Search found 4541 matches
- Tue Apr 02, 2024 9:21 pm
- Forum: Player's Club
- Topic: Eye for an Eye justice leaves us all nutty.
- Replies: 48
- Views: 1567
Re: Eye for an Eye justice leaves us all nutty.
Part of me wishes we had LOOC so people can communicate OOCly to say I don't want or like this. Torture RP I believe is fine UNLESS a person in it doesn't like it. And if somebody doesn't like it, it should stop immediately because it can be traumatic. Speaking from experience. If you are being tor...
- Tue Apr 02, 2024 7:50 pm
- Forum: Player's Club
- Topic: Eye for an Eye justice leaves us all nutty.
- Replies: 48
- Views: 1567
- Tue Apr 02, 2024 5:14 pm
- Forum: Resolved Appeals
- Topic: [vekter] lectu - the eyeball trial
- Replies: 5
- Views: 1141
Re: [vekter] lectu - the eyeball trial
I have answered, actually, I said "take their eyes out" as a joke, I understood that the secoff had gone along with it, as stated I maintain that you're not being truthful, because if you were joking, you wouldn't have actually gone through with it. It's like being a Cyborg and going up t...
- Tue Apr 02, 2024 3:31 pm
- Forum: Resolved Appeals
- Topic: [pandarsenic] TheRealSalamander
- Replies: 3
- Views: 863
Re: [pandarsenic] TheRealSalamander
Alright, sounds good to me. I'll have you unbanned.
E: Done, have fun.
E: Done, have fun.
- Tue Apr 02, 2024 3:30 pm
- Forum: Player's Club
- Topic: Eye for an Eye justice leaves us all nutty.
- Replies: 48
- Views: 1567
Re: Eye for an Eye justice leaves us all nutty.
https://tgstation13.org/phpBB/viewtopic.php?f=23&t=36017 oh there's a complaint thread too well if Vekter ever gets tired of borderline ridiculing this man and we need someone else to take on the task of providing no solutions to problems, refusing to deescalate, and not listening to the compla...
- Tue Apr 02, 2024 3:27 pm
- Forum: Closed Complaints
- Topic: [vekter] lectu
- Replies: 2
- Views: 752
Re: [vekter] lectu
https://tgstation13.org/phpBB/viewtopic.php?p=619336#p619336 Alright, this is getting old, so im gonna end it once and for all. New host ruling: Admin's banning conduct can not be the subject of an admin complaint. That is what appeals are for, and the appeal leading to the ban being overturn is the...
- Tue Apr 02, 2024 2:50 pm
- Forum: Resolved Appeals
- Topic: [vekter] lectu - the eyeball trial
- Replies: 5
- Views: 1141
Re: [vekter] lectu - the eyeball trial
I am honestly very loath to lift this given that you seem to think that you magically lose all responsibility for your actions just because someone kind of told you that you could do something. It's not even that explicit, if you look at the logs - the security officer is pretty cagey about it the e...
- Mon Apr 01, 2024 7:59 pm
- Forum: Resolved Appeals
- Topic: [pandarsenic] TheRealSalamander
- Replies: 3
- Views: 863
Re: [pandarsenic] TheRealSalamander
Hey gamer, Pandarsenic retired a while back so I'll take over on this. You mentioned wanting to be whitelisted for Bubberstation - I'm interested in knowing what's preventing that at this time, as we don't have anything really to do with that server. Are they refusing to allow you in because you're ...
- Sun Mar 31, 2024 4:27 pm
- Forum: Player's Club
- Topic: this is what happens when you play on m*nu*el
- Replies: 105
- Views: 4302
Re: this is what happens when you play on m*nu*el
If you try starting a war over pro/anti skub, I reserve the right to explode your head for it.
- Fri Mar 29, 2024 9:02 pm
- Forum: Player's Club
- Topic: Fake Parcel Bomb Prank Gone Wrong
- Replies: 40
- Views: 1503
Re: Fake Parcel Bomb Prank Gone Wrong
I'm not certain I enjoy the idea of us using someone's bans on another server to extend their ban, but it does look like they explicitly came to /tg/ just because they were banned on Yog, which we don't want. E: To clarify, I don't mind people being banned on one server and coming to /tg/ in an atte...
