After 20 years we're finally getting a Diablo II remaster. I can't tell you how hyped up I am!
Trailer: https://www.youtube.com/watch?v=lLljGpN9puo
digg with more content and information: https://www.digg.com/r/Diablo_II_Resurrected/
Search found 69 matches
- Mon Feb 22, 2021 2:47 am
- Forum: Off Topic
- Topic: Diablo II: Resurrected - It's Finally Here!
- Replies: 7
- Views: 1896
- Fri Feb 12, 2021 7:30 pm
- Forum: General Chat
- Topic: This describes Space Station 13 perfectly.
- Replies: 44
- Views: 19454
Re: This describes Space Station 13 perfectly.
there are things i wrote earlier today i wish i could delete but that thing i wrote in november holds up there's at least the unloved rock and the classic, rockdtben i can think of right now on the list of people with rock in their ckey who have played on the server enough for me to remember them a...
- Mon Feb 08, 2021 4:59 am
- Forum: General Chat
- Topic: This describes Space Station 13 perfectly.
- Replies: 44
- Views: 19454
Re: This describes Space Station 13 perfectly.
Lol did I unknowingly inspire a movement?cacogen wrote:there have been a lot of rocks on this server and the front page banners taught me one is an edgelord hos who like all edgelord hoses hates clowns
- Fri Nov 13, 2020 11:52 pm
- Forum: General Chat
- Topic: This describes Space Station 13 perfectly.
- Replies: 44
- Views: 19454
Re: This describes Space Station 13 perfectly.
How is everyone and the SS13 community? I haven't been on in quite a while but it seems like it's growing! I am happy to see this game continue its life. Seems like there has been so many updates I haven't seen yet. Hope all is well.
- Mon Sep 14, 2020 7:55 pm
- Forum: General Chat
- Topic: This describes Space Station 13 perfectly.
- Replies: 44
- Views: 19454
Re: This describes Space Station 13 perfectly.
WHY DO YOU HAVE THE ARCHIVE IT'S LITERALLY POINTLESS? it's for the post-apocalypse scenario in which we no longer have human contact, but the omnipresent AI is still willing to play SS13 with me Exactly it will be like the games history. Imagine post apocalyptic world roaming through the wasteland ...
- Thu Aug 27, 2020 12:58 am
- Forum: General Chat
- Topic: This describes Space Station 13 perfectly.
- Replies: 44
- Views: 19454
- Thu Aug 27, 2020 12:53 am
- Forum: General Chat
- Topic: This describes Space Station 13 perfectly.
- Replies: 44
- Views: 19454
- Thu Mar 05, 2020 3:03 am
- Forum: General Chat
- Topic: This describes Space Station 13 perfectly.
- Replies: 44
- Views: 19454
Re: This describes Space Station 13 perfectly.
It's been a couple years, I figure it's worth bringing this to light again.
- Thu Jun 08, 2017 5:18 am
- Forum: General Chat
- Topic: This describes Space Station 13 perfectly.
- Replies: 44
- Views: 19454
Re: This describes Space Station 13 perfectly.
Silly rock, honk is for funnies!confused rock wrote:What the fuck is screenshots general why the fuck do people think clowns are funny honk isnt fucking funny what is wrong with you people
- Wed Jun 07, 2017 6:18 am
- Forum: General Chat
- Topic: This describes Space Station 13 perfectly.
- Replies: 44
- Views: 19454
Re: This describes Space Station 13 perfectly.
Space Station 13 picture of the year? HeheBawhoppennn wrote:Renaissance art (you can focus on any one part of the image and see a different story [LIKE THE GAME])
- Fri May 26, 2017 8:00 am
- Forum: General Chat
- Topic: This describes Space Station 13 perfectly.
- Replies: 44
- Views: 19454
Re: This describes Space Station 13 perfectly.
Bolted airlocks, check Bloody stunbaton, check EVA broken into, check Clown, check Blood trails, check dead looted Sec, check minor IC crime on the bridge, check Upload fuckery, check Stolen fireaxe, check (points deducted for case not being smashed) Missing: alien life broken windows plasma(fire) ...
