Only what people are saying into it.iamgoofball wrote:I thought you still could?Kor wrote:I miss being able to overhear adjacent radios so I could tell what security was saying about me.
Search found 1151 matches
- Mon Aug 22, 2016 10:18 am
- Forum: Ideas
- Topic: Security communication prompts
- Replies: 8
- Views: 1797
Re: Security communication prompts
- Wed Aug 03, 2016 4:30 am
- Forum: Coding Feedback
- Topic: Flawed content getting crutches
- Replies: 27
- Views: 5371
Re: Flawed content getting crutches
Gang implant breakers are the stupidest fix to a fast conversion gamemode. It was a crutch added in because people didn't want to do surgery. Best part is these implant breakers are rarely used. It's just a crutch to otherwise cripple an already crippled security team. Implant breakers are fine, if...
- Wed Aug 03, 2016 4:17 am
- Forum: Coding Feedback
- Topic: How should space content be handled?
- Replies: 43
- Views: 11749
Re: How should space content be handled?
TechnoAlchemist wrote:Getting lynched over taking engineering hardsuits is a meme and does not happen in this day and age
- Mon Aug 01, 2016 10:34 am
- Forum: Ideas
- Topic: Orphaned station instances
- Replies: 10
- Views: 2981
Re: Orphaned station instances
We used to have much higher numbers, would have worked much better then.AnonymousNow wrote:Don't we regularly reach 50 or so players on the servers now? Half of that is a crew, easily.
- Mon Aug 01, 2016 9:05 am
- Forum: Closed Policy Discussion
- Topic: Can a borg legit attack a potted plant/Cyborg disguise
- Replies: 10
- Views: 3233
Re: Can a borg legit attack a potted plant/Cyborg disguise
I'd say yes it can, if the borg was ordered to since you shouldn't be killing non-Humans unless ordered to or in compliance of Law 1. A name's just a tag and doesn't really mean a lot to a borg or AI and if it sounds like a Lizard, looks like a plant then until you get a proof of Humanity - it's pr...
- Wed Jul 20, 2016 5:50 am
- Forum: Ideas
- Topic: [quality of life suggestion] Making cash lemons less work
- Replies: 11
- Views: 2575
Re: [power creep suggestion] Making cash lemons less work
No don't need botany buffs Yeah botany is fine. You can grow fruit that melts all of peoples clothes and gear and food that heals literally everything in seconds from drug stacking. And make more money for cargo than they ever wanted. Then traitors have initro bees. Maybe amantin bees if you're a m...
- Fri Jun 17, 2016 5:54 am
- Forum: Coding Feedback
- Topic: Lavaland
- Replies: 484
- Views: 124706
Re: Lavaland
Remove ash walkers and make it so that the shuttle wont leave with lavaland mobs on it, ash drake showed up and wrecked most of the crew when a non-antag let one onto the shuttle trying to escape it.
Even the ERT that showed up lost most of its members.
Even the ERT that showed up lost most of its members.
- Fri Jun 17, 2016 5:50 am
- Forum: Ideas
- Topic: The idea that changes hydronics
- Replies: 4
- Views: 1516
Re: The idea that changes hydronics
Grow some George Melons and never ever lose to ops again.
- Fri Jun 17, 2016 5:47 am
- Forum: Closed Policy Discussion
- Topic: basil off the hub
- Replies: 125
- Views: 29222
Re: basil off the hub
People reconnect to their favorite server through the client instead of go to the byond hub.Bawhoppennn wrote:despite being on the hub I have seen sybil still have less pop than basil
- Fri Jun 17, 2016 5:44 am
- Forum: Closed Policy Discussion
- Topic: sybil on the hub
- Replies: 13
- Views: 3048
Re: sybil on the hub
Summer in/v/asion of 2011 was real.oranges wrote:There was never a summer bump
- Fri Jun 17, 2016 5:41 am
- Forum: General Chat
- Topic: TGSTATION GEAR!
- Replies: 101
- Views: 183298
Re: TGSTATION GEAR!
Still looking for a place that does them cheap, spreadshirt don't cater superior waifu/husbando tatesAlipheese wrote:We need a Franz one, Ward, Rin, Maria, Sloan.callanrockslol wrote:Working on it.Alipheese wrote:So, when are we getting some cute tg waifu body pillows?
- Thu Jun 16, 2016 3:13 am
- Forum: General Chat
- Topic: TGSTATION GEAR!
- Replies: 101
- Views: 183298
Re: TGSTATION GEAR!
Ok maybe not
- Wed Jun 15, 2016 2:07 pm
- Forum: General Chat
- Topic: Remove birdboat?
