Search found 364 matches
- Sat Feb 17, 2024 5:57 am
- Forum: Player's Club
- Topic: Hearthstone Budget Cuts Moment
- Replies: 49
- Views: 2596
Re: Hearthstone Budget Cuts Moment
As someone who has played League of Legends I cannot respect what they have done for League of Legends
- Wed Feb 14, 2024 7:00 pm
- Forum: Player's Club
- Topic: HOW 2 CAPTAIN, COOL KIDZ ONLY! volume 1
- Replies: 29
- Views: 1549
Re: HOW 2 CAPTAIN, COOL KIDZ ONLY! volume 1
Ignoring the ones you can't do with the holopad: it's just funnier to do it in personRageguy505 wrote: you can mostly do the same thing with a holopad since head of staff id's make them automatically answer the call
- Wed Feb 14, 2024 1:02 am
- Forum: Player's Club
- Topic: HOW 2 CAPTAIN, COOL KIDZ ONLY! volume 1
- Replies: 29
- Views: 1549
Re: HOW 2 CAPTAIN, COOL KIDZ ONLY! volume 1
It's alright I wouldn't have listened anywaysLongestarmlonglaw wrote: ↑Wed Feb 14, 2024 12:51 am i was tempted to go on about how you gotta powergame to not get murdered by killbaiting assistants for your loot, then i realized you main manuel so my point is moot.
- Wed Feb 14, 2024 12:47 am
- Forum: Player's Club
- Topic: HOW 2 CAPTAIN, COOL KIDZ ONLY! volume 1
- Replies: 29
- Views: 1549
Re: HOW 2 CAPTAIN, COOL KIDZ ONLY! volume 1
I am the one captain that does not pick up the hand tele for lore reasons. Based I guess but the hand tele is actually just a fun thing to use, ignoring all the powergaming tips related to it in the thread. Like being in a discussion with a centcom rep who says "Well I'm going to go check on m...
- Mon Feb 12, 2024 9:56 pm
- Forum: Player's Club
- Topic: HOW 2 CAPTAIN, COOL KIDZ ONLY! volume 1
- Replies: 29
- Views: 1549
Re: HOW 2 CAPTAIN, COOL KIDZ ONLY! volume 1
Pro tip: Disk goes in wallet, no one searches the wallet outside of grabbing your ID out of it
- Tue Feb 06, 2024 8:13 am
- Forum: Player's Club
- Topic: The Year is 2565
- Replies: 5
- Views: 328
- Sun Feb 04, 2024 1:58 am
- Forum: Ideas
- Topic: Monkey improvements
- Replies: 2
- Views: 890
Re: Monkey improvements
Unfortunately the former requires unique sprites for literally everything, unless we use filters, which we totally can but it'd just be a lot of work
And the latter you can already accomplish with circuits, though it'd be neat to have a wearable circuit shell (maybe for neck slot).
And the latter you can already accomplish with circuits, though it'd be neat to have a wearable circuit shell (maybe for neck slot).
- Sat Feb 03, 2024 7:35 pm
- Forum: Resolved Appeals
- Topic: [<Harricross>] Witherael - note appeal
- Replies: 2
- Views: 999
Re: [<Harricross>] Witherael - note appeal
Harricross retired a month or so back so I'll take over this. There are two criteria for appealing a note: - The note is factually or materially incorrect. - The note's contents or existence is unjustifiably harsh to the player's standing in the eyes of admins reading the notes. You have stated your...
- Tue Jan 30, 2024 6:06 pm
- Forum: Player's Club
- Topic: Official birdstation feedback thread
- Replies: 45
- Views: 2271
Re: Official birdstation feedback thread
Maints flourish from both procedural elements and hand-painted rooms/secrets. I’ve also heard procedural elements are hard as sin to maintain. The only procedural aspects of our maintenance is the random spawners, which are not that difficult to maintain. They cause issues once in a blue moon (like...
- Tue Jan 30, 2024 5:57 pm
- Forum: Player's Club
- Topic: Official birdstation feedback thread
- Replies: 45
- Views: 2271
Re: Official birdstation feedback thread
not every map has to be some grandiose statement that redefines mapping. if i could go back to the ancient times of 2021 and show you putting KILO above PUBBY you'd do that dramatic thing in movies where they look down at their own quivering hands and question the depths of the darkness that lies w...
