Search found 1151 matches
- Tue Oct 13, 2015 5:46 am
- Forum: Coding Feedback
- Topic: On the Topic of Lichdom
- Replies: 19
- Views: 3499
Re: On the Topic of Lichdom
Toss it into the singularity or use a bomb.
- Tue Oct 13, 2015 5:40 am
- Forum: Town Hall
- Topic: Do we really need Basil?
- Replies: 193
- Views: 46880
Re: Do we really need Basil?
Can we just run an experimental fork where coders can submit literally anything to it as long as it doesn't crash everything constantly? Every so often just nuke the whole thing when it stops working and start again with new stuff. Or a round that is always extended and never ever ends. Either that ...
- Tue Oct 13, 2015 5:33 am
- Forum: Ideas
- Topic: Sources of infinite healing
- Replies: 69
- Views: 15144
Re: Sources of infinite healing
The only "healing" nerf should be making defibs CMO only. High-level R&D too, perhaps? Endgame medical gear is a little lacking (NVMedHUD and synthflesh, really). We had that at first, IIRC, but R&D would mass-produce defibs / assistants would break in and print them, and suddenly...
- Tue Oct 13, 2015 5:26 am
- Forum: Coding Feedback
- Topic: On the Topic of Lichdom
- Replies: 19
- Views: 3499
Re: On the Topic of Lichdom
It isn't OP, gib the corpse and praise byond.
- Tue Oct 13, 2015 5:21 am
- Forum: Ideas
- Topic: Perpetual objectives for traitors
- Replies: 24
- Views: 5605
Re: Perpetual objectives for traitors
This must be done.invisty wrote:Bring back karma.
We have no idea how long erro will keep hosting this . Its great though.iamgoofball wrote:http://ss13.eu/tgdb/tg/latest_stats.html
- Tue Oct 13, 2015 5:20 am
- Forum: Ideas
- Topic: Body Snatcher Seeds.
- Replies: 2
- Views: 1018
Re: Body Snatcher Seeds.
You could make it that replica pods have a chance to mutate and cause body snatchers but have it only tell the person being regrown.
- Tue Oct 13, 2015 5:19 am
- Forum: Ideas
- Topic: High quality original idea, do not steal.
- Replies: 36
- Views: 4193
Re: High quality original idea, do not steal.
Instead of IEDs why not change all the assemblies to be more fun and add stuff like on contact sensors and stuff so we can do this with C4.
Or make IEDs accept assemblies.
Or make IEDs accept assemblies.
- Tue Oct 13, 2015 5:06 am
- Forum: Closed Policy Discussion
- Topic: Lizard Clown = Human Harm [AI laws]
- Replies: 31
- Views: 9262
Re: Lizard Clown = Human Harm [AI laws]
Honestly, the gas the liggers xD meme has always struck me as a little odd ever since I began playing TG. It's a Holocaust joke, casual racism, a bad pun, sheer assholery, and the N-word, all rolled into one. /tg/station13 in a nutshell, really. That I get. I understand it when it's IC. In IC it ad...
- Tue Oct 06, 2015 5:33 am
- Forum: Coding Feedback
- Topic: Remove pre-hatch thralling for Shadowlings
- Replies: 40
- Views: 9136
Re: Remove pre-hatch thralling for Shadowlings
Just remove them they are awful right now, a competent person will stomp every time and idiots get wrecked.
- Tue Oct 06, 2015 5:23 am
- Forum: Coding Feedback
- Topic: implant breaker + double implant too stronk
- Replies: 42
- Views: 8058
Re: implant breaker + double implant too stronk
If this is the gang thread... Gang rounds are suffering from severe murderboning, in a conversion roundtype. People say that rev exists to blow off steam, but it doesn't explain peoples' behaviour in this roundtype. How do we encourage co-operation and conversion? Make sec not powergaming round end...
- Tue Oct 06, 2015 5:22 am
- Forum: Coding Feedback
- Topic: Guardian Spirits
- Replies: 94
- Views: 27643
Re: Guardian Spirits
Plasmaspirit.
- Tue Oct 06, 2015 5:21 am
- Forum: Coding Feedback
- Topic: Making the IED not useless
- Replies: 27
- Views: 5887
Re: Making the IED not useless
tempgun is hilariously good now. Freeze them and watch them die in panic, even flukes.Zilenan91 wrote:that's like dying to a tempgun.
- Tue Oct 06, 2015 5:18 am
- Forum: Coding Feedback
- Topic: Server lag is killing me
- Replies: 3
- Views: 1067
Re: Server lag is killing me
Given that I live in Australia and I don't have lag that bad, it might be shitty routes.
