Search found 1475 matches

by MisterPerson
Sat Jan 26, 2019 1:46 pm
Forum: Ideas
Topic: Survey to restore objectivity regarding department balance
Replies: 17
Views: 4591

Re: Survey to restore objectivity regarding department balance

You need to make this a google survey so it's not a humongous pain in the ass to fill out.
by MisterPerson
Sat Jan 26, 2019 5:18 am
Forum: Ideas
Topic: Round length
Replies: 81
Views: 22779

Re: Round length

confused rock wrote:no I mean depending on the round as in it'd come at 30 for nuke ops but more or less it always comes at a certain interval but not a specific "long round round type"
That's a solution for rounds going too long. People are complaining about the opposite problem, they're too short.
by MisterPerson
Sat Jan 26, 2019 5:10 am
Forum: Coding Feedback
Topic: 4DPlanner + Oranges
Replies: 54
Views: 13852

Re: 4DPlanner + Oranges

wesoda25 wrote:
actioninja wrote:As someone who is not an oranges alt, mods please delte this thread
nonononono we must treasure threads like these
I'd literally move this to the NTR Hut if I could to spread awareness of this shocking revelation.
by MisterPerson
Fri Jan 25, 2019 2:43 pm
Forum: Off Topic
Topic: 2k19 /pol/ - European Spring edition
Replies: 633
Views: 225752

Re: 2k19 /pol/ - European Spring edition

Roger Stone was arrested. CNN has a video of the arrest happening btw.

What a crazy story, everyone should probably read up on it before posting inane com- HAHA who am I kidding?
by MisterPerson
Fri Jan 25, 2019 2:34 pm
Forum: General Chat
Topic: Coding & Community number 991
Replies: 19
Views: 4158

Re: Coding & Community number 991

If no one dislikes them, they're probably good then I'd like to think we'd shoot for better than that. There's also tons of stuff that's bad that nobody complains about because they got used to it or is only bad for new players who just quit. Yeah, generally speaking, silence==happiness, especially...
by MisterPerson
Wed Jan 23, 2019 4:41 pm
Forum: Ideas
Topic: On Chemistry
Replies: 66
Views: 15830

Re: Chemistry is a disease

That's possible to do, but based on what was provided and assuming it's on top of the existing chemical recipes, the optimal way to make all chemicals is fairly trivial (protip: It's what you would do in your hand, just in a machine!). If someone wants to make the chem recipes more involved, well y...
by MisterPerson
Wed Jan 23, 2019 1:37 pm
Forum: Ideas
Topic: On Chemistry
Replies: 66
Views: 15830

Re: Chemistry is a disease

That's possible to do, but based on what was provided and assuming it's on top of the existing chemical recipes, the optimal way to make all chemicals is fairly trivial (protip: It's what you would do in your hand, just in a machine!). If someone wants to make the chem recipes more involved, well ye...
by MisterPerson
Wed Jan 23, 2019 9:58 am
Forum: Ideas
Topic: On Chemistry
Replies: 66
Views: 15830

Re: Chemistry is a disease

Sounds like Jegub is describing a fun game, but I'm not sure that it would be fun as a repetitive, multiplayer game. Once you figure out how to make whatever chemical really fast, you basically just recreate that exact sequence over and over. Even if there's no explicit macro/copy-and-paste/whatever...
by MisterPerson
Mon Jan 21, 2019 4:19 pm
Forum: Ideas
Topic: Round length
Replies: 81
Views: 22779

Re: Round length

4dplanner wrote:
Also big bombs are dumb dumb dumb dumb dumb I hate them
Is it time for 4dplanner's most unpopular removal yet
Don't, the community would explode with outrage
by MisterPerson
Sun Jan 20, 2019 12:15 pm
Forum: Coding Feedback
Topic: Why was #42386 merged?
Replies: 96
Views: 22370

Re: Why was #42386 merged?

Buffs are fine, but you can't only buff or you run into power creep and complexity creep problems. For example, in that video you posted, they mention fighting games offering many fighters with custom supers and modes and whatever other nonsense, but you gotta realize, that shit is confusing for a n...
by MisterPerson
Sat Jan 19, 2019 8:16 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1066465

Re: ITT: We make shitty suggestions and come up with poor ideas.

somerandomguy wrote:
Mickyan wrote:Add the bloody shoes, traitor item for janitor that never stops leaving bloody footprints
This actually sounds hilarious
[slaughter demon intensifies]
by MisterPerson
Sat Jan 19, 2019 7:29 am
Forum: Coding Feedback
Topic: Teleporting Directly onto the AI
Replies: 26
Views: 7114