- Tue Jan 30, 2024 7:21 am
- Forum: Player's Club
- Topic: Official birdstation feedback thread
- Replies: 45
- Views: 2271
Re: Official birdstation feedback thread
Procedural maintenance won't be nearly as good as hand created maintenancePapaMichael wrote: ↑Tue Jan 30, 2024 4:25 am procedural maints rooms would be cool..... haha just kidding... unless...............
Randomized maint is supposed to be "best of both worlds" but its existence is a plague upon us, sooo
- Mon Jan 29, 2024 7:49 pm
- Forum: Player's Club
- Topic: Official birdstation feedback thread
- Replies: 45
- Views: 2271
Re: Official birdstation feedback thread
pubby was so uninspired though D+ tbh sjut the FUCK UP Sorry to say but without Nostalgia goggles Pubby is just painfully mid, it doesn't have anything going for it besides the Monastary satellite - and no one actually visited there because it was so out of the way And god forbid you have to play a...
- Mon Jan 29, 2024 8:42 am
- Forum: Player's Club
- Topic: Official birdstation feedback thread
- Replies: 45
- Views: 2271
Re: Official birdstation feedback thread
Welcome back to another tier list this time I'm rating maps people call lowpop maps even though some of them really aren't lowpop maps Coming in at S tier we have Kilostation, yeah baby we love Kilo, fun maint, soulful department design, really makes the station feel tight nit which is crucial for a...
- Sat Jan 27, 2024 12:06 am
- Forum: Player's Club
- Topic: The BRAWLENING: Thoughts and Retrospectives
- Replies: 64
- Views: 3132
Re: The BRAWLENING: Thoughts and Retrospectives
Time really is a flat circle if we re-added disarm stun meta
- Fri Jan 26, 2024 11:52 pm
- Forum: Player's Club
- Topic: The BRAWLENING: Thoughts and Retrospectives
- Replies: 64
- Views: 3132
Re: The BRAWLENING: Thoughts and Retrospectives
I'm confused, we've always had RNG knockdowns. What's different?
- Sat Jan 20, 2024 10:07 pm
- Forum: Closed Policy Discussion
- Topic: Ban lings from saying fuck
- Replies: 28
- Views: 3199
Re: Ban lings from saying fuck
I have an ultimate question for TheBibleMelts and really anyone who was pro-unrestricting lings: In the past few months of them being free, have you seen people use it to desired effect? Have you seen people use their unrestricted status to improve the round more than detract from the round? And to ...
- Sat Jan 20, 2024 4:13 am
- Forum: Closed Policy Discussion
- Topic: Ban lings from saying fuck
- Replies: 28
- Views: 3199
Re: Ban lings from saying fuck
What if we take a middle ground where antags can do whatever they want only if they're roleplaying.
IE, a ling can go ham if they're doing ling stuff, armblade, taking identities, etc.
But you can't use it as just an excuse to do whatever you want while not using any ling powers at all.
IE, a ling can go ham if they're doing ling stuff, armblade, taking identities, etc.
But you can't use it as just an excuse to do whatever you want while not using any ling powers at all.
- Fri Jan 12, 2024 11:59 pm
- Forum: Player's Club
- Topic: Botany Enjoyers Please Stand Up
- Replies: 26
- Views: 4393
Re: Botany Enjoyers Please Stand Up
I MADE MANNITOL BY PUTTING DOWN GRASS AND THEN PUTTING MELONS DOWN TO POLLINATE THEN JUST UPROOTING THE MELONS AND THROWING DOWN GRAPES SO WHEN I GROUND UP THE GRASS IT MADE MANNITOL YEAHHHHHHHHHHHHHH Are ya winnin' son? You can take it a step further to get genes a bit closer in quantities. The la...
