Search found 918 matches
- Mon Jan 22, 2024 10:41 pm
- Forum: Closed Policy Discussion
- Topic: Addition to Rule 6 Precedent 2
- Replies: 39
- Views: 3559
- Mon Jan 22, 2024 8:59 pm
- Forum: Auditorium
- Topic: Dynamic config changes
- Replies: 8
- Views: 4891
Re: Dynamic config changes
Roundstart Malf AI has been re-enabled on MRP.
- Mon Jan 22, 2024 6:44 pm
- Forum: Closed Policy Discussion
- Topic: "Faking revolutionaries" Headmin Ruling Clarification
- Replies: 24
- Views: 5790
Re: "Faking revolutionaries" Headmin Ruling Clarification
I'm still not exactly sure what the complaint here is, or what a solution would look like. Faking a revolution intentionally is pretty obvious because it gets the entire station thinking there's revs? What needs to change?
- Mon Jan 22, 2024 5:34 am
- Forum: Auditorium
- Topic: Config changes
- Replies: 70
- Views: 51244
Re: Config changes
Roundstart Malf AI has been re-enabled on MRP.
- Mon Jan 22, 2024 2:59 am
- Forum: Closed Policy Discussion
- Topic: Enable roundstart malf ai on MRP
- Replies: 18
- Views: 7991
Re: Enable roundstart malf ai on MRP
Sure yeah
Cheshify - Yes
TheBibleMelts - Ok whatever
Cheshify - Yes
TheBibleMelts - Ok whatever
- Mon Jan 22, 2024 1:43 am
- Forum: Auditorium
- Topic: Admin Staffing Log
- Replies: 1207
- Views: 862792
Re: Admin Staffing Log
Iansdoor has been promoted to Game Admin.
- Mon Jan 22, 2024 1:42 am
- Forum: Town Hall
- Topic: Trialmin Review: Iansdoor
- Replies: 8
- Views: 3527
Re: Trialmin Review: Iansdoor
Iansdoor has been promoted to Game Admin.
- Mon Jan 22, 2024 1:25 am
- Forum: Closed Policy Discussion
- Topic: Ban lings from saying fuck
- Replies: 28
- Views: 3182
Re: Ban lings from saying fuck
We're going to be re-restricting Changeling. We believed that this could allow Changeling players to feel more comfortable with using their tools to act like a horror movie villain, but all we've seen has been a surge of people taking the freedom to use the lamest strategies to mass murder crewmembe...
- Mon Jan 22, 2024 12:12 am
- Forum: Closed Policy Discussion
- Topic: Open policy bus for the people
- Replies: 7
- Views: 3675
Re: Open policy bus for the people
The intent of policybus is short bursts of quick discussion between community members interested in policy. This would not be a good thing to open up to the entire community all the time since we don't get anything out of it other than a massive flood of thoughts. Ultimately, it doesn't matter how g...
- Sun Jan 21, 2024 11:54 pm
- Forum: Closed Policy Discussion
- Topic: Successful appeals, but only too late.
- Replies: 8
- Views: 2043
Re: Successful appeals, but only too late.
I guess this is closed? I don't see a need to do anything here. If someone successfully appeals a 1 day ban they get the note removed.
- Sun Jan 21, 2024 11:49 pm
- Forum: Closed Policy Discussion
- Topic: Space exploration/Ruins Loot
- Replies: 31
- Views: 14031
Re: Space exploration/Ruins Loot
This is just an issue of overdoing gimmicks. The hard limit to doing something is when people get sick and tired of it, and is usually not an issue if you mix things up from time to time. Basically, everything TBM has said.
Chesh - Yeah
TBM - See post above
Fikou - n/a
Chesh - Yeah
TBM - See post above
Fikou - n/a
- Sun Jan 21, 2024 11:34 pm
- Forum: Closed Policy Discussion
- Topic: Is Regal Rat an antag?
- Replies: 18
- Views: 3502
Re: Is Regal Rat an antag?
It's a flavour text threat, not a "you get to kill everyone now" antag. Somewhat similar to other midround ghostroles that could occupy this niche like the Comms Agent. You have flavour text, follow it. You're a big rat and you do big rat things. Big rat things do not include "murder ...
- Sun Jan 21, 2024 11:26 pm
- Forum: Closed Policy Discussion
- Topic: (proposal) forgetting death policy
- Replies: 59
- Views: 26051
Re: (proposal) forgetting death policy
Hey, so this is not currently enforceable in a way that we would hypothetically want it. Would require a ton of code support, and a way to clearly communicate to both player (and admin) what's being forgotten. So while I don't necessarily have issues with this (others headmins may), it's not in our ...