Re: Teleporting Directly onto the AI

Yakumo_Chen wrote:Turf density doesn't stop wizards anyway
Foolish mortal! Nothing can impede the power of the great sage, Doink the Red-and-White!
by MisterPerson
Sat Jan 19, 2019 7:27 am
Forum: Ideas
Topic: On Chemistry
Replies: 66
Views: 15830

Re: Chemistry is a disease

Lack of scarcity is a recurring problem with the game at-large that affects chemistry badly.
by MisterPerson
Fri Jan 18, 2019 11:35 pm
Forum: Ideas
Topic: Round length
Replies: 81
Views: 22779

Re: Round length

That's a pretty convincing argument, antag-rolling captains are the bane of ss13. Along with Captains who buy the asteroid/Hi-Daniel every shift and don't do anything of substance. But we should realize the source of these short rounds, the freedom of grief. Those Lavaland Xenos and Round-Start Xen...
by MisterPerson
Thu Jan 17, 2019 3:53 am
Forum: Coding Feedback
Topic: >TRY TO JOJOKE ON MIDI PIANO
Replies: 9
Views: 2588

Re: >TRY TO JOJOKE ON MIDI PIANO

Probably mostly midi2piano but I'm talking out my ass since I've not looked at the code for it. I expect bpm's being inexact relative to what midi2piano expects causes oddities.
by MisterPerson
Thu Jan 17, 2019 2:21 am
Forum: Coding Feedback
Topic: >TRY TO JOJOKE ON MIDI PIANO
Replies: 9
Views: 2588

Re: >TRY TO JOJOKE ON MIDI PIANO

The BPM is tied to the framerate of the server. I would pay for piano code that can flawlessly play midis We shouldn't even trust badmins to play midis and you want to let randos do it? Also instruments plays wavs right now so it would sound significantly worse if they played midis. Yes, even worse ...
by MisterPerson
Sun Jan 13, 2019 7:41 pm
Forum: General Chat
Topic: I am just... Done
Replies: 17
Views: 5157

Re: I am just... Done

Shadowflame909 wrote:Dan Schneider may be a foot fetishist with supposed malicious intent, but can they write decent hit shows.
Pretty sure the dude is a legit pedophile. I read it on the internet so it must be true.

Speaking of pedophiles, rip in peace oranges.
by MisterPerson
Sat Jan 12, 2019 7:14 am
Forum: Ideas
Topic: Ghost role issue
Replies: 60
Views: 14772

Re: Ghost role issue

The game lasted for years just fine without any ghost roles at all. So even if the player sucks, it's not like they ruined the round or anything.
by MisterPerson
Thu Jan 03, 2019 4:11 am
Forum: Ideas
Topic: Give borgs damage slowdown
Replies: 65
Views: 21435

Re: Give borgs damage slowdown

confused rock wrote:I kinda like how humans get weak legs when hurt and borgs get weakened arms with less modules. too bad that basically means fucking nothing.
Yearly reminder to be like cyborgs and not skip leg day so you too can get shot in the legs and not run any slower.
by MisterPerson
Wed Jan 02, 2019 2:29 am
Forum: Coding Feedback
Topic: New coding direction/vision
Replies: 34
Views: 11435

Re: New coding direction/vision

Tip to OP: If you ask a more specific question, you might get a more specific answer.
by MisterPerson
Fri Dec 28, 2018 10:07 am
Forum: Ideas
Topic: new quirk brainstorming
Replies: 28
Views: 5544

Re: new quirk brainstorming

I think a significant percentage of the population would PAY to be more likely to be an antag target.
by MisterPerson
Sat Dec 22, 2018 7:25 am
Forum: Ideas
Topic: remove TGUI
Replies: 14
Views: 3257

Re: remove TGUI

Razharas wrote:Tgui is the worst thing to happen to our interfaces
Naked cssless html is unironically a better solution, at least people can actually contribute it
ron_paul_you_didnt_listen_why_didnt_you_listen.jpg
by MisterPerson
Thu Dec 20, 2018 12:31 am
Forum: Coding Feedback
Topic: Economy System Feedback Thread
Replies: 334
Views: 68632

Re: Economy System Feedback Thread

Tlaltecuhtli wrote:make a youtube video or a webm so even people who cant read will be able to make a pr
That would be fantastic. People contributing is always welcome and I understand git/github looks intimidating if all you want to do is make minor changes.
by MisterPerson
Sat Dec 15, 2018 10:53 pm
Forum: Coding Feedback
Topic: Removal of auto cloning and pre scanning
Replies: 154
Views: 33714

Re: Removal of auto cloning and pre scanning

This is where the phrase "learn 2 code" comes in - even if you had the best ideas, you cannot force a volunteer coder to implement them; you would have to do it youself. Except that's what I did and my PR got shot down. Usually it gets merged unless your code is bad, your feature is unbal...
by MisterPerson
Sat Dec 01, 2018 12:20 am
Forum: Coding
Topic: issues i'm probably never going to get around to reporting
Replies: 14
Views: 4821

Re: issues i'm probably never going to get around to reporting

There's a sticky explaining the proper place to report bugs. This isn't it.
by MisterPerson
Fri Aug 25, 2017 9:23 pm
Forum: General Chat
Topic: Do you think shuttle calling is a SS13 design flaw?
Replies: 73
Views: 20831

Re: Do you think shuttle calling is a SS13 design flaw?

