Search found 3496 matches
- Fri Dec 15, 2017 10:42 am
- Forum: Off Topic
- Topic: 2k17 /pol/
- Replies: 4061
- Views: 844774
Re: 2k17 /pol/
You pay for what you can get in Aus adsl plans are comparably priced to much faster connection types. You can still diversify price based on data caps (which they make anaemic for older infrastructure) peak time bandwidth etc. Only in areas with superior infrastructure available do they need to drop...
- Fri Dec 15, 2017 8:01 am
- Forum: Off Topic
- Topic: 2k17 /pol/
- Replies: 4061
- Views: 844774
Re: 2k17 /pol/
Also NN was put in place specifically due to them busting shit up for example throttling netflix back then. So their husk's line about THE NET WAS FINE BEFORE is absolute horse shit they were the ones to ruin that state not regulations FNR. The WEGULATION IS EXPENSIV line on this shit parroted by an...
- Thu Dec 14, 2017 11:46 am
- Forum: Off Topic
- Topic: >alabama went blue
- Replies: 51
- Views: 17284
Re: >alabama went blue
If 9/11 is punishment from god isn't barring Muslims from congress trying to defy God's judgement? I mean that basically puts current events on par with the babylonian captivity in the old testament and America by that logic should be conquered by the Muslims to punish them for abortion or something.
- Thu Dec 14, 2017 11:32 am
- Forum: Off Topic
- Topic: >alabama went blue
- Replies: 51
- Views: 17284
Re: >alabama went blue
Not disagreeing with a southerner, not American, not a democrat, not my problem.
I just can't respect a two party democracy.
Also it's the law asshole.
I just can't respect a two party democracy.
Also it's the law asshole.
- Thu Dec 14, 2017 9:56 am
- Forum: Off Topic
- Topic: >alabama went blue
- Replies: 51
- Views: 17284
Re: >alabama went blue
Why? It's true. http://codes.findlaw.com/al/title-13a-criminal-code/al-code-sect-13a-13-3.html (a) A person commits incest if he marries or engages in sexual intercourse with a person he knows to be, either legitimately or illegitimately: (1) His ancestor or descendant by blood or adoption; or (2) ...
- Wed Dec 13, 2017 10:26 pm
- Forum: Ideas
- Topic: botany rework
- Replies: 12
- Views: 2898
Re: botany rework
probably the pests should be their own mob that only pops up or becomes visible around CROPS miners are too good at exterminating basic lavaland mobs near the base.
- Wed Dec 13, 2017 10:17 pm
- Forum: Off Topic
- Topic: >alabama went blue
- Replies: 51
- Views: 17284
Re: >alabama went blue
Yeah he might see to it that cousins are counted in state incest law, poor Alabama I don't know how they will cope.
- Wed Dec 13, 2017 3:10 pm
- Forum: General Chat
- Topic: circuit craigslist: post your cool stuff you made
- Replies: 112
- Views: 48656
Re: circuit craigslist: post your cool stuff you made
Tried this one out could only get it to attack specifically input references. Weird. Can't remember which one it is, Advanced locator I think, accepts a ref and if there's any similar ones it will randomly pick between them. Should just attack any random type that is similar. Unless there was a pr ...
- Wed Dec 13, 2017 2:45 pm
- Forum: Off Topic
- Topic: 2k17 /pol/
- Replies: 4061
- Views: 844774
Re: 2k17 /pol/
the only thing that can stop a bad drone with a drug
IS A GOOD DRONE WITH A GUN!
IS A GOOD DRONE WITH A GUN!
- Wed Dec 13, 2017 2:37 pm
- Forum: Off Topic
- Topic: >alabama went blue
- Replies: 51
- Views: 17284
Re: >alabama went blue
managing to vote rig in favour of democrats in a hardcore red state think for a moment whose votes are more likely being used to wipe ass traditionally? american authorities get a lot of yesmanish tribalistic compliance out of fear of the other brand of corporate whore but sadly when cornered by abs...
- Wed Dec 13, 2017 1:08 pm
- Forum: Off Topic
- Topic: >alabama went blue
- Replies: 51
- Views: 17284
Re: >alabama went blue
Wow if only America didn't have a binary fpp voting system a third party that aligns with their right leaning interests lacking a paedo candidate could have run and won.
