Because of Rule 1?
Search found 137 matches
- Tue Nov 23, 2021 2:48 am
- Forum: Closed Policy Discussion
- Topic: Is stealing somebody's wheelchair human harm?
- Replies: 18
- Views: 3478
- Thu Nov 04, 2021 6:40 pm
- Forum: Closed Policy Discussion
- Topic: Maximizing antagonists through antag trades
- Replies: 44
- Views: 8229
Re: Maximizing antagonists through antag trades
What if, instead of banning antag trading outright, we make it an official policy that if you want to antag trade, you aren't going to get the antag you want at full strength?
- Sun May 30, 2021 6:50 am
- Forum: Coding Feedback
- Topic: It's too difficult to get some R&D items (prerequired nodes/experiments)
- Replies: 20
- Views: 5124
Re: It's too difficult to get some R&D items (prerequired nodes/experiments)
It seems to me that coders aren't interested in how things actually play out and changing things to fit reality. There's a perception of that, but that's not the reality. Oranges has a design philosophy, we're just not sure what it is. Seems to me Coders have a "The nail that sticks out gets h...
- Mon Mar 29, 2021 3:03 am
- Forum: Ideas
- Topic: General Improvements
- Replies: 10
- Views: 2466
Re: General Improvements
- This is just a continuation of https://tgstation13.org/phpBB/viewtopic.php?f=33&t=28823 which got denied and locked, do not bring this up again. You realize I've had a general thread much older than that which is still active from time to time right? It's an ongoing issue with AI that someone...
- Thu Jan 28, 2016 2:55 am
- Forum: Closed Policy Discussion
- Topic: Ghosting after being abducted by ayys
- Replies: 49
- Views: 12121
Re: Ghosting after being abducted by ayys
Would it be feasible to let abductors put ghosts/observers into braindead bodies? Maybe it's not quite as simple as just changing how abductors earn points, but I think it would lead to more interesting situations in game.
- Wed Nov 25, 2015 9:41 pm
- Forum: Coding Feedback
- Topic: On the subject of assistants.
- Replies: 42
- Views: 9708
Re: On the subject of assistants.
The problem isn't the people that pick assistant to not have resposibilities, it's the people who pick assistant and think they deserve anything besides whatever they get at roundstartShadowDimentio wrote:Also who cares if assistants don't do anything. Other players aren't here for you, they're here for THEM.
- Fri Nov 20, 2015 4:31 am
- Forum: Closed Policy Discussion
- Topic: Lizards being thrown into people
- Replies: 80
- Views: 18882
Re: Lizards being thrown into people
For fuck's sake, why are we arguing so much about laws here when all of this should be stomped by rule fucking one.
- Fri Oct 23, 2015 8:51 pm
- Forum: Video Games
- Topic: Undertale
- Replies: 706
- Views: 188002
Re: Undertale
Didn't Alphys build the extractor, though? Also, it's curious that the Gaster Blaster skulls resemble Alphys' head at least a little. She built the one in the lab, but she got the blueprints for it from somewhere else big-ass spoilers intermingled with some theorycrafting as much as that comic is a...
- Fri Sep 25, 2015 5:26 pm
- Forum: Ideas
- Topic: Gang converting sec/snowballing
- Replies: 116
- Views: 22835
Re: Gang converting sec/snowballing
If Ikarrus intention with Gang was to somewhat marginalise security Honestly that's my intention here as well. I want gang vs gang with sec on the sidelines instead of secgang vs gang. As long as gangs are capable of starting shit with people who aren't part of either gang, sec will never be on the...
- Thu Sep 24, 2015 11:29 pm
- Forum: Ideas
- Topic: Vices / Creature Comforts / Not-quite-addictions
- Replies: 8
- Views: 2383
Re: Vices / Creature Comforts / Not-quite-addictions
I'm definitely not suggesting you die if you don't do it, just get a minor buff (or avoid a minor debuff). Obviously there will be situations in which getting your vice isn't possible, and that's meant to be mildly challenging , not deadly. So many people misuse the word challenging when they're re...
