Search found 55 matches
- Wed Oct 24, 2018 5:01 pm
- Forum: Closed Policy Discussion
- Topic: Racial slurs
- Replies: 88
- Views: 24696
Re: Racial slurs
Why are people allowed to say nigger on here? it makes no sense and should be changed. Im not even black but my character is and its really annoying and shouldn't be tolerated at all. Seriously, why are we entertaining this sallow-skinned nigger-nagger? Begone, THOT! or some other suitably edgiboi ...
- Thu Oct 18, 2018 8:56 pm
- Forum: Town Hall
- Topic: Regarding felinids/catpeople
- Replies: 426
- Views: 99069
Re: Regarding felinids/catpeople
Again Felinids go back even before the boards. RPGs featured them heavily in the 90s and even the 80s. IIRC they really gained steam with the production of PFSRD. As far back as I can remember they were a part of /TG/ and I can go as far back as seeing the Nick Berg beheading and shit being posted ...
- Thu Oct 18, 2018 8:48 pm
- Forum: Town Hall
- Topic: Regarding felinids/catpeople
- Replies: 426
- Views: 99069
Re: Regarding felinids/catpeople
wah-wah-wah You know, all this bitching about catpeople and liggers and moffs makes me want for a headmin team to just outright say 'fuck you, cats are staying. Any PRs or forum bitching to effect their removal will be met with a jobban to clown after we port in Curse of the Cluwne and a 1% chance a...
- Thu Aug 23, 2018 1:04 am
- Forum: Off Topic
- Topic: NEW NVIDIA GPU'S HYPE HYPE
- Replies: 99
- Views: 36555
Re: NEW NVIDIA GPU'S HYPE HYPE
Smarter, in comparison, for one thing.
- Thu Aug 23, 2018 12:59 am
- Forum: Off Topic
- Topic: NEW NVIDIA GPU'S HYPE HYPE
- Replies: 99
- Views: 36555
- Wed Aug 01, 2018 3:07 am
- Forum: Ideas
- Topic: Nanotrasen Xenobiota Acquisition Corporate Task Officers Game Mode
- Replies: 1
- Views: 740
Nanotrasen Xenobiota Acquisition Corporate Task Officers Game Mode
Hi there. I'm by no stretch a coder, but hear me out: Lavaland is a strange and wonderful place. We used to have Away Missions. Would it be any way possible for the odd occasional Station Goal of "Acquire Xenobio Subjects" to be incorporated, complete with special ID cards/access and equip...
- Tue Jul 17, 2018 10:43 pm
- Forum: Ideas
- Topic: SnS. Space and syndicates (dnd copy)
- Replies: 11
- Views: 3828
Re: SnS. Space and syndicates (dnd copy)
>using shadowrun
Not even once. I'd rather try to back-hack 3.PF magic and races in to 2020 than even touch a non-vidya FASA game.
Not even once. I'd rather try to back-hack 3.PF magic and races in to 2020 than even touch a non-vidya FASA game.
- Tue Jul 17, 2018 10:43 pm
- Forum: Ideas
- Topic: SnS. Space and syndicates (dnd copy)
- Replies: 11
- Views: 3828
Re: SnS. Space and syndicates (dnd copy)
>using shadowrun
Not even once. I'd rather try to back-hack 3.PF magic and races in to 2020 than even touch a non-vidya FASA game.
Not even once. I'd rather try to back-hack 3.PF magic and races in to 2020 than even touch a non-vidya FASA game.
- Mon Jul 16, 2018 4:15 pm
- Forum: Ideas
- Topic: Plant Cult (New Gamemode Suggestion)
- Replies: 12
- Views: 3601
Re: Plant Cult (New Gamemode Suggestion)
Lore-wise, my deadchat-regular ass isn't too keen on Yet Another God in cults, but rather a deranged/out of control attempt by the ancient Lifebringers found on Lavaland, to try and bring life to other worlds. Needless to say, with Nanotrasen Systems thrown into the mix, a spore of this got mutated ...
- Sun Jul 15, 2018 2:37 am
- Forum: Ideas
- Topic: Role Restricted Lawyer Traitor Item
- Replies: 18
- Views: 4711
Re: Role Restricted Lawyer Traitor Item
>change your mindAnonmare wrote:Briefcase SMG
Change my mind
FUCK NO, THAT SOUNDS BALLIN'. THAT, WITH NO-DROP?! HELL YEAH. THAT'S SOME GITS SHIT RIGHT THERE.