I think people are looking at this backwards. If a bomb/singulo/whatever has torn half the station apart and created an unfun situation, forcing them to keep playing isn't going to make the situation fun somehow. The game is round-based; it doesn't matter if the round ends in 10 minutes or 10 hours....
by MisterPerson
Thu Aug 24, 2017 11:46 pm
Forum: Ideas
Topic: Chemicompiler in /tg/
Replies: 45
Views: 15610

Re: Chemicompiler in /tg/

naltronix wrote:its still fun for the people who like to fuck with people
Actually oranges I think the community is built around fucking with people.
by MisterPerson
Tue Aug 22, 2017 2:27 am
Forum: Coding Feedback
Topic: >viruses can infect you through a hardsuit and internals
Replies: 9
Views: 2467

Re: >viruses can infect you through a hardsuit and internals

This is a bug I noticed while doing something else. Basically all the clothing checks are skipped.
by MisterPerson
Mon Aug 21, 2017 7:54 am
Forum: Off Topic
Topic: 2k17 /pol/
Replies: 4061
Views: 843828

Re: 2k17 /pol/

Al Sharpton, the rich white guy of the black community, is starting to request the Jefferson Memorial not get funded anymore Al Sharpton is a dipshit whose opinion should be disregarded out of hand. I know he has some sway in the world though, sadly. Cosmic I don't always read this thread but I did...
by MisterPerson
Sun Aug 20, 2017 7:38 am
Forum: Coding Feedback
Topic: Excessive ammunition types
Replies: 54
Views: 15502

Re: Excessive ammunition types

It would be really nice if damage wasn't determined solely by the fucking bullet. Right now the reason for not having a revolver take 7.62 is that 7.62 does a shitload of damage.
by MisterPerson
Tue Aug 15, 2017 8:13 am
Forum: Coding
Topic: Trucks
Replies: 55
Views: 18473

Re: Trucks

oranges wrote:I'm not doing them at the moment because I'm lazy
You'll get them eventually. Just keep on truckin'
by MisterPerson
Tue Aug 15, 2017 8:09 am
Forum: Ideas
Topic: Preferred Roles Character Preference
Replies: 7
Views: 2170

Re: Preferred Roles Character Preference

ExcessiveCobblestone wrote:i like it but i think there's probably some metagame potential if not done correctly
Not anymore than there already is. The only change is that it would be more likely for players to create the metaknowledge in the first place.
by MisterPerson
Wed Aug 02, 2017 7:20 am
Forum: Ideas
Topic: Let us put bodies in curator displays
Replies: 19
Views: 4126

Re: Let us put bodies in curator displays

Wouldnt work. Humans are built out of overlays visually and since we use dummy objects for the displays they dont have the code to rebuild that image. It'd just be an empty standard torso. False. it uses getFlatIcon() which combines an object's sprite + underlays + overlays into one /Icon object, t...
by MisterPerson
Tue Aug 01, 2017 2:57 am
Forum: Coding
Topic: Trucks
Replies: 55
Views: 18473

Re: Trucks

Beep beep I'm a jeep
by MisterPerson
Mon Jul 17, 2017 11:27 am
Forum: Ideas
Topic: Addressing the stun meta
Replies: 82
Views: 21331

Re: Addressing the stun meta

Professor Hangar wrote:That's gonna kinda make arresting hard, given every greytider is going to be spamming Disarm like mad.
Shout STOP RESISTING as you harmbaton them to death.
by MisterPerson
Mon Jul 17, 2017 9:19 am
Forum: Ideas
Topic: Addressing the stun meta
Replies: 82
Views: 21331

Re: Addressing the stun meta

The best idea I came up with on this front is real simple. I don't even know if it's a good idea or not but hey! You don't drop items just from being knocked down/stunned. You still can't move, but you can act normally otherwise. This includes pulling out items from your backpack, attacking, shootin...
by MisterPerson
Fri Jul 14, 2017 11:50 am
Forum: Ideas
Topic: Split Gloves/Shoes into individual parts of a pair
Replies: 16
Views: 3463

Re: Split Gloves/Shoes into individual parts of a pair

While I'm opposed to literally making gloves into two items, it would be cool if you could wear gloves with only one arm and just have it cut up automatically. However as Remie said doing it dynamically is not possible right now and would require a fairly massive overhaul of human rendering. Which w...
by MisterPerson
Wed Jun 14, 2017 7:26 pm
Forum: Ideas
Topic: Can someone port this?
Replies: 12
Views: 2432

Re: Can someone port this?