- Wed Dec 13, 2017 12:04 pm
- Forum: Closed Policy Discussion
- Topic: Killing borgs for following laws
- Replies: 165
- Views: 39936
Re: Killing borgs for following laws
It's pretty simple the policy is bipolar you lock them down initially make a fuss then lift the lock down like you have dementia and believe anything they tell you about not harming again. For security at least on the proviso they are important and prevent harm (hahahahaha). The policy from what I r...
- Wed Dec 13, 2017 9:40 am
- Forum: Video Games
- Topic: Stationeers: the SS13 killer.
- Replies: 58
- Views: 18885
Re: Stationeers: the SS13 killer.
At least one of the top negative reviews is a casul whining about hands. Has more potential than you might realise SE has no liquids and atmos is rudimentary there. Might get abandoned tho I don't see it selling great and will hold off before buying personally. Only thing missing is moving voxel ter...
- Wed Dec 13, 2017 8:26 am
- Forum: Ideas
- Topic: Integrated electronics
- Replies: 23
- Views: 5882
Re: Integrated electronics
There is already a boolean circuit I think Surgery bots would be nice if we could do that maybe make them do it slower for balance so humans have a place or random failure chance added for circuits to make for slightly more complex programming and a bit of a health cost. Definitely need to get past ...
- Wed Dec 13, 2017 7:56 am
- Forum: General Chat
- Topic: circuit craigslist: post your cool stuff you made
- Replies: 112
- Views: 48656
Re: circuit craigslist: post your cool stuff you made
How do I decode this mumbo jumbo into normie talk I'm still stuck trying to figure out how to get my bots to move You don't. Its hidden behind a wall of vaguely comprehensible code for a reason. Just like NTSL Download tg code compile and run a private server on your computer after adding putting y...
- Tue Dec 12, 2017 11:25 am
- Forum: Closed Policy Discussion
- Topic: Killing borgs for following laws
- Replies: 165
- Views: 39936
Re: Killing borgs for following laws
No, not really. If the cook ordered the borg to open a door between him and the assistant it would be able to refuse on law 1 grounds, or if the cook ordered the borg to bring back his knife. The borg shouldn't even really being trying to "arrest" the cook unless hes been ordered to do so...
- Tue Dec 12, 2017 6:34 am
- Forum: General Chat
- Topic: circuit craigslist: post your cool stuff you made
- Replies: 112
- Views: 48656
Re: circuit craigslist: post your cool stuff you made
Here's a bot that throws anything that references 'power' at the nearest person randomly. Can be toggled on/off. Best practice is to fill a locker up with power cells and then leave it in a high traffic area. {"assembly":{"type":"electronic mechanism","name":...
- Mon Dec 11, 2017 4:11 am
- Forum: General Chat
- Topic: circuit craigslist: post your cool stuff you made
- Replies: 112
- Views: 48656
Re: circuit craigslist: post your cool stuff you made
Having a bit of problem with locators I can get them to refer to name but I don't quite grasp how to make them interact with say player mobs without an exact name. I was trying to make a robot that located, examined what it located and added the observed person to a list but never saw anything added...
- Mon Dec 11, 2017 2:03 am
- Forum: Coding Feedback
- Topic: Circuits
- Replies: 87
- Views: 23388
Re: Circuits
Any tips on how references types for sensors outside the machine work? Seems to be purely on names so looks like only the advanced list locator is usefull for interactinh with people if you copy the roster and input it into a list via other components because i don't think the debugger can write lis...
- Sun Dec 10, 2017 11:49 pm
- Forum: General Chat
- Topic: /tg/Station13 is crowd funded! Find out how to contribute here [Updated March 2023]
- Replies: 83
- Views: 1645463
Re: TGSTATION IS CROWD FUNDED
So mso has done a good job posting about this on the patreon but the email sent out can slip by real easy I know it got by me just get so many fucking emails from patreon. Fees are going up patreon is charging patrons the third party service fee on top of the donated amount instead of taking the cut...
- Sun Dec 10, 2017 10:16 am
- Forum: Closed Policy Discussion
- Topic: Enable IC_PRINTING in game_options.txt
- Replies: 113
- Views: 26551
Re: Enable IC_PRINTING in game_options.txt
Data input makes for a bad time gate.