- Sat Jul 14, 2018 4:15 am
- Forum: Spriting and Mapping
- Topic: im going to make an updated uterus station
- Replies: 64
- Views: 32642
Re: im going to make an updated uterus station
In terms of common TG stations, SM being inside is kinda the norm, with Lord Singulo being out in space being the norm. Now, if you snuck in a prongy bit out into space, that looks like a small bomb went off in what was supposed to be a Singutesla containment area, with some mapped-in wires, and inc...
- Sat Jul 14, 2018 12:47 am
- Forum: General Chat
- Topic: What brought you to tgstation
- Replies: 54
- Views: 16216
Re: What brought you to tgstation
I knew Tash Durandel through other channels. They told of a world of wonder. So, after a few years of being in their games, I swung by.
I haven't forgiven them since, but it's OK. Friends do that to each other, sometimes.
I haven't forgiven them since, but it's OK. Friends do that to each other, sometimes.
- Thu Jul 12, 2018 6:02 pm
- Forum: Closed Policy Discussion
- Topic: Is 'It's revs' really noteworthy when you have a high stress role
- Replies: 40
- Views: 18187
Re: Is 'It's revs' really noteworthy when you have a high stress role
Trust me, there is a legitimate IC reason to say "It's revs" Granted, it's not proper grammar, but to get on the case of metagaming knowledge in IC is utterly ridiculous. Is it metagaming knowledge to say "There's a wizard"? How about "There's xenos"? What about Nuke Op...
- Sat Apr 07, 2018 12:26 am
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 109162
Re: Clockwork Cult (now off of rotation, suggestions go in this thread)
Based on my experiments, I think about...seventy two point three four times. The real trick is that point three four.D&B wrote:How many times can you microwave a ramen cup before it starts gaining sentience
- Wed Apr 04, 2018 7:23 am
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 109162
Re: Clockwork Cult (now off of rotation, suggestions go in this thread)
I see what'cher sayin', and I'm glad that I wasn't reading wrong into the CotBG/CC relationship. Hmm, the transmission of power via the Heirophant Network doesn't bother me, but I've never really played as clock cult before, so I dunno how it goes. The steamworks engine suggestion was more for a mea...
- Tue Apr 03, 2018 8:41 pm
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 109162
Re: Clockwork Cult 2.0
There were already three antags that can be untouchable, invisible observers until they have the perfect opportunity to appear and act, then quickly disappear. That shit is awful. We didn't need a fourth. Hopefully the mode stays out of rotation until the whole idea behind clockers warping in from ...
- Mon Mar 12, 2018 7:45 am
- Forum: Closed Policy Discussion
- Topic: Enable credits
- Replies: 47
- Views: 10935
Re: Enable credits
also fuck you op I thought you meant we had a fully functioning and integrated currency system that for some reason none of the headmins had ever realized or thought to enable THis fucking shit right here m8. If for no other reason, then I'd hope this goes no where but the trash bins just because o...
- Mon Nov 27, 2017 2:11 pm
- Forum: Coding Feedback
- Topic: Gygaxes
- Replies: 17
- Views: 3998
Re: Gygaxes
Seems like it's working as intended to me.
- Fri Oct 27, 2017 1:11 pm
- Forum: Closed Complaints
- Topic: [CedarBridge] Kanye West Sr Extremely rude and abusive.
- Replies: 22
- Views: 4918
Re: [CedarBridge] Kanye West Sr Extremely rude and abusive.
Rule 6: In-game administration rulings are final. Incidences of admin abuse, negligence or disputed rulings can be taken to the forums. If an admin says something was 'looked into, handled, resolved' etc, regarding an issue, it is unlikely an admin will provide any further information. Admins are u...
- Fri Oct 27, 2017 12:32 pm
- Forum: Closed Complaints
- Topic: [CedarBridge] Kanye West Sr Extremely rude and abusive.
- Replies: 22
- Views: 4918
Re: [CedarBridge] Kanye West Sr Extremely rude and abusive.