- Sat May 20, 2017 6:54 am
- Forum: General Chat
- Topic: This describes Space Station 13 perfectly.
- Replies: 44
- Views: 19454
Re: This describes Space Station 13 perfectly.
You can't avoid the killer clown. Bug needs report now!IcePacks wrote:ss13 is not a game about dying in potentially unavoidable ways please delete this picture immediately
- Sat May 20, 2017 6:11 am
- Forum: General Chat
- Topic: This describes Space Station 13 perfectly.
- Replies: 44
- Views: 19454
This describes Space Station 13 perfectly.
This describes Space Station 13 perfectly.
Just a killer clown running around no big deal.
http://imgur.com/a/GvX8C
Man I love this game. Can't remember how I found it though. I guess it's been too long..
Just a killer clown running around no big deal.
http://imgur.com/a/GvX8C
Man I love this game. Can't remember how I found it though. I guess it's been too long..
- Fri May 15, 2015 8:33 pm
- Forum: Video Games
- Topic: Besiege - The medieval physics game you've always wanted!
- Replies: 2
- Views: 2232
Re: Besiege - The medieval physics game you've always wanted
Hell yeah! He's pretty dang funny how did you know, the corgi? lmaoThatSlyFox wrote:I see you are a fan of the viking king, robbaz.
- Fri May 15, 2015 4:10 am
- Forum: Video Games
- Topic: Besiege - The medieval physics game you've always wanted!
- Replies: 2
- Views: 2232
Besiege - The medieval physics game you've always wanted!
http://i.ytimg.com/vi/WjwAOJYJlUQ/maxresdefault.jpg Description from the Steam Store: Besiege is a physics based building game in which you construct medieval siege engines and lay waste to immense fortresses and peaceful hamlets. Build a machine which can crush windmills, wipe out battalions of br...
- Fri May 15, 2015 3:53 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 913404
Re: Screenshots General
I logged in to observe during a particularly bloody Revolution. Apparently, the bridge turned into an all-out deathmatch, and it shows. It's not especially interesting or unique, but I marvel at the quintessential aspect of the image which seems to perfectly describe the chaos in SS13. http://puu.s...
- Fri May 15, 2015 3:38 am
- Forum: Spriting and Mapping
- Topic: Underground Outpost 45
- Replies: 16
- Views: 5950
Re: Underground Outpost 45
It wasn't "removed" so much as away missions are most often kept off due to that being their default state, and them usually having conflicts with the rest of the game if not updated. I basically haven't been updating this to newer versions, so it's being kept off until that happens. Ah I...
- Fri May 15, 2015 2:54 am
- Forum: Spriting and Mapping
- Topic: Boxstation General Feedback
- Replies: 322
- Views: 87431
Re: Boxstation General Feedback
Jordie is kicking some arse in bug fixing, if anyone has looked at github recently there is a massive wall of fixes by this guy.Jordie0608 wrote:Fixed in #9433
- Thu May 14, 2015 5:38 am
- Forum: Coding Feedback
- Topic: Security/Traitor Balance as a Symptom of Population
- Replies: 167
- Views: 34418
Re: Security/Traitor Balance as a Symptom of Population
Hardcap 60 in the least you mean?iamgoofball wrote:How many times do we have to tell you that there are 55 job slots? Hardcap 60 at most.QuartzCrystal wrote:Hard population cap at 50.
- Thu May 14, 2015 3:56 am
- Forum: Spriting and Mapping
- Topic: Underground Outpost 45
- Replies: 16
- Views: 5950
Re: Underground Outpost 45
I really, really, REALLY like this side mission. I haven't played it yet, but it looks freakin awesome. Would -TG- ever consider adding this to the server? It was on /tg/ for a while but eventually removed. I'm not sure why. What why? How could I have missed this. As far as I know there are no side...
- Thu May 14, 2015 3:55 am
- Forum: Spriting and Mapping
- Topic: Modular Station
- Replies: 89
- Views: 24416
Re: Modular Station
Well, the chapel is facing down, so from the perspective of the people it would be right side up. That's what I intended anyway, not trying to be edgy here. On the actual station I'll probably avoid any symbolism though, since people make up their own silly religion anyway. I understand, but no mat...
