have the research to print a large ebow they have the research to wreck your day in about a dozen deadlier ways.
- Anonmare
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Re: Large ebows do 20 toxins damage?
All in all, crossbows are a meme.
Now prototype SMGs were the hot shit back in the day. You think sci is bad now? Lemme tell you about a time where sci could print off tasers with only silver and could get a ballistic weapon (that was basically a C20 SMG today) with a small diamond cost and make recyclers that could harvest more resources from an object than it actually had, including recycling rare resources like diamond, bannanium and uranium from candy wrappers.
Oh and don't forget that traitors can emag testing range firing pins to make them usable anywhere so a traitor in science could be armed to the teeth with tasers, suppressed SMGs, HONK mechs, bombs and be backed up in several autocloners hidden on on station.
Sci is strong, but it isn't as strong as it used to be.
Now prototype SMGs were the hot shit back in the day. You think sci is bad now? Lemme tell you about a time where sci could print off tasers with only silver and could get a ballistic weapon (that was basically a C20 SMG today) with a small diamond cost and make recyclers that could harvest more resources from an object than it actually had, including recycling rare resources like diamond, bannanium and uranium from candy wrappers.
Oh and don't forget that traitors can emag testing range firing pins to make them usable anywhere so a traitor in science could be armed to the teeth with tasers, suppressed SMGs, HONK mechs, bombs and be backed up in several autocloners hidden on on station.
Sci is strong, but it isn't as strong as it used to be.
- Anonmare
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Re: Large ebows do 20 toxins damage?
testing range firing pins will tell the weapon only to fire if it is an area that is defined as a testing range. Outside of a range, it'll refuse to fire. Unless emagged of course.
Not sure if it merely checks for name or if it checks for something else though. You'd have to ask for a coder or get someone to rename an area to testing range to see if it checks names or roundstart applicable areas.
Not sure if it merely checks for name or if it checks for something else though. You'd have to ask for a coder or get someone to rename an area to testing range to see if it checks names or roundstart applicable areas.
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Re: Large ebows do 20 toxins damage?
As a ex-science main I can tell you that it's quite fun for me but no one else when I have 40 50 tile stun projectiles up my sleeve 7 minutes inAnonmare wrote:All in all, crossbows are a meme.
Now prototype SMGs were the hot shit back in the day. You think sci is bad now? Lemme tell you about a time where sci could print off tasers with only silver and could get a ballistic weapon (that was basically a C20 SMG today) with a small diamond cost and make recyclers that could harvest more resources from an object than it actually had, including recycling rare resources like diamond, bannanium and uranium from candy wrappers.
Oh and don't forget that traitors can emag testing range firing pins to make them usable anywhere so a traitor in science could be armed to the teeth with tasers, suppressed SMGs, HONK mechs, bombs and be backed up in several autocloners hidden on on station.
Sci is strong, but it isn't as strong as it used to be.
Oh yeah anonmare the stun revolvers don't even need silver, it's only metal and glass
Testing range pins check for the magnet or the magnet controller.
Oh yeah I remember those smgs remember when I chased korphaeron around space near the station twice around the map and finally killed him after using 8-9 mags with each mag having 41 20 damage bullets.
Jeez I miss those days.
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Re: Large ebows do 20 toxins damage?
Recycler Meta was hilarious and I unironically wish it was brought back to a degree [that and foamestry god bless]
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Re: Large ebows do 20 toxins damage?
They're at best gimmick items, not much good for an antag since they're just a more cumbersome version of the ebow, if you're in firefights then at that point R&D will have way better weapons for about any purpose (especially since they won't do much to borgs or mechs, and I don't think the stun works on NPCs) and just having illegal tech levels puts suspicion on sci, especially if you get seen or heard using a very distinctive weapon. You already have to go out of your way to find a decent use case for it. The self-recharging is about its only real perk compared to anything else, and I'm pretty sure R&D can eventually make better self-recharging guns.
And you need to reload after every shot, too.
And you need to reload after every shot, too.
- CPTANT
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Re: Large ebows do 20 toxins damage?
Ohw well, just leave it at 20 then.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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