Rule 6: In-game administration rulings are final. Incidences of admin abuse, negligence or disputed rulings can be taken to the forums. If an admin says something was 'looked into, handled, resolved' etc, regarding an issue, it is unlikely an admin will provide any further information. Admins are u...
- Fri Oct 27, 2017 12:27 pm
- Forum: Closed Policy Discussion
- Topic: Naming and Honorifics
- Replies: 26
- Views: 6260
Re: Naming and Honorifics
They're supposed to know because admins bwoink them and tell them so. You're creating a problem where none exists by saying it's not right to bwoink someone about a ruling if its not on the wiki because how are players supposed to know but denying the legitimacy of using ahelps as a method of infor...
- Fri Oct 27, 2017 12:20 pm
- Forum: Closed Policy Discussion
- Topic: Naming and Honorifics
- Replies: 26
- Views: 6260
Re: Naming and Honorifics
I'm not bwoinking anyone for a name unless it's utterly retarded such as xXXenoHunter420memesXx or something. I did tell a new player last night to change his name from Firstname.Lastname to firstname SPACE lastname but that's different. so tldr I don't care if you don't have a surname (as long as ...
- Fri Oct 27, 2017 12:18 pm
- Forum: Closed Complaints
- Topic: [CedarBridge] Kanye West Sr Extremely rude and abusive.
- Replies: 22
- Views: 4918
Re: [CedarBridge] Kanye West Sr Extremely rude and abusive.
Admins are unpaid volunteers and if you're gonna act retarded you shouldn't get upset when an admin tells you as much. If you'll refer to https://tgstation13.org/phpBB/viewtopic.php?f=23&t=3509 Admins are generally expected to have some level of professionalism but nowhere in the list of things...
- Fri Oct 27, 2017 10:33 am
- Forum: Closed Policy Discussion
- Topic: Naming and Honorifics
- Replies: 26
- Views: 6260
Re: Naming and Honorifics
They're supposed to know because admins bwoink them and tell them so. You're creating a problem where none exists by saying it's not right to bwoink someone about a ruling if its not on the wiki because how are players supposed to know but denying the legitimacy of using ahelps as a method of infor...
- Fri Oct 27, 2017 10:23 am
- Forum: Closed Policy Discussion
- Topic: Naming and Honorifics
- Replies: 26
- Views: 6260
Re: Naming and Honorifics
Honestly honorifics could be okay if 1. They are Appended as ", Dr." and 2. Be reasonable for the job and 3. Theres not just a last name. I tend to agree, though it did cause me to ree because it wasn't listed on the wiki, and how the hell is a regular-ass player supposed to know there's ...
- Fri Oct 27, 2017 8:28 am
- Forum: Coding Feedback
- Topic: Meteor Event needs nerfed
- Replies: 24
- Views: 5333
Re: Meteor Event needs nerfed
There is a bit of a loop where station damage gets the shuttle called -> engineers give up on repairing the station because the round will end soon anyways -> people don't think engineers will fix station damage, so they become more likely to call the shuttle. However, this loop is more of a policy...
- Fri Oct 27, 2017 7:52 am
- Forum: Closed Policy Discussion
- Topic: Naming and Honorifics
- Replies: 26
- Views: 6260
Re: Naming and Honorifics
Esquire is a professionally associated honorific in the US, specifically associated with lawyers. Yup, and Esquire is about the only honorific other than Dr and military ranking that i could see being vaguely protected, due to it being a formally-applied honorific by agencies outside of the family ...
- Fri Oct 27, 2017 6:49 am
- Forum: Closed Policy Discussion
- Topic: Naming and Honorifics
- Replies: 26
- Views: 6260
Naming and Honorifics
IDK what happened in the past couple of years, but apparently honorifics are right out. Honorifics I can understand taking an issue with are ones with actual roles on the station, such as Captain, or literally any military rank, or those related to the medical field. But Sr(Senior), Jr(Junior), Esq(...
- Tue Oct 24, 2017 12:29 am
- Forum: Coding Feedback
- Topic: Ling Debuff? Ling Debuff.
- Replies: 29
- Views: 6115
Ling Debuff? Ling Debuff.
I ain't no coder, but, I see a lot of people salt in deadchat about lings as OP. I mean, they can regenerate from wounds, get up instantly, etc, so, here goes my thought on the matter; Idea for Lings; Debuff chemgen some, to 1/2 rate. Give only succ and one selected power at round start. Moar power?...