- Wed May 13, 2015 11:21 pm
- Forum: Spriting and Mapping
- Topic: Underground Outpost 45
- Replies: 16
- Views: 5950
Re: Underground Outpost 45
I really, really, REALLY like this side mission. I haven't played it yet, but it looks freakin awesome. Would -TG- ever consider adding this to the server?
- Wed May 13, 2015 11:17 pm
- Forum: Spriting and Mapping
- Topic: Modular Station
- Replies: 89
- Views: 24416
Re: Modular Station
I really despise the fact that the cross is upside down, if you're going to put a cross in the chapel, put it right side up. No I'm not joking.
- Wed May 13, 2015 11:01 pm
- Forum: Ideas
- Topic: A use for Space rats (virology)
- Replies: 18
- Views: 5322
Re: A use for Space rats (virology)
This can be easily fixed in code. how would the code be able to tell a powergamer from someone just walking by and getting bitten on accident spoiler: it cant also having rats inject people automatically with diseases at all (unless they were intentionally infected by a virologist) would be an anno...
- Wed May 13, 2015 8:03 am
- Forum: Coding Feedback
- Topic: Security/Traitor Balance as a Symptom of Population
- Replies: 167
- Views: 34418
Re: Security/Traitor Balance as a Symptom of Population
clandestine maint business Haha. This is just a theory but if traitor's had a better way or more of an incentive to cooperate together it might not be as difficult. I do believe your point though, sometimes this is hard but this is really just a factor of the map . If you think about it there isn't...
- Wed May 13, 2015 7:55 am
- Forum: Coding Feedback
- Topic: Lizards wagging tails (no seriously this isn't a joke thread
- Replies: 53
- Views: 15456
Re: Lizards wagging tails (no seriously this isn't a joke th
LMAO, I can imagine this having a in-game sound and people spamming this.Lovecraft wrote:Humans should get a finger snapping animation to counter this.
- Wed May 13, 2015 7:51 am
- Forum: Coding Feedback
- Topic: NanoUI
- Replies: 12
- Views: 4561
Re: NanoUI
I guess I have never really noticed it as I never spam windows like that haha.Fayrik wrote: All the pop ups do this, it's a Windows "feature", I'm not really sure if we can stop it from happening, but if it doesn't happen to the NanoUI interfaces, then perhaps moving to NanoUI is the solution here.
- Wed May 13, 2015 7:49 am
- Forum: Coding Feedback
- Topic: It's currently to easy to call the shuttle.
- Replies: 45
- Views: 14196
Re: It's currently to easy to call the shuttle.
And people want to increase the amount of damage a bomb can do. Honestly, the damage is structural. I definitely wouldn't be opposed to increasing the bombcap in terms of damage to surrounding people, while keeping the structural damage the same. The latter is the part that's a bitch to clean up, a...
- Tue May 12, 2015 4:03 am
- Forum: Coding Feedback
- Topic: Phil Appreciation General
- Replies: 18
- Views: 5082
Re: Phil Appreciation General
Thanks Phil! I would rather have a bug free, performance optimized game rather than new buggy features being added constantly!
You're the man or woman or whatever you might be, Nanotransen super coder?
You're the man or woman or whatever you might be, Nanotransen super coder?
- Tue May 12, 2015 3:59 am
- Forum: Coding Feedback
- Topic: NanoUI
- Replies: 12
- Views: 4561
Re: NanoUI
Me playing virology a lot recently, noticed that the pandemic machine could use a new graphical upgrade. Has anyone else noticed that after using the pandemic machine a LOT the window slowly moves down after every use? Occasionally I will have to drag the window back in place as it will go below the...
- Tue May 12, 2015 3:54 am
- Forum: Coding Feedback
- Topic: New fire mob sprites look fucking awful
- Replies: 15
- Views: 4372
Re: New fire mob sprites look fucking awful
One thing I have noticed though is that when someone is on fire and they touch someone else, it insta-spreads. I played a round where one person on the shuttle caught on fire then three seconds later everyone else was on freaking fire (including me) and died. Has it always been like this? There shou...