Someone will manage to optimise it without IC_Printing.
Someone will manage to optimise it without IC_Printing.
- Sun Dec 10, 2017 9:56 am
- Forum: Closed Policy Discussion
- Topic: Enable IC_PRINTING in game_options.txt
- Replies: 113
- Views: 26551
Re: Enable IC_PRINTING in game_options.txt
I was responding to cedar and you posted while I did so.
Cedar's stance basically falls to bits when you realise some goober is just going to copy everything they input themselves to a separate document then scribble a diagram somewhere for the wiring.
Out of game tools again just like telescience!
Cedar's stance basically falls to bits when you realise some goober is just going to copy everything they input themselves to a separate document then scribble a diagram somewhere for the wiring.
Out of game tools again just like telescience!
- Sun Dec 10, 2017 9:50 am
- Forum: Closed Policy Discussion
- Topic: Enable IC_PRINTING in game_options.txt
- Replies: 113
- Views: 26551
Re: Enable IC_PRINTING in game_options.txt
Does that really make much sense as a rock hard stance when dealing with a new feature though? Printing would be fine if the robots took damage from being attacked and parts were gated behind resource input other than pure iron. Roundstart materials and you can make some pretty dreadful people seeki...
- Sun Dec 10, 2017 9:35 am
- Forum: Closed Policy Discussion
- Topic: Enable IC_PRINTING in game_options.txt
- Replies: 113
- Views: 26551
Re: Enable IC_PRINTING in game_options.txt
Printing would be fine if the robots took damage from being attacked and parts were gated behind resource input other than pure iron. Roundstart materials and you can make some pretty dreadful people seeking pneumatic cannon bots I am fairly sure no nades or guns required. Some fuck just running aro...
- Sun Dec 10, 2017 6:31 am
- Forum: Video Games
- Topic: Dominions 5: The FANCY pissing war
- Replies: 30
- Views: 8970
Re: Dominions 5: The FANCY pissing war
AEST it's GMT +10 but without that poncy daylight savings time from nsw.
- Sun Dec 10, 2017 6:28 am
- Forum: Off Topic
- Topic: 2k17 /pol/
- Replies: 4061
- Views: 844774
Re: 2k17 /pol/
Nonbinary sexes exist.
Just for microbes tho.
Just for microbes tho.
- Sun Dec 10, 2017 3:18 am
- Forum: Video Games
- Topic: Dominions 5: The FANCY pissing war
- Replies: 30
- Views: 8970
Re: Dominions 5: The FANCY pissing war
Dunno I might pass that's 5 am for me and not sure anyone else would show.
- Sat Dec 09, 2017 7:00 pm
- Forum: Video Games
- Topic: Dominions 5: The FANCY pissing war
- Replies: 30
- Views: 8970
Re: Dominions 5: The FANCY pissing war
Hmm you know we never did say how we would meet up.
Edit: Eh I'm going back to bed for a bit
Edit: Eh I'm going back to bed for a bit
- Fri Dec 08, 2017 1:22 pm
- Forum: Off Topic
- Topic: 2k17 /pol/
- Replies: 4061
- Views: 844774
Re: 2k17 /pol/
Now on that point it's probably a bit between. Obviously you are going to assign/ fund more cops where more crime happens, failing to do so would be near criminal negligence on its own. Minority becomes statistically known for committing more crime this is a factor but a minor one other than situati...
- Thu Dec 07, 2017 9:47 pm
- Forum: Coding Feedback
- Topic: Circuits
- Replies: 87
- Views: 23388
Re: Circuits
If you are gonna put in pseudo coding features for edutainment at least finish the guide.
I've had a peek and I don't even know how lists work in these things are they stored on list related chips? Do I store lists in memory? How do we format data to input a list ourselves anyway?
I've had a peek and I don't even know how lists work in these things are they stored on list related chips? Do I store lists in memory? How do we format data to input a list ourselves anyway?
- Thu Dec 07, 2017 9:47 am
- Forum: Coding Feedback
- Topic: Circuits
- Replies: 87
- Views: 23388
Re: Circuits
Is someone still working on the guide?