- Tue Jun 20, 2017 6:43 pm
- Forum: Ideas
- Topic: A different engine for each map
- Replies: 99
- Views: 25571
Re: A different engine for each map
You know, the Chief Engineer should decide which engine to bluespace onto the station roundstart. And if there's no CE, then it could either be random or just singuloth/SM Muthafukken Armhulen out the gate with a fukken bangin' idea, though I still prefer the weighted random choice idea where the m...
- Tue Jun 20, 2017 2:13 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1067550
Re: ITT: We make shitty suggestions and come up with poor id
People who use a Sentience Potion on slimes getting tagged with an objective for slimes to attack them. The resulting cell damage results in that person being a Cluwne.
- Mon Jun 19, 2017 11:31 pm
- Forum: Ideas
- Topic: A different engine for each map
- Replies: 99
- Views: 25571
Re: A different engine for each map
*someone asked a terrible question that only non-playing admins and coders would articulate* this is how you make people cease giving a shit any more than they already have; nerfing existing shit into the ground Here we see CPTANT failing to understand all the evolutions of gameplay across a 24 hou...
- Sun Jun 18, 2017 10:05 pm
- Forum: Ideas
- Topic: A different engine for each map
- Replies: 99
- Views: 25571
Re: A different engine for each map
posed a good case for Singulo/Tesla to come back every so often Would it be better if there was an engine you had to stick around and keep going in some manner? I don't know how to have it in a way that isn't annoying so I want to say something like botany but I don't want it to be a copy/paste. An...
- Sun Jun 18, 2017 6:18 pm
- Forum: Ideas
- Topic: A different engine for each map
- Replies: 99
- Views: 25571
Re: A different engine for each map
Also we have people shouting that the SM explodes every other round and we have people shouting that it is too safe and impossible to sabotage. Make up your damn mind. The same people who scream "idz 2 safe" are the ones who couldn't figure out how to make a safer*** Singulo/Tesla with a ...
- Sun Jun 18, 2017 4:14 am
- Forum: Ideas
- Topic: A different engine for each map
- Replies: 99
- Views: 25571
Re: A different engine for each map
We could make the engineering APC immune to the power failure event. I actually genuinely like the SM as I feel like I'm getting rewarded for my atmospherics knowledge for making complex set-ups. I've yet to make a plasma-CO2 only on a live server and it's something of a holy grail for me. That's f...
- Sun Jun 18, 2017 3:06 am
- Forum: Ideas
- Topic: A different engine for each map
- Replies: 99
- Views: 25571
Re: A different engine for each map
MollyKristoph what Tokiko was trying to say is that there is literally a self-sufficient maintenance-free setup for the SM with a step-by-step tutorial on the wiki. You can do all of that. It's weird that this is your point of contention with singulo vs. SM as well since singulo/tesla were also lik...
- Sun Jun 18, 2017 2:07 am
- Forum: Ideas
- Topic: A different engine for each map
- Replies: 99
- Views: 25571
Re: A different engine for each map
I'm kinda disappointed over the overwhelmingly negative reaction to the supermatter. *whinged incessantly on some shit* Would you mind elaborating on what exactly you mean with this? *trimmed some other stuff* On point one, I would've been fine delighted with a Delta Original setup for SM to be an ...
- Sat Jun 17, 2017 10:57 pm
- Forum: Ideas
- Topic: A different engine for each map
- Replies: 99
- Views: 25571
Re: A different engine for each map
SM is objectively better, death to retarded nostalgiafags continuing to be one of the primary roadblocks in server development. And I bid you a long and productive life in a Vietnamese labour camp. Seriously though SM is boring, it'd be OK if it was the usual powerplant but if we could have a chanc...
- Sat Jun 17, 2017 9:36 pm
- Forum: Ideas
- Topic: A different engine for each map
- Replies: 99
- Views: 25571
Re: A different engine for each map
SM is objectively better, death to retarded nostalgiafags continuing to be one of the primary roadblocks in server development. And I bid you a long and productive life in a Vietnamese labour camp. Seriously though SM is boring, it'd be OK if it was the usual powerplant but if we could have a chanc...
- Sat Jun 17, 2017 9:22 pm
- Forum: Ideas
- Topic: Setting "do you wish to be a holoparasite" as a preference.