- Tue May 12, 2015 3:51 am
- Forum: Coding Feedback
- Topic: Lizards wagging tails (no seriously this isn't a joke thread
- Replies: 53
- Views: 15456
Re: Lizards wagging tails (no seriously this isn't a joke th
I like it, I love when games have the little details you can not immediately notice but when you do you are like that's amazing! Maybe just make it an emote like *wag instead of a constant thing Why not have it constant? The addition of a *wag emote would be cool though, where you could just do it o...
- Tue May 12, 2015 3:49 am
- Forum: Coding Feedback
- Topic: New newling feedback thread
- Replies: 26
- Views: 6618
Re: New newling feedback thread
This thread should be closed as there is already one for this topic: https://tgstation13.org/phpBB/viewtopic.php?f=10&t=3546 and the github page has been closed.
- Tue May 12, 2015 1:30 am
- Forum: Ideas
- Topic: Crew members should have goals!!
- Replies: 44
- Views: 12618
Re: Crew members should have goals!!
Why don't we just scrap the entire greentext redtext aspect of this And instead where it would say "Success!/Fail!" It would say "Maybe!" In bold. That way we don't have to track it, you don't feel like you failed, the people who like doing them can do objectives, the people who...
- Mon May 11, 2015 4:25 am
- Forum: Ideas
- Topic: Crew members should have goals!!
- Replies: 44
- Views: 12618
Re: Crew members should have objectives!!
The idea was presented before by someone, not sure who it was, but goonstation has the same representation of this idea. Every crew member gets one objective Mining: Mine X amount of Y ore / process X amount of Y ore Miner: Mine X amount of Y ore / process X amount of Y ore Security: Stop X ammount...
- Sun May 10, 2015 1:18 am
- Forum: Spriting and Mapping
- Topic: Boxstation General Feedback
- Replies: 322
- Views: 87431
Re: Boxstation General Feedback
That's well said.Saegrimr wrote:Being rarely used is no excuse for having it be broken.
- Sun May 10, 2015 1:03 am
- Forum: General Chat
- Topic: /tg/Station13 is crowd funded! Find out how to contribute here [Updated March 2023]
- Replies: 83
- Views: 1638233
Re: TGSTATION IS CROWD FUNDED
You'd need to pay them more than roughly 250-300 a month. Not if it's someone from the community necessarily. You could hold kinda like a contest where whoever gets the best performance increase gets 1st place, and have a cash prize for 1st - 3rd place. When -tg- has extra money these could be held...
- Sat May 09, 2015 7:13 pm
- Forum: Coding
- Topic: Atlanta-Ned presents: Dumb Tricks With The Station Map
- Replies: 13
- Views: 4305
Re: Atlanta-Ned presents: Dumb Tricks With The Station Map
http://ss13.eu/tgdb/tg/latest_stats.html is the stats page that erro's recently brought back, and there WAS a death heatmap, but it currently doesn't work. The underlying statistic of "where people are dying" is probably still being collected though. I have seen this before! Although I ca...
- Sat May 09, 2015 5:55 am
- Forum: Coding
- Topic: Atlanta-Ned presents: Dumb Tricks With The Station Map
- Replies: 13
- Views: 4305
Re: Atlanta-Ned presents: Dumb Tricks With The Station Map
This would be really cool post round. I can imagine all these stats with a link at the end to see how the round went. Is it possible to implement time data to get kinda like a overview on how things progressed?
- Sat May 09, 2015 5:50 am
- Forum: Coding Feedback
- Topic: Carnivorous changelings: Electric Boogaloo
- Replies: 47
- Views: 12974
Re: Carnivorous changelings: Electric Boogaloo
>fucking a numerous amount of my points and like half of oldman's fuck it, just merge it and we'll see how it goes, people will hate lings anyways inb4 the new ling meta is to farm mining mobs inb4 the new ling meta is get the spider puke ability asap, use in isolated area, eat own spiders That's a...
