>admins not being douvhebags
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- Mon Sep 01, 2014 4:33 am
- Forum: General Chat
- Topic: How do you even get banned in SS13?
- Replies: 117
- Views: 40764
- Mon Sep 01, 2014 3:57 am
- Forum: Closed Policy Discussion
- Topic: Tackling the security problem: policy edition
- Replies: 59
- Views: 14258
Re: Tackling the security problem: policy edition
Sec teleporter is a terrible idea, the current system works sorta, its really just a player issue, which it has always been Sec teleporter would ruin my immursion, ruin rev and cult, possibly evrry other antag, be a nightmare if the clown gets it, make shitcurity the order of the day and make arrest...
- Mon Sep 01, 2014 3:45 am
- Forum: Video Games
- Topic: Salem: The Time Management Grind Autism MMO, Under New Devs
- Replies: 25
- Views: 7040
Re: Salem: The Time Management Grind Autism MMO, Under New D
Beavers are pure evil, crickets and turkeys are easy enough, ill set up my hearth secret wheb I get home and get the chance to hide all my sweet lootz Right ok just PM me for the magic code if you are interested. If not its a 5 hour walk and horses aren't cheap. It may have to wait some guy keeps tr...
- Sun Aug 31, 2014 11:47 am
- Forum: Video Games
- Topic: Salem: The Time Management Grind Autism MMO, Under New Devs
- Replies: 25
- Views: 7040
Re: Salem: The Time Management Grind Autism MMO, Under New D
Timers has been there for a while, but its pretty easy to ignore them if you grab some more berries and one of the early skills
> waiting all day to gluttony my shitty yellow bile
nope
> waiting all day to gluttony my shitty yellow bile
nope
- Sun Aug 31, 2014 11:18 am
- Forum: Video Games
- Topic: Salem: The Time Management Grind Autism MMO, Under New Devs
- Replies: 25
- Views: 7040
Re: Salem: The Time Management Grind Autism MMO, Under New D
Drop rates have gone nuts, grind reduced, more skills, less russia, Tribe no longer singularly dominant, more players, updates. The first one and the last one are the most important, but yeah its pretty good to be a Indian Feather magnet, I am literally made of money. Also I found a bunch of stuff a...
- Sun Aug 31, 2014 9:50 am
- Forum: Video Games
- Topic: Salem: The Time Management Grind Autism MMO, Under New Devs
- Replies: 25
- Views: 7040
Salem: The Time Management Grind Autism MMO, Under New Devs
http://www.salemthegame.com/
New devs, instead of being the greatest grind in the world it is now... I want to say fun but that might be pushing it.
I got some space, a few mines and plenty of supplies ready if anyone wants to join up.
New devs, instead of being the greatest grind in the world it is now... I want to say fun but that might be pushing it.
I got some space, a few mines and plenty of supplies ready if anyone wants to join up.
- Fri Aug 29, 2014 10:54 am
- Forum: Closed Policy Discussion
- Topic: The Reality of Roleplay and Schizo-Policies
- Replies: 125
- Views: 32355
Re: The Reality of Roleplay and Schizo-Policies
How about this, encourage roleplay until it gets into the way of being a bunch of psychopathic space hero's, then be psychopathic space hero's
- Fri Aug 29, 2014 10:31 am
- Forum: Resolved Requests
- Topic: D.I.A.A.S - not following laws because they dislike a lawset
- Replies: 16
- Views: 4688
Re: D.I.A.A.S - not following laws because they dislike a la
Vinyl has stretched the laws before as AI when I was captain after receiving orders he didn't want to follow. In the case I'm describing, science wanted to create a new AI and as captain I green-lighted it. During Vinyl's construction within the AI's core the original AI proved nervous about the si...