- Thu Sep 24, 2015 8:48 pm
- Forum: Ideas
- Topic: Lets add Type/Moon Servants
- Replies: 18
- Views: 4993
Re: Lets add Type/Moon Servants
There's actually a thing in Guardian code that can classify them as biological, magical, or technological, with different flavor text and icons, it's just that the new traitor thing is the technological version.Not-Dorsidarf wrote:Animoo ghosts got turned into angry holograms, hah
- Thu Sep 24, 2015 5:08 am
- Forum: Video Games
- Topic: Undertale
- Replies: 706
- Views: 188002
Re: Undertale (Sept 15 Release)
I like Megalovania, but that one's unfair because it was made before Undertale and used in a couple other things, and I had liked it back then as well. So I'm going to say ASGORE
- Sat Sep 19, 2015 11:04 pm
- Forum: Video Games
- Topic: Metal Gear Hackfraud V: The Phantom Content
- Replies: 290
- Views: 87832
Re: Metal Gear Hackfraud V: The Phantom Content
I haven't actually taken much of a look at the FOB stuff, but I'm pretty sure the unprocessed resources generated by an FOB are kept separate from the resources on Mother Base, and it's only the former (and whatever troops are there) that's at stake when they get invaded.
- Mon Sep 14, 2015 7:51 pm
- Forum: Closed Policy Discussion
- Topic: Alien Queen Authority Over Aliens
- Replies: 36
- Views: 10692
Re: Alien Queen Authority Over Aliens
Just like cyborgs computer is. The difference being that the cyborg computer can be accessed by anyone who can reach it, while this would only be accessed by the queen. Not to mention that most people probably aren't going to bother trying to build up xenos just to gib them for no reason, and anyon...
- Sat Sep 12, 2015 6:19 pm
- Forum: Video Games
- Topic: So Centration is dead (again)
- Replies: 16
- Views: 5761
Re: So Centration is dead (again)
this was the one that had the kickstarter, right? isnt the point of that so they have enough money to work on it (near) full time? exactly what DID they do? what does the latest playable build of the game look like? this whole thing is starting to sound more and more like a group of 12 year olds or...
- Tue Sep 08, 2015 6:50 am
- Forum: Ideas
- Topic: [dev bounty] The big freeze.
- Replies: 24
- Views: 5572
Re: [dev bounty] The big freeze.
This is a paid job. Shut it down. Shut it down forever. Why? Drama magnet. I don't see how it's a drama magnet. Care to explain? If this becomes a thing later on where multiple people try to do this, there's the problem of people not paying up, whether because the code doesn't meet some arbitrary s...
- Fri Sep 04, 2015 4:25 am
- Forum: Ideas
- Topic: Subverted bogs need antag HUD.
- Replies: 29
- Views: 7921
Re: Subverted bogs need antag HUD.
How would you even do this? If cultists subvert the borgs/AI with free form laws they could say just about anything. How do you intend to code a feature that scans free form and hacked laws for every single possible combination of words that might mean they are slaved to a team of antagonists and t...
- Sun Aug 30, 2015 6:29 am
- Forum: Closed Policy Discussion
- Topic: Maxcapping the station is now okay as a nonantag.
- Replies: 53
- Views: 12709
Re: Maxcapping the station is now okay as a nonantag.
Yes, and as was discussed on your ban appeal you bombed 3 relatively unimportant people on your way to destroy a thing that was already destroyed and had made a stationwide announcement that it had been destroyed Do you mean the three gangsters that were apparently attacking him, or were there thre...
- Sat Aug 29, 2015 3:50 am
- Forum: Ideas
- Topic: Subverted bogs need antag HUD.
- Replies: 29
- Views: 7921
Re: Subverted bogs need antag HUD.
This does not make sense. The only thing that makes the AI obey you is a set of words, which can be changed at any time, by any one. Unless each antag had a specific item or ability to turn silicons, I cannot see this working codewise. AIs only have traitor and malfunction support, whereas borgs ha...
- Wed Aug 19, 2015 6:22 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 651887
Re: Stories of Awesome (Or something close to it.)
I think the implication here is that the shadowling tried to enthrall him, but fucked up and didn't actually do so before he died.DemonFiren wrote:He thralled you. He's your master.
No?
- Sat Aug 08, 2015 4:49 am
- Forum: Coding Feedback
- Topic: About balance
- Replies: 26
- Views: 6935
Re: About balance
Someone needs to make a balance change guide or something. A list of what needs to be considered and what to do and not to do. Questions like "What is the problem this is trying to solve" "How does it solve it?" "What other things does this change effect?" "What e...