- Replies: 45
- Views: 12376
Re: Remove birdboat?
Birdboat is literally one of the best maps and I will take charge of it to ensure it remains in rotation if thats what it takes.
- Wed Jun 15, 2016 10:40 am
- Forum: Ideas
- Topic: Ideas to ruin security
- Replies: 76
- Views: 15035
Re: Ideas to ruin security
Implant the detective and give him regular sec access as well.
- Wed Jun 15, 2016 10:37 am
- Forum: Ideas
- Topic: Transfer Botany to research
- Replies: 13
- Views: 3000
Re: Transfer Botany to research
Or you remove unstable mutagen reaction on plants and make it a random chance on harvests Pros plants getting harvested Mutation chance without getting unstable No easy dna manipulator memes Cons SALT RNG No fuck off botany is suffering with once a harvest mutations, left 4 zed is shit as well even...
- Wed Jun 15, 2016 6:30 am
- Forum: General Chat
- Topic: TGSTATION GEAR!
- Replies: 101
- Views: 183298
Re: TGSTATION GEAR!
Working on it.Alipheese wrote:So, when are we getting some cute tg waifu body pillows?
- Fri Jun 10, 2016 6:45 am
- Forum: Ideas
- Topic: Saving Progress/Items between rounds
- Replies: 48
- Views: 11052
Re: Saving Progress/Items between rounds
> put a maxcap with a proximity sensor in the box
> wait for the next round
> laugh
> wait for the next round
> laugh
- Fri Jun 10, 2016 5:03 am
- Forum: Closed Policy Discussion
- Topic: basil off the hub
- Replies: 125
- Views: 29222
Re: basil off the hub
Why not just remove the cap and put sibly on the hub?
Think of the valids.
Think of the valids.
- Tue May 31, 2016 12:34 pm
- Forum: Coding
- Topic: We need a process for resolving PR's
- Replies: 39
- Views: 9930
Re: We need a process for resolving PR's
We should just make me headcoder and all will be fine.
- Tue May 31, 2016 12:18 pm
- Forum: Coding Feedback
- Topic: manual crafting removal
- Replies: 108
- Views: 27465
Re: manual crafting removal
Tablecrafting wouldn't even be that bad if it wasn't implemented so awfully every fucking time. It ruins immersions but who the fuck cares if its done alright.
Jamitincrafting is still the best.
Jamitincrafting is still the best.
- Tue May 31, 2016 11:47 am
- Forum: Closed Policy Discussion
- Topic: Trial the removal of the Inaction clause for two weeks
- Replies: 31
- Views: 7365
Re: Trial the removal of the Inaction clause for two weeks
When do we trial the "ban validhunting AIs" policy? EDIT: Hey this is a !FUN! login notice on Sybil: AI and borgs are NONANTAGONISTS under roundstart laws. Trying to loophole and release the singulo will be dealt with harshly. Boy it's definitely the silicons and not the players that are ...
- Thu May 26, 2016 8:57 am
- Forum: General Chat
- Topic: Do admins actually play? Buckle up.
- Replies: 44
- Views: 11861
Re: Do admins actually play? Buckle up.
Seriously 60 hours doesn't seem too far off for some people, maybe even more in a lot of cases.
I'm not naming names but some people that play this game have a problem.
I'm not naming names but some people that play this game have a problem.
- Thu May 26, 2016 8:53 am
- Forum: General Chat
- Topic: Roleplay Levels Discussion
- Replies: 71
- Views: 18983
Re: Roleplay Levels Discussion
Honestly you cannot try to achieve this at an admin/rules level, it needs to be at a code level with new features The community is all grown up now (IE infested with powergaming shitheels that only want to '''''win''''') You can't do anything with code, all you have to do is ban shitters until the ...
- Fri May 20, 2016 5:14 am
- Forum: Closed Policy Discussion
- Topic: Wizard Combat & Friendly Fire
- Replies: 76
- Views: 16230
Re: Wizard Combat & Friendly Fire
If its not a lich execution syringes in a syringe gg wizard.
If it is a lich instagib spear or charge around spamming lasers and flashbangs.
If it is a lich instagib spear or charge around spamming lasers and flashbangs.
- Mon May 02, 2016 10:09 am
- Forum: Ideas
- Topic: Xeniobiology
- Replies: 4
- Views: 1081
Re: Xeniobiology
Or we could not make the single most tedious job in the game more tedious.