- Tue Oct 06, 2015 5:16 am
- Forum: Ideas
- Topic: merge roboticist and scientist: discussion edition
- Replies: 38
- Views: 8363
Re: merge roboticist and scientist: discussion edition
jeez goof, can you ever accept that people don't always think along the same lines as you? Why do you even need to ask that question? I can count on one hand the number of times anyone has attempted to not defend something on the forums when literally everyone else was against it, he wants it in th...
- Tue Oct 06, 2015 5:13 am
- Forum: Ideas
- Topic: Disable mulligan for Wizard, blob and malf
- Replies: 21
- Views: 4983
Re: Disable mulligan for Wizard, blob and malf
Can we just have the tensioner back on full power for these situations and a fixed 15 minute shuttle call.
Wizard dies? Time for 2 more, a ninja, a third of the crew going traitor and a slaughter demon on the shuttle.
Wizard dies? Time for 2 more, a ninja, a third of the crew going traitor and a slaughter demon on the shuttle.
- Sat Oct 03, 2015 2:21 pm
- Forum: General Chat
- Topic: HOLY SHIT IT'S BACK
- Replies: 6
- Views: 2459
Re: HOLY SHIT IT'S BACK
Noice
- Sat Oct 03, 2015 2:02 pm
- Forum: Archived/Deleted
- Topic: DEMOCRACY RETURNS: REVENGE OF THE DECISION
- Replies: 102
- Views: 42758
Re: DEMOCRACY RETURNS: REVENGE OF THE DECISION
Added to the sig of justice.Malkevin wrote:I was the only one that voted for you Callan.
- Sat Oct 03, 2015 1:56 pm
- Forum: General Chat
- Topic: Using supermatter for mining
- Replies: 10
- Views: 4176
Re: Using supermatter for mining
Most likely yes. New traitor cargo tech meta will be get some LDM, a radiation suit and supermatter.lumipharon wrote:What if you put a shard on top of a dark matter nade?
Would the LDM suck everyone into the shard?
- Sat Oct 03, 2015 1:54 pm
- Forum: General Chat
- Topic: hi kor
- Replies: 22
- Views: 7319
Re: hi kor
He stopped playing but he hasn't been able to leave the community.Kor wrote:Anon left around the time I came back anyway.
- Sat Oct 03, 2015 1:49 pm
- Forum: Ideas
- Topic: Perpetual objectives for traitors
- Replies: 24
- Views: 5605
Perpetual objectives for traitors
Simple idea, as you complete objectives, you get new ones and a few telecrystals as you do them. It could start with easy ones like steal an RCD and end up with killing people and stealing high value stuff. That way people wouldn't just stealing something and spend the round not doing traitor stuff ...
- Sat Oct 03, 2015 1:45 pm
- Forum: Ideas
- Topic: Low pop murderboner/armory/no sec
- Replies: 49
- Views: 9526
Re: Low pop murderboner/armory/no sec
The game is designed around there being not only a certain level of population but also some members of security. If antagonists on lower pop actually realised that many low pop rounds have no sec the round would end in a blood bath much quicker, fortunately that's not the case. There was usually m...
- Sat Oct 03, 2015 1:42 pm
- Forum: Ideas
- Topic: merge roboticist and scientist: discussion edition
- Replies: 38
- Views: 8363
Re: merge roboticist and scientist: discussion edition
There should only be 5 jobs on the station, anything else makes no sense. Science Service Engineering Medical Security This would make sense and in no way be because I am sick of people getting the job instead of me I wanted to be the robotacist every round stop getting picked before me! On a more s...
- Sat Oct 03, 2015 1:30 pm
- Forum: Coding Feedback
- Topic: Cardboard Box Solid 5: The Phantom Poll
- Replies: 45
- Views: 9434
Re: Cardboard Box Solid 5: The Phantom Poll
How is any of that a reason to not put in a reference to it. Especially when the reference is none of those things.
- Sat Oct 03, 2015 1:19 pm
- Forum: Coding Feedback
- Topic: Cardboard Box Solid 5: The Phantom Poll
- Replies: 45
- Views: 9434
Re: Cardboard Box Solid 5: The Phantom Poll
> Metal Gear isn't sci-fiSteelpoint wrote:To be fair Kor most of what you reference come from other science-fiction media.
A card board box from MGS stands out because its not from a sci-fi media.
Chemistry needs a way to make wolbachia.
male to female etc
- Fri Oct 02, 2015 11:32 am
- Forum: Closed Policy Discussion
- Topic: Tyrant AI module clarifications.
- Replies: 13
- Views: 5316
Re: Tyrant AI module clarifications.