The second thing is because of !immersion! That's retarded. In what way does hiding information make the game better? If someone asks how much damage a toolbox does in OOC, what will people say? That's what the tooltip should say. Period. Because if it uses expressions, guess what? Now people are g...
by MisterPerson
Wed Jun 14, 2017 6:00 am
Forum: Ideas
Topic: Can someone port this?
Replies: 12
Views: 2432

Re: Can someone port this?

PKPenguin321 wrote:Hold shift while mousing over stuff making this pop up would be neat

Extended stats like exact force, armor, etc should only appear if you have R&D goggles on or something
Why?
by MisterPerson
Wed Jun 14, 2017 6:00 am
Forum: Coding
Topic: BugHunt
Replies: 15
Views: 4253

Re: BugHunt

oranges wrote:If it's moderated, it would work, but who the fuck gonna do that job? thankless task imo.

There's no way I can see it working
Look at how well moderated the issue tracker is now.
by MisterPerson
Wed Jun 14, 2017 5:59 am
Forum: Coding
Topic: Admin Logging Requests
Replies: 17
Views: 3933

Re: Admin Logging Requests

oranges wrote:they're right though, anybody who might actually add logs can't see that forum anymore
You wouldn't be saying this if you still had access to it.
by MisterPerson
Wed Jun 14, 2017 5:58 am
Forum: Coding Feedback
Topic: The Great Weeb Purge - Feedback
Replies: 255
Views: 56604

Re: The Great Weeb Purge - Feedback

Considering this thread has gotten wildly off topic, yeah it's over. Make a new thread if you want to keep talking about whatever.
by MisterPerson
Sun Jun 11, 2017 9:13 pm
Forum: Coding
Topic: BugHunt
Replies: 15
Views: 4253

Re: BugHunt

My understanding is that /vg/station has a system somewhat like this and a very large percentage of the bugs they get from it are unactionable for various reasons.
by MisterPerson
Sun Jun 11, 2017 9:05 pm
Forum: Ideas
Topic: BRING BACK SLAPCRAFTING
Replies: 41
Views: 9413

Re: Remove tablecrafting/crafting menu

dont we have slap crafting for the spear? Spear, stunprod and flamer should all still have slapcrafting. I assume all other slapcrafting not to do with food from before tablecrafting also still exist unless someone grudgecoded any out. I can personally assure you that grudgecoding them out is impos...
by MisterPerson
Thu Jun 01, 2017 2:43 am
Forum: Ideas
Topic: antag hud for observers
Replies: 58
Views: 13023

Re: antag hud for observers

You can already identify almost every antag type immediately without any kind of HUD. Changeling and Cult have some very obvious chatter. Traitors tend to use the Syndicate radio channel. Rev and gang are a little less obvious, but as soon as the first head dies or graffiti shows up, it is once aga...
by MisterPerson
Wed May 31, 2017 9:41 am
Forum: Ideas
Topic: antag hud for observers
Replies: 58
Views: 13023

Re: antag hud for observers

>one guy enables antag hud and tells everyone else what's up
>they can all get cloned, play ghost roles, etc, first dude can't

So why does one guy get punished and everyone else gets off free and clear when they can all do the same thing?
by MisterPerson
Thu May 25, 2017 2:16 am
Forum: Coding
Topic: How to adapt a map of another code
Replies: 12
Views: 3740

Re: How to adapt a map of another code

tacolizard wrote:
fifty_hz_clock_wave wrote:The most annoying part is often dreammaker will refuse to open the map and you have to hand edit out bad paths.
well it does tell you the broken paths.
If there's a lot of broken paths, DM likes to corrupt the map and refuse to load it outright with the least helpful error message imaginable.
by MisterPerson
Thu May 18, 2017 11:14 am
Forum: Spriting and Mapping
Topic: The Female Body
Replies: 203
Views: 57397

Re: The Female Body

Steelpoint wrote:The only issue I can see with this, if its every implemented, is that it would make it difficult for a male traitor to disguise as a female and vice versa.

I wonder if that will make being a women a form of powergaming.
Disguising hasn't been viable in an extremely long time.
by MisterPerson
Tue May 16, 2017 10:55 pm
Forum: Coding
Topic: Can somebody please make a guide on compiling runtimestation
Replies: 16
Views: 4190

Re: Can somebody please make a guide on compiling runtimesta

selecting runtime doesn't seem to improve compile time, only round loading time That's because maps aren't compiled in, but loaded at runtime. (Technically the miscellaneous z levels that show up are compiled in, but theyr'e irrelevant for this discussion) I like to turn those off too for even more...