- Thu Jan 11, 2024 7:57 pm
- Forum: Player's Club
- Topic: Botany Enjoyers Please Stand Up
- Replies: 26
- Views: 4393
Re: Botany Enjoyers Please Stand Up
Botany Enjoyer here. https://tgstation13.download/dip/discordimageproxy.php/attachments/590051584495321100/1195091502112718848/image.png?is=65a045b1&hm=dc6f2cc7f8dadddf8f9c9f4cf03e473fde0babad4fd2e1665c75a610c7d3f768& Once you discover random chem mutation you unlock the key. How about a tre...
- Thu Jan 11, 2024 7:44 pm
- Forum: Ideas
- Topic: Research experiment alternative path
- Replies: 3
- Views: 2015
Re: Research experiment alternative path
Interesting concept but station power is not remotely balanced, and as a consequence, this would also not be remotely balanced.
You are right in that we have no use for extra power. But "extra power" can vary from 50mw to 3gw.
You are right in that we have no use for extra power. But "extra power" can vary from 50mw to 3gw.
- Wed Jan 10, 2024 8:54 pm
- Forum: Player's Club
- Topic: Better antagonist Callouts
- Replies: 40
- Views: 15881
Re: Better antagonist Callouts
A lot of this is understandable, but "ling" is just short for "changeling" - it's totally sensible people would shorten it colloquially. "Cling" is cringe though. You know who you are.
- Mon Jan 08, 2024 1:27 am
- Forum: Player's Club
- Topic: Some mechanics stand in opposition to roleplay
- Replies: 48
- Views: 27667
Re: Some mechanics stand in opposition to roleplay
I don't think you're fucked up! It's not an easy mindset to get into. I apologize if I've come off as negative or haranguing.
- Sun Jan 07, 2024 4:15 am
- Forum: Player's Club
- Topic: Some mechanics stand in opposition to roleplay
- Replies: 48
- Views: 27667
Re: Some mechanics stand in opposition to roleplay
you are still trying to retroactively justify your character's actions for the sake of balance as opposed to making the in character decision. I'm not retroactively justifying anything, I'm just approaching it the same what you may be approaching it as a clueless janitor. But it doesn't matter, bec...
- Sat Jan 06, 2024 9:18 pm
- Forum: Player's Club
- Topic: Throwing peanuts at cats until they fight back
- Replies: 125
- Views: 84455
- Sat Jan 06, 2024 8:09 pm
- Forum: Player's Club
- Topic: Some mechanics stand in opposition to roleplay
- Replies: 48
- Views: 27667
Re: Some mechanics stand in opposition to roleplay
If I am shot with lexorin roleplaying as some clueless janitor I can either: a) Correctly play my character as not knowing the link between epinephrine and lexorin, and die screaming for my life. b) Suck it up and epi myself It's not too far-fetched to have your character assume "epinephrine h...
- Thu Jan 04, 2024 6:42 pm
- Forum: Player's Club
- Topic: Asimov AI Players are too nice!
- Replies: 43
- Views: 24051
Re: Asimov AI Players are too nice!
First off, prioritizing humans is necessary racist: if I have to pick between a human and non-human, I will pick the human every time, which is racism. The big difference is if you show that racism on you sleeve. Yes but I'm not talking about when you have to pick between a human and a non-human. M...
- Wed Jan 03, 2024 9:47 pm
- Forum: Player's Club
- Topic: Asimov AI Players are too nice!
- Replies: 43
- Views: 24051
Re: Asimov AI Players are too nice!
So many people see "You don't care about non-humans" and automatically assume "You must be racist to non-humans". Neither is correct or incorrect, it's up to what the player imagined their AI "character" as. Also: I have my answer ready whenever someone asks me if I thi...
- Wed Jan 03, 2024 9:23 pm
- Forum: Closed Policy Discussion
- Topic: Paradox Clones and Metagaming
- Replies: 32
- Views: 13124
Re: Paradox Clones and Metagaming
The problem with paradox clones is that there's actually no way to check at all that wouldn't be breaking the rules Yeah, that's the point of the antag Now Security has a dilemma on their hands. They know one of these people in front of them is going to try relentlessly to kill the other one, what ...