- Thu Aug 28, 2014 9:12 am
- Forum: Resolved Requests
- Topic: D.I.A.A.S - not following laws because they dislike a lawset
- Replies: 16
- Views: 4688
Re: D.I.A.A.S - not following laws because they dislike a la
Vinyl has stretched the laws before as AI when I was captain after receiving orders he didn't want to follow. In the case I'm describing, science wanted to create a new AI and as captain I green-lighted it. During Vinyl's construction within the AI's core the original AI proved nervous about the si...
- Tue Aug 26, 2014 1:31 pm
- Forum: Closed Policy Discussion
- Topic: Confused about silicon laws and identity theft
- Replies: 33
- Views: 6863
Re: Confused about silicon laws and identity theft
There isn't anything harmful about dying, it's just that it tends to be done in harmful ways, borging used to do no damage and wasnt considered harmful at all, but now it does like 80 brute on the second last step when you cut they skull open. Cessation of Life=/=Harm. It just tends to happen in har...
- Tue Aug 26, 2014 2:21 am
- Forum: Closed Policy Discussion
- Topic: Confused about silicon laws and identity theft
- Replies: 33
- Views: 6863
Re: Confused about silicon laws and identity theft.
Fucking uselees android phone, can't finish the sentance
If it said they are Fagit Griffin (as valiant mccaptain) they would be fagit griffin fr law purposes, if they had a mask and showed up asj valiant mccaptain, then when they talked came uu
If it said they are Fagit Griffin (as valiant mccaptain) they would be fagit griffin fr law purposes, if they had a mask and showed up asj valiant mccaptain, then when they talked came uu
- Tue Aug 26, 2014 2:13 am
- Forum: General Chat
- Topic: Efficient Bombs
- Replies: 41
- Views: 17380
Re: Efficient Bombs
I wonder if the cold fire in a vaccum glitch could work well for this
- Mon Aug 25, 2014 10:25 am
- Forum: Video Games
- Topic: Rodina
- Replies: 3
- Views: 1394
Re: Rodina
Looks cool, not sure about 15 bucks for it right now, keeping an eye on it.
- Mon Aug 25, 2014 9:33 am
- Forum: Closed Policy Discussion
- Topic: Atmos Modifications
- Replies: 152
- Views: 38186
Re: Atmos Modifications
Yeah that's a bit much, there are plenty of legitimate places for manual valves
- Mon Aug 25, 2014 9:27 am
- Forum: Closed Policy Discussion
- Topic: Confused about silicon laws and identity theft
- Replies: 33
- Views: 6863
Re: Confused about silicon laws and identity theft
If they are a ling ignore both conditions and remove like kebab. *If it is x, fulfilling all conditions, and X is the one human, then x pulling an armblade does not make him nonhuman. X turning into Y makes him Y, while X is still the only human, therefore Y is not human. Whoops just realized what ...
- Mon Aug 25, 2014 9:23 am
- Forum: Coding Feedback
- Topic: What can be done to make R&D fun?
- Replies: 31
- Views: 8192
Re: What can be done to make R&D fun?
I for one, would like to see needing to analyse things multiple times to go away. If I have something materials 4 and I'm at 2 it shouldn't take destroying 3 of the thing to get to 5. It just wastes time. If this was changed it'd also bypass a lot of the start of shift grind/bugging robotics for 3 ...
- Mon Aug 25, 2014 9:17 am
- Forum: Ideas
- Topic: Revamping the size system.
- Replies: 16
- Views: 4033
Re: Revamping the size system.
This would be less of a size revamp and more of an entire inventory revamp when your finished, especially if you don't want to fuck with every single job that involves carrying 9 different things around like a moron.
- Mon Aug 25, 2014 9:14 am
- Forum: Off Topic
- Topic: Space station 13 the movie
- Replies: 13
- Views: 4095
Re: Space station 13 the movie
I bet the AI doesn't even try to kill anyone.
SS13 was predicted by John Carpenter in the 60's.
[youtube]gSccwmmrS5A[/youtube]
Also SS13 Clown: The Movie.
[youtube]C8sEZAB13_o[/youtube]
SS13 was predicted by John Carpenter in the 60's.