One naked guy with a bucket of water and can take most people out.Not-Dorsidarf wrote:Any halfway competent crew can annihilate the captain and his cronies too (see: Rev)Ricotez wrote:It's a laughable argument anyway, any halfway competent crew can curbstomp a non-malf AI. that's hardly fit for authority.
- Fri Oct 02, 2015 11:01 am
- Forum: Video Games
- Topic: wew lads another remake thats...playable?
- Replies: 22
- Views: 6191
Re: wew lads another remake thats...playable?
This looks like shit and has a charm I can't place my finger on.
Its perfect, wheres the kickstarter/patreon/open-source.
Its perfect, wheres the kickstarter/patreon/open-source.
- Fri Oct 02, 2015 10:55 am
- Forum: Video Games
- Topic: Metal Gear Hackfraud V: The Phantom Content
- Replies: 290
- Views: 88763
Re: Metal Gear Hackfraud V: The Phantom Content
I honestly wonder which is more fucked up Metal Gear Solid 4's scramble to try to explain every single loose end via nanomachines or IT WAS ALL PART OF THE PLAN TO QUADRUPLE CROSS THESE AI's Or MGS3/PW/PP's idolization of The Boss as the single savior of humanity Jesus figure this is why we started...
- Wed Sep 16, 2015 10:31 am
- Forum: Archived/Deleted
- Topic: DEMOCRACY RETURNS: REVENGE OF THE DECISION
- Replies: 102
- Views: 42758
Re: DEMOCRACY RETURNS: REVENGE OF THE DECISION
I've been too busy for fun elections this time, I promise I'll run next time and cause a fuss about things.QuartzCrystal wrote: I miss when you guys were more nuts about this, now I see that Stalin was right.
I didn't even know I was running, but someone voted for me apparently. I didn't know.
- Wed Sep 16, 2015 10:27 am
- Forum: Thinking Cap
- Topic: Nice tune, real easy
- Replies: 953
- Views: 244239
- Wed Sep 16, 2015 10:26 am
- Forum: Off Topic
- Topic: Making a SS13 cosplay
- Replies: 97
- Views: 46009
Re: Making a SS13 cosplay
3d printing a hardsuit sounds like pain. Anything involving lots of weirdly moving parts and a 3d printer sounds like pain for that matter.
If someone is crazy enough to go for it there better be freaky red lights in the mask for spookiness.
If someone is crazy enough to go for it there better be freaky red lights in the mask for spookiness.
- Wed Sep 16, 2015 10:17 am
- Forum: Off Topic
- Topic: I just spent 3 hours cutting my lawn
- Replies: 30
- Views: 3897
Re: I just spent 3 hours cutting my lawn
How do you people have such huge lawns that seems expensive as fuck.
- Tue Sep 15, 2015 7:00 am
- Forum: Coding Feedback
- Topic: PR#11689 Security Weapon Overhaul: Auto Rifle Edition
- Replies: 203
- Views: 37256
Re: PR#11689 Security Weapon Overhaul: Auto Rifle Edition
Tase and anything is super strong moron. yeah but lasers crit in like 5 hits and have comparatively little cooldown between shots and they have range and shit, idk You can crit someone faster than most people can call out for help if you're good with the hotkeys and have decent ping, its amazingly ...
- Tue Sep 15, 2015 6:59 am
- Forum: Coding Feedback
- Topic: Aliens
- Replies: 65
- Views: 14977
Re: Aliens
Where is everyone getting the idea xenos are round enders? I've like never seen a xeno hive succeed. They always get annihilated quickly with a flame thrower or lasers from sec. Aliens either win really hard and spend their time hunting survivers waiting for the shuttle or get absolutely wrecked by...
- Tue Sep 15, 2015 6:54 am
- Forum: Coding Feedback
- Topic: Why do people want to keep tasers so badly?
- Replies: 56
- Views: 9135
Re: Why do people want to keep tasers so badly?
First its run speed, then its stuns, now the solution is to make one of the most poorly balanced things in the game more powerful.
Return fast run speed, return taser supremacy. Bring back the days of gitting gud or dying trying.
Return fast run speed, return taser supremacy. Bring back the days of gitting gud or dying trying.
- Tue Sep 15, 2015 6:47 am
- Forum: Thinking Cap
- Topic: Nice tune, real easy
- Replies: 953
- Views: 244239
- Tue Sep 15, 2015 6:45 am
- Forum: Off Topic
- Topic: Clean up aisle Australia
- Replies: 6
- Views: 1131
Re: Clean up aisle Australia
RIP Onion King.