- Sat Aug 01, 2015 2:35 am
- Forum: Closed Policy Discussion
- Topic: Looking at the AI's core during roundstart
- Replies: 48
- Views: 11557
Re: Looking at the AI's core during roundstart
How is it power gamey? It's one in a short list of Science network cameras. It's there to be used. Just looking at it isn't power gamey. Looking at it at round start, purely in case the AI is Malf and with nothing else to indicate whether it's Malf, is, but it's also something that won't always cat...
- Sat Aug 01, 2015 1:03 am
- Forum: Ideas
- Topic: Xeno enhancement project, X.E.P.
- Replies: 34
- Views: 10366
Re: Xeno enhancement project, X.E.P.
The idea of being able to forcibly enslave Xenos is an interesting one, but it shouldn't be a roundstart option.
- Tue Jul 28, 2015 6:52 am
- Forum: Coding Feedback
- Topic: Coderbus Boogaloo Pt. II: Still Shitty
- Replies: 225
- Views: 51031
Re: Coderbus Boogaloo Pt. II: Still Shitty
The whole point of this topic is that people have been trying to do that, but have been rejected with barely any chance for discussion.Scott wrote:Code the changes yourself, if you are so great and wise.
- Thu Jul 23, 2015 4:25 am
- Forum: Coding Feedback
- Topic: Coderbus Boogaloo Pt. II: Still Shitty
- Replies: 225
- Views: 51031
Re: Coderbus Boogaloo Pt. II: Still Shitty
Guess what, Cheridan has almost no say in that shit. 99% of the time he just defers to what's contributed/agreed upon while offering his opinions. Bullshit. Multiple people told him multiple times that removing explosive implants from Nuke Ops as standard equipment was a terrible idea. They still g...
- Wed Jul 22, 2015 5:39 am
- Forum: Coding Feedback
- Topic: Coderbus Boogaloo Pt. II: Still Shitty
- Replies: 225
- Views: 51031
Re: Coderbus Boogaloo Pt. II: Still Shitty
While I still consider myself new here by a few months, I feel urged to give an opinion. I don't understand the whole politics of the coderbus or even what it all means, but if the person who heads the coding of the game does not listen to the players who play it, why is he not being asked to step ...
- Thu Jul 16, 2015 10:17 pm
- Forum: Coding Feedback
- Topic: Wizard rounds ending on wizard death
- Replies: 40
- Views: 9912
Re: Wizard rounds ending on wizard death
I seriously don't see the issue with wizard/blob ending with antag death Antag is dead. Round is over. No reason to draw it out. I end malf 100% of the time when the AI dies. I think it's more of a bigger "issue" with large groups of people having different ideas on how focused the game s...
- Sun Jul 12, 2015 7:04 pm
- Forum: Ideas
- Topic: Syndicate Contracting
- Replies: 18
- Views: 6116
Re: Syndicate Contracting
It would probably be best if you were given a set of 3 contracts, and you can pick one of them or just decline them all. Players don't have to worry about their plans getting fucked up because they ended up working for someone who doesn't let them use a key item (Unless they pick that group, but the...
- Thu Jul 02, 2015 11:06 pm
- Forum: Ideas
- Topic: Spawning with RP items
- Replies: 24
- Views: 7134
Re: Spawning with RP items
Although getting the ability to spawn with a weapon is pretty bullshit, I think there should be a new option in character creation where you can choose one of several meaningless items to spawn with, like a pocketwatch or a fancy pen or something. They should probably be labeled with the person's na...
- Mon Jun 15, 2015 7:30 am
- Forum: Video Games
- Topic: Fallout 4 - It's Happening
- Replies: 456
- Views: 108133
Re: Fallout 4 - It's Happening
I only got to watch the first chunk of the gameplay footage at first. I internally sighed a bit at the voiced player, but everything else still looked solid enough that I could live with it. Then I started hearing a bit about some of the other stuff, mainly the settlement building because that was s...
- Sun Jun 07, 2015 3:28 am
- Forum: Ideas
- Topic: Names and Antag Timer
- Replies: 8
- Views: 2990
Re: Names and Antag Timer
Some quick thoughts about the antag timer, 1) It shouldn't go by real time passed since you were last antag, it should go by rounds finished, you might have intended something like that but it's still good to make it clear, 2) It resets, or at least lowers itself by a certain amount, when you get an...