[youtube]gSccwmmrS5A[/youtube]
Also SS13 Clown: The Movie.
[youtube]C8sEZAB13_o[/youtube]
- Mon Aug 25, 2014 9:02 am
- Forum: General Chat
- Topic: Efficient Bombs
- Replies: 41
- Views: 17380
Re: Efficient Bombs
Heat pure plasma up to around 400 degrees, chill pure 02 down to the lowest possible, combine together, shit pants if it works and the bomb cap is off.
- Sun Aug 24, 2014 4:15 am
- Forum: Video Games
- Topic: Nanotrasen Inc Needs You! (EVE online)
- Replies: 401
- Views: 105333
Re: Nanotrasen Inc Needs You! (EVE online)
Oh my christ. I was talking with an ISK scammer about some of the morons they've met and they shared this with me: https://soundcloud.com/kalorned/erotica1bonusroom_sohkar It's magical. tl;dr they get someone to hand over everything they own in game and then screw with them for over two hours. Erot...
Re: R&D
Games are all the same so switching them doesn't do shit anyway.
- Sun Aug 24, 2014 4:09 am
- Forum: Ideas
- Topic: Crew/Personal Objectives
- Replies: 32
- Views: 8464
Re: Crew/Personal Objectives
I've been planning to make the round end messages show up in a seperate window for a long time./quote]Miauw wrote:Scott wrote:Imagine the the end round spam.
Please no, it would mess up player logs fairly badly.
- Sun Aug 24, 2014 4:07 am
- Forum: Ideas
- Topic: New Botany Plant (The Devourer)
- Replies: 9
- Views: 2942
Re: New Botany Plant (The Devourer)
Only if it requires an insane level of stupid botany autism and RNG manipulation to make it actually grow, seeing these things fill up every space in botany and just eat everyone would be boring
- Sun Aug 24, 2014 4:00 am
- Forum: Coding Feedback
- Topic: Crashes & freezes
- Replies: 11
- Views: 3969
Re: Crashes & freezes
If this is the one where the text gets backed up and fucks up when it starts showing it the only way to stop it is to not click in the text box so it doesn't back up.
- Sun Aug 24, 2014 3:56 am
- Forum: Closed Policy Discussion
- Topic: Confused about silicon laws and identity theft
- Replies: 33
- Views: 6863
Re: Confused about silicon laws and identity theft
It doesn't matter who you were, at all, you really only have to check the person has the right name and that they aren't a guy with a mask and ID. Gameplay perspective, if they have become you and their name matches up then for the sake of one human they are you even if they were someone else before...
- Sun Aug 24, 2014 3:38 am
- Forum: General Chat
- Topic: What SS13 taught you
- Replies: 139
- Views: 46132
Re: What SS13 taught you
Don't rely on guns they have no ammo anyway just beat the fuck out of people with your hands or something heavy if you need to.
- Sun Aug 24, 2014 3:31 am
- Forum: Off Topic
- Topic: BORGS ARE ROUGE the movie
- Replies: 4
- Views: 1520
Re: BORGS ARE ROUGE the movie
I, Robot was a shitty AI getting banned for blatantly ignoring its laws with the help of the one borg that was per-emptively purged.ThanatosRa wrote:Wasn't that already I, Robot with Will Smith as the valid hunting Sec Officer?
- Sun Aug 17, 2014 9:35 am
- Forum: General Chat
- Topic: FWD: "BYOND, the web, and you: a love story"
- Replies: 8
- Views: 3701
Re: FWD: "BYOND, the web, and you: a love story"
Maybe one day byond will support multiple cores and this stupidly demanding 2d game will finally run well.
- Sun Aug 17, 2014 9:32 am
- Forum: General Chat
- Topic: What happened to the forum archive?
- Replies: 19
- Views: 6545
Re: What happened to the forum archive?
You will never again hear the secret sounds hidden on TLEs site...