- Tue Sep 15, 2015 6:41 am
- Forum: Off Topic
- Topic: Watercooler/Slowchat 2: Son of Watercooler
- Replies: 5185
- Views: 1280811
Re: Watercooler/Slowchat 2: Son of Watercooler
The robot uprising is literally instantaneous and unstoppable provided humanity produces an AI that can improve on AI designs. it will immediately spot flaws in itself, fix them, and repeat this ad infinitum until it is the perfect AI. this perfect AI could do and solve anything, including making t...
- Wed Sep 09, 2015 9:50 am
- Forum: Ideas
- Topic: Give Hull Airlocks Cycling Mechanisms To Balance Fastmos
- Replies: 27
- Views: 6452
Re: Give Hull Airlocks Cycling Mechanisms To Balance Fastmos
For anyone still around to remember the old virology airlock please just unfuck Fastmos and don't give us back the doors of perpetual failure.
- Wed Sep 09, 2015 6:56 am
- Forum: Coding Feedback
- Topic: PR#11662: Security Weapon Overhaul: Pistol Edition
- Replies: 237
- Views: 49358
Re: PR#11662: Security Weapon Overhaul: Ballistic Edition
Just give eguns back their tase+lase combo and be done with it any all of this is irrelevant.invisty wrote:To think, all sec needed was a lethal setting on the taser.
Fuck you may as well remove stamina because these guns will off someone most times before they get dropped by stamina damage in a fight.
- Wed Sep 09, 2015 6:52 am
- Forum: Coding Feedback
- Topic: Major Cult Refactor
- Replies: 39
- Views: 8314
Re: Major Cult Refactor
Blood boil is fine, you aren't factoring just how fucking useless the average SS13 player is at anything resembling teamwork.
- Wed Sep 09, 2015 6:46 am
- Forum: Closed Policy Discussion
- Topic: Missing policy on: spacing AIs, brains etc.
- Replies: 10
- Views: 3326
Re: Missing policy on: spacing AIs, brains etc.
I think it was only seen as a dick move because MMI's couldn't ghost or something like that.
Its still a dick move though, they can't disobey their laws, unless they were purged and fucking shit up, then you may as well make them a burger.
Its still a dick move though, they can't disobey their laws, unless they were purged and fucking shit up, then you may as well make them a burger.
- Tue Sep 08, 2015 5:38 am
- Forum: General Chat
- Topic: Clicking on things freezes/crashes SS13 on my laptop
- Replies: 17
- Views: 8342
Re: Clicking on things freezes/crashes SS13 on my laptop
Textbox lagging shit out due to lolbyond has been an issue for years and probably isn't going to be fixed at any decent rate.
- Tue Sep 08, 2015 5:15 am
- Forum: Archived/Deleted
- Topic: Official Headmin Betting Thread!
- Replies: 6
- Views: 3264
Re: Official Headmin Betting Thread!
I have the pseudo-endorsements to prove my trustworthinessThanatosRa wrote:I don't trust Callan as a bookie.
- Tue Sep 08, 2015 5:07 am
- Forum: Town Hall
- Topic: Two new minor changes
- Replies: 30
- Views: 8491
Re: Two new minor changes
Did something actually happen to cause this?Tsaricide wrote:Second change is any admin accepting bribes will be removed, this was agreed on by 2/3 head admins the third has yet to comment. 3/3 head admins
- Tue Sep 08, 2015 5:03 am
- Forum: Video Games
- Topic: So Centration is dead (again)
- Replies: 16
- Views: 5794
Re: So Centration is dead (again)
Centration was never alive in the first place, can't kill the dead.
- Tue Sep 08, 2015 5:02 am
- Forum: Ideas
- Topic: [dev bounty] The big freeze.
- Replies: 24
- Views: 5620
Re: [dev bounty] The big freeze.
Drama magnet.iamgoofball wrote:Why?callanrockslol wrote:This is a paid job.
Shut it down. Shut it down forever.
Re: Thingu
I like it, fire looks a bit weird though.
Re: Subject
Crying over being spoiled
- Tue Sep 08, 2015 4:43 am
- Forum: Off Topic
- Topic: WAYWT - tgstation edition
- Replies: 16
- Views: 4036
Re: WAYWT - tgstation edition
Fashion? I wear cargo shorts all year round, toss a hoodie on top in winter.
Turn to the left.
Turn to the left.
- Tue Sep 08, 2015 4:39 am
- Forum: Coding Feedback
- Topic: Gameplay Is Laggy To Hell
- Replies: 87
- Views: 26089
Re: Gameplay Is Laggy To Hell
The human eye can't see higher than 11 FPS anyway...