- Mon May 02, 2016 9:36 am
- Forum: Coding Feedback
- Topic: Chemistry grenades are almost never used
- Replies: 49
- Views: 14658
Re: Chemistry grenades are almost never used
You can make grenades that will melt all of the floors in escape while slipping people with lube at round start with two large beakers. And poison bullshit that will kill anyone in a few seconds if you take the time.
- Mon May 02, 2016 8:42 am
- Forum: Former Admins
- Topic: [Dethroned]Hornygranny
- Replies: 235
- Views: 69998
Re: Hornygranny
Permanent bans are rarely permanent, I'm sure if Player A tried to make amends for their shitty response to the admins that the ban would be lifted. i've been permabanned like 3 times and im still here you just need to spend a couple months away and then come back and not be a shithead or pull a 2b...
- Fri Apr 22, 2016 11:12 am
- Forum: Closed Policy Discussion
- Topic: Ashwalker Hunting Equiette
- Replies: 72
- Views: 19835
Re: Ashwalker Hunting Equiette
Now we need a traitor lava boat that basically just acts like a jetpack for 20tc. Make it spray out supercooled plasma.
- Fri Apr 22, 2016 11:03 am
- Forum: Closed Policy Discussion
- Topic: Are AI laws applied retroactively?
- Replies: 55
- Views: 16676
Re: Are AI laws applied retroactively?
Or just bolt him in the room with power off and ID disabled so he can never leave.
- Fri Apr 22, 2016 11:02 am
- Forum: Closed Policy Discussion
- Topic: Content abuse/metagame/powergame
- Replies: 20
- Views: 5030
Re: Content abuse/metagame/powergame
Just remove the fun. That will show 'em.
- Tue Apr 05, 2016 10:14 am
- Forum: Coding Feedback
- Topic: Saltball's Grab Nerf
- Replies: 83
- Views: 14208
Re: Saltball's Grab Nerf
Roll all of pulls functionality into passive grab yes/yes?
- Tue Apr 05, 2016 5:54 am
- Forum: Ideas
- Topic: Plasteel bridges across lava & chasms & bridge fun
- Replies: 4
- Views: 1751
Re: Plasteel bridges across lava & chasms & bridge fun
Having levels and stuff sounds like it would get messy, but I can see bailey bridge style things working. You build each segment, then you click on a tile while facing a direction, each time you click the tile it extends the bridge one tile across. Using rods on a segment before you place it would g...
- Tue Apr 05, 2016 4:20 am
- Forum: Coding Feedback
- Topic: Gang needs an update
- Replies: 54
- Views: 12875
Re: Gang needs an update
But it is. Whenever I play ganghead it's literally a rush to get conversions, as there quickly comes a point where the crew has either already been converted to sec or another gang, and you're fucked. Get implant breakers, all you need is one person with a reliable stun and the implant breaker and ...
- Tue Apr 05, 2016 4:11 am
- Forum: Coding Feedback
- Topic: Saltball's Grab Nerf
- Replies: 83
- Views: 14208
Re: Saltball's Grab Nerf
if you think it was easy to table people before you weren't here for the glory days of tabling when it was a 2 click operation that stunned for 30 seconds And you could run around with table parts and slap them down instantly. Running through maint yakkity saxing around BAM toss a table and the guy...
- Thu Mar 31, 2016 10:32 am
- Forum: Coding Feedback
- Topic: 2 shot taser
- Replies: 19
- Views: 4354
Re: 2 shot taser
This is literally disablers.PKPenguin321 wrote:one that has more ammo, more range, and less cooldown but takes multiple hits
- Thu Mar 31, 2016 10:27 am
- Forum: Coding Feedback
- Topic: Grudgecoding General
- Replies: 49
- Views: 13195
Re: Grudgecoding General
Honestly theres been loads of obvious grudgecoding but this doesn't look too bad.
Just make it so having no ear protection deafens and confuses you while no eye protection blinds and stuns. Boom, both do things.
Just make it so having no ear protection deafens and confuses you while no eye protection blinds and stuns. Boom, both do things.
- Thu Mar 31, 2016 10:24 am
- Forum: Coding Feedback
- Topic: Sleeping carp scroll in Uplink
- Replies: 43
- Views: 10646
Re: Sleeping carp scroll in Uplink
Traitorling is fine and fairly rare as it is, just remove their ability to use the scroll, same as how it is with holo.Incomptinence wrote:Still opposed to lings getting this naturally. I still say remove tatorling.
- Thu Mar 31, 2016 10:20 am
- Forum: Ideas
- Topic: Walk Toggle - Combat Mode.
- Replies: 12
- Views: 1994
Re: Walk Toggle - Combat Mode.
might as well rename "run" to "walk" and "walk" to "brace" at this point What about 'Fight' and 'Flight' instead? That implies run is fast. Also its better to not be hit then tank it in this game, even if you are an armored monster, so the small bonus from wa...