- Fri Mar 29, 2024 1:16 pm
- Forum: Resolved Appeals
- Topic: [Epoc] Hyperjll - banned for harmless fun
- Replies: 10
- Views: 1209
Re: [Epoc] Hyperjll - banned for harmless fun
The actual full ban reason is: Banned from the server for 1 week - In round 226294, as a non-antagonist, detonated Haloperidol grenades in public areas, knocking several people unconscious. Has a previous note for grenade grief. Was not online at the time of the ban. Please visit the forums if you'd...
- Thu Mar 28, 2024 4:14 am
- Forum: Closed Policy Discussion
- Topic: {Roleplay} Heretics should be allowed to say fuck in an eldritch tongue
- Replies: 36
- Views: 2425
Re: {Roleplay} Heretics should be allowed to say fuck in an eldritch tongue
So, my goal with the thread is this. Either reaffirm that for antagonists, including heretics, that haven't done any major crime and could be contained with effort , that this effort is taken rather than execution; as well as making clearer acknowledgement as to what constitutes 'uncontainable' to ...
- Wed Mar 27, 2024 9:21 pm
- Forum: Closed Policy Discussion
- Topic: Bump down the population Birdshot rolls at to 50-60
- Replies: 8
- Views: 1072
- Wed Mar 27, 2024 5:07 pm
- Forum: Resolved Appeals
- Topic: Perma Ban Appeal of LazerBlazer - Admin: Stickymayhem
- Replies: 3
- Views: 880
Re: Perma Ban Appeal of LazerBlazer - Admin: Stickymayhem
Okay, understandable. I'll go ahead and unban you, but please understand that behavior like you exhibited before will result in you being banned once again.
E: You're unbanned.
E: You're unbanned.
- Wed Mar 27, 2024 2:26 pm
- Forum: Closed Policy Discussion
- Topic: Usage of term "retard" and its variants ingame
- Replies: 35
- Views: 2383
Re: Usage of term "retard" and its variants ingame
if someone is genuinely bothered by the use of other ones, they can make their own thread. I hope you're not saying that the standard for restricting everybody's speech is one guy's feelings and only mean that in the sense of opening up discussion about it. Please give me more credit than that.
- Wed Mar 27, 2024 5:45 am
- Forum: Player's Club
- Topic: We need to put a stop to this nut.
- Replies: 11
- Views: 509
- Wed Mar 27, 2024 4:42 am
- Forum: Closed Policy Discussion
- Topic: Usage of term "retard" and its variants ingame
- Replies: 35
- Views: 2383
Re: Usage of term "retard" and its variants ingame
This is a rough one, because I feel like it gets used a lot like how "gay" was used in the late 2000s, though a little more directed. I don't like the word, I don't think we should allow it, but I also understand that I'm the minority and word bans are never going to be A Thing here becaus...
- Wed Mar 27, 2024 12:54 am
- Forum: Resolved Appeals
- Topic: Perma Ban Appeal of LazerBlazer - Admin: Stickymayhem
- Replies: 3
- Views: 880
Re: Perma Ban Appeal of LazerBlazer - Admin: Stickymayhem
Hey gamer, Stickymayhem is no longer an admin so I'll take over on this.
I don't mind giving you a second chance here. Have you played on any other servers since you were banned here?
I don't mind giving you a second chance here. Have you played on any other servers since you were banned here?
- Tue Mar 26, 2024 4:47 pm
- Forum: Closed Policy Discussion
- Topic: {Roleplay} Heretics should be allowed to say fuck in an eldritch tongue
- Replies: 36
- Views: 2425
Re: {Roleplay} Heretics should be allowed to say fuck in an eldritch tongue
Are heretics being killed on MRP servers because they're heretics or because they committed a crime that warranted their execution, taking the consideration that they may be impossible to contain in the brig into account as well? I don't think that heretic necessarily warps RPR6 for security as muc...
- Tue Mar 26, 2024 1:03 pm
- Forum: Closed Policy Discussion
- Topic: {Roleplay} Heretics should be allowed to say fuck in an eldritch tongue
- Replies: 36
- Views: 2425
Re: {Roleplay} Heretics should be allowed to say fuck in an eldritch tongue
Time is a flat circle
- Tue Mar 26, 2024 3:47 am
- Forum: Closed Policy Discussion
- Topic: Wasting points during Nuke Ops = Immediate Kill?