- Sun Jan 21, 2024 3:30 pm
- Forum: Closed Policy Discussion
- Topic: Ban lings from saying fuck
- Replies: 28
- Views: 3182
Re: Ban lings from saying fuck
"Oh hey let's unrestrict changelings so they can fully use their powers." > Lings proceed to use good faith F-word pass to act like the lamest traitors imaginable I'm starting to wonder if we need to rethink how we limit antags on MRP, because I have my doubts about the current binary syst...
- Wed Jan 17, 2024 4:24 am
- Forum: Player's Club
- Topic: Better Antag Callouts Contest
- Replies: 34
- Views: 4590
Re: Better Antag Callouts Contest
Required Traitor: Yell out the name of your favorite syndicate subfaction (SO AND SO IS AN MI13 OPERATIVE). Bonus points if they stop and argue with you about it Heretic: [Person name} is practicing magic outside the chapel! Wizard: Wizard's Federation "Diplomat" Cult: Blood cultists Malf...
- Wed Jan 17, 2024 4:23 am
- Forum: Player's Club
- Topic: Better Antag Callouts Contest
- Replies: 34
- Views: 4590
Re: Better Antag Callouts Contest
Required Traitor: Based Heretic: Asshole with a knife Wizard: Cosplayer Cult: Religious bastards Malf AI: IBM piece of shit Revs: Double based Nuke Ops: Nukies Optional Obsessed: Creep Blob: Biomass Revenant: Spooky ghost Lone Op: Nukie (singular) Space Dragon: Winged dickhead Slaughter Demon: OH G...
- Tue Jan 16, 2024 11:22 pm
- Forum: Player's Club
- Topic: Better Antag Callouts Contest
- Replies: 34
- Views: 4590
Re: Better Antag Callouts Contest
You know what I'm gonna decide 2nd and 3rd place for midrounds antag tokens
- Tue Jan 16, 2024 8:59 pm
- Forum: Player's Club
- Topic: Better Antag Callouts Contest
- Replies: 34
- Views: 4590
Re: Better Antag Callouts Contest
Required Traitor: Syndicate Snitch Heretic: Corpsedragger Wizard: Professional Finger Wiggler Cult: Hemophiliac Convention Malf AI: Our Broken Toaster Revs: The Union Nuke Ops: Bomb Santas Optional Obsessed: The New Dahmer Blob: Level-7 Biohazard Revenant: Oddly-Stained Bedsheet Lone Op: Bomb Santa...
- Tue Jan 16, 2024 5:03 am
- Forum: Player's Club
- Topic: Hydrogen Borg gets zapped to oblivion, bwoink ensues.
- Replies: 32
- Views: 5225
Re: Hydrogen Borg gets zapped to oblivion, bwoink ensues.
Wonderful conduct from both player and admin. Entirely respectful discussion leading to a resolution. No need to feel sorry Epicgamer, sometimes you get it wrong and you'll never be in trouble for that.
- Tue Jan 16, 2024 3:53 am
- Forum: Player's Club
- Topic: What theoretical SS13 Merch do you want?
- Replies: 50
- Views: 3198
Re: What theoretical SS13 Merch do you want?
Maybe some enamel pins
- Tue Jan 16, 2024 1:07 am
- Forum: Auditorium
- Topic: Admin Staffing Log
- Replies: 1207
- Views: 862792
Re: Admin Staffing Log
Dusty Exalibur has retired.
- Tue Jan 16, 2024 1:06 am
- Forum: Former Admins
- Topic: [No Longer Admin] Dusty_Exaliber
- Replies: 9
- Views: 5824
Re: Dusty_Exaliber
Dusty Exaliber has retired once again.
- Mon Jan 15, 2024 11:20 pm
- Forum: Player's Club
- Topic: What theoretical SS13 Merch do you want?
- Replies: 50
- Views: 3198
Re: What theoretical SS13 Merch do you want?
Lanyard or a keychain thing, something you can look at and be happy to see cool ss13 thing.
- Mon Jan 15, 2024 4:50 am
- Forum: Resolved Appeals
- Topic: Ban appeal reason: Metacomming by NecromancerAnne
- Replies: 14
- Views: 2626
Re: Ban appeal reason: Metacomming by NecromancerAnne
Question, if you're this insistent on not being permabanned why risk it with metacomming in the first place? It just doesn't make sense to me.