- Tue Mar 29, 2016 11:14 am
- Forum: Coding Feedback
- Topic: The death of lag
- Replies: 35
- Views: 8504
Re: The death of lag
I need at least one example. i think it's just that he spawned like a billion objects (probably happened during the first few tests of remie's bees, since they were OP and could like quadruple your production). i doubt it's anything specific. it'd be like suddenly spawning 80,000 instances of any o...
- Mon Mar 28, 2016 4:23 am
- Forum: Coding Feedback
- Topic: The death of lag
- Replies: 35
- Views: 8504
Re: The death of lag
All of them.MrStonedOne wrote:What plants, I'll go remove the lag from themcallanrockslol wrote:I grew ten thousand plants and lagged the station to shit lag is still real.
- Mon Mar 28, 2016 4:19 am
- Forum: Ideas
- Topic: A new taser and light laser
- Replies: 98
- Views: 18637
Re: A new taser and light laser
A lot of people don't play sec or have robust spaceman fights.CPTANT wrote:A lot of people argue its a buff.TechnoAlchemist wrote:Adv.taser is fine as is, security is suffering with two shot taser.
- Mon Mar 28, 2016 4:15 am
- Forum: Ideas
- Topic: Remove Ripleys
- Replies: 10
- Views: 2388
Re: Remove Ripleys
And probably lava proof, and take less damage from mining mobs.Luke Cox wrote:A giant, airtight mech should protect you from ash storms
- Mon Mar 28, 2016 4:13 am
- Forum: Ideas
- Topic: emagged mediborgs get nanomachines syringe
- Replies: 13
- Views: 1622
Re: emagged mediborgs get nanomachines syringe
Just give traitors a crate of super crazy rare chemicals but only 1u each. Nanites, crazy admin healing drug and all that.
- Sun Mar 27, 2016 5:48 am
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3331
- Views: 868019
Re: What are you faggots playing?
With Paradox grand strategy games, you have to understand that they serve a very niche market and thus cost more than your typical first person shooter. If you end up enjoying EU4, then chances are you'll be playing it for hundreds of hours, so your "cost per hour" will be low, even if al...
- Sun Mar 27, 2016 5:35 am
- Forum: Coding Feedback
- Topic: Farm yard animals & Botany (+Ranching)
- Replies: 35
- Views: 9324
Re: Farm yard animals & Botany (+Ranching)
Raptors don't even hatch in incubators. True fact - you can make unlimited sting bee assassins using sentience potions. Load up reagent of your choice, prepare slimes and give the bee a name and it will mercilessly hunt it down and sting its reagent in. They also die super quick and are easy as hell...
- Sun Mar 27, 2016 5:33 am
- Forum: Coding Feedback
- Topic: The death of lag
- Replies: 35
- Views: 8504
Re: The death of lag
I grew ten thousand plants and lagged the station to shit lag is still real.
- Sun Mar 27, 2016 4:24 am
- Forum: Ideas
- Topic: Remove the Mining Shuttle
- Replies: 7
- Views: 2634
Re: Remove the Mining Shuttle
That's what they said the last 3 times.Zilenan91 wrote:They're not a thing anymore. They're disabled 100% of the time on-server now and I sincerely doubt anyone will reactivate them.
- Sun Mar 27, 2016 4:21 am
- Forum: Ideas
- Topic: Eliminating the "grief lottery".
- Replies: 62
- Views: 13577
Re: Eliminating the "grief lottery".
I suggest we reintroduce the Tensioner at one hour when the player count is above 60.
- Wed Mar 23, 2016 7:14 am
- Forum: General Chat
- Topic: TGSTATION GEAR!
- Replies: 101
- Views: 183298
Re: TGSTATION GEAR!
I'd buy one of 2limes an Ian mugs and maybe the Hail Cargonia shirt but the rest aren't that appealing. Just slapping the R and S onto things doesn't look too good.
I'd make something but I still can't upload shit to my spreadshirt due to a sanic incident
I'd make something but I still can't upload shit to my spreadshirt due to a sanic incident
- Thu Mar 03, 2016 1:47 am
- Forum: Closed Policy Discussion
- Topic: Silicon Policimov
- Replies: 44
- Views: 9767
Re: Silicon Policimov
Cut the AI control wire and then cut and repair the power wire.Zilenan91 wrote:Bolt, depower. The door is now literally impassable unless you destroy it or go around it because you need the power on to unbolt, and you need it unbolted to crowbar it.