- Replies: 58
- Views: 3425
Re: Wasting points during Nuke Ops = Immediate Kill?
I dont think the threshold for "fuck around and find out" is loose. I had an issue where a near ascended heretic that wiped out the entire sec team and heads of staff and made them into his zombie thralls. This was an existential threat that caused the shuttle to be called and one of the ...
- Tue Mar 26, 2024 3:37 am
- Forum: Closed Policy Discussion
- Topic: Is Adolf an acceptable name?
- Replies: 11
- Views: 988
- Tue Mar 26, 2024 1:56 am
- Forum: Closed Policy Discussion
- Topic: Is Adolf an acceptable name?
- Replies: 11
- Views: 988
Re: Is Adolf an acceptable name?
Adolf -is- a perfectly regular name.
Naming yourself Adolf and giving yourself black hair and a pencil mustache is bannable.
Naming yourself Adolf and giving yourself black hair and a pencil mustache is bannable.
- Mon Mar 25, 2024 8:37 pm
- Forum: Closed Policy Discussion
- Topic: Apply the security using contraband ruling on LRP
- Replies: 16
- Views: 1436
Re: Apply the security using contraband ruling on LRP
I like this from the perspective that it makes no sense that Security would use contraband because it's Syndicate gear and they wouldn't be permitted to do that unless they need to. I also like it from the perspective of power scaling, because I feel like one antag dying shouldn't screw over all the...
- Mon Mar 25, 2024 2:58 am
- Forum: Closed Policy Discussion
- Topic: Wasting points during Nuke Ops = Immediate Kill?
- Replies: 58
- Views: 3425
Re: Wasting points during Nuke Ops = Immediate Kill?
Okay, here's the problem: The ruling would have to be worded something like "It's okay to kill someone who's wasting research points on something that's not useful or helpful to the war effort". How do you define that? Is it okay if someone researches something that's not directly related...
- Mon Mar 25, 2024 2:52 am
- Forum: Closed Policy Discussion
- Topic: Wasting points during Nuke Ops = Immediate Kill?
- Replies: 58
- Views: 3425
Re: Wasting points during Nuke Ops = Immediate Kill?
The rules on Sybil and Terry are identical. rules and players dont collide exactly the same, I dont think you walk around in sybil doing the same thing as you do in terry. Server culture is a thing, nobody walks on manuel like they waltz on sybil or run around like ten rats out of a bag on terry. W...
- Mon Mar 25, 2024 2:33 am
- Forum: Closed Policy Discussion
- Topic: Wasting points during Nuke Ops = Immediate Kill?
- Replies: 58
- Views: 3425
Re: Wasting points during Nuke Ops = Immediate Kill?
theres a pretty huge difference between, mining research, and clown modsuits. But hey maybe im fucking insane! This is the loony bin where we discuss whether or not someone is in the wrong getting CLOWN FUCKING MODSUITS! DURING WAR OPS! Okay, here's the problem: The ruling would have to be worded s...
- Mon Mar 25, 2024 2:24 am
- Forum: Player's Club
- Topic: shotgun github codenut: share your 2 tap kill chemicals here!
- Replies: 24
- Views: 1104
Re: shotgun github codenut: share your 2 tap kill chemicals here!
I used the shotgun. You know why? Cause the shot gun doesn’t miss: and unlike the shitty hybrid taser it stops a criminal in their tracks in two hits. Bang: bang: and they’re fucking done. I use four shots just to make damn sure. Because: once again: I’m not there to coddle a buncha criminal scum su...
- Mon Mar 25, 2024 2:11 am
- Forum: Closed Policy Discussion
- Topic: Wasting points during Nuke Ops = Immediate Kill?
- Replies: 58
- Views: 3425
Re: Wasting points during Nuke Ops = Immediate Kill?
I have zero issue with someone fighting someone else over this or starting an IC conflict. I do have issue with someone immediately jumping to lethals over it. I see this far more as "What exact situations can I kill someone because I want valids" than I do "that person did something ...
- Fri Mar 22, 2024 1:42 am
- Forum: Closed Policy Discussion
- Topic: Revolutionaries Revolting Against Headrevs: Who's ordering who?
- Replies: 21
- Views: 1784
Re: Revolutionaries Revolting Against Headrevs: Who's ordering who?