- Sun Aug 17, 2014 9:26 am
- Forum: Off Topic
- Topic: Making a SS13 cosplay
- Replies: 97
- Views: 46012
Re: Making a SS13 cosplay
Either do a generic assistant, so the toolbelt+greysuit+gasmask+gloves+backpack and run around being a shithead or do nukeops and chase someone around dressed as a captain.
The best would be a mime+clown duo though, just honk and smile.
The best would be a mime+clown duo though, just honk and smile.
- Sun Aug 17, 2014 9:07 am
- Forum: Video Games
- Topic: Nanotrasen Inc Needs You! (EVE online)
- Replies: 401
- Views: 105333
Re: Nanotrasen Inc Needs You! (EVE online)
Blimp Requisition Services stronk
- Sun Aug 17, 2014 9:04 am
- Forum: Video Games
- Topic: APB: Rip RTW edition
- Replies: 19
- Views: 6646
Re: APB: Rip RTW edition
[youtube]SNSFH_hjpv4[/youtube]
My favorite part is where she keeps trying to talk and everyone starts laughing at the Christopher Walking guy.
My favorite part is where she keeps trying to talk and everyone starts laughing at the Christopher Walking guy.
- Sun Aug 17, 2014 8:54 am
- Forum: Video Games
- Topic: Dwarf Fortress
- Replies: 130
- Views: 48465
Re: Dwarf Fortress
Set shit on fire so they have a hard time getting at it.
- Sun Aug 17, 2014 8:49 am
- Forum: Video Games
- Topic: RISE FROM YOUR GRAVE Shores of Hazeron
- Replies: 25
- Views: 8165
Re: RIP Shores of Hazeron
RIP in Peace game that I never actually played that much but had installed for like 3 years when we tried to play it as a group that one time.
- Sun Aug 17, 2014 8:46 am
- Forum: Ideas
- Topic: Hulk Drug: craziest thing to hit the hallways
- Replies: 13
- Views: 12893
Re: Hulk Drug: craziest thing to hit the hallways
I think the biggest problem with new drugs is that there are never any good ideas. Also holy shit are you the new ideas forum idiot? Because it will get boring after you play the game a bit more and realize that all the ideas are bad and you have to make an effort to have good ones. I know from expe...
- Sun Aug 17, 2014 8:44 am
- Forum: Ideas
- Topic: Allow Aliens to Mine?
- Replies: 18
- Views: 5401
Re: Allow Aliens to Mine?
Ok so like, saddles, for aliens.
And whips to keep them in line.
Alien cavalry for the miners to increase efficiency.
And whips to keep them in line.
Alien cavalry for the miners to increase efficiency.
- Sun Aug 17, 2014 8:41 am
- Forum: Ideas
- Topic: ProtectStation needs new wording
- Replies: 20
- Views: 5378
Re: ProtectStation needs new wording
I don't even know what ProtectStation is supposed to be about. Mass bombings? Gray tide vandalism? What is it protecting station from? Everything, ProtectStation is designed to stop anyone doing any sort of damage to the station. Its really handy if someone is bombing or has a bunch of grenades/IEDs.
- Sun Aug 17, 2014 8:38 am
- Forum: Ideas
- Topic: [POLL]Minor Ideas to Reduce Un-Officers
- Replies: 38
- Views: 10211
Re: [POLL]Minor Ideas to Reduce Un-Officers
The biggest problem with OPs idea is that 9/10 times you don't get arrested by some random passer by, they either join you in breaking in, report you over the radio or just don't give a shit. That other 1/10 is you getting murdered, powergaming vigilantes don't take cuffs, they play for keeps, Space...
- Sun Aug 17, 2014 8:31 am
- Forum: Coding Feedback
- Topic: What can be done to make R&D fun?
- Replies: 31
- Views: 8192
Re: What can be done to make R&D fun?
to make it more noob friendly, No. Literally nothing has ever been improved with this mindset. Ever. I have to agree with this, dumbing stuff down just so more people can do it easier is a bad idea, read the wiki, figure it out yourself or *gasp* ask for someone elses help with it if you don't know...