- Sat May 09, 2015 4:43 am
- Forum: Ideas
- Topic: Crew members should have goals!!
- Replies: 44
- Views: 12618
Re: Crew members should have objectives!!
Adding crew objectives isn't going to change that, at any rate. It won't let you do more things. You have exactly the same about of things that you could have done before, except now they're actually being limited by a message saying that if you don't grow 100 tomatoes or whatever you'll have "...
- Thu May 07, 2015 7:25 pm
- Forum: Off Topic
- Topic: Facepunch topic incorrect.
- Replies: 2
- Views: 1617
Re: Facepunch topic incorrect.
Ah alright, I learn something new everyday.Remie Richards wrote:They may be mirrors, we have a few alternate links.
- Thu May 07, 2015 7:21 pm
- Forum: Off Topic
- Topic: Facepunch topic incorrect.
- Replies: 2
- Views: 1617
Facepunch topic incorrect.
Hey I was just checking out the topic on Facepunch about SS13. I noticed that the person who created the topic has the game ip address wrong for -tg-. If anyone has a Facepunch account, will you pm them or create a post to let them know the correct ones? The topic: http://facepunch.com/showthread.ph...
- Thu May 07, 2015 6:48 pm
- Forum: General Chat
- Topic: /tg/Station13 is crowd funded! Find out how to contribute here [Updated March 2023]
- Replies: 83
- Views: 1638233
Re: TGSTATION IS CROWD FUNDED
I'm not sure if this would be feasible or not but if we do make it to 420 you should hire someone to just optimize code, for increased performance. Having someone dedicated to this in my opinion would be great, and I think we could see a few speed improvements to the game.
- Thu May 07, 2015 6:11 pm
- Forum: Coding Feedback
- Topic: Carnivorous changelings: Electric Boogaloo
- Replies: 47
- Views: 12974
Re: Carnivorous changelings: Electric Boogaloo
No just no, and yes it will.Man_Shroom wrote:I'm totally gonna try to add that but it will probably get denied.
- Thu May 07, 2015 6:07 pm
- Forum: Ideas
- Topic: Crew members should have goals!!
- Replies: 44
- Views: 12618
Re: Crew members should have objectives!!
Why isn't the HoP's objective to extract Ian on the shuttle, CMO can do the same with Runtime The CE's pet objective would be to feed Poly to the singularity I'm liking the feedback guys, this would most definitely be possible and I think this would be a good idea. It would just be added to a pool ...
- Thu May 07, 2015 9:18 am
- Forum: Ideas
- Topic: Crew members should have goals!!
- Replies: 44
- Views: 12618
Re: Crew members should have objectives!!
those objectives sound like they'd be hard to track if you've completed them or not. That would be true on some of these, but that is not the main point. The only reason we would need to track them is to display whether or not that person completed his objectives at the end of the round. The main g...
- Thu May 07, 2015 7:12 am
- Forum: Ideas
- Topic: A use for Space rats (virology)
- Replies: 18
- Views: 5322
Re: A use for Space rats (virology)
This is a freaking awesome idea, I always wondered why no one would ever get sick, which kinda makes viro pointless except for superpowers. Which if you gave those out would probably not be the best idea. I like playing viro for the super powers but after you got that, there is really nothing to do ...
- Thu May 07, 2015 7:01 am
- Forum: Coding
- Topic: Best code comments
- Replies: 78
- Views: 36271
Re: Best code comments
This one made me laugh pretty hard.Not-Dorsidarf wrote:Code: Select all
investigate_log("([key_name(src)]) has been consumed by the singularity.","singulo") //Oh that's where the clown ended up!
- Thu May 07, 2015 6:31 am
- Forum: Ideas
- Topic: SINGULARITY REPLACEMENT
- Replies: 37
- Views: 10002
Re: SINGULARITY REPLACEMENT
>engineers not monitoring power >engineers not doing their job >engineers not using pacman to supplement power >engineers not using solars I don't mean to intrude on this discussion but I think I might have come up with a solution to these problems: https://tgstation13.org/phpBB/viewtopic.php?f=9&a...