- Fri Dec 22, 2023 7:36 pm
- Forum: Player's Club
- Topic: Complaining about greenshifts/low threat shifts
- Replies: 71
- Views: 38529
Re: Complaining about greenshifts/low threat shifts
I don't understand what you are saying All I'm getting at in this thread is twofold: 1. You think greenshifts are boring because no one is interacting with you. So rather than wait for the interaction to come to you, go out and find the interaction yourself 2. There are plenty of ideas for things t...
- Fri Dec 22, 2023 7:04 pm
- Forum: Player's Club
- Topic: Complaining about greenshifts/low threat shifts
- Replies: 71
- Views: 38529
Re: Complaining about greenshifts/low threat shifts
This is my whole point. Talk about what? Fluctuations in the galactic space market? I want to talk about how there are murderous backstabbers that could end us at any moment and not space weather. The same thing that someone is willing to talk to you about something interesting is talking to you ab...
- Fri Dec 22, 2023 6:47 pm
- Forum: Closed Policy Discussion
- Topic: Enable roundstart malf ai on MRP
- Replies: 18
- Views: 7991
- Fri Dec 22, 2023 6:46 pm
- Forum: Player's Club
- Topic: bro just one more gel bro PLEASE I promise I'm not a powergamer PLEASE
- Replies: 30
- Views: 14079
Re: bro just one more gel bro PLEASE I promise I'm not a powergamer PLEASE
People really be like
slaps all-heal-sali-salbu-oxy-atro-mani-40u-one-only-or-else-overdose patch onto everyone God I'm so bored why is there so little to do in medical
slaps all-heal-sali-salbu-oxy-atro-mani-40u-one-only-or-else-overdose patch onto everyone God I'm so bored why is there so little to do in medical
- Fri Dec 22, 2023 6:43 pm
- Forum: Player's Club
- Topic: Complaining about greenshifts/low threat shifts
- Replies: 71
- Views: 38529
Re: Complaining about greenshifts/low threat shifts
If you roll something like chef as a non antag, you have to derive all of your fun out of the cooking minigame, the hope that someone is willing to talk to you about something interesting, or the hope that an antagonist is going to interact with you. You know you, yourself, are able to go out and i...
- Thu Dec 21, 2023 10:47 pm
- Forum: Closed Policy Discussion
- Topic: Enable roundstart malf ai on MRP
- Replies: 18
- Views: 7991
- Thu Dec 21, 2023 8:03 pm
- Forum: Player's Club
- Topic: Complaining about greenshifts/low threat shifts
- Replies: 71
- Views: 38529
Re: Complaining about greenshifts/low threat shifts
do you have an example One of my favorite examples was finding a Memorizer in maintenance and going around with it to show it to people, flashing myself, and then "dropping" it to see how they would react. Another time I was the Acting Captain on a greenshift and I organized the crew into...
- Thu Dec 21, 2023 12:30 am
- Forum: Player's Club
- Topic: Complaining about greenshifts/low threat shifts
- Replies: 71
- Views: 38529
Re: Complaining about greenshifts/low threat shifts
It's possible to engage with other people without having an elaborate backstory or bar-rpItseasytosee2me wrote: ↑Thu Dec 21, 2023 12:11 am
What are you role playing about on a greenshift. If the answer is talking about character backstory or similar bar-rp tier encounters I take hardly any enjoyment out of that.
- Wed Dec 20, 2023 10:49 pm
- Forum: Player's Club
- Topic: Complaining about greenshifts/low threat shifts
- Replies: 71
- Views: 38529
Re: Complaining about greenshifts/low threat shifts
I love greenshifts
- Wed Dec 20, 2023 10:47 pm
- Forum: Closed Policy Discussion
- Topic: Enable roundstart malf ai on MRP
- Replies: 18
- Views: 7991
Re: Enable roundstart malf ai on MRP
Context behind roundstart malf being disabled is that it was a compromise to allow AIs to murderbone in MRP before going delta. This change was made when I rewrote the murderbone rules. I guess more accurately I was concerned about people who enabled malf JUST to play malf, not to play AI, nuking r...
- Wed Dec 20, 2023 8:20 pm
- Forum: Ideas
- Topic: make defib not force a person back to their body
- Replies: 1
- Views: 1971
Re: make defib not force a person back to their body
No thanks I can confidently say that the number of times I've been defibbed and been stuck in hard crit for longer than five seconds is in the single digits. currently with how it works it just incentivizes people succumbing when frustrated that they've spent 10+ minutes in stasis hell with no clue ...