- Wed Dec 06, 2017 9:44 pm
- Forum: Video Games
- Topic: Dominions 5: The FANCY pissing war
- Replies: 30
- Views: 8970
Re: Dominions 5: The FANCY pissing war
I got it, now to try and make ea agartha not hot garbage.
- Wed Dec 06, 2017 6:35 am
- Forum: Off Topic
- Topic: 2k17 /pol/
- Replies: 4061
- Views: 844774
Re: 2k17 /pol/
Europeans are basically the new Jews for some on the left, blame em fore everything in society then scape goat them for when you fuck up. Bonus points if they also snub jews in their quest for diversity for being too white. With the racial paranoia making even less sense, oh golly geepers the majori...
- Wed Dec 06, 2017 6:27 am
- Forum: Off Topic
- Topic: Chinese Cartoons
- Replies: 1506
- Views: 670008
Re: Chinese Cartoons
https://isventoaureoconfirmed.tumblr.com/geilebeer wrote:WHEN THE FUCK IS JOJO PART 5 COMING
I know I am shocked too, tumblr is good for one thing.
- Mon Dec 04, 2017 9:11 am
- Forum: Closed Policy Discussion
- Topic: Revolutionaries, A brig lost, a tale of two Factions.
- Replies: 100
- Views: 19745
Re: Revolutionaries, A brig lost, a tale of two Factions.
Accelerationism is an idiotic social theory that proposes to overthrow capitalism by letting it go hog wild and therefore stir up some sort of inevitable marxist revolution against it. See your dream of seeing sec lynched every time your bomb the brig or if you got your way in policy laying listless...
- Mon Dec 04, 2017 7:13 am
- Forum: Closed Policy Discussion
- Topic: Revolutionaries, A brig lost, a tale of two Factions.
- Replies: 100
- Views: 19745
Re: Revolutionaries, A brig lost, a tale of two Factions.
I'm paraphrasing cedar's post in the ban appeal. Basically puts being a in disguise near an exploded brig on par with being a silicon killed for following laws. I don't believe that being present at the site of a bombing is the same as clearly setting a trap. If a bomb goes off and the first thought...
- Sun Dec 03, 2017 7:22 am
- Forum: Ideas
- Topic: Gunsmithing vs Circuits
- Replies: 34
- Views: 8447
Re: Gunsmithing vs Circuits
As bad as gunsmithing was it didn't create damage immune turrets or damage immune suicide bomber bots.
- Sun Dec 03, 2017 7:18 am
- Forum: Closed Policy Discussion
- Topic: Revolutionaries, A brig lost, a tale of two Factions.
- Replies: 100
- Views: 19745
Re: Revolutionaries, A brig lost, a tale of two Factions.
If you consider a round type shit and the first thought you have is "I better ban any security managing to cope with this mode I hate" you're administrating poorly.
- Sun Dec 03, 2017 5:32 am
- Forum: Closed Policy Discussion
- Topic: Revolutionaries, A brig lost, a tale of two Factions.
- Replies: 100
- Views: 19745
Re: Revolutionaries, A brig lost, a tale of two Factions.
Deaths aside it's still enormously chaotic and most civilian roles are disrupted by the you know rampant crime, threat that anyone could attack or convert you etc.cedarbridge wrote:I don't have a thinking emoji big enough for this post.Incomptinence wrote:most people want rev over quickly.
- Sun Dec 03, 2017 3:35 am
- Forum: Closed Policy Discussion
- Topic: Revolutionaries, A brig lost, a tale of two Factions.
- Replies: 100
- Views: 19745
Re: Revolutionaries, A brig lost, a tale of two Factions.
I don't mind longer rounds usually.
People tend to not enjoy last head of staff hiding out, most people want rev over quickly.
Also mister magoo'n around for two hours arms wide open to tider spears.
That doesn't sound stressful at all.
People tend to not enjoy last head of staff hiding out, most people want rev over quickly.
Also mister magoo'n around for two hours arms wide open to tider spears.
That doesn't sound stressful at all.
- Sun Dec 03, 2017 2:25 am
- Forum: Closed Policy Discussion
- Topic: Revolutionaries, A brig lost, a tale of two Factions.
- Replies: 100
- Views: 19745
Re: Revolutionaries, A brig lost, a tale of two Factions.