- Replies: 3
- Views: 1243
Re: Setting "do you wish to be a holoparasite" as a preferen
invalid answer; not a gameplay issue involving robustness. is code issue. I don't code, even if it is a copypaste issue I don't have a branch from which to do shit.Deitus wrote:git gud
- Sat Jun 17, 2017 9:10 pm
- Forum: Ideas
- Topic: Setting "do you wish to be a holoparasite" as a preference.
- Replies: 3
- Views: 1243
Setting "do you wish to be a holoparasite" as a preference.
Sick and tired of the spam whenever some chungus-bred minger finds the holopara stuff and spams it. plz fix.
- Wed Jun 14, 2017 6:35 am
- Forum: Closed Policy Discussion
- Topic: Staff of Change clarifications request
- Replies: 7
- Views: 2269
Staff of Change clarifications request
Okay, so, in the chance one gets involuntarily SoC'd into say, a xeno, lawless borg, lawless syndieborg, freedrone, or syndiedrone, is one antag?
- Sun Jun 11, 2017 5:06 am
- Forum: Roleplaying
- Topic: Mega Anime Avatar Creator Thread!
- Replies: 175
- Views: 88077
- Thu Apr 27, 2017 6:22 am
- Forum: Closed Policy Discussion
- Topic: Searching for the Nuke Op shuttle
- Replies: 57
- Views: 13008
Re: Searching for the Nuke Op shuttle
Allow the station nuke to be used if the ops nuke is gone, that'll help It's a code fix to a player problem but there you go An extra fix would be to actually put it out of easy reach of the players, such as teleportation ability, directed destination points for the shuttle itself, and other soluti...
- Thu Apr 27, 2017 5:36 am
- Forum: Former Admins
- Topic: [No longer an admin]IcePacks
- Replies: 183
- Views: 47634
Re: IcePacks
Thank you. Much appreciated, and I would have liked to, but you know, client crashes kinda fuck up any pretense of logging.
Edit: Crap, still lacking the deadchat attempt of sending a message after two rejected/inaccessible ahelps. FML.
Edit: Crap, still lacking the deadchat attempt of sending a message after two rejected/inaccessible ahelps. FML.
- Thu Apr 27, 2017 5:18 am
- Forum: Former Admins
- Topic: [No longer an admin]IcePacks
- Replies: 183
- Views: 47634
Re: IcePacks
Reply PM from-MollyKristoph/(D. Armitage Quinn Esq.): Okay. Also, to be fair, I was going to drop it, but the tone of the bwoinks inspired the reaction of 'fucking ban me over this, you fucking hypersensitive fuck. Let your peers know how much a bitch you really are.' Please send the full context, ...
- Thu Apr 27, 2017 5:15 am
- Forum: Former Admins
- Topic: [No longer an admin]IcePacks
- Replies: 183
- Views: 47634
Re: IcePacks
So, feel free to look it up. I'm in the wrong here, yes, but at the same time, their bwoink did come off as adversarial from the get-go, and I may have misinterpreted my attempts to respond to an ahelp response and an automated 'ahelp verb is inaccessible' as being denied ahelp access, because I was...
- Sun Mar 26, 2017 1:51 am
- Forum: Closed Policy Discussion
- Topic: Murderbones on latenight
- Replies: 102
- Views: 23507
Re: Murderbones on latenight
i think the issue here is there's no competent people maining security on sybil so late into the night so they constantly have issues where bagil would be fine because there'd be atleast one person in security who isn't dumb. That's true, but even if you have a sec officer or two they'll still get ...
- Sat Mar 25, 2017 7:48 am
- Forum: Closed Policy Discussion
- Topic: Murderbones on latenight
- Replies: 102
- Views: 23507
Re: Murderbones on latenight
If only they had been spawned.calzilla1 wrote:Sing it with me! E R T for U & Me
- Sat Mar 25, 2017 7:36 am
- Forum: Closed Policy Discussion
- Topic: Murderbones on latenight
- Replies: 102
- Views: 23507
Murderbones on latenight
They're not fun for anyone but the murderboner. Most people up this late are just trying to autismfort. Why is it allowed to happen? The response is typically 'git gud scrub' when really, what's there to git gud with when one is hit with an ebow? Please allow admins to do FUN things to murderboners ...