- Sat Dec 09, 2023 6:05 pm
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 25841
Re: MRP - Offensive Genocide of Security
Closest I can find on short notice was a discussion from 2021I had with some players https://tgstation13.download/dip/discordimageproxy.php/attachments/590051584495321100/1183106291309232148/image.png TL;DR You can very easily justify killing security but preemptively wiping the floor with them with...
- Sat Dec 09, 2023 5:51 pm
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 25841
Re: MRP - Offensive Genocide of Security
This is already a thing
It's been ruled this way since I can remember, I guess it's just been lost to the whims of time
It's been ruled this way since I can remember, I guess it's just been lost to the whims of time
- Fri Dec 08, 2023 6:53 pm
- Forum: Ideas
- Topic: Making lings cool again
- Replies: 13
- Views: 7664
Re: Making lings cool again
Step one: Make Fleshmend an innate ability, give it a visual / audible / examine tell like regenerate. Everyone takes it anyways. Step two: Buff fire against lings, but scale the fire vulnerability on how many abilities they have active at the moment. You can go full monster mode if you're OK with s...
- Sat Dec 02, 2023 6:34 pm
- Forum: Player's Club
- Topic: two nutters RR'd from /tg/station community by MSO
- Replies: 467
- Views: 513677
Re: two nutters RR'd from /tg/station community by MSO
Shall we talk about the ethics of whistle-blowing now for no particular reason?
- Fri Dec 01, 2023 7:25 am
- Forum: Player's Club
- Topic: two nutters RR'd from /tg/station community by MSO
- Replies: 467
- Views: 513677
Re: two nutters RR'd from /tg/station community by MSO
Terminally online admins who live off of drama convincing MSO to blacklist people just because they had a personal slight against them? Why am I not surprised... Sorry to say but anyone who willingly takes part in a peanut threat is by definition terminally online, it doesn't matter how much grass ...
- Mon Nov 27, 2023 2:19 am
- Forum: Player's Club
- Topic: another deadmin wave
- Replies: 152
- Views: 105604
Re: another deadmin wave
Well he's always wrong, so yeah
- Sat Nov 25, 2023 7:27 pm
- Forum: Coding
- Topic: [BOUNTY] The Quirkening
- Replies: 12
- Views: 6699
Re: [BOUNTY] The Quirkening
Foreigner rebalance - It's a negative quirk, slightly less quirk points than being deaf. Why was this ever not a negative quirk? Now maybe we will see more of it. Foreigner is Neutral because it's an opt-in roleplaying quirk / experience Prosopagnosia bugfix - Hovering people no longer reveals thei...
- Mon Nov 20, 2023 10:41 pm
- Forum: Player's Club
- Topic: Definitive SS13 job tier list
- Replies: 22
- Views: 6842
Re: Definitive SS13 job tier list
Having 3 different metric kinda ruins the tier list, because there are some jobs that I would put polar opposite to each other based on your criteria if it was split. Most of the head roles for instance fit the setting very well, A or S tier, but clearly you have issues with the implementation of th...
- Mon Nov 20, 2023 9:34 am
- Forum: Player's Club
- Topic: Codenut: Jacquerel leads the inquisition, smites heretics
- Replies: 87
- Views: 40710
Re: Codenut: Jacquerel leads the inquisition, smites heretics
Not super easy to obtain unfortunately - while I do have the round ID of every round that had an ascension (making it theoretically possible), writing a script for that is a little beyond me at the moment
- Sat Nov 18, 2023 9:47 pm
- Forum: Player's Club
- Topic: Codenut: Jacquerel leads the inquisition, smites heretics
- Replies: 87
- Views: 40710
Re: Codenut: Jacquerel leads the inquisition, smites heretics
Even looking at the ascension rats it's 10% that's really kinda low and imo a minority of rounds 10% is not low, especially considering we have upwards of 6 heretics a round and more likely than not, 8 rounds with that many heretics in it per day. If 1 in 10 heretics ascend you're seeing an ascensi...