Because twice in the last week I saw the kill order go out as soon as cargo ran out of money despite security being in full control of the station and got a bunch of arguing how it was critical to do so in OOC when I told them not to do that outside emergencies in the future (and not just from the ...
- Sat Dec 02, 2017 9:39 pm
- Forum: Video Games
- Topic: space engineers: i ded the game
- Replies: 23
- Views: 7102
Re: space engineers: i ded the game
If you read their updates apparently they are working on netcode right now. Single player is somewhat better. Space engineers is going to come into its own soon just don't get premature about it and burn people out. Honestly any sane company would have launched SE 2 in a different engine to get arou...
- Sat Dec 02, 2017 9:33 pm
- Forum: Closed Policy Discussion
- Topic: Revolutionaries, A brig lost, a tale of two Factions.
- Replies: 100
- Views: 19745
Re: Revolutionaries, A brig lost, a tale of two Factions.
The entire thing is a suggestion to admins to take up your sick mindset.
Basically oh the revs are totally gonna hold back now WINK WINK so security can get bwoinked to hell.
Basically oh the revs are totally gonna hold back now WINK WINK so security can get bwoinked to hell.
- Sat Dec 02, 2017 9:14 am
- Forum: Closed Policy Discussion
- Topic: Revolutionaries, A brig lost, a tale of two Factions.
- Replies: 100
- Views: 19745
Re: Revolutionaries, A brig lost, a tale of two Factions.
Local slime still soft.Kor wrote:Security threads are actually somehow worse than silicon threads
- Sat Dec 02, 2017 7:54 am
- Forum: Coding Feedback
- Topic: Item scarcity, Relative Value and so forth
- Replies: 59
- Views: 12567
Re: Item scarcity, Relative Value and so forth
I have thought about something like this and the only way to keep most people interested was if they had to fight say an opposing station over the resources at the same time. Metal to build a new room with means more to people when they know those fuckers over there don't have it and as they use it ...
- Sat Dec 02, 2017 7:45 am
- Forum: Closed Policy Discussion
- Topic: Revolutionaries, A brig lost, a tale of two Factions.
- Replies: 100
- Views: 19745
Re: Revolutionaries, A brig lost, a tale of two Factions.
I have PRd a "Major Victory" for Revs and Heads alike that encourages people to minimize casualties to get the utmost greentext and I'd like to see if that changes rev behavior. This works two-fold hopefully Revs will be discouraged from killing security/implanted/nonconverted to give sec...
- Fri Dec 01, 2017 8:56 pm
- Forum: Closed Policy Discussion
- Topic: Revolutionaries, A brig lost, a tale of two Factions.
- Replies: 100
- Views: 19745
Re: Revolutionaries, A brig lost, a tale of two Factions.
Oh don't worry kor we've passed far beyond needing traitor sec.
The mob got into administration instead.
The mob got into administration instead.
- Fri Dec 01, 2017 10:29 am
- Forum: Closed Policy Discussion
- Topic: Revolutionaries, A brig lost, a tale of two Factions.
- Replies: 100
- Views: 19745
Re: Revolutionaries, A brig lost, a tale of two Factions.
An exploded brig is basically the kid gloves coming off via the opposing party shoving your hands in a vat of acid. The only shame is the ttvs were already taken so he couldn't whip up his own bombs for some mutually assured destruction. On the NO PROOF angle I have straight up just armed a bomb and...
- Fri Dec 01, 2017 10:24 am
- Forum: Closed Policy Discussion
- Topic: Revolutionaries, A brig lost, a tale of two Factions.
- Replies: 100
- Views: 19745
Re: Revolutionaries, A brig lost, a tale of two Factions.
You make fast spreading group antags have no tells to prevent metagaming. The deconvert from head bashes is also random to prevent metagaming. Stealthy group antags means in a crisis security does end up euthanising all unimplanted crew due to this. Pretty standard stuff really. The bombing survivor...
- Tue Nov 28, 2017 12:49 am
- Forum: Coding Feedback
- Topic: Gygaxes
- Replies: 17
- Views: 3998
Re: Gygaxes
wait someone made running shit over ez peezee like a mule a gygax mechanic?
then buffed it?
are you kidding?
then buffed it?
are you kidding?