- Mon Jan 15, 2024 4:48 am
- Forum: Resolved Appeals
- Topic: Ban appeal reason: Metacomming by NecromancerAnne
- Replies: 14
- Views: 2626
Re: Ban appeal reason: Metacomming by NecromancerAnne
We're aware of this don't worry.
- Mon Jan 15, 2024 1:52 am
- Forum: Player's Club
- Topic: Better Antag Callouts Contest
- Replies: 34
- Views: 4590
Re: Better Antag Callouts Contest
I'll shut it down tomorrow.
- Sun Jan 14, 2024 7:57 pm
- Forum: Spriting and Mapping
- Topic: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
- Replies: 46
- Views: 12033
- Sun Jan 14, 2024 7:53 pm
- Forum: Spriting and Mapping
- Topic: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
- Replies: 46
- Views: 12033
Re: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
As an engineer, I never go into maints other than to get into the back side of toxins, to fix a breach, or to go to the gravgen. Maints do not give any real shortcuts. The fastest way between departments is the hallways, each, and every time. It's basically not possible to have maints shortcuts to ...
- Sun Jan 14, 2024 12:28 am
- Forum: Admin Feedback
- Topic: Cheshify
- Replies: 29
- Views: 11134
Re: Cheshify
Everything I saw the preview for this post and thought "oh no is this going to make me cry" Yes, yes it did. I don't really know how to respond without sounding full of myself, but your comment reinforces that everything I've been trying to do is good. I do love this game, and I do want t...
- Fri Jan 12, 2024 10:10 pm
- Forum: Resolved Appeals
- Topic: [forgot] Accountnamecontainsreserved
- Replies: 30
- Views: 5574
Re: [forgot] Accountnamecontainsreserved
Oh right ok
- Fri Jan 12, 2024 10:02 pm
- Forum: Resolved Appeals
- Topic: [forgot] Accountnamecontainsreserved
- Replies: 30
- Views: 5574
Re: [forgot] Accountnamecontainsreserved
homie the banning admin didn't even respond yet hold your horses
- Thu Jan 11, 2024 7:42 pm
- Forum: Player's Club
- Topic: Botany Enjoyers Please Stand Up
- Replies: 26
- Views: 4392
Re: Botany Enjoyers Please Stand Up
Botany is incredibly fun. I remember working with a lizard botanist before and finding an RDX strange plant, so we worked the entire shift to make a 500u RDX 500u Teslium Chem bomb that we detonated on the icebox ordnance launch site. The blast itself was small, but the fireball it made reached all ...
- Thu Jan 11, 2024 7:39 pm
- Forum: Player's Club
- Topic: Better Antag Callouts Contest
- Replies: 34
- Views: 4590
Better Antag Callouts Contest
An offshoot of the Better Antagonist Callouts thread I saw a few really funny suggestions for what you could call different antagonists out as on the radio. So in this thread I'd like to see a list of your most creative callouts, depending on how many posts we'll get I'll choose 1-3 winners for fre...
- Thu Jan 11, 2024 5:26 pm
- Forum: Player's Club
- Topic: Better antagonist Callouts
- Replies: 40
- Views: 15881
Re: Better antagonist Callouts
One second we'll make this a contest in a new thread
- Thu Jan 11, 2024 4:50 pm
- Forum: Player's Club
- Topic: Better antagonist Callouts
- Replies: 40
- Views: 15881
Re: Better antagonist Callouts
I want to see everyone's most creative antagonist callouts, post em.
- Wed Jan 10, 2024 5:31 pm
- Forum: Player's Club
- Topic: Better antagonist Callouts
- Replies: 40
- Views: 15881
Re: Better antagonist Callouts
I like trying to be as inconsistent and unclear as possible, I really think it adds to the round to have someone call out threats in a roundabout way.
- Tue Jan 09, 2024 12:25 am
- Forum: Closed Policy Discussion
- Topic: reopen ban requests
- Replies: 28
- Views: 18891
Re: reopen ban requests
No, there isn't a good reason for this. We have ahelps and you can request a support ticket in the discord if there aren't any admins online/the round has ended. Making big public demands to ban people is not what we want to encourage.
Entire Headmin Team - No
Entire Headmin Team - No
- Mon Jan 08, 2024 11:07 pm
- Forum: Closed Policy Discussion
- Topic: Two problems of Manny
- Replies: 23
- Views: 8121
Re: Two problems of Manny
Meta-cliques/closed door roleplay There is no clear policy solution for this, people just need to learn to be more inclusive and admins can smack metagroups if they become overbearing / give the players an advantage. No QC As I said in the above post, I don't believe in MRP specific bans just becaus...