- Sat Jun 06, 2015 8:29 pm
- Forum: Video Games
- Topic: Fallout 4 - It's Happening
- Replies: 456
- Views: 108133
Re: Fallout 4 - It's Happening
Steam got their shit kicked for introducing the pay-for-mod system to a modding scene that had existed for years without it. With Fallout 4, they have a brand new game to add it to from the very start. Except that Fallout 4's going to be inheriting the same modding scene that kicked their shit in. ...
- Sat Jun 06, 2015 7:39 pm
- Forum: Video Games
- Topic: Fallout 4 - It's Happening
- Replies: 456
- Views: 108133
Re: Fallout 4 - It's Happening
Except that Fallout 4's going to be inheriting the same modding scene that kicked their shit in.Ricotez wrote:Steam got their shit kicked for introducing the pay-for-mod system to a modding scene that had existed for years without it. With Fallout 4, they have a brand new game to add it to from the very start.
- Fri Jun 05, 2015 6:36 am
- Forum: Coding
- Topic: XHUIS' SUMMER THAW EVENT (ended)
- Replies: 146
- Views: 35300
Re: XHUIS' SUMMER THAW EVENT
A small grenade-style device that, when activated and thrown onto an empty floor tile, will emit a shield similar to those of the Anti-Breach Shielding Projectors. It can be configured for either single-tile or 3-wide lines, both vertical and horizontal, and the device can be grabbed through the shi...
- Thu Jun 04, 2015 5:57 pm
- Forum: General Chat
- Topic: Paprika
- Replies: 55
- Views: 14340
Re: Paprika
I still remember that time he made that big, steaming shitpost in that topic about the Doc Scratch suit getting removed. He hadn't actually removed it, he didn't actually hate the thing the suit was from, and I think he was even willing to add it back later, but he still managed to derail the thread...
- Wed Jun 03, 2015 5:44 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 621369
Re: Pet Peeves Thread - Little things that REALLY annoy you
"lol i hate it when people are shit to me when im shit to them" People get really upset when they get tabled, it seems. I personally find it pretty fun, provided they aren't trying to steal your shit. So I guess you wouldn't mind if security suddenly decides to taze you for no reason but ...
- Wed May 20, 2015 3:10 am
- Forum: Closed Policy Discussion
- Topic: Theft as an IC issue, Why is this ok?
- Replies: 58
- Views: 12361
Re: Theft as an IC issue, Why is this ok?
Theft is always an IC issue unless it's completely insane: "Lol I stole the entire armory and space it" or repeated across multiple rounds "Lol let me roll mime and take the id every round there's no Captain as non-antag" Uh, if they're usually an IC issue, which kind of carries...
- Fri May 15, 2015 9:29 pm
- Forum: Coding Feedback
- Topic: Security/Traitor Balance as a Symptom of Population
- Replies: 167
- Views: 34418
Re: Security/Traitor Balance as a Symptom of Population
From the Nuke Op rounds I observe or join, it seems that the low winrate is down to really bad choices by the Nuke Ops, or simply getting swarmed by crew. Op round after Op round, I see the team split up and get picked off by sec/crew. Also, not ONCE have I see a single Op use a tear gas grenade. S...
- Thu May 14, 2015 2:19 am
- Forum: Coding Feedback
- Topic: Locked Nukeop Hardsuits
- Replies: 124
- Views: 28978
Re: Locked Nukeop Hardsuits
Except you removed something that was already a part of the game against the will of the community, which implies you believe your opinion trumps that of the majority of the server. Given that the server is community funded, I'm inclined to believe that the community should have the final say. Inco...
- Thu May 14, 2015 1:56 am
- Forum: Coding Feedback
- Topic: Locked Nukeop Hardsuits
- Replies: 124
- Views: 28978
Re: Locked Nukeop Hardsuits
And what makes your opinion worth more than everyone else's?Cheridan wrote:How is it that I'm the bad guy for "forcing" this shit upon people, but it's ok for people to force explosive implants upon me?
It's awesome that your opinion is worth more than mine!!