- Sun Aug 17, 2014 8:28 am
- Forum: Coding Feedback
- Topic: A couple things that happened in my last round.
- Replies: 33
- Views: 7953
Re: A couple things that happened in my last round.
I'm going to say that choking was better when it wasn't a guaranteed kill once they got you on the ground and no-one else was around.
Funnily enough you can choke one guy and beat another to death at the same time now.
Funnily enough you can choke one guy and beat another to death at the same time now.
- Sun Aug 03, 2014 2:01 pm
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 444987
Re: Memorable Quotes
Shit I need to get my old computer working, some stupid shit was logged
- Sun Aug 03, 2014 1:58 pm
- Forum: General Chat
- Topic: A Sheet of Metal.
- Replies: 21
- Views: 5975
Re: A Sheet of Metal.
Damn you beat me.Miauw wrote:[space magic intensifies]
But yeah, none of the math makes any sense, I tried to do some math on how big a Ripley would be and the other mechs.
It's really just Autism and gameplay segregation.
- Sun Aug 03, 2014 1:40 am
- Forum: Closed Policy Discussion
- Topic: New Silicon Policy, /Silicons Policy General/
- Replies: 131
- Views: 34170
Re: New Silicon Policy, /Silicons Policy General/
A general rule is to keep your subversive laws short, never more than three different issues per law or it can start to fall apart.
- Sun Aug 03, 2014 12:59 am
- Forum: Closed Policy Discussion
- Topic: PET KILLING GENERAL
- Replies: 28
- Views: 8255
Re: PET KILLING GENERAL
We have too many pets for making anyone that kills a pet valid
- Sun Aug 03, 2014 12:58 am
- Forum: Closed Policy Discussion
- Topic: Indirectly helping antags in station vs antags situation
- Replies: 14
- Views: 5342
Re: Indirectly helping antags in station vs antags situation
I utterly refuse, as HoP, to hand out all access to anyone, despite it being blob/ malf/ nuke ops. Though I will extend a bit of access, it's utterly rediculous to go, "Oh snap, nuke ops, better hand out all access.". Also, people with all access in blob rounds? I see a lot of people raid...
- Tue Jul 29, 2014 12:16 am
- Forum: General Chat
- Topic: What happened to the forum archive?
- Replies: 19
- Views: 6545
Re: What happened to the forum archive?
That wasnt an archive, it was the origional forum, you could login and everything
- Sun Jul 27, 2014 2:12 am
- Forum: Ideas
- Topic: Revolution changes
- Replies: 61
- Views: 14155
Re: Revolution changes
Rev is fine, it just happens that good security players are rare and the stupid fucks that are common tend to fail at everything. Also because many experienced players roll assistant and tend to get flashed early, leading to hivemind shit going on. So not cater to bad players who don't know how to s...
- Sun Jul 27, 2014 1:53 am
- Forum: Video Games
- Topic: unturned general
- Replies: 19
- Views: 5513
Re: unturned general
It's better than minecraft and DayZ because it isn't a buggy peice of shit
- Sun Jul 20, 2014 10:23 am
- Forum: Video Games
- Topic: Dwarf Fortress
- Replies: 130
- Views: 48465
Re: Dwarf Fortress
Reading the updates he makes is great.
"These night creatures can see other creatures, saw a bunch of scary shit underground, became tree dwellers because of it"
"These night creatures can see other creatures, saw a bunch of scary shit underground, became tree dwellers because of it"
- Sat Jul 19, 2014 7:15 am
- Forum: General Chat
- Topic: How to not burn down engineering five minutes into the shift
- Replies: 53
- Views: 16682
Re: How to not burn down engineering five minutes into the s
I was in a round where the CE tried to make both singularities at once at start of shift. One exploded, containment gone, remaining one ate everything less than 5 minutes in. We used to do that by wiring up another containment field behind the current one and stuffing the second generator in it, wa...