- Mon Jan 08, 2024 10:49 pm
- Forum: Closed Policy Discussion
- Topic: Two problems of Manny
- Replies: 23
- Views: 8121
Re: Two problems of Manny
Server Specific Bans and Server Specific Admins are awful ideas, I have no interest in further separating a community that has no good reason to be split in the first place. It's insulting to imply that either server is "better" than the other and needs bans specific to it, and even more i...
- Sat Jan 06, 2024 4:03 am
- Forum: Spriting and Mapping
- Topic: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
- Replies: 46
- Views: 12033
Re: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
Do you have any ideas on how we could solve this?Super Aggro Crag wrote: ↑Thu Jan 04, 2024 11:14 pm its my favorite station but i really dang hate when blobs are on it!
- Fri Jan 05, 2024 10:48 pm
- Forum: Player's Club
- Topic: Savage Security Speedster Sabotaged by Scheming Shotgun scheme
- Replies: 199
- Views: 254196
Re: Savage Security Speedster Sabotaged by Scheming Shotgun scheme
how is this at 175 posts already
Anyways this can easily be solved by having shotguns 2 shot people again and entirely removing the stamina damage shells. That way, there's no debate about intent.
Anyways this can easily be solved by having shotguns 2 shot people again and entirely removing the stamina damage shells. That way, there's no debate about intent.
- Thu Jan 04, 2024 5:54 pm
- Forum: Spriting and Mapping
- Topic: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
- Replies: 46
- Views: 12033
Re: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
Okay, hear me out. What if you could repair the fighter in the abandoned hangar bay? You could add unique new parts for the consoles and hide them around maintenance, under tiles, in walled off abandoned areas, etc. Players will have to find these, and jam them into the nav and shuttle consoles on ...
- Thu Jan 04, 2024 7:18 am
- Forum: Spriting and Mapping
- Topic: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
- Replies: 46
- Views: 12033
Re: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
:revolver: Since the escape shuttle now has 8 ports for escape pods, why not add another escape pod bank or disperse some escape pods across maints? Good idea, can you think of a good place to add them? Depends. If you want to do another bank like you have currently, somewhere on the security/comma...
- Thu Jan 04, 2024 6:06 am
- Forum: Spriting and Mapping
- Topic: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
- Replies: 46
- Views: 12033
- Thu Jan 04, 2024 6:06 am
- Forum: Spriting and Mapping
- Topic: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
- Replies: 46
- Views: 12033
Re: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
A quantum thingy is definitely sciency (although higher tech than we usually start ss13) but I am not going to lie... I am always partial to the old Personal Transport Disposals Chute Maybe that's more of a Birdshot thing than Northstar though The teleporters fit in with the ship feel, very star tr...
- Wed Jan 03, 2024 11:40 am
- Forum: Player's Club
- Topic: Weighted random and bad maps
- Replies: 101
- Views: 60259
Re: Weighted random and bad maps
Ultimately people like maps they're familiar with, and weighted random forces people to eventually be familiar with every map.
- Tue Jan 02, 2024 7:11 pm
- Forum: Player's Club
- Topic: Weighted random and bad maps
- Replies: 101
- Views: 60259
Re: Weighted random and bad maps
There's a reason old maps were retired, please, if you want a new map make it from scratch and let it fill a niche better than an existing map does.
- Tue Jan 02, 2024 6:17 pm
- Forum: Spriting and Mapping
- Topic: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
- Replies: 46
- Views: 12033
Re: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
I'm a Known Northstar Lover so I don't have a lot to say, I do have two small comments though. I usually play robo, and for a job so intertwined with science having to go back and forth between robotics and science gets old. Fast. Also since it's basically hidden in a nook of the map not many peopl...
- Tue Jan 02, 2024 5:56 am
- Forum: Spriting and Mapping
- Topic: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
- Replies: 46
- Views: 12033
The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
Hey there, I always want to be improving projects & offering a place for others to provide constructive criticism so I can continue to improve the map. The old thread is over 200 posts long so maybe linking a new fresh feedback thread could get more gears turning. Here's the original PR! Here's ...
- Mon Jan 01, 2024 10:41 pm
- Forum: Player's Club
- Topic: the SS13 ERP server schism
- Replies: 80
- Views: 47150
Re: the SS13 ERP server schism
Markings is a cool system though, would be cool if we had something similar for custom tattoos or scars on a character.