- Sat May 09, 2015 4:41 am
- Forum: Ideas
- Topic: Admin buttons you'd like to see
- Replies: 41
- Views: 10392
Re: Admin buttons you'd like to see
The kira button, spawns a journal at a random persons feet, If you write someones name in it, they die of a heart attack Double points if you can haunt them as a "the faithless" mob that only they and others who touch the notebook can see. We should also be able to rip pages out, letting ...
- Wed May 06, 2015 5:11 pm
- Forum: Closed Complaints
- Topic: [Stickymayhem] Fire is not an event
- Replies: 22
- Views: 6164
Re: [Stickymayhem] Fire is not an event
I also don't really object to antags being spawned (it made IC sense in this case) but I wish they'd be rebalanced codewise so that the crew can actually kill them. Or at least have Centcomm send extra supplies for the crew to fight with. Deathsquad stuff isn't really much fun because you can't fig...
- Sat May 02, 2015 6:55 am
- Forum: Coding Feedback
- Topic: It's currently to easy to call the shuttle.
- Replies: 45
- Views: 14196
Re: It's currently to easy to call the shuttle.
That is part of what I am trying to solve, people just calling the shuttle because it's to easy, this should most definitely not be the case. One way to solve the creating more id's problem, is that the coder's could make a list of original id's and any fake or created id's that are not on this lis...
- Sat May 02, 2015 6:35 am
- Forum: Coding Feedback
- Topic: It's currently to easy to call the shuttle.
- Replies: 45
- Views: 14196
Re: It's currently to easy to call the shuttle.
The biggest problem with trying to repair the station is that nobody can be assed to do it and it's always easier to just call the shuttle. Trying to change the second won't change the first, and people will still be calling the shuttle because it'll still be easier, especially if it's someone with ...
- Thu Apr 30, 2015 6:50 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1058186
Re: ITT: We make shitty suggestions and come up with poor id
Remove roundstart lizards. On one of the Z-levels, put a small meteor which you can enter to make a covenant with THE EVERLASTING DRAGON. Upon making this covenant, if you put someone into crit, you gain a lizardhead and the accent, and if you crit a second person, you transform fully into a lizard...
- Wed Apr 29, 2015 8:05 pm
- Forum: General Chat
- Topic: Traitor Security Improves Security and Sec. Players
- Replies: 41
- Views: 9975
Re: Traitor Security Improves Security and Sec. Players
I'm pretty sure the main reason why detectives or sec doesn't actually do any kind of investigations is just because they can't be assed to. I think it's a similar situation for lawyers as well, where they don't see much use because no one can be assed to hold a trial. Both of these still happened b...
- Wed Apr 29, 2015 7:02 am
- Forum: General Chat
- Topic: Traitor Security Improves Security and Sec. Players
- Replies: 41
- Views: 9975
Re: Traitor Security Improves Security and Sec. Players
Oh fun another reason for people to scream "HELP SEC IS KILLING ME" the instant they get tazed in the hallway for being a shitler. I rather like the meta of people that scream that shit are 100% just shitlers. Alongside this, there's also the fact that not having traitor sec means it's ac...
- Mon Apr 27, 2015 11:25 pm
- Forum: Video Games
- Topic: Horse Genitals High Resolution Mod (Skyrim General)
- Replies: 95
- Views: 108077
Re: Horse Genitals High Resolution $99.99
And it's gone. I really hope this shitstorm is done with now, but it probably isn't.
- Sun Apr 26, 2015 6:49 pm
- Forum: Closed Complaints
- Topic: [Tsaricide and Ikarrus] Ekrotus Iconion - Abused and ignored
- Replies: 11
- Views: 4629
Re: [Tsaricide and Ikarrus] Ekrotus Iconion - Abused and ign
If, for whatever reason, the gang gamemode suddenly gives full rights to all of them to just kill whoever they want, though, that certainly needs changed, because that's just a mess and shit for everyone. The thing is, that's pretty much true for every gamemode we have right now. And it's pretty mu...
- Fri Apr 24, 2015 10:50 pm
- Forum: Video Games
- Topic: Horse Genitals High Resolution Mod (Skyrim General)
- Replies: 95
- Views: 108077
Re: Horse Genitals High Resolution $99.99
It's actually 45% to Bethesda, 25% to the modder, and 30%(possibly minus an unspecificed amount that can go towards a few other places if the mod maker wants, like the Nexus or prerequisites for the mod) to Valve. But still, what a fucking shitshow.Kot wrote:75% of money goes to Valve.