On one hand it would really stifle revs, like a lot - it'd kill a lot of the freedom and chaos of the antag if they all had to report to their nearest leader and ask for orders. I think it's worth noting that I don't think any of us would consider "Follow the head rev's orders" as looking...
- Thu Mar 21, 2024 1:45 pm
- Forum: Closed Policy Discussion
- Topic: Revolutionaries Revolting Against Headrevs: Who's ordering who?
- Replies: 21
- Views: 1784
Re: Revolutionaries Revolting Against Headrevs: Who's ordering who?
I feel like someone really needs a good IC reason to go against what their head revs want them to do. A good example: We had someone on Manuel a while back who disobeyed a head rev's orders to exile the last member of command and just killed them instead. They claimed they did this strictly because ...
- Tue Mar 19, 2024 9:17 pm
- Forum: Admin Feedback
- Topic: Dunham
- Replies: 10
- Views: 1502
Re: Dunham
Nerd
- Tue Mar 19, 2024 8:30 pm
- Forum: Town Hall
- Topic: Trialmin Review: DarkenedEarth
- Replies: 9
- Views: 1185
Re: Trialmin Review: DarkenedEarth
I haven't had much experience with them in-game but they've been lovely to talk to in Discord. +1.
- Tue Mar 19, 2024 4:42 pm
- Forum: Closed Policy Discussion
- Topic: should slimepeople remain enabled
- Replies: 28
- Views: 2240
Re: should slimepeople remain enabled
DAE hate catgirls?!?!!?!!?!?!confused rock wrote: ↑Tue Mar 19, 2024 4:10 pm If we still have catgirls, then it can't really get worse than that. therefore, slimepeople are fine. If ur balls are already on fire it won't be any worse if u dip them in sulfuric acid, so to speak.
- Tue Mar 19, 2024 3:48 pm
- Forum: Closed Policy Discussion
- Topic: Remove Acting-Captain Antagonists
- Replies: 6
- Views: 986
Re: Remove Acting-Captain Antagonists
No, because you shouldn't be able to use meta reasoning to determine who is and isn't an antag beyond what we already have. Additionally, there isn't really a way to reasonably do this even in code because you'd have to somehow indicate to the game who is and isn't "acting captain". You co...
- Mon Mar 18, 2024 3:31 pm
- Forum: Closed Policy Discussion
- Topic: should slimepeople remain enabled
- Replies: 28
- Views: 2240
Re: should slimepeople remain enabled
Leave them in, it's funnier this way.
- Sat Mar 16, 2024 4:46 am
- Forum: Closed Policy Discussion
- Topic: Fortifying departments w/o provication
- Replies: 28
- Views: 2104
Re: Fortifying departments w/o provication
What are peoples opinions on replacing the ORM with a window? You occasionally see cargo departments do that, because everyone knows it's only existed as a free beeline to the autolathe/cargo lathe ever since they added the ore silo (screwdriver + wrench lets you instantly bypass cargos front doors...
- Fri Mar 15, 2024 9:23 pm
- Forum: Closed Policy Discussion
- Topic: Fortifying departments w/o provication
- Replies: 28
- Views: 2104
Re: Fortifying departments w/o provication
What are peoples opinions on replacing the ORM with a window? You occasionally see cargo departments do that, because everyone knows it's only existed as a free beeline to the autolathe/cargo lathe ever since they added the ore silo (screwdriver + wrench lets you instantly bypass cargos front doors...
- Fri Mar 15, 2024 6:02 pm
- Forum: Closed Policy Discussion
- Topic: Fortifying departments w/o provication
- Replies: 28
- Views: 2104
Re: Fortifying departments w/o provication
What are peoples opinions on replacing the ORM with a window? You occasionally see cargo departments do that, because everyone knows it's only existed as a free beeline to the autolathe/cargo lathe ever since they added the ore silo (screwdriver + wrench lets you instantly bypass cargos front doors...
- Fri Mar 15, 2024 4:32 am
- Forum: Resolved Appeals
- Topic: VipeRman1
- Replies: 7
- Views: 1005
Re: VipeRman1
Since this isn't actually a ban appeal, I'm gonna go ahead and send it off.
- Thu Mar 14, 2024 4:59 pm
- Forum: Closed Policy Discussion
- Topic: Fortifying departments w/o provication
- Replies: 28
- Views: 2104
Re: Fortifying departments w/o provication
As long as “Sometimes I want to make engineering Fort Knox because it’s cool” is a valid reason then I think it’s fine. If people are fortifying roundstart once in a while just to test their building skills or whatever we should let them do that. I don't think I'd balk too much at this tbh, as long...
- Thu Mar 14, 2024 5:56 am
- Forum: Closed Policy Discussion
- Topic: Let's add an extra prisoner slot.
- Replies: 11
- Views: 1074
Re: Let's add an extra prisoner slot.
I really don't like the idea of us using prisoner as an "overflow slot" job. It's not there for people to have a job slot for when they don't want to do a job or can't get their preferred one, it's there for RP purposes.
- Thu Mar 14, 2024 5:34 am
- Forum: Closed Policy Discussion
- Topic: Fortifying departments w/o provication
- Replies: 28
- Views: 2104
Re: Fortifying departments w/o provication
My litmus test for anything along these lines is, "Does the person involved have a valid in character reason to be fortifying their department to the degree they're doing so?". Cargo's replacing every window with reinforced plasma ones and the airlock with a vault door solely because it's ...
- Tue Mar 12, 2024 8:17 pm
- Forum: Player's Club
- Topic: HOT and SPICY ADMINBUS LEAKS from FAILMIN
- Replies: 22
- Views: 1214
Re: HOT and SPICY ADMINBUS LEAKS from FAILMIN
The term originated in reference to someone who has keys to open and close a business.Dax Dupont wrote: ↑Tue Mar 12, 2024 8:06 pmIt's a bdsm related termNabski wrote: ↑Tue Mar 12, 2024 7:19 pmWhat's wrong with Key holder?Dax Dupont wrote: ↑Tue Mar 12, 2024 4:58 pm Key holder is an unfortunate role name, just like the job title ERP Specialist
- Tue Mar 12, 2024 7:43 pm
- Forum: Closed Policy Discussion
- Topic: Disable space dragon on mrp
- Replies: 19
- Views: 1468
Re: Disable space dragon on mrp
Not all RP has to be reciting poetry to one another. Some things should be big and dangerous and threatening with actual consequences for ignoring it. And sentient disease should stay simply so I can give them silly names like hysterical pregnancy. 1) A good antagonist on MRP should not only provid...
- Tue Mar 12, 2024 7:26 pm
- Forum: Resolved Appeals
- Topic: VipeRman1
- Replies: 7
- Views: 1005
Re: VipeRman1
If you ping me in #help I'll either do it or get someone else to do it.DATAxPUNGED wrote: ↑Tue Mar 12, 2024 7:17 pm You can wait until a server doesn't have that symbol on https://tgstation13.org/, or may go to the discord #help channel and ask an admin to lower the panic bunker so you're able to play.
- Tue Mar 12, 2024 2:39 pm
- Forum: Closed Policy Discussion
- Topic: Disable space dragon on mrp
- Replies: 19
- Views: 1468
Re: Disable space dragon on mrp
I do agree with the premise that you are basically never going to RP with a dragon, but I think the occasional unambiguous threat showing up is fine I feel like the lack of direct RP is made up for by how big of a threat it is and how people will be distracted handling it. It's not that the dragon ...
- Tue Mar 12, 2024 2:14 pm
- Forum: Closed Policy Discussion
- Topic: Disable space dragon on mrp
- Replies: 19
- Views: 1468
Re: Disable space dragon on mrp
Could we disable sentient disease on mrp instead? I've been tempted to just wholesale remove it. It sucks, it's extremely binary (you either get cucked early on by masks or ruin the round for a large chunk of the station) and there's zero actual meaningful interaction between the disease and crew.
- Tue Mar 12, 2024 3:20 am
- Forum: Player's Club
- Topic: headmin takes offense to nutter's server tribalism
- Replies: 41
- Views: 1668
Re: headmin takes offense to nutter's server tribalism
Extremely based thread, server tribalism is awful.
- Tue Mar 12, 2024 2:44 am
- Forum: Closed Policy Discussion
- Topic: Disable space dragon on mrp
- Replies: 19
- Views: 1468
Re: Disable space dragon on mrp
Technically, the least fun midround is Sentient Disease.
Anyway, no. It's interesting and fun and provides a distraction for antags to do their shit.
Anyway, no. It's interesting and fun and provides a distraction for antags to do their shit.